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AoS 3rd - Idoneth Deepkin discussion


HollowHills

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29 minutes ago, That Guy said:

How do you feel about the shivers compared to 2-3 shark units?

I don’t see the value in 3 single shark units, when as battle line you can make a single large unit up to 3.   

You can easier set up one drop, getting more attacks first outside of high tide, and you can use command abilities without a hero nearby, also the champions +1 to hit.   If you need the singles to get to 3 battle line, sure, but when possible grouping them up seems more efficient.

Edited by Nerdkingdan
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15 minutes ago, Nerdkingdan said:

e value in 3 single shark units

they're excellent little backfield objective holders that can easily sprint up the board to score savage spearhead/kill vulnerable characters/swipe unguarded objective. They've got excellent reach on their shooting and can zone out cheeky deepstrikes. They require actual investment by your opponent to kill and function at 100% capacity after taking 7 wounds. 

They serve a very very different purpose than the fat units of 3 but aren't without value. 

Edited by vinnyt
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So.  For reference my list was 

Army Faction: Idoneth Deepkin
    - Army Subfaction: Fuethán
    - Grand Strategy: Hold the Line
    - Triumphs: Inspired

LEADER

Akhelian King (250)*
    - General
    - Command Traits: Unstoppable Fury
    - Bladed Polearm and Falchion
    - Artefacts: Arcane Tome
    - Mount Traits: Voidchill Darkness
    - Spells: Flaming Weapon

Isharann Tidecaster (150)**
    - Spells: Steed of Tides

BATTLELINE

Akhelian Allopexes (Bloodthirsty Shiver) (165)*
    - Razorshell Harpoon Launcher, Barbed Hooks and Blades

Akhelian Allopexes (Bloodthirsty Shiver) (165)*
    - Razorshell Harpoon Launcher, Barbed Hooks and Blades

Akhelian Allopexes (Bloodthirsty Shiver) (165)*
    - Razorshell Harpoon Launcher, Barbed Hooks and Blades

Akhelian Allopexes (Bloodthirsty Shiver) (165)*
    - Razorshell Harpoon Launcher, Barbed Hooks and Blades

2 x Akhelian Allopexes (495)*
    - Razorshell Harpoon Launcher, Barbed Hooks and Blades

Akhelian Allopexes (Bloodthirsty Shiver) (165)**
    - Razorshell Harpoon Launcher, Barbed Hooks and Blades

Akhelian Allopexes (Bloodthirsty Shiver) (165)**
    - Razorshell Harpoon Launcher, Barbed Hooks and Blades

ENDLESS SPELL

Emerald Lifeswarm (60)

CORE BATTALIONS:

*Battle Regiment

**Battle Regiment

TOTAL POINTS: (1945/2000)

While my opponent made a very critical error in not shooting me turn one I don’t think the shark spam list would actually do great in the current shooting meta.  My opponent’s list would’ve obliterated me if he had shot me.  

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4 hours ago, Derek said:

So.  For reference my list was 

Army Faction: Idoneth Deepkin
    - Army Subfaction: Fuethán
    - Grand Strategy: Hold the Line
    - Triumphs: Inspired

LEADER

Akhelian King (250)*
    - General
    - Command Traits: Unstoppable Fury
    - Bladed Polearm and Falchion
    - Artefacts: Arcane Tome
    - Mount Traits: Voidchill Darkness
    - Spells: Flaming Weapon

Isharann Tidecaster (150)**
    - Spells: Steed of Tides

BATTLELINE

Akhelian Allopexes (Bloodthirsty Shiver) (165)*
    - Razorshell Harpoon Launcher, Barbed Hooks and Blades

Akhelian Allopexes (Bloodthirsty Shiver) (165)*
    - Razorshell Harpoon Launcher, Barbed Hooks and Blades

Akhelian Allopexes (Bloodthirsty Shiver) (165)*
    - Razorshell Harpoon Launcher, Barbed Hooks and Blades

Akhelian Allopexes (Bloodthirsty Shiver) (165)*
    - Razorshell Harpoon Launcher, Barbed Hooks and Blades

2 x Akhelian Allopexes (495)*
    - Razorshell Harpoon Launcher, Barbed Hooks and Blades

Akhelian Allopexes (Bloodthirsty Shiver) (165)**
    - Razorshell Harpoon Launcher, Barbed Hooks and Blades

Akhelian Allopexes (Bloodthirsty Shiver) (165)**
    - Razorshell Harpoon Launcher, Barbed Hooks and Blades

ENDLESS SPELL

Emerald Lifeswarm (60)

CORE BATTALIONS:

*Battle Regiment

**Battle Regiment

TOTAL POINTS: (1945/2000)

While my opponent made a very critical error in not shooting me turn one I don’t think the shark spam list would actually do great in the current shooting meta.  My opponent’s list would’ve obliterated me if he had shot me.  

Can you take 4 bloodthirsty shiver?    I thought you needed to buy them in 3s?

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I think the shark list actually does quite alright in the shooting meta. You can pretty reliably drip feed any shooty death star single sharks while removing the rest of your opponent's army. The dirty deepkin secret is that pretty much all our units immediately die to shooting so it's all about ensuring that low-value targets are the closest unit to any big scary shooting block. Since we tend to be a low unit army, this can get tricky in the mid-late game as stuff starts to die. Single sharks are fantastic for this since they're individually pretty good at shooting/cc, easy to manuever, excellent for eating unleash hell, and can always threaten vulnerable small units. 

 

Basically that block of 15 judicators is gonna shoot something. What's it gonna be? Thralls aren't fast enough to reliably be the closest target. 

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@vinnyt   I think had he done his fly high 9 inches away picked an individual shark and popped that new white dwarf rule for KO he would have absolutely just destroyed me one model at a time.   I didn’t keep everything together and force him to fire at one model at a time I was spread out and he could have just focused down one model with one ship at a time.  

I need to practice with it more but I’m fairly certain next week or the week after I’ll have everything else for the army and I’ll be free to shift my list focus and enjoy playing dom-hain and ionrach and all the other cool list ideas.  So probably not gonna see shark spam or turtle spam lists from me for a little while. 

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So found out that the new white dwarf rule wasn’t nearly as awesome as everyone first believed.  So I’m gonna have to practice with deepkin into KO.    But currently the list to beat locally is monster spam legion of the first prince, and nurgle fly spam with belakor as well.   

list is something like:   Synessa belakor lord of change as the general and kairos fateweaver then 2x5 flesh hounds and a unit of 10 plague bearers before everything gets summoned in.  
 

I haven’t seen that list but I’m assuming it’s 8-12 flys the lord of afflictions and belakor.  
 

im coming to you good folks to see if you maybe have some tactical insight into either of these armies,  I’ll post what I own and see what you guys can come up with and I’ll give every idea a try.  But know I don’t own lotann or eels.  
 

Army Faction: Idoneth Deepkin

LEADER

Akhelian King (250)
    - Bladed Polearm and Falchion

Akhelian King (250)
    - Bladed Polearm and Falchion

Akhelian Thrallmaster (110)

Akhelian Thrallmaster (110)

Eidolon of Mathlann Aspect of the Sea (325)

Eidolon of Mathlann Aspect of the Storm (355)

Isharann Soulrender (120)

Isharann Soulrender (120)

Isharann Soulrender (120)

Isharann Soulscryer (150)

Isharann Tidecaster (150)

Isharann Tidecaster (150)

Isharann Tidecaster (150)

Volturnos (290)

BATTLELINE

Namarti Reavers (170)

Namarti Reavers (170)

Namarti Reavers (170)

Namarti Reavers (170)

Namarti Reavers (170)

Namarti Thralls (130)

Namarti Thralls (130)

Namarti Thralls (130)

Namarti Thralls (130)

Namarti Thralls (130)

Namarti Thralls (130)

Namarti Thralls (130)

BEHEMOTH

Akhelian Leviadon (500)

Akhelian Leviadon (500)

Akhelian Leviadon (500)

TERRAIN

Gloomtide Shipwreck (0)

OTHER

Akhelian Allopexes (165)
    - Razorshell Harpoon Launcher, Barbed Hooks and Blades

Akhelian Allopexes (165)
    - Razorshell Harpoon Launcher, Barbed Hooks and Blades

Akhelian Allopexes (165)
    - Razorshell Harpoon Launcher, Barbed Hooks and Blades

Akhelian Allopexes (165)
    - Razorshell Harpoon Launcher, Barbed Hooks and Blades

Akhelian Allopexes (165)
    - Razorshell Harpoon Launcher, Barbed Hooks and Blades

Akhelian Allopexes (165)
    - Razorshell Harpoon Launcher, Barbed Hooks and Blades

Akhelian Allopexes (165)
    - Razorshell Harpoon Launcher, Barbed Hooks and Blades

Akhelian Allopexes (165)
    - Retarius Net Launcher, Barbed Hooks and Blades

Akhelian Allopexes (165)
    - Razorshell Harpoon Launcher, Barbed Hooks and Blades

Akhelian Allopexes (165)
    - Retarius Net Launcher, Barbed Hooks and Blades

Akhelian Allopexes (165)
    - Retarius Net Launcher, Barbed Hooks and Blades

Akhelian Allopexes (165)
    - Retarius Net Launcher, Barbed Hooks and Blades

Akhelian Allopexes (165)
    - Retarius Net Launcher, Barbed Hooks and Blades

Akhelian Allopexes (165)
    - Retarius Net Launcher, Barbed Hooks and Blades

Akhelian Allopexes (165)
    - Retarius Net Launcher, Barbed Hooks and Blades

TOTAL POINTS: (8385/2000)

Created with Warhammer Age of Sigmar: The App

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8 hours ago, Derek said:

I think had he done his fly high 9 inches away picked an individual shark and popped that new white dwarf rule for KO he would have absolutely just destroyed me one model at a time.

ummm...

 

22 minutes ago, Derek said:

So found out that the new white dwarf rule wasn’t nearly as awesome as everyone first believed.

ok yeah exactly. It's not that super great. Here's how to beat KO in like 3 easy steps. 

Step 1: Take blender king and 1 shark

Step 2: carefully charge the ironclad with both of them, ensuring the wee sacrificial shark ends the charge move closer to the boat. At this point the shark will be murdered by the unleash hell/last word

Step 3: King pops lord of the tides and erases the ironclad with consummate ease because there is likely 3-4 units in the boat as well as the boat itself so the king is going nuts with roughly 11-15 attacks at 2/2/-3/3 damage plus all his other attacks. 

 

That's it, that's how you immediately beat KO. It's really not a challenging matchup (outside of the SDG/WLV variant) 

 

How to beat demon heavy armies. Shoot them to death immediately ASAP they absolutely need to be shot to death. Specifically, Belakor and Kairos gotta go first and then just touch the other stuff with sharks/tortle and watch it disappear. This is easier said than done but it's absolutely possible. 

Nurgle is a stupid brutal matchup. Not really sure how we deal with the fly bum rush. Maybe a thicc thrall screen with soulrender in morphann to try and outheal them while shooting everything else to death? Very very tough opponent. 

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I mean, off the cuff, just take my favorite nautilar list. It'll do the trick.

 

King w/tome

Lotann (swap for soulrender if you don't have the model)

 

Ancient Tortle

20 Reavers

10 Thralls

 

2 harpoon sharks

2 harpoon sharks

 

44 reaver equivalents of shooting and 4 excellent hammers in the king, tortle, and shark units. It's a one drop, your opponent goes first, and then you light them up before slamming them in melee. Reavers will die but cause horrendous damage and then you mop up with the hammers. It's a fast, brutal list that rampages through a lot of armies. Still struggles against oops all dragons and nurgle but that's how it goes. 

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Well back from a smaller tournament with 16 players in the North-West of Germany today. I had met guys from this club at other events in the past and this was their first AoS tournament. It was very well organised and a great location in a local youth club that is normally used for concerts.

signal-2022-04-23-191106_001.jpg.02d7ec3712006dd5580822fb38a3e0eb.jpg

signal-2022-04-23-191106_002.jpg.d113b017d70a6a1a16aa94b8686693bc.jpg


This is the list I was playing today:
 

Spoiler

Allegiance: Idoneth Deepkin
- Enclave: Nautilar
- Mortal Realm: Ghur
- Grand Strategy:
- Triumphs: Indomitable

Leaders
Lotann, Warden of the Soul Ledgers (115)*
Akhelian King (250)*
- General
- Bladed Polearm
- Command Trait: Unstoppable Fury
- Artefact: Arcane Tome (Universal Artefact)
- Universal Spell Lore: Flaming Weapon

Battleline
10 x Namarti Thralls (130)*
10 x Namarti Thralls (130)*
Akhelian Leviadon (500)*
- Mount Trait: Reverberating Carapace

Units
2 x Akhelian Allopexes (330)**
- Razorshell Harpoon
- Reinforced x 1
2 x Akhelian Allopexes (330)**
- Razorshell Harpoon
- Reinforced x 1
3 x Aetherwings (65)*
3 x Aetherwings (65)*
3 x Aetherwings (65)*

Core Battalions
*Battle Regiment
**Hunters of the Heartlands

Total: 1980 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 98
Drops: 3

The idea was to screen my units with the Aetherwings (which I used the fishes from the boats for) instead of using my Thralls as Screens and maybe charge them to catch the bullets from unleash hell. I was hoping my Namarti would at least survive long enough to get one attack in.


First Match: Battleplan "Tooth And Nail" against Nighthaunt (with Nagash)  

My opponent's list:

Spoiler

Allegiance: Nighthaunt
- Procession: Emerald Host
- Mortal Realm: Ghur
- Grand Strategy: Hold the Line
- Triumphs:

Leaders
Lady Olynder, Mortarch of Grief (215)*
- General
- Lore of the Underworlds: Soul Cage
Krulghast Cruciator (120)*
- Artefact: Pendant of the Fell Wind
Nagash, Supreme Lord of the Undead (955)*

Battleline
5 x Hexwraiths (150)*
5 x Hexwraiths (150)*
5 x Hexwraiths (150)*
10 x Chainrasp Horde (95)*
10 x Chainrasp Horde (95)*
Endless Spells & Invocations
Umbral Spellportal (70)

Core Battalions
*Battle Regiment
Total: 2000 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 79
Drops: 1

Spoiler

signal-2022-04-23-191106_003.jpg.0234cc6c38e499e118e563e67c9cb03e.jpg

It was pretty obvious what (or who) was the main threat in is match.

My opponent gave me the first turn and I moved up very defensively taking both middle objectives for "aggressive expansion" and caused two or three wounds with all my shooting into Nagash. (I think the picture is taken a the end of my first turn.)

He moved his army up, did not have too much luck at casting (I guessed the right hand at "Hand of Dust" to save my turtle) and only did a few wounds to the Leviadon. He failed at "Ferorious Advance" through mixing up the units he wanted to run and killed a few of the Aetherwings.

I won the initiative and took it. I did "Ferorious Advance" as well and softened Nagash up a little more causing another two or three wounds in the shooting phase.

I charged my King into Nagash and two sharks each into his Chainrasp Hordes. The King popped his ability on himself, 10 Thralls and one Allopex unit. Now...The King had four enemy units within 3" So it was 11 attacks with the polearm on Nagash which cut like a hot knife through butter. I started to feel sorry because I know how it is to bring your cool and expensive unit and having to remove it befor it has done anything.

The game was pretty much sealed by then. We called it after the second round when I won the initiative for the third. My opponent had taken out a few Thralls and Aetherwings by that time whith very slim changes for scorring any points or battle tactics.

We simulated the game through and finished 29 : 5 for the sushi elves.



Second Match: Battleplan "Marking Territory" against DoK

My opponent's list:

Spoiler

Allegiance: Daughters of Khaine
- Temple: Hagg Nar
- Mortal Realm: Ghur
- Grand Strategy: Hold the Line
- Triumphs:

Leaders
Bloodwrack Shrine (190)*
- General
- Command Trait: Devoted Disciples
- Artefact: Shadow Stone
- Lore of Shadows: Mindrazor
Hag Queen (105)*
- Universal Prayer Scripture: Curse
Hag Queen on Cauldron of Blood (255)**
- Artefact: Iron Circlet
- Prayer: Blessing of Khaine
Slaughter Queen (110)*
- Artefact: The Ulfuri
- Prayer: Catechism of Murder
High Gladiatrix (100)**
High Gladiatrix (100)**

Battleline
10 x Witch Aelves (120)***
- Sacrificial Knives and Blade Bucklers
20 x Witch Aelves (240)***
- Pairs of Sacrificial Knives
- Reinforced x 1
20 x Sisters of Slaughter (270)***
- Barbed Whips and Blade Bucklers
- Reinforced x 1

Units
5 x Khinerai Heartrenders (95)*
9 x Khainite Shadowstalkers (120)**
9 x Khainite Shadowstalkers (120)**

Behemoths
Avatar of Khaine (120)
Endless Spells & Invocations
Heart of Fury (55)
Core Battalions
*Warlord
**Warlord
***Hunters of the Heartlands

Additional Enhancements
Artefact
Artefact
Total: 2000 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 118
Drops: 11

Spoiler

signal-2022-04-23-191106_008.jpg.ad9099fd2f40f1e86a82277d93f6cb8c.jpg

It is unusual to have a scenario with a sudden death rule at a tournament but the organisers rolled for a battleplan before every match and this is what we got.

This meant I would have to be careful because his Heartrenders could deepstrike and his Shadowstalkers could teleport in each of his movement phases. I would have to guard my objectives.

I outdropped him and gave him the first turn. He moved up a bit and that was pretty much it.

I ran one unit of Aetherwings taking one of his objectives and put my screens out a little bit.  This is where I made a mistake. I should have brought the Screens out a lot further.

I won the second initiative and gave the turn to him. He moved most of his stuff up, braught his Heartrenders in to take his objective back. (The picture was taken at the end of his movement phase.) So he killed the Thralls with the smaller (painted) unit of Whitch Elves. What I wasn't aware of was that Witch Elves have a 6" pile in so the larger and fully buffed (unpainte) Sisters of Slaughter just piled into ma king and the sharks on his right taking him and an Allopex out. Ouch!

I charged Thralls into his Heartrenders taking his objective back and killed the Sisters losing another shark in my combat phase.

Now it all came down to the initiative roll. If I had won I would give him the turn, remove the only objective he still held and would have won instantly. But I didn't win the role off and although my opponent almost took the turn he saw his mistake. 

I had little left and could not leave the objectives I was on so my turn was wasted. He then got a sudden death victory taking his objetive back with 20 Whitch Elves and taking mine by charging in.
 


Third Match: Battleplan "First Blood" against SCE

My opponent's list:

Spoiler

Allegiance: Stormcast Eternals
- Stormhost: Hammers of Sigmar (Scions of the Storm)
- Grand Strategy: Hold the Line
- Triumphs: Indomitable
Leaders
Lord-Relictor (145)*
- General
- Command Trait: High Priest
– Prayer: Translocation

Lord-Castellant (155)*
- Artefact: Arcane Tome (Universal Artefact)
- Spell: Celestial Blades
Battleline
4 x Dracothian Guard Fulminators (460)*
– Reinforced x 1

5 x Vindictors (130)*
5 x Vindictors (130)*
15 x Judicators with Skybolt Bows (600)*
- Reinforced x 2
Units
2 x Stormdrake Guard (340)*
- Drakerider's Warblade
Core Battalions
*Battle Regiment
Additional Enhancements
Holy Command: Thunderbolt Volley
Total: 1960 / 2000
Reinforced Units: 3 / 4
Allies: 0 / 400
Wounds: 106
Drops: 1

Spoiler

signal-2022-04-23-191106_014.jpg.a4eec64265f80e315e53950e36a608bd.jpg

Oh Well...

He outdroped me and gave me the first turn. He had half his army in serverve so I only moved Atherwings on two objectives and otherwise stayed in my deployment zone. Again a mistake on my part: I should have hidden the third unit of Aetherwings.

In his turn he shot all three Aetherwings units leaving me without a screen. 

I won the roll off in round 2 and probably should have let him go first and sacrifice the Thralls because he had buffed his dragons als defensively as possible (+2 to save). Well I did not.

I moved up 10 Tralls toward toward his Judicators and failed the charge. I charged the King and the Leviadon, two Sharks failed, after he shrugged the shooting off. I popped the King's abiloty and rolled pretty OK but the Kind did nothing (!) and the Leviadon (even with the Nautilar rampage) did three wounds with a bite. After allout defense he had a 3+ save for my -3 rend attacks. Everything else he saved on a 2+. He than killed my King.

In his turn he shot 10 Namarti in his hero phase, 2 sharks in his shooting phase with the Judicators and killed the turtle in the combat phase.

At this point I threw the towel. 2/3 of my army were gone and his had taken 2 wounds in total. 
 




 

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First 5-0 result!! Sydney GT!! 

Took a little over a month for someone to go 5-0 with the new book but there it is! I'm sure AoS Coach/THW is gonna have him on to talk about it real soon and I can't wait to hear about his thoughts behind the list! 

Beat 3 SCE, 1 troggherd, and even a drowned man nurgle (with GUO)!!! 

Image

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So, it's been a few weeks.

How have the Idoneth fared for you guys, so far? How good did they do at tournaments? I don't follow the scene too closely, but am a firm believer of "a tightly balanced matched play makes for a better narrative experience".

Did anything surprise you? Positively as well as negatively.

Edit: First 5-0 & with a combined eel & namarti list. Very nice. If you could somehow fit some sharks into it, i would also look amazing. Even more amazing.

It also looks surprisingly like the one I'm painting up right now, except that it's probably better =D

Mine has a unit of 20 Thralls instead of 2x10 and 1 shark & 10 reavers instead of 20 reavers

Edited by Rachmani
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On 4/23/2022 at 9:41 PM, DocKeule said:


Well back from a smaller tournament with 16 players in the North-West of Germany today. I had met guys from this club at other events in the past and this was their first AoS tournament. It was very well organised and a great location in a local youth club that is normally used for concerts.

signal-2022-04-23-191106_001.jpg.02d7ec3712006dd5580822fb38a3e0eb.jpg

signal-2022-04-23-191106_002.jpg.d113b017d70a6a1a16aa94b8686693bc.jpg


This is the list I was playing today:
 

  Hide contents

Allegiance: Idoneth Deepkin
- Enclave: Nautilar
- Mortal Realm: Ghur
- Grand Strategy:
- Triumphs: Indomitable

Leaders
Lotann, Warden of the Soul Ledgers (115)*
Akhelian King (250)*
- General
- Bladed Polearm
- Command Trait: Unstoppable Fury
- Artefact: Arcane Tome (Universal Artefact)
- Universal Spell Lore: Flaming Weapon

Battleline
10 x Namarti Thralls (130)*
10 x Namarti Thralls (130)*
Akhelian Leviadon (500)*
- Mount Trait: Reverberating Carapace

Units
2 x Akhelian Allopexes (330)**
- Razorshell Harpoon
- Reinforced x 1
2 x Akhelian Allopexes (330)**
- Razorshell Harpoon
- Reinforced x 1
3 x Aetherwings (65)*
3 x Aetherwings (65)*
3 x Aetherwings (65)*

Core Battalions
*Battle Regiment
**Hunters of the Heartlands

Total: 1980 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 98
Drops: 3

The idea was to screen my units with the Aetherwings (which I used the fishes from the boats for) instead of using my Thralls as Screens and maybe charge them to catch the bullets from unleash hell. I was hoping my Namarti would at least survive long enough to get one attack in.


First Match: Battleplan "Tooth And Nail" against Nighthaunt (with Nagash)  

My opponent's list:

  Hide contents

Allegiance: Nighthaunt
- Procession: Emerald Host
- Mortal Realm: Ghur
- Grand Strategy: Hold the Line
- Triumphs:

Leaders
Lady Olynder, Mortarch of Grief (215)*
- General
- Lore of the Underworlds: Soul Cage
Krulghast Cruciator (120)*
- Artefact: Pendant of the Fell Wind
Nagash, Supreme Lord of the Undead (955)*

Battleline
5 x Hexwraiths (150)*
5 x Hexwraiths (150)*
5 x Hexwraiths (150)*
10 x Chainrasp Horde (95)*
10 x Chainrasp Horde (95)*
Endless Spells & Invocations
Umbral Spellportal (70)

Core Battalions
*Battle Regiment
Total: 2000 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 79
Drops: 1

  Hide contents

signal-2022-04-23-191106_003.jpg.0234cc6c38e499e118e563e67c9cb03e.jpg

It was pretty obvious what (or who) was the main threat in is match.

My opponent gave me the first turn and I moved up very defensively taking both middle objectives for "aggressive expansion" and caused two or three wounds with all my shooting into Nagash. (I think the picture is taken a the end of my first turn.)

He moved his army up, did not have too much luck at casting (I guessed the right hand at "Hand of Dust" to save my turtle) and only did a few wounds to the Leviadon. He failed at "Ferorious Advance" through mixing up the units he wanted to run and killed a few of the Aetherwings.

I won the initiative and took it. I did "Ferorious Advance" as well and softened Nagash up a little more causing another two or three wounds in the shooting phase.

I charged my King into Nagash and two sharks each into his Chainrasp Hordes. The King popped his ability on himself, 10 Thralls and one Allopex unit. Now...The King had four enemy units within 3" So it was 11 attacks with the polearm on Nagash which cut like a hot knife through butter. I started to feel sorry because I know how it is to bring your cool and expensive unit and having to remove it befor it has done anything.

The game was pretty much sealed by then. We called it after the second round when I won the initiative for the third. My opponent had taken out a few Thralls and Aetherwings by that time whith very slim changes for scorring any points or battle tactics.

We simulated the game through and finished 29 : 5 for the sushi elves.



Second Match: Battleplan "Marking Territory" against DoK

My opponent's list:

  Hide contents

Allegiance: Daughters of Khaine
- Temple: Hagg Nar
- Mortal Realm: Ghur
- Grand Strategy: Hold the Line
- Triumphs:

Leaders
Bloodwrack Shrine (190)*
- General
- Command Trait: Devoted Disciples
- Artefact: Shadow Stone
- Lore of Shadows: Mindrazor
Hag Queen (105)*
- Universal Prayer Scripture: Curse
Hag Queen on Cauldron of Blood (255)**
- Artefact: Iron Circlet
- Prayer: Blessing of Khaine
Slaughter Queen (110)*
- Artefact: The Ulfuri
- Prayer: Catechism of Murder
High Gladiatrix (100)**
High Gladiatrix (100)**

Battleline
10 x Witch Aelves (120)***
- Sacrificial Knives and Blade Bucklers
20 x Witch Aelves (240)***
- Pairs of Sacrificial Knives
- Reinforced x 1
20 x Sisters of Slaughter (270)***
- Barbed Whips and Blade Bucklers
- Reinforced x 1

Units
5 x Khinerai Heartrenders (95)*
9 x Khainite Shadowstalkers (120)**
9 x Khainite Shadowstalkers (120)**

Behemoths
Avatar of Khaine (120)
Endless Spells & Invocations
Heart of Fury (55)
Core Battalions
*Warlord
**Warlord
***Hunters of the Heartlands

Additional Enhancements
Artefact
Artefact
Total: 2000 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 118
Drops: 11

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signal-2022-04-23-191106_008.jpg.ad9099fd2f40f1e86a82277d93f6cb8c.jpg

It is unusual to have a scenario with a sudden death rule at a tournament but the organisers rolled for a battleplan before every match and this is what we got.

This meant I would have to be careful because his Heartrenders could deepstrike and his Shadowstalkers could teleport in each of his movement phases. I would have to guard my objectives.

I outdropped him and gave him the first turn. He moved up a bit and that was pretty much it.

I ran one unit of Aetherwings taking one of his objectives and put my screens out a little bit.  This is where I made a mistake. I should have brought the Screens out a lot further.

I won the second initiative and gave the turn to him. He moved most of his stuff up, braught his Heartrenders in to take his objective back. (The picture was taken at the end of his movement phase.) So he killed the Thralls with the smaller (painted) unit of Whitch Elves. What I wasn't aware of was that Witch Elves have a 6" pile in so the larger and fully buffed (unpainte) Sisters of Slaughter just piled into ma king and the sharks on his right taking him and an Allopex out. Ouch!

I charged Thralls into his Heartrenders taking his objective back and killed the Sisters losing another shark in my combat phase.

Now it all came down to the initiative roll. If I had won I would give him the turn, remove the only objective he still held and would have won instantly. But I didn't win the role off and although my opponent almost took the turn he saw his mistake. 

I had little left and could not leave the objectives I was on so my turn was wasted. He then got a sudden death victory taking his objetive back with 20 Whitch Elves and taking mine by charging in.
 


Third Match: Battleplan "First Blood" against SCE

My opponent's list:

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Allegiance: Stormcast Eternals
- Stormhost: Hammers of Sigmar (Scions of the Storm)
- Grand Strategy: Hold the Line
- Triumphs: Indomitable
Leaders
Lord-Relictor (145)*
- General
- Command Trait: High Priest
– Prayer: Translocation

Lord-Castellant (155)*
- Artefact: Arcane Tome (Universal Artefact)
- Spell: Celestial Blades
Battleline
4 x Dracothian Guard Fulminators (460)*
– Reinforced x 1

5 x Vindictors (130)*
5 x Vindictors (130)*
15 x Judicators with Skybolt Bows (600)*
- Reinforced x 2
Units
2 x Stormdrake Guard (340)*
- Drakerider's Warblade
Core Battalions
*Battle Regiment
Additional Enhancements
Holy Command: Thunderbolt Volley
Total: 1960 / 2000
Reinforced Units: 3 / 4
Allies: 0 / 400
Wounds: 106
Drops: 1

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signal-2022-04-23-191106_014.jpg.a4eec64265f80e315e53950e36a608bd.jpg

Oh Well...

He outdroped me and gave me the first turn. He had half his army in serverve so I only moved Atherwings on two objectives and otherwise stayed in my deployment zone. Again a mistake on my part: I should have hidden the third unit of Aetherwings.

In his turn he shot all three Aetherwings units leaving me without a screen. 

I won the roll off in round 2 and probably should have let him go first and sacrifice the Thralls because he had buffed his dragons als defensively as possible (+2 to save). Well I did not.

I moved up 10 Tralls toward toward his Judicators and failed the charge. I charged the King and the Leviadon, two Sharks failed, after he shrugged the shooting off. I popped the King's abiloty and rolled pretty OK but the Kind did nothing (!) and the Leviadon (even with the Nautilar rampage) did three wounds with a bite. After allout defense he had a 3+ save for my -3 rend attacks. Everything else he saved on a 2+. He than killed my King.

In his turn he shot 10 Namarti in his hero phase, 2 sharks in his shooting phase with the Judicators and killed the turtle in the combat phase.

At this point I threw the towel. 2/3 of my army were gone and his had taken 2 wounds in total. 
 




 

Well done sir, well done. I do like these tournament reports. You had several tough matchups i would say, especially your second one should’ve been. The sushi elves should do pretty decently against your 3rd matchup, although it seemed you were also massively unlucky in that matchup and stormcast are just extremely meta right now. Did you guys play with the prime hunter rules? Those dragons and fulminators would be worth some VP if you did. I’m also curious how those gladiatrixes did in combination with the witch elves and sisters of slaughter. Were they a lot more scary now with her buff? I will soon play a friend with 2 of them.

Edited by That Guy
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15 hours ago, vinnyt said:

First 5-0 result!! Sydney GT!! 

Took a little over a month for someone to go 5-0 with the new book but there it is! I'm sure AoS Coach/THW is gonna have him on to talk about it real soon and I can't wait to hear about his thoughts behind the list! 

Beat 3 SCE, 1 troggherd, and even a drowned man nurgle (with GUO)!!! 

Image

Amazing list. Sad to see sharks were not a part of the win here, but it’s always nice to see a nice mix of our units. As we predicted, nautilar is probably best ran as a combined arms force, with 1 turtle to benefit from the monstrous rampage. I’ve tried a similar list last week against some local players and won 2/3 matches with it. It’s just a solid list, you make use of the aggressive potential of the eels and king, while maxing out on all turtle abilities with everyone. The option to teleport with the tidecaster and just drop a second ship in the perfect position is a great utility especially for the namarti. 

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I’m going to take that Sydney gt list for a spin except I have to swap the 6 morsaar for something else since I still lack the eels.   
 

Army Faction: Idoneth Deepkin
    - Army Subfaction: Nautilar
    - Grand Strategy: Dominating Presence
    - Triumphs: Inspired

LEADER

Akhelian Thrallmaster (110)**

Akhelian King (250)**
    - General
    - Command Traits: Unstoppable Fury
    - Bladed Polearm and Falchion
    - Artefacts: Arcane Tome
    - Mount Traits: Voidchill Darkness
    - Spells: Flaming Weapon

Isharann Tidecaster (150)**
    - Artefacts: Rune of the Surging Gloomtide
    - Spells: Steed of Tides

BATTLELINE

2 x Namarti Thralls (390)*

Akhelian Leviadon (500)*
    - Mount Traits: Reverberating Carapace

2 x Namarti Reavers (510)**

ENDLESS SPELL

Emerald Lifeswarm (60)

CORE BATTALIONS:

*Hunters of the Heartlands

**Warlord

TOTAL POINTS: (1970/2000)

Created with Warhammer Age of Sigmar: The App

 

can swap out 10 reavers for a shark.  I’ll give both a shot in a few weeks when I get back into the swing of gaming after my vacation 

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1 hour ago, That Guy said:

Well done sir, well done. I do like these tournament reports. You had several tough matchups i would say, especially your second one should’ve been. The sushi elves should do pretty decently against your 3rd matchup, although it seemed you were also massively unlucky in that matchup and stormcast are just extremely meta right now. Did you guys play with the prime hunter rules? Those dragons and fulminators would be worth some VP if you did. I’m also curious how those gladiatrixes did in combination with the witch elves and sisters of slaughter. Were they a lot more scary now with her buff? I will soon play a friend with 2 of them.

I was pretty stunned about how the third match went myself. Well I had chosen the worst possible moment to attack those two dragons. Had I known I would have waited another turn or would have given the priority away.

We used the new rules. But I think the only time it came into play for me was when I killed Nagash.

The Gladiatrix is a good support hero. She did not provide the main buffs that got my King killed but the added some momentum.

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On 4/23/2022 at 2:41 PM, DocKeule said:

Allegiance: Idoneth Deepkin
- Enclave: Nautilar
- Mortal Realm: Ghur
- Grand Strategy:
- Triumphs: Indomitable

Leaders
Lotann, Warden of the Soul Ledgers (115)*
Akhelian King (250)*
- General
- Bladed Polearm
- Command Trait: Unstoppable Fury
- Artefact: Arcane Tome (Universal Artefact)
- Universal Spell Lore: Flaming Weapon

Battleline
10 x Namarti Thralls (130)*
10 x Namarti Thralls (130)*
Akhelian Leviadon (500)*
- Mount Trait: Reverberating Carapace

Units
2 x Akhelian Allopexes (330)**
- Razorshell Harpoon
- Reinforced x 1
2 x Akhelian Allopexes (330)**
- Razorshell Harpoon
- Reinforced x 1
3 x Aetherwings (65)*
3 x Aetherwings (65)*
3 x Aetherwings (65)*

That list is illegal, you can only have 1 in 4 units that are allies per 27.1

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3 hours ago, DocKeule said:

Not sure if the battlepack for pitched battles overwrites this rule saying you can have up to 400 points in a 2000 point game.

Those are seperate limitations. Its no more than 1/4 units and no more than 400pts. Made the same mistake a few times in 2.0. They didnt seem to do much in your games anyway though.

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Not as much as I would have hoped. 

If I had kept one unit of Aetherwings until the second round in game 3 that might have made a difference.


I am going to try a similar list tomorrow against Lumineth taking three Aetherwings out and switching from Thralls to Reavers.
 

Spoiler

Allegiance: Idoneth Deepkin
- Enclave: Nautilar
- Mortal Realm: Ghur
- Grand Strategy: Hold the Line
- Triumphs: Indomitable

Leaders
Akhelian King (250)*
- General
- Bladed Polearm
- Command Trait: Unstoppable Fury
- Artefact: Arcane Tome (Universal Artefact)
- Mount Trait: Voidchill Darkness
- Universal Spell Lore: Flaming Weapon
Lotann, Warden of the Soul Ledgers (115)*

Battleline
10 x Namarti Reavers (170)*
10 x Namarti Reavers (170)*
Akhelian Leviadon (500)*
- Mount Trait: Ancient

Units
2 x Akhelian Allopexes (330)**
- Razorshell Harpoon
- Reinforced x 1
2 x Akhelian Allopexes (330)**
- Razorshell Harpoon
- Reinforced x 1
3 x Aetherwings (65)*
- Allies
3 x Aetherwings (65)*
- Allies

Core Battalions
*Battle Regiment
**Hunters of the Heartlands

Total: 1995 / 2000
Reinforced Units: 2 / 4
Allies: 130 / 400
Wounds: 92
Drops: 3
 

 

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