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Beliman

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Everything posted by Beliman

  1. It's simple, people wanted a full AoS army, but this release was focused on Slaanesh-y Demons and rules for them (and 40k). People that wanted mortals are still going to wait. I was an old Sigvald fan, and I still want some type of Slaanesh-mortals, but the next release is not about them. Disapointing or not, it's our fault that after two presentations we still believed that half of the range was hidden because "reasons".
  2. If they go for the same thunderers route (what you have in the box, is the maximum loadout that you will be using), then I hope to see some diferent rules to play. I'm a bit bored to rolling for 3-4 diferent weapons for the same unite (it's a waste of time). I hope to see something diferent. For example, special weapons could give some type of buffs to the whole unite: -Skypikes could give us +1 to hit to melee weapons -Skyhooks could give some rend to ranged weapons (-1). -Aethermatic volleyguns maybe could give some range (6" maybe) or +1atk . Aetheric augmentation could double the buff itself (-2 rend or 24" range pistols could be scary if you have in mind that it's a battleline unit).
  3. I really hope to see Endless Spells Science, and maybe terrain with a new book (and dice). One thing that will help on balancing is if they try to create a mechanic for all this new "hero phase" mechanics: endless spells, permanent prayers and endless Science (skryre, Kharadron Overlords, Ironweld Arsenal, etc...). That could help a bit and make them part of the game and not a supplement (we need to be realistic here, they are part of the game now). For KO, I really hope to see some type of Everblaze Comet (maybe not that big and without the comet, and some type of bomb or broken container), that can be shoot with any warmachine. Some more brainstorming: And Enrinmaster could load again the warmachine/cannon if he is 3"(or embarked). At least, endrinmaster could have a purpose with a mechanic like that (and some nice combos with gunhaulers-delivering "bombs").
  4. I'm not sure about that. To use any Firestorm Abilities, you need to use GA Abilities first (and of course, have the GA keyword). That's the only requirement. Any Allegiance can use GA Abilities if they don't have their own (from FAQs, if your Allegiance have some unique Abilities, you MUST use them). But this doesn't affect Phoenix Temple so... So, imho, Phoenix Temple should pick GA: Order Abilities +Firestorm even if they use their own Allegiance to build their list (allies and "battleline if...").
  5. You pay for all 15. But only take 14 to give some space for the khemist in the frigate (with zilfin artefact). Khemist use his artefact to make another battleshock in the shooting phase (so, no Inspire Presence CA) and hope that the enemy doesn't have an answer to that.
  6. At first sight, I can see: - The font is diferent from other battletomes. -Kerning too. -The img, like someone said, seems to be registred by FFG (it could be bought again or maybe they had a talk to use them...maybe not). -The cover has the "old bands" in both sides of "Order Battletome" (every Grand Faction had their own "decorating bands", but the last ones didn't continue that and the new design seems to have two lines in both sides of the "faction battletome"). Conclusion: Maybe I'm wrong, but imho, it's fake.
  7. Awesome! Hope your source is correct. I don't have any problem if we don't see any new army if in return we are going to have old armies updated. Let's be clear, IMHO, having a full AoS2.0 (3.0?) battletome is the final goal to every army. Everything else inbetween seems to be just a patch to make some time for their "update".
  8. After reading the last 10 pages... I must say that we need more rumours, wishlisting or some false/real leaks as soon as possible...
  9. Don't look at Chaos/Khorne threads. It seems that Khorne ended in bottom tier. In two weeks I will have an small tournament with at least 3 khorne players. Time will tell if they are "that" bad.
  10. I didn't say bigger because bigger is better (that's a bit orky). I said they should have some balance between being big, strong and agile. If you want to point that normal elves are the best sized elf-entities, then go for it. Imho, an elven god could aim a bit higher. About mindless elfs... It was just a concept. I wanted to say that they can create whatever they want to put something under the grimdark umbrella. You can go with the same (arrogant, racist, etc...) or any other thing (perfect entities being broken because their father's arrogance).
  11. Imho, they need to be something close to Brutes or StormCast. If you are an aelven god, you want perfection (tell that to Idoneth...). In other words: something big, strong and fast (perfect balance). Tyrion & Teclis don't have an anvil to reforge their children, so it's not out of place to think that hysh aelves should be designed with some type of healing" powers too (auto-healing, auto-ressurect, Ynnari abilities, etc...). And of course, magic. A lot of magic (buff, debuff, missile, etc...). I'm not sure if they need any type of mount or warmachine (wings can be an answer for mounts for example). The grimdark face of this design could be that they are mindless entities (that explains a little bit their problem with ID). If you are an Aelven god and wants to control everything, it could be the best/worst solution (classic elven fix).
  12. Im really sure that some of them were written with AoS 3.0 on mind (mainly Gloomspite, skaventide and FEC). Don't know why, but their rules seems to have something more behind them.
  13. The Game seems awesome. I will wait to see more before going all in.
  14. If this Settrus is Settra, how do we know that he still remember his old live? I mean, if Sigmar needs your soul, I'm sure he will lobotomize you to take care of any possible drawbacks that the your old dude had. But my main concern is what will happen if Settrus recovers his memory? On my book, Horus Heresy will become a fairy tale.😂
  15. Beliman

    Dreadfane

    I'm curious because Sequitors are liberators from a SCE-Chamber focused on magic, and Banshees are an anti-magic unit, but the box doens't come with any magic dice. Another thing that I'm interested is in the boards, seems to be one big board with the same size of two Underworlds boards, but even if it's divided (and they just photoshope'd the edges), there seems to be 5 starting hexes for one board and 4 for the other. Some other hexes seems to have some type of pit but are not marked red too... Maybe this box/game uses a board that is not compatible with Underworlds?
  16. We use this term to any fighter that at first sight doesn't have enough stats to be dangerous, but using ploys (or even upgrades) give him/her high chances to kill one target in one hit (scurry, pushes, etc... will help too). For goblins, that usualy means 2/3 cards. That's why I asked if Bag of Tricks has enough value for us because it could be awesome to search for that card that I need to finish my "missile" loadout.
  17. Imho, Navigator should be "navigating". I mean, they read the wind, see where the aethergold goes, and use our ships movement at maximum eficiency. On the table, I see him like an utility tool, focused on ship's movement (and skywardens/endrinriggers), endrinmaster should be another tool but focused on shooting with ships, aetherkhemist should be an endrinmaster but for Aerther-weapons and Admirals should be the Big Boss with some melee punch (If you want the job done...). No need to have endless spells, but maybe some terrain miniatures or "bomb" miniatures (like SCE comet, but with a big bomb in the middle of a big crater) maybe giving endrinmasters an ability to reload ships after dropping this bombs. I feel that Fyreslayers have better background to have "Endless prayers", after all, they are monks/berzerks that want to ressurect their god.
  18. Well, I started without obliterated but because I usualy played with passive decks. Lastly, i switched to aggro, or at least "burst" with a mix of passive objectives and aggro objectives and I'm doing really good now. Aggro bands usually end without any fighters at turn 2 and obliterated helps with my plays. I usually put my fanatic in a random space that nobody gives a ******, and just throw him if I can see a kill (previously with some ploy dmg cards and follow with teleport ploys). After scoring 3 coins with obliterated and being at the middle of my enemy team, I have enough pressure to prepare another goblin-missile (with ploy dmgs or with upgrades). Aggro players usually go for a kill (or throw another missile to kill to kill one gobbo) and I can take another enemy just because he has less miniatures and a missile usualy means a charges action or two combo ploys. If they retreat, I could deny maybe one objectives card from their hand if they are aggro and it means that I can start rolling and I have more miniatures to either build/prepare another missile or go for passive objectives. I'm still still learning if Bag of Tricks works for my playstyle, it's one action that helps building a missile or deny something for my enemy, anyone has some experience with that card?
  19. Imo, strength vs thougness shouldn't return for anything related to AoS.
  20. But it's a bit weird... KO only use two types of "synergies" (aka, what makes us unique gameplay-wise): Khemist buffs+Aether weapons. Ships (mainly to alpha-strike at this moment). We all saw what happened with G.Thunderers, we swapped their loadout to shotguns because we still need our point 1 synergy to have a punch. If we remove that synergy from our only battleline, we are losing a lot more than other armies. At least, I'm pretty sure if they nerf our Arkanauts we are going to have some new abilities and mechanics (or at least, better ships).
  21. I never played WHF (but followed closely after 6th). But I'm really happy with LVO. Can't wait to see what armies (news and old ones) are going to recieve a battletome, what new mechanics are we going to use, what is going to change with this new campaign,... and I'm sure that all this things were done with AoS 3.0 in mind!! And I don't even know if my beloved army will recieve anything, but looking to the future, It can't be more bright!
  22. Not going to lie....you are right. Imho, all armies should be updated for AoS 3.0 (before or after GHB2019).
  23. Imo, that's not what he means. It's not the powerlevel, is the entire battletome FAQ'd, rules outdated, 0 interesting mechanics, and a lot miniatures that suffer because of that (gunhaulers, skywardens, Endrimaster,...) Btw, I believe that KO are not bad, they just have mechanics that didn't catch up with AoS 2.0. Nobody wants just more firepower and better saves for everything (but some ships should have +3save anyway ).
  24. Imho, they need to bring all armies under AoS 2/3 settings (lore-wise and gameplay-wise). Make it clearly what they want to do with AoS. That doesn't mean to stop any new faction, GW can do whatever they want. They can merge all Aelves in one battletome, and next year build a new army like DoK and take Aelves from last battletome (or 2 keywords). Even swap units between Grand Allegiance (ogors and fyreslayers!!) and even put some mercenary rules in the White Dwarf. The customer need to feel that he/she is buying products for AoS, and GW know that (and I'm not talking about money). Someone that just bought an old WFB army and feels that his/her army doesn't belong to AoS is something that will hurt in the long run (they need to kill any shadow from TombKings and Bretonnia ASAP).
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