Melcavuk Posted September 8, 2019 Share Posted September 8, 2019 Whilst I wait to see the impact that the new Cities of Sigmar book has on my custom Ironweld Battletome I wanted to try my hand at converting and writing rules for a fan favourite project the Undead Pirates (Vampire Coast for those WFB and Total War fans). Undead pirates have oft been brought up as a fan favourite for a faction to explore, and since I havent made any custom rules for a death alliance army previously I wanted to play around with some ideas and how they might be implemented on the field of battle. The Idea - Work in Progress name of ABYSSAL FLEET though I'm sure there are better name ideas out there. A Pirate Fleet made up of motley crews, of mixed races all succumb to death (all races, but in various stages of death) The Emphasis - The Ships, what I want to avoid here is the Kharadron problem where the ships are one of the least used aspects of the army list. I have an idea to counter this where players purchase ships and accessory units with points, but their infantry are baked into the points cost of each ship and each nominates an infantry unit it lets you set up. This way the emphasis is always on the fleet and not on making max sized hordes. The interplay between ships and crew should also be important, the Death after save for this faction is generated by the ships, if a crews ship goes down their tether is gone and they begin to get drawn back to the depths, but a crew can be pulled across the board back into their vessel. Currently allegiance ideas (wording might need tightening but hopefully the idea is there) are designed to promote interplay between the massive focus points and characterful set pieces of the ships of the fleet, and the characterful motley crews that they bear to battle. Each is meant to rely on the other to balance behemoth with battleline, infantry with monster. Eternity to Plunder—No mere blade can sever the bonds of eternity that tie a crewman to the mast, able to deflect would be lethal blows with ease to continue their plunder of the realms. Every accursed soul that makes up the motley crew has wagered gold and spoils against the weight of their soul to escape the underworld, oft able to coerce the ferryman another day to secure their fortunes and freedom once more. If a friendly ABYSSAL CREW model suffers a wound or mortal would whilst within 9 inches of a friendly ACCURSED VESSEL roll a D6, on a roll of a 6 that wound (or mortal wound) is ignored. Sworn to the Fleet—Though there are many a soul, cowardly and corrupt that has been cast to wander the Realms for eternity. The Abyssal Fleet is comprised of those sworn to the mast for eternity. A pirate without a ship is merely a thief with dress sense. Every ACCURSED VESSEL in the fleet allows the controlling player to setup the nominated ABYSSAL CREW unit specified on their Warscroll, make a note of the parent vessel for every unit setup in this manner as it becomes their SOUL ANCHOR for the duration of the battle. Models with the ABYSSAL CREW keyword are unable to be deployed in the normal manner. Instead each unit must deploy within their ACCURSED VESSEL, or may be set up in the Depths. Units in the depths may be setup on the table at the end of any of their players movement phases, anywhere on the battlefield as long as they are more than 9 inches from any enemy models. Soul Anchor—The souls of the Accursed are forever sentenced to toil before the mast of the Fleet, they are never free from its siren call able to be pulled vast distances to be drawn back to the hold of their eternal prisons, should their vessel fall however those corrupt and damaged souls are unable to resist the lure of Nagash to return to their watery graves. In your Hero Phase you may declare a friendly ABYSSAL CREW unit is being pulled back to the ACCURSED VESSEL nominated as their soul anchor. This unit is removed from the battlefield and is instead embarked within their ACCURSED VESSEL. Units setup in this manner are unable to disembark in the following movement phase. If an ABYSSAL CREW unit is still on the battlefield after their SOUL ANCHOR is destroyed they suffer D3 mortal wounds at the beginning of every subsequent battle round. And here are the V1 test scrolls for the Countess Isabella ship of the fleet and her Cutthroat Mutineer Crew 2 Quote Link to comment Share on other sites More sharing options...
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