zombiepiratexxx Posted January 23 Share Posted January 23 Cavalry would be really useful to counteract how slow the rest of the army is. Something that can weather the fact that it's a slow army with no armour save to speak of so is insanely exposed to any ranged attacks. 1 Quote Link to comment Share on other sites More sharing options...
woolf Posted January 23 Share Posted January 23 My vote on cavalry as well. Something like the boat guy in nighthaunt could be cool as well (ie means to teleport around units), they need to lean in way more into the sneaky/ambush lore imo. Generally mobility is the main thing I would like to see improved, survivability should come from screening and moving around, avoiding fair figths, so I would not really like to see heavy infantry (or leaning into monsters too much tbh), kinda like trolls though so wouldnt cry a river if we got that 😅 2 Quote Link to comment Share on other sites More sharing options...
Ganigumo Posted January 23 Share Posted January 23 I'd like to see the breaka tribe so a big focus on monsters and beasts. We could get cavalry (some kind of swamp strider bird would be cool), heavy cav (maybe crocodiles or frogs?), a non-hero behemoth, some elite "infantry" - maybe beast packs or troggoths (just let fellwaters do double duty? it would make sense). 1 1 Quote Link to comment Share on other sites More sharing options...
Vasshpit Posted January 24 Share Posted January 24 On 1/20/2024 at 12:00 AM, Lavieth said: Is anyone here at LVO and interested in getting the Killaboss? I would really like one, but am never able to attend LVO. Please pm me and Let's talk about it. +1 ☝️ On 1/22/2024 at 6:28 AM, LiftForSwift said: Was Killaboss Zagnog available at LVO? Apparently but I have yet to see proof. Quote Link to comment Share on other sites More sharing options...
Vasshpit Posted January 24 Share Posted January 24 (edited) Calvary: Preferably gnashtoof and not something silly. I'm a fan of continuity across calvary in an army. Grots: Love some kind of grot trapper unit or some other grot focused unit. Breast-Breaka: A unit in the warcry monsta killaz style with a short ranged bow or two hander option. Ambush tactics, etc. Heavy: Three model 50mm swamp troggs. (Moss sloggoth, new double duty fellwate, something new, etc) Transport/ heavy support: Big gnarly water buffalo looking beasty that can transport 11 models. Edited January 24 by Vasshpit Quote Link to comment Share on other sites More sharing options...
Someravella Posted January 28 Share Posted January 28 A shaman troll hag. Gnashtoof doggos with beastmasta. Berserkers (like the one in Daggok's band). 1 Quote Link to comment Share on other sites More sharing options...
Someravella Posted January 28 Share Posted January 28 (edited) Edit: double post. Edited January 28 by Someravella Quote Link to comment Share on other sites More sharing options...
Someravella Posted January 28 Share Posted January 28 Or a snatcha boss on foot as cool as mine! 1 2 Quote Link to comment Share on other sites More sharing options...
Grunbag Posted February 4 Share Posted February 4 (edited) My wishlist for kruleboyz V4 : Rules : - Dirty tricks (2 options) : - rework the effect of them and you can use one each battle round . In addition , mannok allow you to pick up a second dirty trick each round . - Change them to dirty tactics : you can pick up one tactic between different ones. Each tactic give different effect / playstyle . In this case I can see a new hero coming that would allow you to swap between dirty tactic during the game . - Skullbugz : rework the rule to while your unit remains within X of a kruleboyz monster , the units have +1 save (they drink poisons after all , they should feel less pain) Warscroll : Gobsprakk : gain warmaster keyword Murknob : 2 options : - remove leader tag - Become a priest Breakaboss : regeneration ability similar to Gloomspite troggoth Marshcrawla Sloggoth : gives +1 melee attack to kruleboyz unit with 12’’ and regeneration ability similar to Gloomspite troggoth Gutrippaz : hacka do 1 more attack than stikka Monsta killaz : become battleline of the general is a breakaboss New Units : - Elite gutrippaz (similar to the flail unit in daggok) or gitzsnatcha warriors (like this unit in mannok krew) - Cav unit - gnashtoof hunt pack with a kruleboyz master - big yellerz cogfort Edited February 4 by Grunbag Quote Link to comment Share on other sites More sharing options...
Ganigumo Posted February 6 Share Posted February 6 I'd like to see dirty tricks just scrapped entirely. We can get a rule with the same name, but the current rule just doesn't feel like a kruleboyz rule? The flavor is almost entirely in the names and they don't really change how you play the game. If we're going to keep the name something like command abilities that apply debuffs to enemy units would be pretty fitting I think. 3 Quote Link to comment Share on other sites More sharing options...
LiftForSwift Posted February 15 Share Posted February 15 Boss on dog down to 110 points, which is pretty neat! 1 Quote Link to comment Share on other sites More sharing options...
Beliman Posted February 16 Share Posted February 16 (edited) On 1/23/2024 at 12:39 AM, Danaork said: For a Kruleboyz's second wave, What's your wishlist for that if it happen ? So, i want to see more swamp monsters, swamp Troggoths and wyverns. I think that Kruleboyz doesn't feel like an army (2 type of troops and a bunch of monsters and heroes). That's why I would like to see some wargaming arche-types for a 2nd wave: An elite melee unit, with utility (something like monsta-killaz, but a proper unit instead of a warband). A tech-unit: gnashtoof pack (fast light cavalry), gnashtoof riders (cavalry), Rambo-like guttrippaz (Grakk da Hook) with teleport, block enemy troops to advance or put mines on the field. Anything that give us another tool to play a bit diferent. Siege-monster: A swamp-drake or giant croc with a howdah full of guttrippaz or a Killbow (or something like that). Edited Friday at 05:43 AM by Beliman 1 Quote Link to comment Share on other sites More sharing options...
Someravella Posted April 11 Share Posted April 11 (edited) I bought Daggoks stab-ladz and read the lore from the cards, and I want to share this one because I loved it: Quote Unlike other orruks, Kruleboyz can think without having to speak aloud. Edited April 11 by Someravella 5 Quote Link to comment Share on other sites More sharing options...
Loskelodd Posted April 11 Share Posted April 11 Kruleboyz lore is pretty sweet, wish there was more of it around. I didn't like their lanky look at first but the lore and monsters turned me around, so this week I bought and assembled the stab-ladz to play in Warcry. Here's hoping Kruleboyz receive something in 4th beyond a hero. I'm always down with fantasy cavalry, and I think some gobbos would be a good addition. Then they'd really have that classic O&G vibe. 1 Quote Link to comment Share on other sites More sharing options...
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