CoffeeGrunt Posted December 22, 2016 Share Posted December 22, 2016 Zombies can't merge to form units larger than the maximum but it doesn't cost reinforcement points to merge. Tomb Heralds only protect Mummy Heroes and a clarification on the Wight King with Infernal Standard: https://www.warhammer-community.com/wp-content/uploads/2016/12/AoS_FAQ_Death_v1.1.pdf Link to comment Share on other sites More sharing options...
TerrorPenguin Posted December 22, 2016 Share Posted December 22, 2016 Hmm, for me this wasn't the question. The question was can the shambling horde rule make the unit larger than its starting size - do we think they mean the same thing? Link to comment Share on other sites More sharing options...
CoffeeGrunt Posted December 22, 2016 Author Share Posted December 22, 2016 Seems so, at least IMO. Also the Ring of Immortality now costs reinforcement points. Link to comment Share on other sites More sharing options...
Razorfate Posted December 22, 2016 Share Posted December 22, 2016 Death is faq'd up... I think the zombie merge question is not about the merging of two units, but if they can be merged beyond the max. model size in a unit that is60 models. I think RoI rule is ridicolous when the item says just before slain... Link to comment Share on other sites More sharing options...
Tizianolol Posted December 22, 2016 Share Posted December 22, 2016 Where you read that ring of immortality cost reinforcement points?;) Link to comment Share on other sites More sharing options...
Strykehammer Posted December 22, 2016 Share Posted December 22, 2016 In the Generals handbook FAQ I believe. Link to comment Share on other sites More sharing options...
Ashtyn Posted December 22, 2016 Share Posted December 22, 2016 Also if a battalion relates to keywords then the keyword will appear bold on the battalion. Which means that Royal menageries can't include abhorrents on ZD or TG I feel very sad now Link to comment Share on other sites More sharing options...
Tizianolol Posted December 22, 2016 Share Posted December 22, 2016 I havn t find it on errata..anyone can link that plz ?:) Link to comment Share on other sites More sharing options...
TerrorPenguin Posted December 22, 2016 Share Posted December 22, 2016 Ring is p2 last pink paragraph https://www.warhammer-community.com/wp-content/uploads/2016/12/Generals_Handbook_FAQ_v1.1.pdf Link to comment Share on other sites More sharing options...
Ashtyn Posted December 22, 2016 Share Posted December 22, 2016 There are heaps of rules affecting death throughout the different FAQ's. battlion rules are in the general rules FAQ merging battleline units is in the generals handbook FAQ spacific death rules are in the Death FAQ Link to comment Share on other sites More sharing options...
Tizianolol Posted December 22, 2016 Share Posted December 22, 2016 Ok thx!! But if I give the ring to my vlozd..how many points I have to spend? Link to comment Share on other sites More sharing options...
Ashtyn Posted December 22, 2016 Share Posted December 22, 2016 Have an extra 440 in reinforcement points........ Like that's going to happen when the model doesn't even return at full health. I think it's a silly interpretation. But it's the offical interpretation. Link to comment Share on other sites More sharing options...
Razorfate Posted December 22, 2016 Share Posted December 22, 2016 1 minute ago, Tizianolol said: Ok thx!! But if I give the ring to my vlozd..how many points I have to spend? 440 for d3 wounds. Why do not you bring a second model is the question. Link to comment Share on other sites More sharing options...
Tizianolol Posted December 22, 2016 Share Posted December 22, 2016 That's really stupid lol!! Ring became usless for no reason..and if I'm not wrong the anointed on flamespyre have not to spend more point to use his ability right? Link to comment Share on other sites More sharing options...
Ashtyn Posted December 22, 2016 Share Posted December 22, 2016 Looks like fanatics copped a nerf, can't use them over several turns. wildwoods also got a small whack. Im unsure if we can merge battleline units after setup though due to this sentence. "The Pitched Battle rules say that I have to include a certain number of Battleline units in my army. If I include them on the roster, can I choose to merge them into a single large unit when I set up?" A: No. Now does owns this relate to the deployment phase, or the hero phase when zombies may merge? Link to comment Share on other sites More sharing options...
wayniac Posted December 22, 2016 Share Posted December 22, 2016 For me the only real insane change is the Ring. It makes it all but useless now. The zombie thing.. were people really trying to make units larger than the max? I suppose those are the same type of people who took "a few" to mean "a lot" for the Night Goblin guys. But that ring change... wow. Talk about a kick in the teeth. There is literally no reason to bother taking it anymore. Link to comment Share on other sites More sharing options...
TerrorPenguin Posted December 22, 2016 Share Posted December 22, 2016 12 minutes ago, Razorfate said: 440 for d3 wounds. Why do not you bring a second model is the question. Because you don't use it on your vlozd - you use it on your vampire general on foot. He potentially gets half his wounds back and you retain your command ability to give another unit +1 attack and then another d6 in the hero phase and he can return anywhere on the board Or on your wight king with infernal standard, just when your opponent thinks they got rid of the 2 special saves for your block of skellies, up he pops again The ring is about keeping your command ability Link to comment Share on other sites More sharing options...
Ashtyn Posted December 22, 2016 Share Posted December 22, 2016 2 minutes ago, TerrorPenguin said: Because you don't use it on your vlozd - you use it on your vampire general on foot. He potentially gets half his wounds back and you retain your command ability to give another unit +1 attack. Or on your wight king with infernal standard, just when your opponent thinks they got rid of the 2 special saves for your block of skellies, up he pops again The ring is about keeping your command ability I agree, but rerolls to hit is pretty huge on some of our death models. Giving that skeleton horde rerolls to hit in deathrattle lists is quite big! hell any unit in death with rerolls is great. the VL on ZD was the only model that gave that ability to ANY death unit, so it's a huge hit on a model that most people use as a hammer and a buffer. Link to comment Share on other sites More sharing options...
Tizianolol Posted December 22, 2016 Share Posted December 22, 2016 @TerrorPenguin you right for sure, the problem is this is a big nerf to vlozd.. i wanna test my list with death legion but after that i think i gonna play my vlozd+2 mortis engine list or maybe i m thinking to play my vlozd with command ability(5) and artifact(5) it can be so strong imo Link to comment Share on other sites More sharing options...
sal4m4nd3r Posted December 22, 2016 Share Posted December 22, 2016 18 minutes ago, wayniac said: For me the only real insane change is the Ring. It makes it all but useless now. The zombie thing.. were people really trying to make units larger than the max? I suppose those are the same type of people who took "a few" to mean "a lot" for the Night Goblin guys. But that ring change... wow. Talk about a kick in the teeth. There is literally no reason to bother taking it anymore. Reading the rule would tell you otherwise. max unit size is for list building and has nothing to do with on field abilities so your assumption that we are "the same type of people" is both insulting and rude. Link to comment Share on other sites More sharing options...
sal4m4nd3r Posted December 22, 2016 Share Posted December 22, 2016 16 minutes ago, Ashtyn said: I agree, but rerolls to hit is pretty huge on some of our death models. Giving that skeleton horde rerolls to hit in deathrattle lists is quite big! hell any unit in death with rerolls is great. Can you explain what you mean by this..? Link to comment Share on other sites More sharing options...
Ashtyn Posted December 22, 2016 Share Posted December 22, 2016 I was referring to the ring acting as a means of extending a models chance of using their command ability. the VL on ZD's command ability allows one unit to reroll failed hit rolls. Link to comment Share on other sites More sharing options...
Razorfate Posted December 22, 2016 Share Posted December 22, 2016 Be my guest to use RoI on a 140 pt model who can be one shot by so many armies in a single shooting phase. And what a good use of summonin points, reserving 120 or 140 pts just to ressurect a fragile model... Link to comment Share on other sites More sharing options...
mmimzie Posted December 22, 2016 Share Posted December 22, 2016 5 minutes ago, Razorfate said: Be my guest to use RoI on a 140 pt model who can be one shot by so many armies in a single shooting phase. And what a good use of summonin points, reserving 120 or 140 pts just to ressurect a fragile model... As i've been playing it this way for some time, and am yet still undefeated i think it's quite fine. Been using it on my vampire lord since the generals hand book came out. It's quite worth it for an average 7 wounds model with a powerful command ability for buffing my zombies. This command ability i'd not have access too if i took too VLs and the one that was my general died. On a Vl the ring is quite well worth it because you get your normal would plus you can drink from the cup meaning you'll most likely have full wounds again. Plus the model is little and can hide well Link to comment Share on other sites More sharing options...
Tizianolol Posted December 22, 2016 Share Posted December 22, 2016 Ye but i think we will see more vlozd with red fury and artifact 5:) its so strong combo imo:) Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.