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Beliman

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Everything posted by Beliman

  1. 100% this. The Core book has turned to be more complex with new tables and some changes here & there. But battletomes, rule wise, are perfect. Easy to play with them and really fast to learn. My only issue is the customization, but that's a personal preference so not a big deal.
  2. I see, a half empty glass... I mean, the alternative could be a new wave of models with 14 kits, new battletome and a trilogy of books from Black Library... hey, if Genestralers had a new revival, why not Bonnesplitterz!!
  3. I'm a huge fan of their red anb black books! I think it works awesome for Horus Heresy. One basic update means an update for 90% of the whole game, and a simple switch from 1 to 2 wounds or +1 WS o BS means A LOT when everyone is on the same ground. But I'm not sure that Fantasy needs to follow the same pattern, I think the diversity is one of it's main features.
  4. Great job!!! I'm still looking around the map to see if I missed something, for the fifth time!
  5. I just want to add that Space Marines had their background called the Horus Heresy, with their Primarchs and their legions/hosts as the main (and unique) stars of their own show. After third edition, everybody knew about the Heresy: Sanginius was death, Big Emp was on the Throne becasue of Horus, Night Haunter was a cruel vigilante, the treason of Lorgar, ... SCE background is a bit diferent. They were part of a big crusade in the Realmgate Wars, but it was more about a presentation than a story. Anybody knew any Lord Commanders that fought in the Realmgate Wars? Who is/was the Lord Commander's of Anvil's of Heldenhammer/ Knights Excelsis/ Astral Templars/ etc... in the Realmgate Wars? Named characters can drive the narrative (Hi Vandus!) and that's what Space Marines did for Horus Heresy. Space Marines unique-units were part of that story, something that I'm not sure that SCE have in their own battletomes. There is that buffal-like riders, but I'm not sure if they are from a unique stormhost...
  6. We had a new unit for Horus Heresy yesterday (Atramentar), that Forge World encourage you to convert if you want to play with it.
  7. Agree, but that's not their fault. Look at Brokk, he never touched any table since... 3 years maybe? And then, look at Gotrek, it seems that he works for ALL Order now. So, power-level is something that can go right or wrong, so don't give any weight to that. About immersionbreaking, I don't have any problem with that, even with mirror matches. We are playing a game and I know that sometimes it will be edgy cases (Hammers of Sigmar vs Hammers of Sigmar or worst, Gotrek vs Gotrek). We always have narrative games to try to minimize that, but to me at least, named characters give more depth to the background of an army, maybe not your list, but the whole faction.
  8. Imo, I like what GW did with Space Marines. My only issue with them is the quantity of their releases, not the background and fluff that we see on their kits. Naming a character makes that hero to be more beliable, at least for me. They don't even need to make new unique troop models, they can just tweak a warscroll in any supplement/White Dwarf and call it a day Not sure about that. If there is only one for each stormhost, I think that they should be unique.
  9. Completely agree. It sucks that the "Top" armies are still there, mauling the next edition and new battletomes. But it's a price that I would gladly pay if the next edition can tone down all the power-creep that we had before. Only time will tell if that's possible.
  10. That's so fun because the Spires seems to be the High Elfs and the Weavers seems to be the Sylvaneth/Wood Elfs.
  11. Yep, I know, and I still think it's fine. I underrstand that some peole will go mad about that, but if the whole edition can tone down the power creep, it will be good. If not, it will suck no matter what.
  12. Aiming for the middle of the pack will slow down the power-creep, and that's good in my book. Of course it will suck for competitive people but it will be good for anyone else. Of course that can backfire if the next battletomes are over the top, but that's another thing to talk about.
  13. Roll 16 dice, count how many of them are 5+. Add +2. That's your damage characteristic unless it's more than 12. In that case, it's just 12.
  14. Completely agree. there are some units that are really nice, not sure if they can compete with GW top sculpts (even if Conquest has a bigers scale), but they are not far behind.
  15. Yep, the starter box (first one, Spires vs 100 Kingdoms) was a bit meh. I'm a bit off with resin and some miniatures have some gaps after being assembled. And yes, theu have some awesome models too (I can't wait for City Stats!!). Imho, they are behind GW, and I'm not alone saying that.
  16. Imho, the best feature of Conquest is their rules. Modelwise are a bit meh.
  17. Maybe in high competitives tournaments... but they are going to be good unless SCE take another points nerf or the usual power-creep. Just looking at their warscrolls, stats and first battlereports, SCE can win even making big mistakes.
  18. Not sure if it's intended and how easy it will be to do that trick, but some people is trying to use a pseudo-attack first with Mighty Destroyers that seesm totally legal at the moment: Charge using Mighty Destroyer with Big MawCrusha (that's the hard part of the strategy). Retreat in you movement phase to be 3.1" from the enemy. Pile In in the combat phase and attack the enemy. Unless the enemy have an abilility to activate and Pile In 6", the Ironjawz player is going to attack first.
  19. Probably it's the new type of equipments that break when your dude recieve a hit.
  20. You should do the same number of mortal wounds as the dmg of that attack. Just follow the Skewered ability to know the dmg characteristic of your attack and voilรก! Lot's of mortal wounds I hope!
  21. Gloomspite Gits are allies, so, no problem taking them! Just remember that you can only have 200 points of allies and they don't gain any keyword or Allegiance Abilities.
  22. But this are far away from a render (see @Planar post). Take as example something like a 3D sculpt that was made to be printed: Really nice model, but look at their detail and composition. And compare it's details, design and the whole sculpt to something like (for videogames): Of course it can be printed. But the point is that it's not designed to be printed (maybe you will lose some of this details, maybe it will fall off, etc...). And now compare it to something like this (a bit exagerated but still wroks to make my point): What I'm saying is that the 3D sculps can be over the top, but that doesn't mean that they are suited to be mass produced, 3D printed, or even played. GW is really far away in tooling (push-fit models that even a 9 years boy can build with the same detail of top sculpt!), and their design is really iconic (even if it has not the same detail as some 3D sculpts) and have a really good coherence between all their game-line.
  23. I wasn't talking about that. I was talking more about the diferent design process that you are going to use based on the final product. Extreme example: a realistic sculpt for a videogame animation is going to be really diferent from a sculpt designed to be tooled and mass-produced for a wargame/company that have a unqiue and clear style.
  24. I know. That happened before with "set-up/retreat" interactions. Now is happening with rules like disembarking/leaving a Skyvessel. It doesn't matter how you look at it, it matters that the rule is still broken and there is an old FAQ that can fix it.
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