Darren2607 Posted January 13, 2020 Share Posted January 13, 2020 Hi, some friends and I are playing a game this weekend and would like a narrative style battle plan that isn't just take and hold objectives. Can anyone recommend a good battle plan? I am going round on circles looking for one. At the moment consumed (the ritual) looks favourite For info, we are playing 2k (stormcast) v 2k (ossiarch and ogres) Many thanks Quote Link to comment Share on other sites More sharing options...
HorticulusTGA Posted January 13, 2020 Share Posted January 13, 2020 The Ritual is great. Maybe a Forbidden Power scenario ? Or one in the Ossiarch or Stromcast books ? 2 Quote Link to comment Share on other sites More sharing options...
Gecktron Posted January 13, 2020 Share Posted January 13, 2020 I played the The Watchtower a lot back when AoS first dropped (months before the first Generals Handbook). Here a few reports from people that played it: https://www.ordofanaticus.com/topic/27411-battleplan-the-watchtower/ 3 Quote Link to comment Share on other sites More sharing options...
Darren2607 Posted January 14, 2020 Author Share Posted January 14, 2020 9 hours ago, Gecktron said: I played the The Watchtower a lot back when AoS first dropped (months before the first Generals Handbook). Here a few reports from people that played it: https://www.ordofanaticus.com/topic/27411-battleplan-the-watchtower/ Ah yes, I remember playing that before and it was enjoyable. Thanks Quote Link to comment Share on other sites More sharing options...
Darren2607 Posted January 14, 2020 Author Share Posted January 14, 2020 9 hours ago, HorticulusTGA said: The Ritual is great. Maybe a Forbidden Power scenario ? Or one in the Ossiarch or Stromcast books ? Thanks. Will check those out Quote Link to comment Share on other sites More sharing options...
Baron Klatz Posted January 23, 2020 Share Posted January 23, 2020 Late to the party but for a future game with your friends and the Ogor army you can do the Mawtribes battleplan of two warlords going at it while trying to hire the third Ogor player's forces (or get creative and narrative use another mercenary force or even treat the Ogors like a endless spell that just keeps turning control between the two players) "Two rival warlords locked in a long and bitter war each march on Gorkmaw’s Gullet, a vital mountain pass in the Ghurish hinterlands, intent on entering enemy territory and crushing their opponent at last. However, upon arrival, they find a band of notorious ogor mercenaries camped in the pass. Their delegations meet with the sellsword leader, who demands a tribute of flesh and bone if either side is to secure his services. At first, supplies and provisions are readily offered, but the mercenary lord soon turns his greedy eyes upon the camped forces, his stomach growling… At daybreak, war horns blare as the early morning mist rises from the shadow of the pass. The ogor army feasted the night before and now stands eager to fight, but which of his would-be employers was desperate enough to offer their own soldiers in bloody tribute? TRIUMPH & TREACHERY This is a Triumph & Treachery battle for three players. Use the Triumph & Treachery rules from the Warhammer Age of Sigmar Core Book. Secret Objectives are not used in this battle. Furthermore, players do not pick an opponent to be their enemy at the start of each phase. Instead, the following rules will explain which opponent is considered the enemy of each player.OBJECTIVES This battle is fought to control six objectives. One objective is located in each player’s territory, as shown on the map. The Ogor Mawtribes player cannot control objectives this battle, and units from their army are not counted when checking to see if either Rival player has gained control of any objectives." Late I know but Ogor-approved food for thought. 1 Quote Link to comment Share on other sites More sharing options...
Darren2607 Posted January 23, 2020 Author Share Posted January 23, 2020 24 minutes ago, Baron Klatz said: Late to the party but for a future game with your friends and the Ogor army you can do the Mawtribes battleplan of two warlords going at it while trying to hire the third Ogor player's forces (or get creative and narrative use another mercenary force or even treat the Ogors like a endless spell that just keeps turning control between the two players) "Two rival warlords locked in a long and bitter war each march on Gorkmaw’s Gullet, a vital mountain pass in the Ghurish hinterlands, intent on entering enemy territory and crushing their opponent at last. However, upon arrival, they find a band of notorious ogor mercenaries camped in the pass. Their delegations meet with the sellsword leader, who demands a tribute of flesh and bone if either side is to secure his services. At first, supplies and provisions are readily offered, but the mercenary lord soon turns his greedy eyes upon the camped forces, his stomach growling… At daybreak, war horns blare as the early morning mist rises from the shadow of the pass. The ogor army feasted the night before and now stands eager to fight, but which of his would-be employers was desperate enough to offer their own soldiers in bloody tribute? TRIUMPH & TREACHERY This is a Triumph & Treachery battle for three players. Use the Triumph & Treachery rules from the Warhammer Age of Sigmar Core Book. Secret Objectives are not used in this battle. Furthermore, players do not pick an opponent to be their enemy at the start of each phase. Instead, the following rules will explain which opponent is considered the enemy of each player.OBJECTIVES This battle is fought to control six objectives. One objective is located in each player’s territory, as shown on the map. The Ogor Mawtribes player cannot control objectives this battle, and units from their army are not counted when checking to see if either Rival player has gained control of any objectives." Late I know but Ogor-approved food for thought. This looks great. Is it from the ogor battletome? Quote Link to comment Share on other sites More sharing options...
Baron Klatz Posted January 23, 2020 Share Posted January 23, 2020 (edited) Yep! The Ogor Mawtribes is a fantastic tome all-round and this is a big highlight to that. Edited January 23, 2020 by Baron Klatz Quote Link to comment Share on other sites More sharing options...
Kramer Posted January 25, 2020 Share Posted January 25, 2020 On 1/13/2020 at 11:25 PM, Darren2607 said: Hi, some friends and I are playing a game this weekend and would like a narrative style battle plan that isn't just take and hold objectives. Can anyone recommend a good battle plan? I am going round on circles looking for one. At the moment consumed (the ritual) looks favourite For info, we are playing 2k (stormcast) v 2k (ossiarch and ogres) Many thanks Oh man!!! The ogor player needs to get his act together and suggest the scenario in the mawtribes book crazy fast. It’s amazing. OBR vs stormcast. Ogors are the mercs. 6 objectives and only OBR and stormcast can score points. Before the game you write down who is willen to sacrifice the most wounds to appease the ogor player. After round two that agreement becomes undone and you buy the loyalty of the Ogors with victory points. Which is the only way they can gain points. It’s really fun. if you can get your hands on the old fyreslayer book there is a great scenario as well. Basically it’s a dungeon crawler. Divide the table into 6 squares. The OBR and ogor player can’t see into squares the don’t have models in. As soon as a model moves into the next square the stormcast player sets up the next group of his army. The ogor OBR alliance snakes their way to the final square where the general is they aim to kill. in the original scenario it was fyreslayers in a cavern and zombies falling from the ceiling. But narratively stormcast getting Lightninged in makes sense as well have fun! And I got plenty more ideas where that came from 2 Quote Link to comment Share on other sites More sharing options...
Praecautus Posted January 25, 2020 Share Posted January 25, 2020 Open war generator is nearly always good. Based on what you draw you could have some really interesting scenarios which start a narrative campaign. Nearly every game I have had with the open war cards / generator in the GHB has been a blast 3 Quote Link to comment Share on other sites More sharing options...
Darren2607 Posted January 25, 2020 Author Share Posted January 25, 2020 1 hour ago, Kramer said: Oh man!!! The ogor player needs to get his act together and suggest the scenario in the mawtribes book crazy fast. It’s amazing. OBR vs stormcast. Ogors are the mercs. 6 objectives and only OBR and stormcast can score points. Before the game you write down who is willen to sacrifice the most wounds to appease the ogor player. After round two that agreement becomes undone and you buy the loyalty of the Ogors with victory points. Which is the only way they can gain points. It’s really fun. if you can get your hands on the old fyreslayer book there is a great scenario as well. Basically it’s a dungeon crawler. Divide the table into 6 squares. The OBR and ogor player can’t see into squares the don’t have models in. As soon as a model moves into the next square the stormcast player sets up the next group of his army. The ogor OBR alliance snakes their way to the final square where the general is they aim to kill. in the original scenario it was fyreslayers in a cavern and zombies falling from the ceiling. But narratively stormcast getting Lightninged in makes sense as well have fun! And I got plenty more ideas where that came from That's great, Thank you Quote Link to comment Share on other sites More sharing options...
Kramer Posted January 25, 2020 Share Posted January 25, 2020 46 minutes ago, Darren2607 said: That's great, Thank you No worries. There such great stuff out there. Also the city fighting and cavern fighting in the last core books are great fun. Most of the battletome scenarios are quite thematic and fun as well Quote Link to comment Share on other sites More sharing options...
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