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Ragnar Alpaca

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Everything posted by Ragnar Alpaca

  1. What exactly is the problem you’re having? All the online stores I use still have them in stock. In in the US btw.
  2. If you all haven’t seen the Warhammer Age of Sigmar Facebook page has a post in which we can tell them what needs to change for the General’s Handbook 2019, so basically go beg for them to buff the Dispossessed lol.
  3. If that’s all there is to that I can definitely see myself doing the same in the future. How many warriors do you think you could do something similar to with one box of blightkings bits?
  4. Ok thanks @SwampHeart how good is this battalion compared to the others, I haven’t seen much talk of it? Is it that bad?
  5. So I don’t have the BoC battletome, but I am considering it. I would like to know about the nurgle battalion. What can you take with it and what does it do? I’m considering getting into BoC and also Maggotkin so running some of both would be cool.
  6. Almost all the Sylvaneth boxes come with little sprites/insects/owls
  7. Basically at lower points games going wide instead of tall most of the time works out better.
  8. What kind of army? Lots of Stormfiends? Lots of clan rats? Stormvermin? Mix of everything?
  9. Ok against that army it’s not that bad honestly. His whole gimmick to that list is getting lots of attacks with the bloodreavers and marauders, so easy, take a unit of 30 quarrellers runelord buff them, and use the Warden king’s ability against one of these units, probably the blood reavers. 30 quarrellers shooting at them is 60 shots at 4+ 3+ -1 1 damage. That should easily kill the unit or effectively make it worthless in one turn, next turn repeat with the marauders. The gargant and dragon would then be the only two real threats on the board. Deal with them as you please.
  10. Yeah at 1000 points it’s all about the number of guys on the board, you have the gyro, organ gun, and ironbreakers, all of which I would not take at 1000 points. I would bring Warden King Runelord 40 warriors 30 quarellers/thunderers 10 longbeards With this you can stack the runelords -1 rend on a unit, the longbeards reroll 1s to wound, and the Warden king’s ability of +1 to wound, essentially wiping out a big unit of your choice in one turn.
  11. This good sir! This will be my response to anyone who questions my weapon choice lol.
  12. Hey quick question everyone. Most of my warriors are made with hand weapon and shield, along with my 10 longbeards also being hand weapon and shield, theoretically if we played a game together how many of you would be ok with me using these as great weapon/double hand weapons? Basically what is the general consensus on using a weapon not modeled as shown?
  13. Bombers are quite cheap I think, they’re only 80 points that’s not too bad for what they are, I just don’t like that we can only take a certain number of allies.
  14. I’m liking a lot of these ideas, I do expect if we get a battle tome that it will come with some sort of terrain piece, seems to be the new normal. I don’t know what they would do about endless spells though. Maybe get Grudge points from getting a unit killed/getting charged and maybe killing an enemy unit, then you could spend them to either debuff an enemy unit or buff a friendly unit. I don’t think the dispossessed need anymore ability to help battle shock btw, in we get more it would just start getting lame. We already don’t flee on 1, 2, or 3 and then halve number of models that do flee.
  15. Why not get some more store items? I would love some more dice options, AoS counters with effects/buffs/debuffs for units, or anything general that can be used by anyone in the hobby. Eventually it could be fleshed out into a whole store possibly with custom bases, bits for minis, paint brushes, green stuff, sculpting tools, etc.
  16. The wishlisting thread has got me thinking, and hoping for that matter, that Dispossessed get a battletome soon, or at least combined within a free cities battletome. I was thinking what things could they add to be more competitive? Giving us some way to tunnel a unit each hero phase without using a pickaxe would be a start, then perhaps a way to bring some extra units back to the board? With this I mean most of the armies nowadays they’re adding lots of ways for models to be summoned/brought back to the table, what way could Dispossessed do something like this? Also thinking of possible endless spells that the dwarfs could have, Runelords could cast the “spell” and it could be like a living rune or a embodiment of the ancestor gods in a physical form to buff or damage enemy models.
  17. I played a game yesterday with my Dispossessed against Sylvaneth and Legion of Blood. We all had 1250 points and we made up a battle plan as there were three of us, we didn’t really have a clear victory condition as it was the Legion of Blood players first ever game, and the Sylvaneth players second ever game. So we just decided that me the dwarfs would deploy in the center of the town on the board, and they would attack me from both sides, and each time I would lose a unit they would come back on a board edge at the end of the turn. We just played through 5 rounds and had fun with it. My list was... Warden King Runelord Runelord 20 Warriors 10 Warriors 10 Longbeards 10 Hammerers 10 Irondrakes 20 Quarrellers So first round after we all deployed, LoB went first, buffed his troops, and moved all his stuff in charge range. He failed the charge on a unit of Grave Guard and Neferata, while only making it in with a unit of dire wolves into my 20 warriors, managing to kill 6 warriors, due to his great rolls and my poor ones for saves. After this Sylvaneth went next and once again just moved everything forward, but he also managed to shoot and kill 4 Irondrakes with Kurnoth hunters before he charged his 30 dryads into 10 warriors and 10 hammerers, delving only 3 wounds to the warriors. My first turn consisted of giving rend to the hammerers and quarrellers and pickaxing the Runelord and irondrakes, then shooting a group of 10 grave guard with my quarrelers killing 9 of them. In melee I kill 1 dire wolf, and around 7 dryads. Battle shock no one leaves except for 3 dryads. Round two I get first turn I pop my runelord up with Irondrakes give them bonus rend and shoot Durthu, dealing only 4 wounds to him, I also shoot the dire wolves with the bows, killing all of them, melee I charge the longbeards into the dryads, and kill a couple more of them, and he fights back with them killing 5 warriors. In Sylvaneth go he heals Durthu by 1, shoots and misses with the Kurnoth hunters into my hammerers, and charges Durthu into the drakes, killing all of them, he also kills 4 longbeards and 1 hammerer, I kill 1 more dryad. LoB goes last casting lots of spells killing many o dwarfs, he then charges Neferata, 10 Grave Guard, and a vampire into my lines, he kills a couple more dwarfs I kill a couple grave guard, nothing much. Battle shock, nothing leaves. End of this turn my Irondrakes come back. Round three, LoB goes first, more spells and buffs, kills like 2 more warriors. He piles into a runelord with Neferata, killing it and turning it into a vampire, also kills my quarrelers. Sylvaneth go next, heals Durthu to max health, shoots kills 1 hammerer. In melee Durthu misses every swing into the runelord in the back of the map, dryads on are their last legs, manage to do nothing to any dwarfs, I kill a couple more. In my turn, rend on the hammerers. In melee I kill 1 more, grave guard, and finish off the remaining dryads. Battleshock, rest of my 20 group of dwarf warriors flee. End of turn the Warriors respawn. Round four, I go first, I put rend onto the iron drakes and quarrelers who both came back, I shoot and kill Neferata with one group of 20 quarelers, and I kill a Morghast with the Irondrakes. In melee I charge the morghast, do nothing to it and it kills a whole bunch of warriors. I also charge a fresh 10 group of grave guard with 6 hammerers, they made me proud, they killed 5 of them, but then got killed in return. Sylvaneth goes next Spawns 10 dryads, shoots my wardenking only doing 1 damage to him. Durthu still doesn’t manage to kill this one Runelord. LoB next charges his remaining two vampire lords and grave guard into my quarrelers, killing all but 1, also kills 5 Irondrakes and my Warden King. Battleshock I unfortunately pass with the one quarreller, Irondrakes flee. End of turn, Irondrakes come back, and 20 warriors come back. Round 5 LoB goes first, he has little left, 10 graveguard 2 vampire lords, he casts a couple spells, and kills the last quarreller, in melee he kills a runelord. I go next and kill one of his vampire lords with Irondrakes, melee I charge Durthu with the 20 warriors, bringing him down to 7 wounds. He swings back and kills only 1. Sylvaneth goes last, heals Durthu, kills a bunch of warriors, and that’s about it. Battleshock, a couple warriors leave, some dryads from the other side of the board leave. End of game. First off sorry for the massive wall of text, next are the things we should have changed, we should have made a clear way to victory. We also got so many rules wrong throughout the game, I mean two of us were basically new to the game, and I have only played about 5 other times before this so it was bound to happen. The big things we all forgot a lot were, the leaders of units have different attacks, Look Out Sir!, and many bravery debuffs. Anyway hope you all enjoy that, at least I got to try out some units. I noticed that big blobs of buffed quarrellers do work, and hammerers are amazing.
  18. My friend is thinking about starting a nighthaunt army, and likes hexwraiths, are they any good?
  19. @Leonhart040 that looks like a decent list, I’m sure others will comment on it as well, but my only complaint is that I rarely find a use for ironbreakers. Don’t get me wrong they’re great at what they do but I would just rather take warriors most of the time, especially at 1000 points, you don’t have that many wounds on the board, my current 1000 point list has 100 wounds to it. @Toddy 1) Yes 2) Warriors with 2HW + Shield is awesome 3) We are very slow yes, I have not tried any of this kharadron overlords ships, I’ve heard they are all overpriced for what they can do. 4) I’m not sure but I don’t think that runelord s can get rid of endless spells, they only unwind spells, while to get rid of endless spells they must be dispelled, which can only be done by wizards. I think this is the case I’m not 100% sure, but if you’re worried about endless spells than a wizard wouldn’t be a bad idea, and bringing the cogs can really speed up our army.
  20. Dropping one unit of hammerers to 20, and losing the ironbreakers would allow you to take 50 warriors. I think that would be a much better list, and quite possibly more competitive.
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