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Beliman

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Everything posted by Beliman

  1. /OfftopicON (it's soulblight fault!) It's hard to know why silver was believed to be a "pure metal", and I think it's impossible to track when this myth started (each culture having their own vampires didn't help). Juda's coins is a good assumption, but I'm not sure that the cristian mythology was the main source (some say that the holy silver came from the greeks), but it was a nice hook for modern authors.
  2. /OfftopicOn Silver was belived to be a pure metal that repelled impure souls. Part of the vampire folklore comes because ancient mirrors used a layer of silver, and therefore, they couldn't reflect vampires. Vampires that can't be reflected in other surfaces (aka, on a lake) is a twist to classic folklore and part of the popular culture (and a great hook for any modern adaptation). /OfftopicOff
  3. Fantastic list! Remember that your army comes from Barak-Urbaz, take another Article! I'm not used to play with a double footnote, but I think it has a lot of potential with a double-frigate. I'm not a fan of Trust to Your Guns, it seems good on paper but I love to sweep around the battlefield with a 2D6" run. Even our foot soldiers can move fast with this amendment. Good luck with your games!
  4. This remind me about early AoS: "This game will die in less than 2 years..." 9 years later: "Yep, 1 month and it's dead..."
  5. That would be perfect for me. But sadly, 1 game every 3 months means a lot to me and the lack of flavour kills my whole excitement.
  6. I don't think you need to worry for that. We are near 4oS and that's what matter. Just enjoy the ride.
  7. Drekki Flynt can "take" artifacts from other models.
  8. So, anything about the rules and the second special character?
  9. I partly agree with @Sarouan but... To me, that's the impact of a double turn in an IGOUGO vs AA game. It's exactly the same mechanis (rolling to see who starts each battleround, doesn't matter if that makes a double-turn or not), but the diference is how impactful and synergetic is to the main core mechanics of the game. In an IGOUGO game, it has a higher impact than in an AA game. That's exactly my point, this mechanic is not exclusive to AoS, but it feels more impactful and punishing. GW seems to aknowledge that there are some problems with this mechanic, that's why we saw some rules to reduce the effectiveness of a double-turn like command points, and Matt Rose talked in the last preview about giving more reaction commands and interactivities in your opponents turn. That's exactly what I want to see if the double-turn must stay in AoS, enough tools to minimize it's impact (not like an AA, but you get the point). Btw, Imho, the main question that all players should answer is, how fun it is to have/or be double-turn/ed?
  10. Not true. Most of the games that I play have a double-turn system (Malifaux, Conquest, ASOIAF, etc...). The main problem is most of them use a core-system compatible enough that people doesn't feel bad when it happens (e.g: Alternative Activations).
  11. Not exactly true. You can have the same system but with enough tweaks and updates that it becomes incompatible with the old Battletomes/Warscrolls. USR can be enough to make a reset even if 90% of the game is still the same.
  12. Awesome miniature 10/10. With a few bits, you can even turn him in to an awesome fyreslayer.
  13. That's why I think the Armies of infamy are excuses as a projects instead of armies to collect. Tomb Kings and Bretonnia has rules for units that doesn't have miniatures, and the journal explicity says that you need to convert or use diferent paint schemes. Maybe Malakai doesn't need a time machine: If I'm right (I'm not a Fantasy player), he invented the Goblin Hewer during the Storm of Chaos event, but what happens if The Old World is set in another timeline (End Times)? That could be a good excuse. Btw, I didn't see him near TOW's Goblin Hewer, maybe he is not part of the crew anymore?
  14. I always thought that Gods (mainly, non-chaotic gods) should be on their back end of their power, thinking that their infinite might is still there, but the reality is that a mere mortal can kill them. That would be a good excuse to kill this god-like miniatures on the table or use avatars, so the gods themself don't need to be on the fight. I think that's a better setting for AoS than just a division between high level players and low level players, and brings more tension within the story without altering the whole AoS concept (gods are already killed, ascended or eaten alive, just push this concept a bit farther).
  15. It seems that there will be a lot more changes: I'm excited to see this new iteration of AoS, to be honest, I'm not a fan of all the stuff introduced in 3.0 . Let's hope for the best with 4th edition. So, about rules, Matt, Phil and Ben talked about the USR and is seems that there will be only a few (some examples where common weapon abilities, champion, music and stanrard bearer), let's see what happens with all the crazy AOS abilities. Another point is that the rule's team worked on all the warscroll with their miniatures in mind, trying to adjust the rules with what you see on the table. My main issue is the discrepancies that AoS has, everything needs to be designed within the same structure. And I hope that we don't lose any flavour in the process.
  16. There is one thing that I miss. If the regiments of renown are going to be Made to Order and there is even an Slayer army of infamy in the arcane journal, it would be ace to see the Long Drong's pirates again.
  17. That sounds like a 5 book's series. Count me in. For whatever reason, I'm looking again and again the whole dwarf presentation. I was never excited for miniatures since april 2017
  18. @Double Misfire Thanks for all the inputs. I'm not used to warhammer fantasy lore (still learning with Jordan&Sorcery), but I everything sounds awesome.
  19. PDF on the main post with all the screens
  20. Not sure if anyone has copy&pasted here the new rumour rules: PDF: 01.pdf
  21. My take on the preview (still need to view the whole presentations and listen carefuly what they said): AoS 4.0: Need to see SCE miniatures to see how diferent they are from old ones, but in the trailer, they are just SCE with a fancy armour. Skavens seems awesome. I'm more interested in the rules, but it's really good to read that subfactions are still here. I will wait to read the lore before making my opinion, but trying to invade the Great Patch by throwing Skavenblight seems the best skaven tactic. Dawnbringers VI Chaos-edition: Really good for chaotic and viking fans. Abraxia looks awesome. Dwarven Mountain Holds: Ok. Exactly what I expected. Warhammer Underworlds: Wintermaw: Ok, not the best, not the worst. They have awesome design elements that can be used for new units Warcry: Briar and Bone: Awesome miniatures. Centaur-ossiarcs, bee-tamers,... crazy things going. I think Warcry won the miniature-war preview. Chaos Space Marines: Ok. They are marines, with spikes. Kill Team: Termination: I don't know... I have a League of Votann army, and I'm not sure that I want to buy that kill team. Horus Heresy: ?? Necromunda: ?? A lot to unpack, but a bit sad the there wasn't any 4.0 miniature. I can't wait to read about the new rules.
  22. So, let's see what is there for us: Dwarf Lord with shield+hand weapon or Great weapon, that can be mounted on foot or shieldbearers. Dwarf Thane with Handgun and Oathstone Young Ungrim Ironfist Plastic Ironbreakers, Hammerers, Warriors, Miners and Quarrelers Slayers of Legends, King on Oathstone, Runesmith, Gyrocopter/Gyrobomber, Cannons/OrganGuns. Forgeworld Command Set Metal sculpts for: Grudge Thrower, Bolt Thrower, Flame Cannon, Anvil of Doom and a Group of Engineers Other metal sculpts: Slayer Command, Doomseekers and the Goblin Hewer. Bonus: Imperial Dwarfs and their Command and Josef's Bugman's Cart Made to Order: Prince Uther and his Dragon's Company (2 boxes) Made to Order (2.0): 5 metal lords, 3 metal runesmiths, 4 emtal dragon and daemonslayers, 1 Helga, 1 Lord, 1 thane and Standard bearer in resin. The Old World Box with 32 Dwarf Warriors, 32 Quarrellers/Thunderers and 2 Gyrocopters/bombers Arcane Journal with 2 Armies of Infamy with extra untis and magical items, 2 special characters from WFB (one of them being Ungrim) and a bunch of cards for runes and Anvil of Doom abilities: I still miss some things, like 6th edition longbeards. Curious about the second heroe for the Arcane Journal.
  23. Wow, kurdos can steal resources? Can't wait for them!
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