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chosen_of_khaine

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Everything posted by chosen_of_khaine

  1. I'm gonna be bringing: Petrifex Elite - Prized Sorcery Nagash Liege-Kavalos - General (Mighty Archaeossian/Godbone Armor) 2x20 Mortek Guard 5 Kavalos Deathriders Bone-Tithe Shrieker ...alll in the Battle Regiment for 1 drop. We'll see how it goes!
  2. I'm wondering the same thing. My first instinct was spell portal, since being able to delete unkillable hero monsters is incredibly valuable this edition, but the biggest offenders (Gotrek, Morathi, Archaon) are immune or very resilient to Hand of Dust, and the +1 to hit is very useful when we can't use All Out Attack. I see denying Rally and Inspiring Presence as minor, situational bonuses. I have my first game with both Bonereapers and Nagash this weekend - vs Archaon no less - and I'm leaning Shrieker, but I'm not 100% on it.
  3. Howdy folks, I messed up and seem to have misplaced the hip armor on Lauka Vai (#20 and #21 on the sprue), does anyone happen to have extras of these or ones they didn't use? I would really appreciate it if someone used the kit for a conversion and didn't need them! She still looks good without, but it's going to bother me until I get my hands on some...
  4. That's carried over from the last FAQ when he was still unique (and is actually not errata). As of right now, he is still unique AFAIK. Also, ouch, huge nerf to the twinstones and sanctum. I don't think either are worth their points anymore by any margin.
  5. Hard to draw conclusions about Lumineth's competitive ability, sure, but we both went into it knowing it was a casual game and were getting used to 3.0. As far as actually playing the new GHB missions and rules, it was a fun learning experience. In the GHB 2021 pitched battle profiles, the Loreseeker is no longer "Unique" like he was in the 2.0 tome, so he can take artifacts and command traits now...thougth we'll see how long that lasts, because it also means you can bring more than one.
  6. Played my first game of 3.0 with vs a Munificent Wanderers list using all of the GHB rules, figured I'd share some thoughts and interesting interactions. My list was very similar to a 2.0 list I ran, now minus two ballista, with everything except the Dawnriders fitting into the 1-drop battalion: His list was: My list was definitely stronger than his was, to say the least. We played Savage Gains from the GHB, and my opponent conceded in bottom of round 3 due to not believing he could catch up on points (I didn't agree, but it was certainly an uphill battle for him at that point). A few notes: Prized Sorcery is, as expected, an auto take, and with my list meant he had to table me to score his Grand Strategy. I had only lost 6 Wardens by bottom of 3. The Loreseeker with the 4+ ward artifact is bonkers - I don't think he should be able to take this. He is surprisingly hard to kill, and being able to heal him with Calming Zephyr and Heroic Recovery is very frustrating for your opponent. However, my opponent gave away priority round 3 to remove the objective he was sitting on...that's one way to deal with him I guess. Which leads me to... Neither of us actually took priority when we won the roll. I knew that on this mission, with the loreseeker, I wanted to give away priority round 3 to remove the middle objective the loreseeker wasn't on, which meant that I also wanted to give away priority turn 2 since I didn't want to get doubled into 3 (though in retrospect, I could have probably set up a situation where this was worth it). Huge fan of this rule and I look forward to playing all the new missions with this in mind! The most interesting interaction is how Lumineth in general do with new rule on triggered effects (1.6.4) - I had not realized that this includes friendly AND enemy effects, so when his "One Last Gift" Command Trait procs mortals back on my 6s to hit while I proc mortal wounds on 6s (or 5s) to hit, I get to choose my trigger INSTEAD of his since I made the roll, RAW. This means that with all the defensive effects that proc on your opponents hit rolls, all the "mortals on 6" or "2 hits on 6" triggers get to completely ignore them - which, for lumineth, is most of the army. Finally... Dealing with coherency in units of 6 with large base sizes looks like such a pain. Getting plague drones in on my Loremaster was an exercise in frustration for him, and further convinced me the rule should be 2-6 models or go away altogether. Happy to answer any questions any might have about the game. All in all, LOVE the new missions and battle tactics, meh on coherency rules. VERY much looking forward to playing more games out of the GHB.
  7. Yeah, I think the success of Indomitus vs Dominion mostly boils down to the popularity of Space Marines. As a Necron player excited for the faction refresh, I can't tell you how many people came to me asking to split the box with them - I made out like a bandit getting warriors, scarabs, etc for cheap.
  8. So what are we thinking in terms of valuing the named spirits vs the unnamed ones? Avalenor is 50 points more than a generic one, and Sevireth is 80 (!) more (so 30pts increased disparity from 2.0). From what I can tell, as heroes they get: 2d3 possible recovery a turn, once per game +1 hit and save, and the ability to give themselves command abilities, in addition to their warscroll differences. I haven't seen the missions yet so I'm not sure if heroes get any extra bonuses in scoring, but do we think they are worth the increased premium? I'm leaning towards yes, but I'm not sure...
  9. Yeah, I was worried about my Idoneth and Lumineth price hikes until I looked at my friends Sylvaneth and saw that his lists went up just as much... I don't really see any specific armies being winners or losers, everyone is bringing 1 or 2 fewer units
  10. New points: Teclis 740 Light of Eltharion 250 Cathallar 145 Lord Regent 155 Avalenor 415 Mountain Spirit 375 Sevireth 345 Wind Spirit 265 Loreseeker 170 Wardens 145 Sentinels 150 Dawnriders 140 Stoneguard 120 Bladelords 130 Windchargers 155
  11. I was looking through the Great Nations with 3.0 in mind after watching some batreps and I was frankly stunned at how good Iliatha seems now. The bravery buff is always decent, but Unity of Purpose (copying a command ability from one Vanari to another within 3") seems incredible with CAs like Redeploy, Rally, and Unleash Hell. Their Strike in Unison CA also has new legs now that rerolling ones are harder to come by. I've usually been running Zaitrec, but for the first few games of 3.0 I'm definitely going to be trying out Iliatha.
  12. The increase to 200 points isn't even a rumor, that was some wishlisting that people started spreading IIRC. Also, and I'm saying this as a Lumineth player, the problem with Sentinels is primarily not the points (as there are plenty of efficient shooting units that are "fair") but with the warscroll itself. I would like to see the Scryhawk Lantern ability (that allows no-LoS shooting) to be once per game, or simply to be unable to choose heroes with less than 10w.
  13. Personally, I'm gonna stick with AoS 2.0 rules until the points changes are revealed (hopefully this saturday). Certain things, like Hero Monsters, clearly will be going up in points accordingly, and I'm guessing some unit sizes will be changing too. This is to say, games played with 3.0 rules and 2.0 points likely won't represent how the new edition really plays.
  14. Man...no army looks as good uniformly painted as Lumineth do. Awesome job @mjay9090. On less optimistic note, I do agree with @Yondaime that the removal of warscroll battalions and new coherency rules have cemented Wardens and Sentinels as the go-to core of list building, even more so than before. Stoneguard, and to a certain extent Windchargers, just dont feel right outside of their respective temple battalions, to say nothing of their mathematical effectiveness. I'm very curious to see where Lumineth land with new points...I could see Teclis going WAY up since he's a hero and monster, as well as an increased discrepancy between the normal Spirit of the Mountain and Avalenor, since he's also a hero+monster. I think as a competitive faction Lumineth stand to do very well in the new edition as long as they aren't pointed exorbitantly high.
  15. Unfortunately, I would put money on the opposite of all these things happening 😆
  16. Presumably, nothing changes until their next book because nothing *needs* to change, even if it *should*. It's unclear how much actual errata they will be adding to old tomes to bring them in line with the new edition.
  17. Or! The rules designers, let's call X, and the community/marketing team, lets call Y, are not the same people, as X=/=Y. X and Y probably both don't like using unnecessary variables though. Not gonna touch the "WH has never been a good game".
  18. I don't expect that specific rule either, but we literally have no idea what, if any, other restrictions on shooting would be.
  19. For all we know, there's a rule that units can only be selected to shoot once per battle round, and this new CA helps mitigate getting double turned with a shooting army. I can think of several other rules that would mitigate this, chill out folks.
  20. Let's put this in context though - other command abilities are getting much more powerful, and command points won't stack through turns. With all the options to use CP on (including other charge reactions) there are real decisions that have to be made by both players in both turns, which is great.
  21. We're already at "the sky is falling" part of the new edition/army release and its still weeks away!
  22. Hot take: AoS doesn't have nearly as much power creep as people tend to claim. If you look at winrates, there is surprisingly little correlation between how new a book is and how effective it is - that said, there are obvous exceptions to this (Gloomspite, Nighthaunt, Stormcast, which at least have 40%+ winrates) Another hot take: The game is better *with* mortal wounds than without them, and having MW represent "non-physical" damage (i.e. magic, poisons, etc) that isn't mitigated by armor is in fact very fluffy.
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