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The_Yellow_Sign

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Everything posted by The_Yellow_Sign

  1. Do you happen to know anything about Beasts of Chaos points? I'm hoping they do something to make Bullgors, Ghorgons, Cygors, Gors, and the various Monsters of Chaos more viable. The only competitive list right now is Enlightened spam...
  2. Damn, I was hoping Skyfires were going down. They've gotten worse with the Activation Wars.
  3. Basic maths actually favours Ungors for damage in max-sized units (and Gors and Ungors are only worth running in either min or max-size units). Gors do more damage per model, but 25mm bases on Ungors (i.e. fighting in 2 ranks, or 3 ranks with spears, and extra models in the front rank) more than make up for it. Plenty of people (myself included) have checked the maths and concluded that Ungors actually outdamage Gors in max-sized units.
  4. Might be a mistake? He's not listed in the NZ store as last chance to buy.
  5. The standard power list for BoC that won the UK Masters and Sheffield Slaughter doesn't use a Greatfray. I also personally usually run a Shaggoth general with Ancient Beyond Knowing as his command trait for the extra CP, so I typically don't use a Greatfray. Gavespawn is really good though, especially with a Desolating Beastherd list with 4 heroes or more. Having your heroes turn into spawn is useful for both chaffing and buffing. Allherd can be strong in a low points game (around 1250-1500), if you can afford Desolating Beastherd and hence get the Aetherquartz Brooch as your second artefact. Darkwalkers is less obviously powerful, but can work well against alpha strike shooting lists like Skaven if your run a 1-drop.
  6. +++ MOD HAT +++ No leaked potato pictures please (even fake ones) Someone shared this on fb. I wonder if it's legit?
  7. Yeah I hate all this double pile-in and always strikes first/last ****** in the newer books. It just makes the combat phase boring and one-sided. It means that games are won or lost in the list-building phase, since you absolutely have to have a reliable counter to this stuff in your list. Beasts of Chaos list with no Tzaangor Shaman and Wildfire Taurus facing Gristlegore? Sorry, you automatically lose because nothing can withstand even one pile-in from the Gristlegore General.
  8. Prayers and judgements are just magic by another name.
  9. Bullgors are actually strongest in Khorne. Extra attacks are so easy to achieve in Khorne via Bloodsecrator or Wrathmongers, and are a bigger bonus than double hits on a 6. And Khorne easily gives them much-needed +1 hit with Slaughterpriests. And on top of that the battalion benefit of rerolls of 1 to hit and 1/game rerolls wounds is better than Depraved Drove's benefit.
  10. Yeah the 4+/3+ profile is pretty painful with all the -1 hit in the meta.
  11. I feel thoroughly whelmed by these previews. The snake warcry band is cool though.
  12. They would obviously expand the Hag Naar bubble if they changed it to wholly within, as they have with literally every ability that's changed to wholly within...
  13. I play Beasts of Chaos but I still want Tzaangor Enlightened to be nerfed because I dislike the fact that spamming them is pretty much mandatory to be competitive. I'd like GW to compensate by buffing or dropping points on all the other grossly underpowered or overcosted units in the book like Gors, Bullgors, Cygor, Ghorgon, Chimera, Jabberslythe, Skyfires, etc.
  14. My suggestions: -Witch Brew requires CP or is 1/battle. -Blessing of Khaine lets you reroll 1's to save. -Hag Naar buff to FNP save is wholly within. Main issue for me is that Hag Naar Witch Elves are one of the toughest units in the game while simultaneously being arguably the most damaging, and are also incredibly quick. And it just doesn't make sense that they're so tough when they're barely clothed little elves.
  15. Is this in reply to the discussion about Raiders? The previous original poster discussing Raiders was using Desolating Beastherd.
  16. Great choice! Beasts are a very fun army to play. Very fast, often hard-hitting, and they have a very useful and flavourful summoning mechanic. A good core for your army is 3 Start Collecting boxes, since Ungors/Raiders, Bestigors, and Shamans are always useful, and that gives you summoning options even if you don't include some of these in your list. From there, you can build in a few different directions depending on what models you like. You can focus on more of the traditional Brayherd, Warherd, Thunderscorn (Dragon Ogres), or Tzaangors. You can mix and match these as well; you don't have to go all-in.
  17. That's incorrect. +1 to hit from the Shaman increases the spear damage by 18.5%, not 13.9% when rerolling. Spear hit chance with rerolls and Shaman: 2/3+1/3*2/3=8/9 Spear hit chance with rerolls: 1/2+1/2*1/2=3/4 Since all other factors cancel, the damage ratio is: (8/9)/(3/4)=32/27=1.1852... 18.5% increase in spear damage is not a small increase. Not only that, but Tzaangor Enlightened use the old wording of "reroll FAILED hits", so the fact that everyone and their grandma has -1 hit in today's meta means that with -1 hit your Enlightened are going to be hitting on 5+ with the spears, and rerolling only 1-3 if they don't have a Shaman, since mods are applied after rerolls per FAQ (no rerolls of 4 allowed here). That's a hit chance of only 1/2. With the Shaman buff the everpresent -1 hit cancels out, and you can at least hit on 4+ and reroll 1-3.
  18. I think Chimeras are too expensive for what they do; you're better off taking another 30 Raiders rather than taking a Chimera. There's two key ways to deal with Gristlegore (and now Tyrants of Blood in the new Khorne book): 1. Take the Taurus and ideally a Tzaangor Shaman for a casting reroll when you need it to go off. This is less reliable against the always-strikes-first Bloodthirsters for obvious reasons, but works fine against Gristlegore. It is still a bit of a gamble though, so be prepared for a lucky unbind or poor casting roll to mess up your plan. 2. Take at least one block of 30+ Raiders and lower your drops via battalions so that you can decide turn order and shoot it down. Or if you're really worried about Gristlegore you can combine the two strategies.
  19. Ungors will actually be moving an average of 10.5", or 13.5" with a Bray Shaman nearby. I personally run a Shaggoth with Ancient Without Knowing for extra CP so that my screen can move up a guaranteed 13", or 16" with a Shaman nearby. We don't have much shooting in my local meta so it's not a big deal for me.
  20. Are you putting your Enlightened behind an Ungors screen and using the clip-charge trick? I think I've only failed to get the buff on my Enlightened about two times since the book came out.
  21. Tzaangor Shamans are mandatory for Enlightened. If you do the math on their output, the +1 hit makes a massive difference, especially when they're rerolling everything.
  22. A Skryre wizard on Arcane Terrain using a warpspark to reroll casting is actually better at casting the Vortex than a Verminlord Warpseer with Master of Magic on Arcane terrain. Edit: Never mind, the list you were replying to doesn't actually have a Skryre wizard.
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