Zplash
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Hm there are 2 options: 1) your tree is not blocked and you roll a 5 or 6 so 3 points plus 3 to be in your terretorium plus 1 if no enemy model is in your terretorium = 7 points = 5 plaguebearers 2) and this is a nice one You play vs nurgle or std nurgle or any enemy with a nurgle model in his terretorium... Then you get extra 3 points for that... In the book it's not stated friendly nurgle model only nurgle model... so in this case, add those 3 points to 1) You are welcome
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Results in? No wanderers in a chaos ascendant allegiance? If so it (new chaos allegiance) is no use at all for us.
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It's 180 points for the battalion. Kind of expensive but the ability is also strong. But you got a point if we can use our new subhosts like wanderers in this new allegiance it's a real option. Only real lose in my eyes is the witherstave our spells are great but without bonuses and current meta too unreliable so I wouldn't cry about that. Wheel is quite often random and only useful in 2 of 7 stages plus all the std nurgle armees laugh in our face.... Ok the trees and nurgle summoning we would lose. But here we would get another summon option. 10 lower daemons for each 10+ with 3D6 is solid too. Unfortunately these summoned ones even if plaguebearers are not included in the subhosts and battalion abilities right? So that always will be pink horrors than?
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Argh that required artefakt in the wanderers. Otherwise it's great. This new locus is great. Wasn't expecting ist but it really was necessary...
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It's 2 drops more... No bonus to spellcasting... And if I need a spell like blades... If you want to have this at all... Than a normal sorcerer is sufficient... Don't know why I ever should take these guys over e.g. An epitome ally for 200... Only competive spoken of course! Style etc I like it very much and I will use this warband as blightkings for sure
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Hm, they are not bad but for 160 I get 5 blightkings hm. Would have wished for a different and better signituare spell for the old lady now we have a kinf of tanky caster... Don't know... If they could be added in a battalion I think they would be okish or a buff but without that hmm
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I think it's Hits not wounds but still all your other arguments are valid and it's no way near as strong as old STD DP with D3 for each 6 on a unit like marauders plus charging plus teleporting options etc. This one will be very tricky to get a good use out of it. The daemon unit needs to stay wholly within 12 of the general. And don't forget its not very good usable with our strongest artefact the witherstave - reroll hits on 6.
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Every little bit helps... Looking at the rotbringer model count its kinda weak plus considering first of all u don't want to lose your few models... And if you play max 30 blightkings that's 25 mortals if every model is dead XD... Not a good trade. But yeah better than nothing. I'm curious what the other sub factions will look like ... again, we heal std nurgles but they still dmg us with their nurgle mortal stuff? I don't get it...
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Hope they update the battletome in the near future. Doesn't need to be much just little tweaks and adjustments here and there but playing any tournaments or more competetive friendly games just feel like a pain with a mostly maggotkin related Armee (no 120 marauders or monks or there like). And to make it even worse all the new StD full nurgle armees out there which can use our trees we can't target them with our dmg spells and our ability heals them and the best of it all there nurgle abilities like the battalion D3 per hero Phase can dmg other nurgle units its just too funny to heal them up with your blightkings wheel stage7 or give them plus 2 move plus run and charge with the trees ah and not to forget stage 2 +1 to wound for the whole std Armee.... OK sorry, just had a bad match up yesterday VS 2 drop std nurgle Armee and felt like I didn't need to start the game at all (and I didn't play thricefold which would have been even worse haha)
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Don't want to comment on everything in that wall. Just one small hint: you don't need over top or high damage output to win AOS games. (or any dmg at all... Greetings from a nurgle tallyband player :))
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Wording may be correct. Still talking about just the "intention" of GW, I think they missed that spot like so many others. It may we see an FAQ on that one. If not, I'm with you about the current wording.
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Sounds not as intented to me... Don't know if you can pass the battleshock subtracts with that logic.
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Be'lakor in other chaos god armees ally or no ally?
Zplash replied to Zplash's question in Rules Questions
Sad but I thought that would be the correct way. So the warscroll builder is wrong there. Maybe due to the daemon prince name tag. Thanks for the detailed explanation. I knew that allys can't have allegiance abilities or lore spells but wasn't sure is belakor needs to be an ally or not Hoped for a special rule in his case -
I've recognized in the warscroll builder that I can choose Belakor as a Hero in my Nurgle allegiance armee and that I can give him a daemon spell out of the nurgle lore too. Is this a bug or can Belakor due to his "favored by all 4 chaos gods" be taken in other chaos gods armees without counting as ally? If so, he can use the daemon nurgle spell lore too? Because every wizard in a nurgle Armee can choose one spell with the specific keyword of mortal, rotbringer or daemon. But the wording is like the wizard don't need to have the nurgle keyword himself? Only need to be part of the nurgle armee? Thank you for clarification
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Maybe a stupid question but in the warscroll builder I can give Belakor in a nurgle allegiance Armee a nurgle daemon spell out of the nurgle lore... This does not work for the epitome for example. Did I miss something or is the warscroll builder just wrong in the case for Belakor? In the Battletome it is described that every wizard in a nurgle Armee can Pic a spell out of the box with the 3 specific keywords: daemon, mortal, rotbringer. So the wizard doesn't need to have the nurgle keyword only need to be in my Armee (which he obviously is) and need one of the 3 keywords: daemon, mortal, rotbringer? Please tell me that I'm right and I will include him in my armee Edit: Epitome is a daemon too I don't get it... Maybe Belakor doesn't need to be an nurgle ally anymore?
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Maybe they still have It's still the situation that you know nothing John Snow I really hope that the rules will be cool, alone because I want to see more sky dwarfs on the boards. Only a really small part of me want that your salt and whine gets actually no cheese I have to stay strong and be loyal to my nurgle boys even it is hard these days hehe.
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I would drop purpel sun due to chance of backfiring into the plaguebearers. And with the open 110 points add a chaos sorcer lord with plague squall for another D3 dmg spell with unlimited range. Combined mith Rotigus and wheel stage 6 as well as spellportal und plague wind no enemy hero is save... Still the whole thricefold list building ist very much depending on your casting rolls and enemy unbind rolls so not much consistent.
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Allegiance: NurgleLeadersGreat Unclean One (340)- Bile Blade & Massive Bilesword- Artefact: The Endless Gift- Lore of Virulence: Favoured PoxesGreat Unclean One (340)- General- Bile Blade & Doomsday Bell- Trait: Grandfather's Blessing- Artefact: The Witherstave- Lore of Virulence: Sumptuous PestilenceRotigus (340)- Lore of Virulence: Glorious AfflictionsChaos Sorcerer Lord (110)- Lore of Foulness: Plague SquallBattleline30 x Plaguebearers (320)30 x Plaguebearers (320)5 x Chaos Warriors (100)- Hand Weapon & ShieldBattalionsThricefold Befoulment (60)Endless Spells / Terrain / CPsUmbral Spellportal (70)Total: 2000 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 123
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Aehm I don't think so. Before you can show me a FAQ about that, it is clearly stated as only nurgle spell lore and the foul regenisis is not included in those specific spells. Maybe they intented to and it is a failure but without an FAQ the rule is pretty clear (sadly of course)
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Unfortunately it is not in. So tome of 1k poxes is kind of wasted
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Totally true and if I would consider blades I agree and think Festus would be a better bet due to his signitare spell and heal ability. Still including a balewind is 180 points and in the turn u cast balewind its only 1 spell. And everything on 7+. In my mortal list I added Festus with blades but I have a 40 marauder blob in that list too and I really like fetus signitare spell in combination with our blightkings. And running Festus besides Harbinger helps to keep him alive a little bit longer
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Not sure. Only if I take 40 marauders with me but I try to resist currently. Otherwise it is like 120 points, our sorcerer, only for the chance to cast on a 7+ blades... And additional there are many minus hit effects in the game.
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Just recognized that the new std will probably will be 80% nurgle marked and therewith in a match vs us (nurgle) get every benefit from our wheel too (+2 move, +1 to wound, heal, we can't dmg them with stage 6) and blightkings heal them D3 instead dmg them after rolling a 6... They can use our trees for run and charge and still can block contagion points (there the wording is enemy model) but can't get 1 damn mortal wound if we manage to roll 4+ Ah those game designers... You just have to love them... I mean these situation/rule is dumb.
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It's an old one. Gutrod set up including kings was always considered as 1 drop.
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Unfortunately it's only all failed hit rolls, so only ones and twos. Reroll hits would be golden, always fishing for the sixes hehe sorry for dreaming too much. At least we got some more points to spend with the battalion reduction. So for me it looks like still tallyband but with 60 point more to play
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