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Forrix

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Everything posted by Forrix

  1. Skarbrand has been around for ages. I'm not 100% sure but I think he's been around since they started developing Khorne's lore. He featured in the first Thanquol novel that came out in 2009 at the very least. He didn't get a model until End Times though. I don't think Ka'Bandha have been feature in Warhammer fantasy or AoS before. The big named Greater Daemons have been Skarbrand, N'Kari, Ku'gath, and Fateweaver. I think the reason they made Rotigus instead of Ku'gath is that Ku'gath is always depicted as going around with a massive palanquin carried by a ton of Nurglings that would have been a lot of extra work to sculpt and would have probably required he be a separate kit which they might not have wanted anymore.
  2. I started a Fyreslayer army last summer but got burned out and was disappointed in the Vulkite and Hearthguard kits. They're not terrible but the lack of options (only 5 heads/bodies in Hearthguard and Vulkite is two duplicate sprues) makes them terrible value for money compared to other kits and is really really bad when your whole army (minus heroes) is built from just those kits. I was hopeful for the new Fyreslayer release and while I like what was released without new units its dead on arrival for me. I'm a little curious about what they do with Magmadroths (that kit is quite good) but I doubt I'll be enough to change my mind and I am debating on selling off what I've got. Seriously, compare the hearthguard kit to the 40k Scions kit. They both build 5 semi-elite infantry that are roughly the same size and can make up the vast majority of an army. Scions are $5 cheaper and have 17 head options in edition to more build variations than the hearthguard, including a hero.
  3. Think so though this one is going to need to be occupied by more than a terrain piece and Endless "Spells" to get me to buy in. I've got a small fyreslayer army but got so burned out on repetitive models. It needs new units and some aesthetic variation.
  4. A new stormcast chamber consisting entirely of Ogors called the Stormguts. It could combine the Ogor rumors with the constant rumors of new Stormcast.
  5. This might be pure wishlisting but do you think there's any chance of the Gorechosen battalion being FAQ'd to let us go over 6 heroes? Unless I'm missing something its weird that it has a matched play points cost but is illegal in matched play because of the 6 hero limit? Side Note: What is the email for GW rules questions? I can never find it...
  6. I've been running a thricefold lately and use a Massive Bileblade and the flail. I would say realm artifacts are vitally important for him. He'll do pretty good damage with the battalion rerolls as long as you can buff up the hit on the sword. I've been using gyrstrike on it but I'm planning on trying a new Ulgu build with folded shadows (+1 hit) and the hulking physique command trait (+1 wound) for a similar effect. Note: in my meta we can also choose spells from our home realm instead of ones from our allegiance if you want so I'm trying out the extra 5+ save after the save spell on him for extra tankiness.
  7. I'd drop the Tallyband battalion, one of the units of 30 Plaguebearers and the unit of 20 Plaguebearers. For the Spoilpox Scrivener I'd do as sal4 recommends. Plaguebearers are a little overcosted in general due to having negatives to shoot and normally not getting shot at it. Most armies don't have shooting and if they do they'll be shooting at your characters. That said, the meta does seem to be shifting towards shooting so you might want to keep the 2nd unit of 30 Plaguebearers if you expect to face a lot of it. Then I'd just take as many Blightkings as you have points for. They are definitely our current power unit with a very good wound to points cost and great, if inconsistent, damage output thanks to exploding sixes. Just be careful of -1hit stuff, I normally take them in units of 5 unless I'm bringing a Harbinger to reduce the effectiveness of debuff spells.
  8. Isn't Foul Regensis Lore of Nurgle, its on the page and right under the title? Side Note: Why would anyone ever take this item?
  9. Something I noticed when building a Thricefold Befoulement list. Tome of a Thousand Poxes adds +1 to cast for Lore of Nurgle Spells. The Lores of Nurgle (different spelling but intent seems clease) are defined in the battletome as being pages 66-67. This would exclude the spells on Nurgle unit warscrolls, most notably Plague Wind. From the interwebs though it seems most people apply the +1 to cast to Plague Wind. Is there something I'm missing?
  10. I'd say they got better but they still aren't amazing. I've found them to be surprisingly useful in units of 10 and I'll probably keep running them that way. 4+ to wound was their biggest weakness before since it prevented them from ever really doing major damage (except for the goreglaive). With the Bloodstoker now granting full rerolls to wound I can see them being solidly decent with a bunch of +attack buffs. Loadout is actually kind of up in the air. Gorefist is probably better but if your looking for sheer offensive power 3 to hit, rerolling 1s with 4 to wound, rerolling failed means they'll get a lot of attacks through, especially with their extra pile-in and attack when they die.
  11. Well if they're sold out you could ask your local GW who's been buying them in your area. Then they'd just cost you a baseball bat and a Saturday afternoon.
  12. Definitely good but I wouldn't say its that's crazy. Major consideration is the likelihood of getting all those buffs off when you need them. Just for starters they'd need to be wholly within 8 of the Bloodstoker, 8 of the Wrathmongers, 16 of the Bloodsecrator, and 12 of the Aspiring Champion (who will also need a command point). Plenty of other units can go bananas if you can stack a bucket of buffs onto them. For example, Plague Monks can get to 9 attacks each, rerolling all failed hits and wounds, natural 6's do double damage on wounds rolls, natural 6s do extra rend on hit rolls and cause a mortal wound in addition to regular damage, +1 run and +1 charge, can run and charge, -1 to hit in melee, -2 to hit with shooting, double their wounds, when they die on a 6 they do a mortal wound to the unit that killed them. Hell, probably some other stuff I'm forgetting.
  13. I was really hoping for two goreaxes to be changed to +1hit or +1 attack for Bloodwarriors but being able to readily access full rerolls to wound I think will finally unlock their damage potential. I love their models so I'm looking forward to getting them to actually kill stuff.
  14. Makes me think its going to get FAQ'd pretty soon. Either they make the daemonic locus not effect characters or that reroll ones on the charge turns into reroll failed hits or +1 to hit.
  15. I'd say not BS looking at the new Warhammer Community article and comparing it to his spoilers (which were posted before the article). I'm kinda reading in-between the lines but it looks like Blood Tithe is only in your hero phase instead of yours or your opponent's hero phase.
  16. We should be getting the Youtube review videos tomorrow if nothing else.
  17. They mentioned there is a chance of Judgements going away, I'm wondering what the likelihood will be. That said, gd I see Khorne going up in the meta quite a bit. Hexgorger skulls look like a real possible counter to Nagash. Even a 5+ is pretty reliable with a reroll compared to magic for the axe. I could see the Brass Icon one being pretty good too, bravery bombing is kinda underrated right now.
  18. And both of them grant rerolls to hit.... I wonder if their warscrolls are going to get updated again?
  19. I really like both of these but the left red armored warband is my favorite. Really hope these guys get AoS rules too. I'm not saying you don't have a point but having had GW beat the Stormcast horse to death, reforge it, then beat it to death again. Then reforge it and beat it to death one more time for good measure I AM SO GLAD GW IS FINALLY RELEASING A PRODUCT THAT ISN"T MORE STORMCAST. As someone who just isn't into Stormcast I can't describe how disheartening it is to be playing my Fyreslayers, wishing I could have more than 5 different heads for 2 of the 3 non-hero units in my army while a Stormcast player next to me puts down a literal brick of warscroll cards for his army. So in short... SWEET SWEET JUSTICE!!!!! Also, a 2nd wave of fyreslayers would be awesome.
  20. Yeah, that's a dislike for me. With the current Ogor range I really like that they've got that fat but strong look. Make them much fatter and it would just look like a bunch of obese guys waddling around. Edit: I do think an entire faction of monsters could be quite interesting. I just don't want Ogors to turn into GUOs that learned to bathe.
  21. I'm a little worried about a possible overdependence on priests but anything that gets people painting terrain and brining it to the table is a good thing on the whole to me. I'm curious to see how judgements work out. I'm hoping they're a little more than endless prayers but I doubt it.
  22. I know its still early to be calling for major balance changes but this does a really good job of illustrating why I was scratching my head when looking at Stormvermin vs Plague Monk point cost when I first read the book.
  23. If they paired this release with a Nurgle snail calvary unit they could do a speedfreaks style box game of the two.
  24. Just to play devil's advocate they did replace the plastic fanatic kit with gitmob. And Glade Guard come in a box of 16 which is a kinda awkward unit size.
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