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Overread

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Everything posted by Overread

  1. Lets not forget that a lot of GW's general mounted models are quite small in comparison to the riders. Horses and mounts were often kept smaller to make them cheaper to cast and practical to field on the table. You see the same if you compare things like the artwork of seeker riders to the actual model. In the artwork they are quite chunky mounts, in the model they have some of that but not as much. You can see the same if you compare things like the Raging Heroes mounted models to GW ones. Part of it is a style and GW was very in line with the standard 20-30 years ago for mounted models. I think that with plastics and such we could and should, in theory, have horses closer to the size of demigryphs and such - large draft horses designed to hold the weight of an armoured rider and to thunder forward etc... Indeed it would be neat to see them alongside other horses, smaller ones, used by a flanking archery unit - emulating the smaller mongolian ponies and their archer riders etc... Of course alongside that GW has also branched out into more heroic poses and less of that "Parade Ground" posing too. In other interesting observations look at where the bit of the bridle is. It's right at the back of the mouth near the jawbone, whilst in reality a bit sits far further forward and would be between the mounts fore and rear teeth. Of course for the hero mount the mount has a huge mouth of sharp teeth and no natural gap between the fore and rear teeth. It's another sign that these creatures are not simply a skeleton brought to life. And yet the fact that its got even just a bit and reins suggests that these mounts are not totally "docile". That they have a life and mind of their own and are wild creatures. It makes the Bonereapers quite interesting and will be neat to see how they perform in the lore itself. Whilst they are clearly a heavily constructed army in soul and body, it also seems that they have quite a lot of potential independent thinking potential. That coupled to their multiple souls could make them quite a curious race to interact with. It also raises the possiblity that they will be a "people" not just a machine construct. Which introduces the potential for Bonereaper settlements. Perhaps even a Matrix like aspect to them - machines built by a great creator who are then gifted with the ability to create themselves. Mayhap they might start making sons and daughters not just warriors. What if a Reaper is made who wants to be poet not a warrior?!
  2. Right now I'm trying to save up for a bulk order on the 26th as that's when my local is having its anniversary event so I figure getting free stuff more than covers the price difference over going to 3rd party stores. Though I'll likely grab the Battletome if it comes out way before that date so I can pour over it and get an idea what I want to buy.
  3. *pokes the site* it lives again! It would be neat if GW would watch some of the trick/stunt horse riding teams that go around and get some inspiration from them. Granted its the kind of riding that might not be all to effective in actual battle; but for lithe and light characters like aelves you could easily see them standing on the backs of two horses, perfectly in control and balanced without reins. Or with a modified saddle so that they could not just swing into the side and lash out with a sword but go around under and up the other side of hte horse (not sure if that would actually translate well as a model though). Otherwise your standard "heroic" pose as defined by classical art works. Also don't forget that many motions can appear rather odd if you freeze them mid-motion. Take jumping, if you photograph a horse with its hind legs on the ground when jumping it almost looks like its more standing and leaning on an invisible bar with its front legs; rather than leaping. You need it timed just after the legs leave the ground to give that sense of actual motion (which in a model means you've got to sculpt it with grass and dirt flying up to the hooves as it takes off to give it a contact point).
  4. Fiends still suffer from the core problem of depravity generation. If you took depravity out or adjusted how it was generated Fiends would find a place. Right now the problem with adding a basic 200 points of fiends (which only gets you 3) is that "eh I'd rather spend it on a keeper" or another leader. Heck if fiends generated depravity that would at least give them a foothold.
  5. Stuffs going - get in early if you want it! One of the Woodelf sets is now under offer, meanwhile I've still got the other; a host of highelf chariots, the ancient treeman, all the battlefleet gothic stuff etc... Some great options here! Remember you NEED more chariots in your life!
  6. It's a commonly displayed theme with many vampire novels and lore that they remain stuck at the state they were in when turned. So younger vampires are often far more emotional and impulsive and childish even when they've had millennia of experience. At their core they are still that person who was turned however many thousands of years ago. Also I'd wager that after a while time and maturity no longer link together, especially once you've outlived your natural body life by many many times over. You see the same thing in the way Ulrika is displayed in her stories and in the Gotrek and Felix tales, if anything her vampiric state actually knocks her back a bit with the way they have their covens. You also see it mirrored in several of the other (older) vampires around her as well. I figure for Warhammer this retreat into a bit of childhood for many of them is not just a means to reflect their unchanging state over the millennia, but also a means by which they are kept in check from simply taking over everything because they can outlive any competition. In theory a very mature, very smart vampire has no need of armies - they can sneak, hide and worm their way into society and play the long game taking everything over from the shadows. Yet in practice we see them getting childishly and emotionally impulsive, withdrawn, cattish infighting etc...
  7. Right now it appears it will only be sold in the duel box for a period of time. How long is impossible to predict. GW will certainly sell it on its own at some stage, along with the other new models in the box. Note that you'll likely be able to get them on ebay. If you get them at or near launch on ebay they will be cheaper; if you wait until the stock of the duel box goes out of sale then the price will jump up on the new content (sometimes higher than what GW will retail them for)
  8. It's a smart move by GW and campaign linked expansions are a good way to tie expansions to the game lore and the marketing. Plus drip feeding models means that they can keep marketing on more armies within a single span of time. Of course we'll also likely get big army updates alongside. So every so often a new army or a big revamp to an army will happen as well.
  9. https://www.warhammer-community.com/2019/10/06/coming-next-week-aeldari-psychic-awakening-and-more/ Shiny Eldar in the form of a new duel army box and a new - rather expensive - limited edition booklet coming alongside. The boxed set itself looks really nice, though I'm guessing a higher pricepoint than some in the past based on teh content. Also its a unique box because through the Yinarri you can technically use both sides in the same army if you want.
  10. 8th is a Friday so that is a day early unless you mean the 9th is a red date. If Sisters are on the 9th November and Bonereapers are not this week then that would confirm a 2 week bonerepear prereleases on the 19th and 26th. One full release on the 26th then second wave on the 2nd November.
  11. That's very early considering that Sisters are confirmed for next month. I can see GW reopening the German HQ for a business tie within the EU block.
  12. In other news its Pre-order preview day! *crosses fingers* Ossiarch Bonerepeaers Ossiarch Bonerepeaers Ossiarch Bonerepeaers Ossiarch Bonerepeaers There's not a chance of it this week, but I can still madly hope right?!
  13. I think we shouldn't overlook that our first big steps into the AoS setting were the Realmwars Novels. Books which were basically battle campaign books writtne about superhuman stormcast winning the day every day. Warriors who could march for weeks without food or water through chaos tainted realms; then climb a mountain of steel against a waterfall of silver only to arrive at the top and fight a full battle; run across a molten slag-kingdom and siege a castle. That's not just superhuman that's way beyond any human, dwarf or elf army. Even Gotrek would be puffed after that and he's generally shown to be a near superhuman in his original stories and supposed demi-god in his AoS ones. However those early stories set a tone and were the first impressions many had. They didn't have many of the small people in them, and even when we saw them they were either warriors in battle or civilians fleeing for their lives. Basically broken peoples with little to pull them up. The result is that people didn't get the impression of the peoples of the realms, but more the saviours alone. Personally whilst it made for an epic opening, I somewhat feel that GW made a mistake in setting the game in the 3rd age of the Realms. They should have set it in the first age and gone through all the factions establishing themselves; building themselves up. Showing the common elf, dwarf, human, ork etc... growing their civilisations. Their strengths and weaknesses etc... However I get the feeling that even the authors of the early novels didn't really have enough GW groundwork to achieve that. I think the setting was rushed out and started almost in the middle of the story with not enough work done on the basic ground level world building - which led it into somewhat confusing territories. Esp as its clear that management wanted to push the whole "infinite possibilities without limits" world setting. Which consumer wise makes for a great setting to do whatever you want model wise; but lore wise ends up quite weak because without limits and defined limits the gravity of the story and characters can lose importance. I think there is a general retconning and firming up of the story and setting going on. Things like the realms being near infinite is steadily being chipped away into "Oh there's limits they are just vast" and we are steadily getting more background on some of the internal and core regions. We are also seeing more adventuring stories and "common warrior" tales and the like. It's getting there, its just probably goin to take another 20 years to get itself sorted out.
  14. It might well be that the factory is in China but is owned/managed/GW works through a second company. Sometimes behind the scenes it can be interesting to note how many products and companies actually work together or use the same manufacturing site; or share resources and such. It's often not all that heavily advertised nor marketed, it just happens in the deep background of things. Sometimes its done purely for tax and paperwork or importing purposes and is of benefit to both companies to pool resources to lower costs and such. Even if they are otherwise competing in similar markets or the very same market. From what I've heard from some Kickstarter companies, factories in China can be a bit of a minefield in terms of production and quality control*. So it would make sense that if one is found that does produce high volume at a high level of quality then it likely would get picked up and used by multiple companies and if one company got there first they could be the go-to point for others to network through with that factory. * I've also hear that the work culture of some factories in China is such that if errors are detected, lower level employees are often discouraged from reporting them to senior management. Which can result in whole batches failing production standards, but not being found out until after its shipped.
  15. Thanks @PaniuBraniu - the Zone Mortalis will be very interesting to a lot of people! @Kurrilino don't get to irate before the book is even out (heck its not even on the rumour watchlist yet - save for the recycling wishlists and the expectation of it coming)
  16. We've seen the order form which has rumoured the spells and mawpot - the Astrolithic Skyshrine though that is new!
  17. I think Marks is going and Cultists keyword will be in. The big change might be that all cultists have to be from the same cult whilst with Marks you could mix and match. However its impossible to tel at this stage. I do think the move from marks to cults will happen just because it means that GW no loner has to print the marks rules on every single warscroll.
  18. Nope, but the GW US market is big enough that they could consider it - plus all those hollywood films means most places are "aware" of thanksgiving existing.
  19. Dwarves, Stormcast, Legion, Kharadron, Idoneth and Bonereapers- yep that should be enough armies to keep you addicted and locked into AoS for a good while yet! Welcome to the site! Of all those you list only the Kharadron aren't on the 2.0 system at present, though chances are they will get a new updated Battletome early next year (AoS is going to, at present it seems, end 2019 with Kharadron, Seraphon, Slaves to Darkness and Tzeentch all on old battletomes - every other army should be on 2.0 with Cities and Orruks released today, Bonereapers later this month and strong hints that Ogres will get a new Tome and release later this year).
  20. I was going to buy one this month...... then freaking Bonereapers happened and scuppered all those plans To me its a future investment as I don't see GW replacing most of those plastic kits included within it and I've already got a Slaanesh force and some Khorne as well so a Slaves army would let me merge bits of the two and come in support. Plus I've bought into the Warbands which also add into Slaves. The annoying thing is that now with Bonereapers chances are that Slaves box will go off sale come near Christmas (GW did that last year, pulling all the old "cities" blocks from Order for sale).
  21. GW doesn't hold that much stock, esp these days with their higher sales volume. Heck a year or two back quite a lot of models were regularly out of stock. Heck look how fast the Order models when out of stock when GW ended their production. Hardly a day and their entire backlog of stock was gone. Plus if they've got stock then its boxed up ready for sale, which would mean paying staff a fortune to open up stock and rebox it. It's more likely that armies which don't appear as popular get a marketing boost with a discount box to encourage people to start/expand armies of them.
  22. Aye a 1 week pre-order and then 2 weeks of releases. The 2 week preorders tend to be for big editions whilst the release window is so full that I can't see them taking much more than 2 weeks without having to double up on a lot of other releases. I figure week 1 we'd likely see: Katacross (sp) Reaper leader Infantry Cavalry Catapult Endless spells (if coming) Terrain Dice (if coming) Battletome Week 2: Harvester Cavalry leader Chair leader Reassembly leader Tomestone leader So broadly speaking seeing stuff coming out as they teased it out, though with the spells and terrain of course appearing early on as they tend to be a launch deal along with battletomes and limited edition battletomes. Of course things could shift around, cavalry could shift to week two and the leaders could shift around a lot in when they come out. I'm also not sure where the twin armed warriors would go, my gut feeling is that they are iconic enough for GW to want them week 1, but that's making a very front heavy release. Could be cavalry pushes into week 2 and twinarms into week 1 or the twinarms become a big attraction along with the harvester in week 2. What's actually interesting is when you look at it the army is VERY leader heavy. In fact there's a full 6 leader options, so you could go one of each in a 2K game. It's curious to see that after Slaanesh as well which was also a leader heavy release. It's interesting to me to see because you'd think GW would go the other way around and go for more troops and infantry for multiple sales per person. Then again they might be trying to spread the load as its a newer army; so instead of lots of multiple kits to buy (and for GW to cast) they go leader heavy with this release, knowing that many people iwll only pick up a few of each so GW has less stock to stockpile. Then release some higher return troop releases later on.
  23. I can't see space in the release window for 4 or 5 weeks of releasing Ossiarchs. Esp when GW is going to have Sisters of Battle hot on their heels in November with just as many new kits. Plus all the other specialist game releases and the new 40K Campaign release and isn't there at least one more Spacemarine release? It all just seems far too much. Right now my gut feeling is a 2 week release, perhaps 3. Even that is pushing it and assumes some joint releasing going on in at least one of those weeks.
  24. I can see that working. Order doesn't just have a lot of subarmies but lots of subgroups within them and that's before you hit Cities. Most of the other Grand Alliances are a bit smaller, only Chaos gets closer and even then those forces intermingle a lot with each other as well.
  25. I'm not a FEC player, but honestly for them I'd just keep getting SC boxes! There are only two models not in the SC box which are the Varghulf and the new leader that hasn't yet had its own release outside of the duel battle box (and likely goes for a lot on ebay right now). Now that new leader is a competitive model with its summoning elements, but at the same time its ebay price has likely inflated quite a lot for what its worth. So I'd keep getting SC boxes. Heck there's an option to take terrorghasts/vampiredragons as battleline (I forget if its both or one of them) so you can easily keep getting quite a few of the boxes to bulk up the army steadily.
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