PointyEarAlliance Posted April 26, 2017 Share Posted April 26, 2017 Hello community! I am invited to join my very first tournament next Saturday. I need 2000 points of miniature madness. At this moment I have chosen for the following army list: Leaders Anointed of Asuryan on Flamespyre Phoenix Archmage ArchmageUnits 10 Swordmasters 10 Swordmasters 10 Phoenix Guard 20 Reavers 20 ReaversWar Machines 2 Repeater Bolt Thrower I picked these units because it seems ok (???) and it's exactly 2000 points. For the rest, I have no idea if it will bring me victory ;-) For your information, I have these units as well: 10 Archers 10 White Lions 1 White Lions Chariot 2 Prince on Griffon I'd like to know if I should change the composition of my list. Any tips regarding this would be so much appreciated!!! Regards, David Link to comment Share on other sites More sharing options...
PointyEarAlliance Posted April 26, 2017 Author Share Posted April 26, 2017 I also have 20 Spireguard. Forgot to mention those. Link to comment Share on other sites More sharing options...
someone2040 Posted April 27, 2017 Share Posted April 27, 2017 Hi PointyEarAlliance, You will need to split some of those reavers up into smaller groups, because you need 3 battleline units for 2000 points. Since you are playing a mixed Order list, you do not get the benefits for a single allegiance special battleline units (But Reavers are battleline all the time). I don't know if Reavers do best in larger or smaller units anyway (Never really seen people taking 20 cavalry models in units). They may be better off in 4 units of 10 anyway, or perhaps even smaller. Something you'll need to fiddle with and see what works out best for you. Your list otherwise looks pretty solid, with a nice amount of movement, magic , shooting and combat prowess. Give the list a whirl and see how you do. Link to comment Share on other sites More sharing options...
Aezeal Posted April 27, 2017 Share Posted April 27, 2017 In this list.. why put the reavers in large units? Only makes them vulnerable and unwieldy I'd say. Less champion bonusses too. Link to comment Share on other sites More sharing options...
Mayple Posted April 28, 2017 Share Posted April 28, 2017 As Aezeal said (not in the most constructive way but his point is very valid) - It's much more useful to split up the reavers into a bunch of smaller units, as long as you don't have any specific tactics that requires keeping them in a bigger one, or want to rush them into melee. Splitting them should give you more map control, and prevent your opponent from locking you down. If you are unsure, at least split -one- of them up. That should quickly show you which of the two approaches work best Link to comment Share on other sites More sharing options...
BadgersinMeadows Posted April 29, 2017 Share Posted April 29, 2017 You need 3 battleline units for games above 1000 points, so I recommend you split the Reavers into 4 units as 2 20 man units are unwieldy, and you get more champion bonuses. In my opinion, Reavers work best in smaller units so you can best utilise their mobility and range. I'd also recommend joining the two units of Swordmasters together, to get the advantage of numbers. Link to comment Share on other sites More sharing options...
Aezeal Posted April 29, 2017 Share Posted April 29, 2017 On 2017-4-28 at 11:09 AM, Mayple said: As Aezeal said (not in the most constructive way but his point is very valid) - It's much more useful to split up the reavers into a bunch of smaller units, as long as you don't have any specific tactics that requires keeping them in a bigger one, or want to rush them into melee. Splitting them should give you more map control, and prevent your opponent from locking you down. If you are unsure, at least split -one- of them up. That should quickly show you which of the two approaches work best I was asking for his reason for the big units.. it might be he has a reason (I can't see it personally but I'm interested in his motives). Personally I'd play them in small units of 5 unless there are reasons for a larger unit (something with resurrection, buffs etc). 1 hour ago, Atreides said: I'd also recommend joining the two units of Swordmasters together, to get the advantage of numbers. Why would you prefer that? Pro: 1 activation (pretty huge I'll admit), less drops. Con: less flexible, less champions, less chance of battleshock problems, more chance of people overkilling on a unit. For me the MSU thing wins out here. Link to comment Share on other sites More sharing options...
BadgersinMeadows Posted April 29, 2017 Share Posted April 29, 2017 A 20 man unit of Swordmasters is quite scary, what with 41 -1 rend attacks and all. They're also fairly resilient if you have a mage cast Mystic Shield on them, so you have a 3+ save with re-rolls in the shooting phase which makes them harder to kill. Link to comment Share on other sites More sharing options...
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