Choombatta
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Blood Lords with Tyrants of Blood though, allows all of your Bloodthirsters to attack before anyone else, and in Khorne players turn, they still get to pick another unit to fight before the opponent gets to attack with their first unit. It seems to be a glass cannon effect though, as Grimrock said. If your Bloodthirsters do not kill their target, they are vulnerable to the return attacks. I have tried it out a few times, and while it is very fun to play, it can also backfire when the dice rolls are bad.
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For Tzeentch, it is just the sheer number of Spawns you could be producing......per turn.
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Tzeentch, as you can produce even more spawn during the course of the game via spells, abilities, and battalions.
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8 hero limit if playing at the 2500pt level, correct?
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Also, and this is pretty big in my book..... Previously, Gorefists required a successful save, followed by a roll of a 6 to cause a mortal wound. Now, they just require an unmodified roll of a 6 on a save roll, even if it fails due to rend.
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In a lot of my games, I tend to find myself with multiple re-rolls to hit to throw around, so throwing it from say the Warshrine on some blood warriors nearby happens a lot for me. The gorefists have always done well for me, but YMMV.
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Keep in mind though in relation to gorefists....... The re-roll ones you can get from other sources easily on the Blood Warriors. The gorefist ability can only come from choosing that load out.
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Exactly. Even though I was using them in a unit of 9, they were destroying any fanatics that popped out to screen in the charge phase against the Gloomspite Gits army I played last.
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Actually, at least according to my copy of Wrath and Rapture, the Bloodcrushers Muderous Charge ability went from doing 1,D3,or D6 mortal wounds depending on how many models are in the TARGET unit, to doing 1 or D3 mortal wounds depending on how many models in the BLOODCRUSHER unit.
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I do find it odd that they already felt the need to change the Bloodcrushers Murderous Charge ability from the Wrath and Rapture warscroll to what it is in this new battletome, but without seeing everything together in context, it may have been justified.
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It looks like Slaughterpriests no longer get +1 to the prayer roll if they killed any models in the previous turn.
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It means a max of 26" now instead of up to 36".
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It looks like the biggest change to Gore Pilgrims is a flat +8" to the Portal for any number of Slaughterpriests in range instead of +6" per Slaughterpriest. **posted at same time as zombiepiratexxx it seems**
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I would hope with this release, they finally give Skullcrushers the daemon keyword they need, if not the one they deserve.🦇 Also update their charge ability to be in line with Bloodcrushers.
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I think they use this term as in "All under one roof".
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If you did 1 damage every single one of your activations in a game, you could only do 12. Of course, you can do more than 1 damage in an activation, but I still think anything with 8+ wounds is demanding over half your activations per game to just trying to kill 1 model. I am hoping 6 wounds is the highest we see on any single model in Warhammer Underworlds.
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If the brimstone horror is the reverse side of the blue horror card, can the fighter ever actually be removed once in play? In each case, it says to flip the card over. If they are reverse of same card, does it keep flipping between Blue and Brimstone and back again?
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I always use Bronzed Flesh and Killing Frenzy on my Slaughterpriests. Bronzed Flesh is usually used on WoK Bloodthirster to make it a little more tanky.
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@Vasshpit sold me a bunch of Tzaangors. Packed perfectly, and he even threw in some extra bits not part of out deal. Fantastic experience and very happy with my purchase.
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My collection consists of: Chaos Archaon, Grand Marshall of the Apocalypse Gaunt Summoner and Chaos Familiars 3 Varanguard Lord of Khorne on Juggernaut 2 Mighty Lord of Khorne 2 Exalted Deathbringer Aspiring Deathbringer 3 Slaughterpriest 2 Slaughterpriest with Hackblade 2 Bloodsecrator 2 Bloodstoker Skullgrinder Skarbrand Wrath of Khorne Bloodthirster Blood Throne Skullmaster, Herald of Khorne Daemon Prince of Khorne 2 Khorgorath 3 Mighty Skullcrusher of Khorne with Enscorlled Axes 3 Mighty Skullcrusher of Khorne with Bloodglaives 36 Blood Warrior 50 Bloodreaver 30 Bloodletter 6 Bloodcrushers of Khorne 2 Skull Cannon Lord of Change Ogroid Thaumaturge Fatemaster Magister Herald of Tzeentch 2 Tzaangor Shaman 48 Kairic Acolytes Burning Chariot of Tzeentch 5 Screamers of Tzeentch 22 Pink Horrors 17 Blue Horrors 14 Brimstone Horrors 3 Flamers of Tzeentch 48 Tzaangors 6 Tzaangor Enlightened on Disc 9 Tzaangor Skyfires Be'lakor, Chaos Daemon Prince Lord of Slaanesh on Daemonic Mount Chaos Lord of Slaanesh 20 Daemonette of Slaanesh 5 Hellstrider of Slaanesh 20 Chaos Warhound 6 Harpy Chimera Chaos Sorcerer Lord on Chaos Steed 2 Exalted Hero of Chaos ( 1 with 2 Hand Weapons, 1 with Hand Weapon and Shield ) 2 Chaos Lord on Daemonic Mount ( 1 is old Archaon ) Chaos Lord of Khorne on Daemonic Mount Darkoath War Chieftan Darkoath Warqueen 84 Chaos Warrior 10 Chaos Chosen 52 Chaos Marauder 5 Chaos Marauder Horseman 2 Chaos Chariot 10 Chaos Knight 8 Chaos Knight ( Old metal ) 4 Chaos Spawn Chaos Warshrine 3 Dragon Ogor Dragon Ogor Shaggoth Hellcannon of Chaos Destruction Frostlord on Stonehorn Huskard on Thundertusk Icebrow Hunter Thundertusk w/ Beastriders 2 Sabretusks 8 Mournfang Cavalry w/ Ironfists 98 Grots 16 Leadbelchers Tyrant w/Double-Handed Ogre Club Tyrant w/Basher and Slicer Butcher w/Cleaver 18 Ogors w/Hand Weapon and Ironfist 12 Ironguts 2 Gorgers Grot Scraplauncher Ironblaster
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Yes. The new Tzaangor warscrolls with the changes are in the new Beasts of Chaos battletome, and also already changed on the app and website to the newer version.
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And who exactly are these barbarians? Darkoath? Something else?
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Only +1 attack for having 9 or more models now, instead of the +1 attack per 9 models ( up to +3). Now a flat +1 even with 30 models.
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Korgoraths are great for blocking LoS to a Bloodsecrator. 2 of them within a couple on inches of the Bloodsecrator can block almost all LoS to the front 180, positioned correctly of course.
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1 Blood Tithe point can be spent to activate 1 Command Ability in the Hero Phase instead of spending a Command Point. This does make command abilities like the Aspiring Deathbringer, which can only be used at the beginning of the Combat Phase, more dependent on the actual Command Points. It is the first ability on the Blood Tithe table. You may need to refer to the Khorne FAQ for the change to the first option on the table since the release of AoS 2.0.
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