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Beliman

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Everything posted by Beliman

  1. A 6th edition Tournament was played. It was a 1500p tournament, and I jsut asked why 1500 and not 2000 points, and it was completely made on purpose: 2000 points gave you options to take another Rare Unit and a Commander. And both options are already 500 points. That means that at 1500 points, it's a bit hard to have Big Boss characters and the strength is focused on troops: 3 troops for 1500 or 2000. I know it's Fantasy, but the basic structure of the game can turn a 4 Bloodthirtser list to something more close to Khorne Army (whatever that means), and use troops to do the work instead of "throw archaon there and kill stuff" (as 70% of AoS armies do). Not sure how this could be translated to AoS, but it could be a good step in (imho) right direction.
  2. And even that, for just 110p, they are really, really good. Look at my poor Guttrippaz, 180p for a bit more dmg they lose 3/4 of Plaguebearers abilities.
  3. Seems fine but I suppose that Plaguebearers are going to lose some abilities. 6+ save with a ward5+, 2 wounds, -1 to be hit, a bit of mortal wounds, Locus and they can be summoned, for just 110 points seems to be a bit too much.
  4. Maybe that should belong to the Unpopular Opinion threat, but here I go: Warhammer is just a product to sell (and make some profit for the company) and to have FUN. They designed the setting to be over the top, really hard to be believable and a bit stupid sometimes. Some people will say that there are a lot of satirical points in the construction of the setting, and they are probably right. That's done on purpose by GW, as they pointed out on Warhammer Community yesterday. The adventures, books, comics, campaigns, RP-books or any sideproduct based on that setting are not there to point out how bad, ironic, satiric or whatever is that setting, they are made as a products to earn money becasue they are/should be FUN for the consumers (us!). Some of them are going to have some value added like positive messaje for the readers or players, others will have awesome world building or a new perspective for the story that we didn't know about, but that's another point. Imo, if people can't separate fictional worlds based on satirical settings from real stuff, that's people fault. Note: As a fan of Slashers/Monster Movies/ Horror movies, I don't need anyone, not even the director, to remind me that the movie is fiction, that there aren't people dying in my screen and I will continue cheer for the monster every time it kills some random dude/girl. Btw, I reject any act of violence and I'm not crazy appart from buying lots of plastic that i will never paint.
  5. Yep, it is. I want to add some points here: It is completely legal to wear this kind of stuff in spain (I know, it sucks...). The TOs (btw, 700 player's tournament) tried to convince him to change cloths because some players didn't want to play with him (people asked for an expel). The "boy" politely declined the offer and argumented that if the org expeled him, he would call the police (discrimination or expeling for beliefs is discriminatory, so it could cause a lot of trouble and probably win the case if it ended up in the court). One of the Tournament Rules was used to end the trouble: if any player don't play their game, the opponent win 20-0. Sadly, that was the only thing that the TO could legally do (and let's be honest, they didn't want to deal with this stuff...). So, many players ignored and just "refused" to play with him. In the end, it was hard for the organizers, the community and for the hobby. I recently edited some Tournament rules, polishing some points and giving more power to the Org to stop or reject that type of people. I completely understand why GW posted out this kind of stuff and I'm really grateful for that. Kudos!!!
  6. I saw a Rotigus belly-mouth and another one that don't have anything in it.
  7. So, after looking again the whole trailer, the demons are using their AoS/40k designs instead of the old ones (appart from N'krai): GUO has a "generic head" and the one with the long tongue. it seems that he can carry the Big Sword from the new kit too Keeper of Secrets has the same design of AoS/40k too. In the trailer, she/he is using the rodela (shinning aegis) and the sword: Nurgle Beasts seems to mix various options from the kit (one eye head without the hole in it's body): The Fiends are exactly the same:
  8. Yes. They said that they are not going to touch AoS or End Times. This argument is a bit missleading because GUO and Bloothirsters are using the new designs instead of the old dog-face demon or the green potato. And I'm pretty sure there are a lot more (ex: Arkhan). I assume that CA just pointed out that they are not going to follow AoS or End Times narrative and that's why they use some "updated" designs instead that the Fantasy ones.
  9. Kugath with his palanquin is perfect, just exactly what I was expecting. But N'kari design reminds me about Buu with horns from Dragon Ball. I prefer AoS's KoS design, it fit better with the Fantasy settings than the old Aenarion vs N'kari sketch. I'm really tempted to buy Slaanesh battlebox. I still think that they need a unit of Blissbarb Lancers, but love their design even if I don't like how they play. Maybe in the next edition...
  10. I'm not a RP-dude, but I collect Soulbound just for the Lore. Soulbound books are more focused on the background. Like an history book. A bit of introduction, what happened in that cities/empires, people living there and their relationship with their neighbours... that kind of stuff. These things make me want to know more about the world and it feels more believable, at least for me. Baatar seems to be a City of Not-Sigmar. I'm pretty sure that behind their esoteric markets, shaddy smugglers and strange (and forbidden) artefacts, there are a lot of Slaanesh Cultists in Baatar. Sadly, Soulbound does not delve deep enough.
  11. Soulbound has more lore behind the civilizations of the Great Patch. From the Floating City in Baatar to Lumnos. There are some hints about the background on the fall of the Agloraxian Empire, and the mage-wars between Baatar, Aspiria and Vitrolia (this explains why Baatar is now floating and why there is a perma-burning forest). Steel Spike, for example, is a Massive Fortress full of defensive enchantments made during the Aspira's conflicts. After Chaos ravaged the Great Patch, many refugees moved to Steel Spike and the city become a massive City-Fortress with a lot of manpower and resources. That's why it didn't fall to Chaos. Presumably with a lot of humans using some kind of magic weapons (and a lot of gunpowders):
  12. This two points have the same feeling of old "thematic/alternative" lists for Warhammer Fantasy: A restricted lists with "maybe" some bonus. It could work something akin the Rivals format from Warhammer Underworlds. The ultimate competitive format: 1 premade list vs 1 premade list. Only dice and skills are going to carry the game. Remove list-building or armies with low/high number of warscrolls. Not sure if something like that could exist, but it could solve A LOT of problems
  13. Maybe I'm wrong but a lot if not all new wargames/skirmish games are using free digital files or something similar: Malifaux: Malifaux Resources (all "warscrolls") and a 100% free App with everything in it (army builder included). Fans can buy their own LoreBooks or campaign Books for their own faction, but that's all. Asoiaf: All FAQs, rules and Books (even old editions) are free and updated regularly in CMON webpage. When you buy a box, it comes with the warscrolls from that edition or the rulebook if it's battlebox. Btw, Asoiaf Builder has all cards from the current edition too. Conquest: All FAQs and rules are free for their wargame and the skimish version. Only LoreBooks are 100% behind a paywall. Elder Scrolls VI. Skyrim, the Adventure Game: Rules are completely free. WarmaHordes: Their rules are free too, since (I think) 2019. Infinity: Their side has a Download Resources with all their rules, faqs and even campaigns. (btw, I don't play this game, so feel free to correct me if I'm wrong). KOW: Their Core Rules can be bought online in their oficial store for 0 €, with basic rules and Dwarfs+Orcs. Note: Their 3d edition book is behind a paywall.
  14. Maybe I'm wrong, but I think that the last iteration of warhammer fantasy had 28mm miniatures. At least the last ones that are still valid for AoS, and it seems to be exactly what the Warhammer Community is talking about: Btw, I know people that still plays Warhammer 6th edition with miniatures from 5th to 8th. And let's be honest, I'm not sure if that's a big deal....
  15. From Warhammer Community: Imho, I can't imagine anything about TOW that could not exist in AOS. The scale is the same (we are already using Empire, Wood Elf, etc...) and the aesthetic is not a problem. You only need to deal with square-round bases.
  16. That's exactly what I expect. Better warscrolls overall integrating some of their abilities in their basic stats and profiles. I expect to see a lot less interactions based on slingshots and/or wombocombos, and I hope to see Maggotkin with a gameplay a bit more accurate to their lore. Btw, I'm not worried by this design, the game is enough bloated with rare interactions.
  17. My first thoughts were close to @KingBrodd, but after some time, I just changed my mind. It's not a perfect game, a bit "old school" for my taste, but the feeling is exactly what @Kaleb Daark pointed out.
  18. Unpopular Opinion (wrong topic, I know): Imho, there shouldn't be a lot of sources with +1 to your base stats. Like @KrispyXIV already said, some units that can maximize that +1 buffs are going to abuse it, and that's wrong. You should get what you paid for. With fixed profiles, it's really easy to build basic stats (without abilities) that are build to do one jobs on the table. In other words, they are so easy to accomplish what they are designed for: Do you want big anti-armor dmg? 2+/2+/-4/D2 attacks Do you want to build a heavy armored dudes to be your anvil? 2+ saves Why we don't have that profiles in ALL armies? Damage can still bypass armor with save rolls of 1, so it's not just an auto-win like AV14. And that's without taking in consideration Warscroll Abilities... If we want to remove some waiting time or have more interaction, we don't even need CAs, just Reactions with more utility than plain buffs. If we want Stat-buffs, bring abilities with dice rolls (spells/prayers/whatever) and let the RNG god decide if your unit is going to be stronger than when you bought it.
  19. With the new Total War Warhammer 3 Ogre Kingdoms, I wanted to writte new Warscrolls for our fellow old friends with Anvil of Apotheosis. They are all overcosted and it's a bit dificult to play with them without a narrative mentality (and maybe some house-rules), but I hope you like them:
  20. I disagree. When I kill him 10 out of 20 games with my -1/-2 rend weapons, I will completely change my mind. Until then, it's just an anecdote.
  21. That are exatly my thoughts too. I was expecting something completely diferent that I could use in my games. I just want to remind that there is a rule that explicity states what can happen in a game: In other words, everything can be killed. That's nice and all, but the truth is a bit more complex. How "easy" is to accomplish that? If every 20 games, I can only kill 2 times your 2+save with +4 save stacking Hero-Monster with my dedicated 1500 points of focus fire, I don't really care about this two games, they are just anecdotes to talk when drinking some beers with friends, but it's not what is happening in the whole game.
  22. Can you share the Game? I'm really interested in this type of games because KOs have a really hard problem to kill things in this save-stacking season.
  23. I think that you can. Thunderbolt Volley allows you to shoot in the Hero Phase, so, not at the Start and not at the End of that phase, but that's all. Note: Unleash Hell, technically, works exactly like that. You could shoot later in the charge phase, but you must target the same unit that charged and allowed to trigger Unleash Hell, so it's a bit pointless to wait later in the turn.
  24. I think that will be the standard for all armies: Two abilities (or less) for low-wounds heroes and move on. Of course we are going to see some others like Wardokks, but I think they the exception of the rule. Time will tell
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