StokieRich Posted May 1, 2017 Share Posted May 1, 2017 Yea looks like they do to some extent, the arms from the enlightened kit seemed to fit pretty well, there was a bit of a gap that I had to fill but not sure if that was just me. Tried to make a Tzaangor Magister, think it turned out OK and something a bit different. Link to comment Share on other sites More sharing options...
Tokyo Nift Posted May 1, 2017 Share Posted May 1, 2017 Ace! Link to comment Share on other sites More sharing options...
Lou_Cypher Posted May 1, 2017 Share Posted May 1, 2017 Just wondering. What happens to the Silver Tower Gaunt Summoner's 4 familiars if you succeed in summoning a Balewind Vortex? Do they go with him on the Upper Platform or do they remain at the bottom, unable to move within 3" of the Vortex? Link to comment Share on other sites More sharing options...
Vaz84 Posted May 2, 2017 Share Posted May 2, 2017 That conversion looks amazing! Good work. Do you find you utilize the magister a fair amount? Link to comment Share on other sites More sharing options...
StokieRich Posted May 2, 2017 Share Posted May 2, 2017 4 hours ago, Vaz84 said: That conversion looks amazing! Good work. Do you find you utilize the magister a fair amount? Thanks mate! Not really, but I want a cultist and Tzaangor version of each character. I'm looking at doing cultists as enlightened now but it's likely as simple as just putting cultist models on the disk as I think they'd look pretty slick with the glaive and shields On which note, would something like that with cultists on Disks played as enlightened be allowed at a tournament or would it confuse people? Link to comment Share on other sites More sharing options...
Soulsmith Posted May 2, 2017 Share Posted May 2, 2017 8 minutes ago, StokieRich said: On which note, would something like that with cultists on Disks played as enlightened be allowed at a tournament or would it confuse people? I wouldnt see why, I mean they're armed with glaives, so they fit wysiwyg. Link to comment Share on other sites More sharing options...
Ratso Posted May 3, 2017 Share Posted May 3, 2017 Quick question guys and apologies if answered in an earlier thread. If I have a Tzeentch allegiance and summon a Tzeentch Wizard (LoC, Pink Horrors, etc) do the summoned units get access to the additional Tzeentch spells or only the ones on their warscrolls? Thanks guys. Link to comment Share on other sites More sharing options...
Tasman Posted May 3, 2017 Share Posted May 3, 2017 They have access to the spells. Link to comment Share on other sites More sharing options...
Tasman Posted May 3, 2017 Share Posted May 3, 2017 11 hours ago, Ratso said: Quick question guys and apologies if answered in an earlier thread. If I have a Tzeentch allegiance and summon a Tzeentch Wizard (LoC, Pink Horrors, etc) do the summoned units get access to the additional Tzeentch spells or only the ones on their warscrolls? Thanks guys. They have access to the spells. Link to comment Share on other sites More sharing options...
MrCharisma Posted May 7, 2017 Share Posted May 7, 2017 Would love to hear everyone's thoughts on using Galrauch in a DoT list. I'm looking at using him in a 2-2.5k DoT Changehot list (but not in the change host since he isn't a horror hero). I feel like he could dish out some serious wound output Link to comment Share on other sites More sharing options...
Arkiham Posted May 7, 2017 Share Posted May 7, 2017 I like him. Good against armies with melee based lists. So ironjawz, khorne, nurgle stormcast, sylvaneths unit of kurnoth sythe hunters Link to comment Share on other sites More sharing options...
MrCharisma Posted May 7, 2017 Share Posted May 7, 2017 20 minutes ago, Arkiham said: I like him. Good against armies with melee based lists. So ironjawz, khorne, nurgle stormcast, sylvaneths unit of kurnoth sythe hunters If only I could get him into the Changehost. Mannnnnnnnnnnn that would be scary awesome. This is the list I'm looking to run. Would love comments. Blue & Brimstone are for summoning, however; I've listed it as my ideal use of points. I'll have other models up my sleeve. Link to comment Share on other sites More sharing options...
Craig Posted May 7, 2017 Share Posted May 7, 2017 Used him this weekend. His alright but very vulnerable for his point cost with only 10 sounds. His spell sounds good to start but it clearly says 1 attack. Can't help but think the gaunt summoner has a better spell to deal with large units.Sent from my iPhone using Tapatalk Link to comment Share on other sites More sharing options...
hobgoblinclub Posted May 8, 2017 Share Posted May 8, 2017 Are there any additional offensive buffs we can put on the Tzaangor (I know they're smashy as hell already). I usually put Shield of Fate, Mystic Shield and Inspiring Presence on them. Anyone do anything to give them a little but more punch? Cheers. Link to comment Share on other sites More sharing options...
Stauderpower Posted May 8, 2017 Share Posted May 8, 2017 @hobgoblinclub a chaos sorceror can give them demonic power to refill ones to hit and wound. Other than that, that's all I can think of off the top of my head. Link to comment Share on other sites More sharing options...
Arkiham Posted May 8, 2017 Share Posted May 8, 2017 On 2017-5-8 at 6:44 PM, Stauderpower said: @hobgoblinclub a chaos sorceror can give them demonic power to refill ones to hit and wound. Other than that, that's all I can think of off the top of my head. This. Also his ability allowing rerolling saves of 1 is great when it's a 4+ Link to comment Share on other sites More sharing options...
StokieRich Posted May 11, 2017 Share Posted May 11, 2017 On 08/05/2017 at 7:38 PM, Arkiham said: This. Also his ability allowing rerolling saves of 1 is great when it's a 3+ How do we get the save to a 3+ ? Am I missing something? Link to comment Share on other sites More sharing options...
Arkiham Posted May 11, 2017 Share Posted May 11, 2017 2 minutes ago, StokieRich said: How do we get the save to a 3+ ? Am I missing something? No you're not, it was a typo I've not noticed.ill change it Link to comment Share on other sites More sharing options...
MrCharisma Posted May 11, 2017 Share Posted May 11, 2017 Any advice on increasing the hit/wound charasteristics of Pink Horrors? I'm looking at this from a Daemon army perspective, and could only see an increase if you run a unit of 20+ Link to comment Share on other sites More sharing options...
Tokyo Nift Posted May 11, 2017 Share Posted May 11, 2017 1 hour ago, MrCharisma said: Any advice on increasing the hit/wound charasteristics of Pink Horrors? I'm looking at this from a Daemon army perspective, and could only see an increase if you run a unit of 20+ I think the point of pink horrors in a Tzeentch army is their super reliable casters. Their shooting/melee is sorta just a little random extra. I don't think it's ever worth bringing blocks of 30 pinks for the +1. Link to comment Share on other sites More sharing options...
MrCharisma Posted May 11, 2017 Share Posted May 11, 2017 35 minutes ago, Tokyo Nift said: I think the point of pink horrors in a Tzeentch army is their super reliable casters. Their shooting/melee is sorta just a little random extra. I don't think it's ever worth bringing blocks of 30 pinks for the +1. Agreed. I'm running the units at the minimum of 10's. I guess I want to know how to maximise their punch in melee Link to comment Share on other sites More sharing options...
Tokyo Nift Posted May 11, 2017 Share Posted May 11, 2017 2 minutes ago, MrCharisma said: Agreed. I'm running the units at the minimum of 10's. I guess I want to know how to maximise their punch in melee I don't think there's any way to make them good in melee. Just let em die and then split them into smaller horrors to tie people up forever. Link to comment Share on other sites More sharing options...
RoloMcFury Posted May 11, 2017 Share Posted May 11, 2017 Watching one of the games from SCGT this morning, I saw a Tzeentch player use the Changeling to cast the Lord of Change's Infernal Gateway spell from atop a Balewind on turn 1. Somehow, I had totally missed that the Changeling has the spells of all wizards within 9". Casting this from atop a Balewind is pretty sinister, averaging six wounds at 36" out. You can still deploy the Changeling in your opponent's zone, swap with Horrors (Changehost ability), and get to casting from the safety of your own zone. Just one more trick to keep in mind! I'd even consider using two Balewinds against certain lists. The Herald of Tzeentch can theoretically cast Pink Fire (D6 wounds), Bolt of Tzeentch (D6), and Mystic Bolt (D3) all in the same turn (as long as you roll enough 9+s for casting). That's an average of 14 MW being shot across the board from these two schmucks, enough to easily down a Thundertusk turn 1! Obviously, two Balewinds can be a tough sell, but you're not committed to spending your reinforcement points any particular way each game. Like I said, another tool in the box for these flexible Tzeentch lists. Link to comment Share on other sites More sharing options...
Tasman Posted May 11, 2017 Share Posted May 11, 2017 27 minutes ago, RoloMcFury said: Watching one of the games from SCGT this morning, I saw a Tzeentch player use the Changeling to cast the Lord of Change's Infernal Gateway spell from atop a Balewind on turn 1. Somehow, I had totally missed that the Changeling has the spells of all wizards within 9". Casting this from atop a Balewind is pretty sinister, averaging six wounds at 36" out. You can still deploy the Changeling in your opponent's zone, swap with Horrors (Changehost ability), and get to casting from the safety of your own zone. Just one more trick to keep in mind! I'd even consider using two Balewinds against certain lists. The Herald of Tzeentch can theoretically cast Pink Fire (D6 wounds), Bolt of Tzeentch (D6), and Mystic Bolt (D3) all in the same turn (as long as you roll enough 9+s for casting). That's an average of 14 MW being shot across the board from these two schmucks, enough to easily down a Thundertusk turn 1! Obviously, two Balewinds can be a tough sell, but you're not committed to spending your reinforcement points any particular way each game. Like I said, another tool in the box for these flexible Tzeentch lists. This would be brutal.... just hope my dice, which seem to have cooled lately, would co-operate. Link to comment Share on other sites More sharing options...
Nico Posted May 11, 2017 Author Share Posted May 11, 2017 Quote I'd even consider using two Balewinds against certain lists. The Herald of Tzeentch can theoretically cast Pink Fire (D6 wounds), Bolt of Tzeentch (D6), and Mystic Bolt (D3) all in the same turn (as long as you roll enough 9+s for casting). While the wording could be clearer, the Fortune and Fate ability only allows one extra spell per hero phase in total. Link to comment Share on other sites More sharing options...
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