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SleeperAgent

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Everything posted by SleeperAgent

  1. So I'm picking up a Khorne army. Question about the Bloodthirster of Insensate Rage. Is the "Rage Unbound" ability just worthless? Since as a greater demon he already re-rolls hits of 1 from Locus of Fury.
  2. He didnt have any ironguts yet. And combining Mounrgul -1 to hit alongside Grief-Stricken -1 to hit really keeps them in check. I did lose the chainrasp horde of 20 on bottom 3. But there was no reason to bring em back since they'd be out of range to do anything.
  3. So I just watched the GMG Seraphon book review, the Seraphon have bound versions of endless spells and Balewind Vortex is one of them. This leads me to believe they are just re-sculpting it as opposed to squatting it.
  4. I am. I just usually post in here because Nighthaunt is what I normally run. This time it was because basically no LoG stuff was actually used. I dont know how you guys and your opponents play but I rarely seem to lose an entire unit so Endless Legions didn't do anything for me.
  5. Won another game tonight. It was Legion of Grief but I never got to use any abilities. None of my entire units died so I couldn't bring em back. So essentially I played Nighthaunt without any command traits, allegiance abilities, or artifacts. Against Ogor Mawtribes foot boys (not BCR) at 1500 points. Wanted to use Horrorghast but it just wouldn't fit. Allegiance: Legion of Grief Mortal Realm: Ghur Lady Olynder, Mortarch of Grief (200) - General - Spell: Dread Withering Spirit Torment (120) - Artefact: Gryph-feather Charm Knight of Shrouds on Ethereal Steed (120) 20 x Chainrasp Horde (160) 10 x Chainrasp Horde (80) 12 x Myrmourn Banshees (210) Mourngul (280) Mourngul (280) Prismatic Palisade (30) Suffocating Gravetide (20) Total: 1500 / 1500 Extra Command Points: 0 Allies: 0 / 200 Wounds: 80 The only thing LoG I did was gravesite 2 Banshees back and cast Dread Withering once. Grief Stricken was the mvp. I usually cannot cast spells for any amount of dice rolling, but I got it off every single turn and it was not unbound. Stacking that and a Mourngul aura is brutal.
  6. I really hope they collect all these realms of battle rules into one large book some day.
  7. That's your anvil, and it'll do a fine job. You don't want minimum sized unit rasps because a wave of terror with them is pretty poor. Run 20-40 and surround your important heroes like GoS and Spirit Torment.
  8. I like the idea of surprise 2.0 books. DOK, Nurgle, Nighthaunt/LoG, and Stormcast plz.
  9. I don't want it to fail. I want the people in charge of pricing to realize they are pricing themselves out of reality and lower it. Example, MTG came out with a lot of sets that had a 9.99 price tag per booster pack (regular boosters are 3.99), a large number of these did not sell well, they have since curtailed the practice. The big problem with GW's pricing is they have no real competition. If someone else were to come out with a fun, competitive, well written game then maybe GW would see them as actual competition and lower their prices. I didn't say I want GW to go under, just that the bubble needs to burst. It happens in other sectors (real estate especially) and it can happen to them. If they open up their new factory and prices go down I'll be ecstatic. But if they go up we will all know that its just a gouging tactic.
  10. Oh I know the SC is good value, they usually are. But now with terrain and endless spells GW is just inflating the things you need to play armies or accept being less competitive. Its getting very tiresome as they already have the most expensive tabletop game prices.
  11. 60 dollar terrain piece 😄 on top of the most expensive start collecting. I love this game but I am eagerly anticipating the GW bubble to burst. This is getting ludicrous.
  12. The armies are played very differently. With a lot of NH you want minimum sized units to fish for wave of terror. Whereas LoG wants larger units to just bring them back for one command point when they get wiped. I've played it both ways and NH seems like a more fun, "different" army all about speed and teleporting. Whereas LoG seems just like Legions of Nagash with different units. I do hope they make a new narrative book for Death and clean up the NH/LoG rules. NH needs better abilities and LoG is awful for Olynder because she misses out on the great command abilities so she is rarely taken.
  13. I plan on just getting 3 SC, Slann, and Engine (assuming rules are similar) and that's 1970 points. (Edit: building the terradons as ripperdactyls)
  14. Sorry to counter burst your bubble, but a command TRAIT and a command ABILITY are two very different things. And Spectral Summons is an army wide command ABILITY.
  15. I know they FAQ'd it the other way, but what does everyone think about Infernal Enrapturess going back to the broken way and each one generating depravity equal to the number of Enrapturess' you bring? Assuming you lose none before your hero phase you can generate 36 depravity with 6 Enrapturess, which means at the earliest you could summon a Keeper at the end of your second hero phase. It also means you can't have any other heros in your army and lose all other hero options until later. It cannot be modified by the Syll'Esskan host.
  16. The wound roll exists to smooth things out. Things like exploding 6's would be insane without it. And knowing your own stats is FAR SUPERIOR to having to constantly ask your opponents for numbers of their stats. Bring on 9th edition with ws/bs and wounding/damaging skill GW. Trash the strength and toughness system.
  17. Where does it say a named character can't use it? I've never heard this before.
  18. Dreadblade Harrow with Spectral Summons allegiance ability. Well, any hero, but harrow can go far away.
  19. With OBR being the boogeymen and everyone taking as much rend as possible for points Nighthaunt is actually becoming more viable. And with Reikenor being able to snipe the pink horror icon we have counterplay. Plus we can remove ourselves from the "no retreat" change coven.
  20. I believe they are going to re-model it so it has a circular base without all the bits jutting out. And the new one will obviously cost double.
  21. Gamemat.eu has some but they are only 6" diameter. Looking for the 12" ones to cover the regular objectives.
  22. This. Give Chainrasps mortals on 6 or go down to 4+ save. Spirit Hosts should go to double mortal wounds on 6's if we are gonna start comparing to other armies (COUGHfyreslayers 2 mw's on 6 and keep attackingCOUGH). As HeyWoah says, we're currently "racing to the bottom" by trying to fix everything with point drops and that just isn't gonna cut it. A lot of things need to be changed. Give Black Coach it's own 5+ shrug aura. Give our heroes a few more wounds each. Let us deal mortal wounds like all the other armies that copied our homework and did it WAY BETTER. 3d6 charges and wave of terror sounds amazing though. Way more bravery debuffs are needed to make stuff like Tomb Banshees worth it. Casting bonuses would be huge for me. Because no matter what I do I can AT BEST get Spectral Lure off once a game, even with the Wychlight Lantern. Either give better buffs, or let every Guardian of Souls cast it like Skaven with Warp Lightning.
  23. This would be fine if Nighthaunt actually got a whole new set of abilities. With the way the narrative is it seems like OBR will get even more goodies and NH will get to ally into OBR.
  24. Considering what Tzeentch can do with flamers this is a viable option seeing as they can do something like 27d3 with rend 1. And their flamers can be battleline. I hope for new tomes right around the GHB. It'll have been 2 years for NH and SC. And both of them are woefully underpowered. But more than likely we'll go to ghb allegiance rules. If that happens hopefully the consolidate all the Legion of Grief stuff into NH and give each of them a slight bump.
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