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Legion Of Azgorh Mega-Thread


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I played a couple of games over the weekend and would like input on how typical my experiences with my ironsworn are. I had originally planned to buy 20 more to bump up my two units to 30 since it's only 80 points more, but now I am rethinking that plan.

In my first game, 2000pts vs fyreslayers, i had an unsupported 20 man unit of ironsworn in combat with 30 berserker for a couple of turns before getting killed and did moderate damage in return. My second unit held off another 30 berserker but since they had the support of my castellan and ranged units they did mucj better. This is pretty much what I expected if a little better because the berserker's rend ment that the cursed shields never triggered.

The second game, 1000pt vs slaves to darkness, both of my 20 ironsworn units got killed by 10 man chaos warrior units within 2 combat phases. I had thought that I would have the advantage because my attacks had rend and everything else was basically the same. 

It's probably a luck varience issue but I cannot remember having that much of an effectiveness swing for other units. What are your experiences with ironsworn?

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10 hours ago, NemoVonUtopia said:

The second game, 1000pt vs slaves to darkness, both of my 20 ironsworn units got killed by 10 man chaos warrior units within 2 combat phases. I had thought that I would have the advantage because my attacks had rend and everything else was basically the same. 

That's definitely not typical if the Chaos Warriors had sword and board, which is their usual setup. Rend and Spiteshields should have put you ahead on averages.

I usually like to put Mystic Shield down on a block of 30 as often as I can to increase the pops for those lovely little shields.

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Hello, I'm seeking a new army and I've fallen in love with the lore and design of the Legion of Azgorh. I've read through all the warscrolls and I already have potential lists. I'm curious though about the possibilities of Forgeworld releasing a battletome? I know they did an army revision for GHB2017, so I'm hopeful they won't discontinue them. 

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29 minutes ago, Ar-Pharazôn said:

Hello, I'm seeking a new army and I've fallen in love with the lore and design of the Legion of Azgorh. I've read through all the warscrolls and I already have potential lists. I'm curious though about the possibilities of Forgeworld releasing a battletome? I know they did an army revision for GHB2017, so I'm hopeful they won't discontinue them. 

The general consensus from most of the players is that is highly unlikely that there will ever be a battletome.  The best we can hope for would be an update to GHB2018 to include Legion allegiance as a small subset like they did with other factions in GHB2017.  GHB2017 did change the point costing for Legion, and allowed for some different tactical choices.  Currently if you want to play Legion, I would say do so with the caveat that they could be left alone for the foreseeable future.  

I myself just recently took the plunge on a full size army order.  Currently working through building and painting.  I just love the aesthetic, the army.   Something about the assyrian style that is very appealing!  Good luck!

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Hey all. 
I'm thinking of dusting off my Legion of Azgorh to be my second army. (Rotbringers are first)
I'm excited for some Bull Render/ Taruk love.

My main question is; can we still take Hobgoblin wolf riders/ Khans? I know that the Foregeworld pdf mentions them in a foot note, but they are a separate allegiance/faction. 

Thanks,

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I heard it mentioned on Warhammer Weekly that the Skullcracker mould did indeed break, but Forgeworld opted not to repair/replace it.

That sounds ominous to me. Why wouldn't you replace a resin mould of one of the most powerful units in your exclusive army, if you had any long-term plans for that faction?

Plus, in nearly three years they have released almost nothing content-wise for them. How long would it have taken to knock-off some allegiance abilities, command traits and artifacts since GHB17?

Edit: Just seen this exact thing was discussed on the previous page.

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Email them about it and ask them to forward it to the studio manager for a reply. I find it hard to believe that a large company can have such problems maintaining moulds . A Fantasy model from 2011 (I believe) breaks, the master is somehow unusable, yet random 40k models from many, many years ago, going through hundreds more mould changes due to higher popularity, still have intact masters? Doesn't make any sense to me personally. Forge World's market research must be pretty bad because polls have shown Legion of Azgorh is not an unpopular faction in Age of Sigmar by any means.

 

Their email if you want to show support for the army:  forgeworld@gwplc.com

Remember to ask it to be forwarded, from my experience anything else just gets you a stock, automated response.

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2 hours ago, klggor1 said:

Email them about it and ask them to forward it to the studio manager for a reply. I find it hard to believe that a large company can have such problems maintaining moulds . A Fantasy model from 2011 (I believe) breaks, the master is somehow unusable, yet random 40k models from many, many years ago, going through hundreds more mould changes due to higher popularity, still have intact masters? Doesn't make any sense to me personally. Forge World's market research must be pretty bad because polls have shown Legion of Azgorh is not an unpopular faction in Age of Sigmar by any means.

 

Their email if you want to show support for the army:  forgeworld@gwplc.com

Remember to ask it to be forwarded, from my experience anything else just gets you a stock, automated response.

They won’t have a problem maintaining the mould or casting a new one.  It boils down to how much effort is it vs the financial gain of refurbing or replacing the mould.

 

The WarMammoth was a prime example.  We have a model that was nearly 400 pounds, and the mould was nearly destroyed after every pull.  If those models flew off the shelf every week them fine refurb the mould, make a new one etc.  But when the thing sits there doing nothing and you sell maybe ten every quarter, then when the mould finally dies you call it a day.

 

The Skullcracker was never a great seller, and also it was a fiddly thing with lots of fragile parts.  Truly a model which would be ideal in plastic.

 

The legion may be a popular army, they know enough of that to not pull the range, but if all that sold week in week out was infernal guard and bull centaurs, hellshrieker and magma cannons then however much people like the faction certain models will get put to sleep.

 

IF that mould space on the spin machine can be used to make something which is selling hard and fast then that’s what they’ll do.

 

We need to hope that FW decide that the AoS side of their business is worth investing in, and by that I mean not just keep moulds running but to actually employ writers et al to truly invest in the system with lore, and campaigns as much as they have with 40k and heresy.    Asking them to do that is a massive ask from us the community and a massive investment from them the company – those writers and editors and sculptors will be flat out for months if not over a year -and all that HAS to pay off since those guys could be put to guaranteed profitable use on things like heresy and 40k and specialist games.

 

We the community are all passionate, we can talk and argue the yes of course, but from their point of view, the money has to do the talking.  Ten thousand Facebook likes of an AoS model will be viewed very differently if only one hundred models sell.

 

Now I know this is a two way street, where we commit but they really should buy that commitment by delivering, so there needs to be that unspoken understanding that if we make it, you’ll buy it.

 

We have one ray of hope here however that we are allowed to use their stuff and it’s accepted.

 

Why do I say that?

Because right up until the six months before end times,  and the last throne of skulls before end times we couldn’t use any FW stuff at Throne of Skulls (I’m leaving independent tournaments out of this at this point).  That was saying that even the parent company didn’t recognise their stuff.   My friend played the first Chaos Dwarf army at throne during that time.

Fantasy Battle events at WHW made the mistake of shunning Warhammer Forge offerings until very late on in the cycle.  AoS has had none of that.   What would be amazing is the rewrite of the monstrous Arcanum, not just scrolls but the guidelines of using monsters and what factions could take them.  It really was a beautiful book and like my Tamurkhan book, I still read even now.   Imagine our Daemonsmiths being able to bind a magma dragon into service, so thematic and appropriate.    Warhammer forge despite its best efforts didn't sell that well, certainly not enough to throw some proper people/time and money at it.

It's abundantly clear that FW have bigger fish to fry and so, they pay lip service to AoS through the compendium and points updates and do just enough to keep their model lines ticking along.  It would be great to see a Tamurkhan /imperial armour thing going on with AoS from Forgeworld where rather than a battletome we get a great book which is a campaign and battletome all in one as Tamurkhan was, but that requires a financial leap of faith when you have so many obvious heavy earners to allocate your thin pool of staff to.

You can see the will is there, the fimir, the character series, they all point at the willingness grow something from them and maybe just maybe there was a campaign which has to wait until all the obvious stuff like heresy and Imperial Armour, Titanicus etc all calm enough to throw proper time and people at.  It’s pretty evident that time is not now.

We'll just have to wait and see what happens.

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G'day fellow hobbyists.

New to the forums and new to AoS but not new to the hobby. I decided to commit to the chaos stunties in the end thanks to a well balanced ruleset with multiple options and an excellent model range.

I spent a good time reading this thread for advice prior to investing and wanted to thank the community for the many constructive posts as well as the inspiration to take on the project.

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6 hours ago, Ar-Pharazôn said:

Our of curiosity, could someone recommend me a 1000 pt list that's both viable and (relatively) cheap to buy?

Demonsmith

30 ironsworn

10 fireglaves

10 fireglaves

2 magma cannons

Irondeamon

1000p

Solid base, all units are usable later on. Little lack of mobility but she isnt our trait anyway.

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On 4/30/2018 at 5:33 PM, NemoVonUtopia said:

I played a couple of games over the weekend and would like input on how typical my experiences with my ironsworn are. I had originally planned to buy 20 more to bump up my two units to 30 since it's only 80 points more, but now I am rethinking that plan.

In my first game, 2000pts vs fyreslayers, i had an unsupported 20 man unit of ironsworn in combat with 30 berserker for a couple of turns before getting killed and did moderate damage in return. My second unit held off another 30 berserker but since they had the support of my castellan and ranged units they did mucj better. This is pretty much what I expected if a little better because the berserker's rend ment that the cursed shields never triggered.

The second game, 1000pt vs slaves to darkness, both of my 20 ironsworn units got killed by 10 man chaos warrior units within 2 combat phases. I had thought that I would have the advantage because my attacks had rend and everything else was basically the same. 

It's probably a luck varience issue but I cannot remember having that much of an effectiveness swing for other units. What are your experiences with ironsworn?

My Ironsworn usually survive the onslaught, and I always take a block of 30.

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14 hours ago, Black_Fortress_Immortal said:

My Ironsworn usually survive the onslaught, and I always take a block of 30.

I used to take an Ironsworn block of 30 every game with my Legion. However, they always kind of left me on my appetite and I often felt they weren't bringing too much to the fight.

In my games lately I've replaced them with 3x10 fireglaives. Mainly because I get to spend 140 points on something else really....  

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I know I've brought this up before, but.... does Drazhoath seem too expensive for what he does?  If he was unnamed and had a Command Ability or something, I think he'd be a bit more useful.  Don't get me wrong, being able to throw out D6 + D3 mortal wounds is always great, but I think there should be some synergy or buff he provides.

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7 hours ago, Black_Fortress_Immortal said:

I know I've brought this up before, but.... does Drazhoath seem too expensive for what he does?  If he was unnamed and had a Command Ability or something, I think he'd be a bit more useful.  Don't get me wrong, being able to throw out D6 + D3 mortal wounds is always great, but I think there should be some synergy or buff he provides.

I think his main selling point is mobility. But he cost to much in my opinion, decent mage but not very killy. I hawe an army idea without him but i need 2 more magma cannons. After few games with chd i think best our tactic is to bunker down on my side, try to thin enemy with shooting and try offens in last turns.

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11 hours ago, Entombet said:

I think his main selling point is mobility. But he cost to much in my opinion, decent mage but not very killy. I hawe an army idea without him but i need 2 more magma cannons. After few games with chd i think best our tactic is to bunker down on my side, try to thin enemy with shooting and try offens in last turns.

Yeah, I'd rather rely on Chaos Sorcerer Lord + Dreadquake Mortar for the output rather than Drazhoath most of the time.  Much more reliable and can dish out much more damage to hordes.  You just lose out on that fast flyer to disrupt where needed... but then again, who cares about flying disruption when you have superior firepower?

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I want to try this but i need to buy 2 more magmas. Gaunt on vortex for antihorde mortals.

Allegiance: Chaos
Bull Centaur Taur'ruk (160)
- General
- Trait: Cunning Deceiver
- Artefact: Chaos Runeblade
Daemonsmith (100)
- Pyre Rune Staff
Gaunt Summoner (120)
- Allies
20 x Infernal Guard Ironsworn (200)
10 x Infernal Guard Fireglaives (100)
10 x Infernal Guard Fireglaives (100)
3 x Bull Centaur Renders (180)
- Scalding Great Weapon
Magma Cannon (140)
Magma Cannon (140)
Magma Cannon (140)
Magma Cannon (140)
Iron Daemon War Engine (180)
Skullcracker War Engine (200)
Balewind Vortex (100)

Total: 2000 / 2000
Allies: 120 / 400
Wounds: 118
 

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1 hour ago, Entombet said:

I want to try this but i need to buy 2 more magmas. Gaunt on vortex for antihorde mortals.

Allegiance: Chaos
Bull Centaur Taur'ruk (160)
- General
- Trait: Cunning Deceiver
- Artefact: Chaos Runeblade
Daemonsmith (100)
- Pyre Rune Staff
Gaunt Summoner (120)
- Allies
20 x Infernal Guard Ironsworn (200)
10 x Infernal Guard Fireglaives (100)
10 x Infernal Guard Fireglaives (100)
3 x Bull Centaur Renders (180)
- Scalding Great Weapon
Magma Cannon (140)
Magma Cannon (140)
Magma Cannon (140)
Magma Cannon (140)
Iron Daemon War Engine (180)
Skullcracker War Engine (200)
Balewind Vortex (100)

Total: 2000 / 2000
Allies: 120 / 400
Wounds: 118
 

Similar to my anti-horde list:

Allegiance: Legion of Azgorh
Chaos Sorcerer Lord (160)
- Runestaff
Bull Centaur Taur'ruk (160)
- General
- Trait: Cunning Deceiver
- Artefact: Chaos Talisman
Daemonsmith (100)
- Darkforged Weapon
30 x Infernal Guard Ironsworn (240)
10 x Infernal Guard Fireglaives (100)
10 x Infernal Guard Fireglaives (100)
3 x Bull Centaur Renders (180)
- Scalding Great Weapon
Skullcracker War Engine (200)
Iron Daemon War Engine (180)
Dreadquake Mortar (160)
Magma Cannon (140)
Magma Cannon (140)
Magma Cannon (140)

Total: 2000 / 2000
Allies: 0 / 400
Wounds: 132
 

Instead of Balewind + Gaunt Summoner, I'm relying on Chaos Sorcerer Lord + Dreadquake Mortar. 

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5 hours ago, Entombet said:

You tried this combo ?, i wonder what the results would be. 320 points for potential 2 hits scare me a little :).

Right, but 2 hits at 40", -2 rend and 2d6 dmg.  The answer to Kroak on Balewind (if lucky), Bloodletter bombs, or any other horde ****** in this meta lol.  Drazhoath is 320pts that can maybe do D6 mortal wounds at 18" range before moving, and 3 x 3dmg hits that hit on a 4+ or 3+ with no source of rerolls from Drazhoath.

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1 hour ago, Black_Fortress_Immortal said:

Right, but 2 hits at 40", -2 rend and 2d6 dmg.  The answer to Kroak on Balewind (if lucky), Bloodletter bombs, or any other horde ****** in this meta lol.  Drazhoath is 320pts that can maybe do D6 mortal wounds at 18" range before moving, and 3 x 3dmg hits that hit on a 4+ or 3+ with no source of rerolls from Drazhoath.

Yeah not comparing it to draz. I want to try gaunt for same reason, as antihorde mortal spam machine with 32" range, more squshier than mortar but 100p cheaper :). And second spell will allow demonsmith to cast -2 hit while he could cast mystic shield or bolt to try finish off wounded heroes.

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In my past 2 games I have used 2 units of fireborn and they have done quite well. The first game that I have mentioned before they took out 30 fyreslayer berserkers and a grimwrath berserker before killed. I was suppressed they managed to last as long as they did since all the fyreslayers had rend. The main downside was that they were very inconsistent on how much damage they did each combat.

The second game was open war with slay the messenger objective vs skaven. I only won because the fireborn and a unit of ironsworn were able to get around the flank and my opponent failing all his spells combined with a double turn for me let me kill his messenger, an arch warlock. The fireborn predictably did very well vs clanrats but couldn't get any damage through the good armor of the arch warlock. My ironsworn were able to get the arch warlock down to one wound so my fireborn finished him off. I really like the 3" range for the fireborn but since I didn't have much space I ended up roasting 4-6 of my own dwarves.

With my first impressions, bull centaurs will be better or at least more consistent than fireborn since they have rend, fixed damage, and better save against rend and they won't flame my dudes. 

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36 minutes ago, NemoVonUtopia said:

In my past 2 games I have used 2 units of fireborn and they have done quite well. The first game that I have mentioned before they took out 30 fyreslayer berserkers and a grimwrath berserker before killed. I was suppressed they managed to last as long as they did since all the fyreslayers had rend. The main downside was that they were very inconsistent on how much damage they did each combat.

The second game was open war with slay the messenger objective vs skaven. I only won because the fireborn and a unit of ironsworn were able to get around the flank and my opponent failing all his spells combined with a double turn for me let me kill his messenger, an arch warlock. The fireborn predictably did very well vs clanrats but couldn't get any damage through the good armor of the arch warlock. My ironsworn were able to get the arch warlock down to one wound so my fireborn finished him off. I really like the 3" range for the fireborn but since I didn't have much space I ended up roasting 4-6 of my own dwarves.

With my first impressions, bull centaurs will be better or at least more consistent than fireborn since they have rend, fixed damage, and better save against rend and they won't flame my dudes. 

I do like the K'daai Fireborn.  The only problem is their low bravery in conjunction with how frail they are to any rend.  If you can aim them in the proper direction, you'll definitely do some work on the softer targets.  I remember in a 2500pt game, I summoned a unit behind the enemy lines, got a lucky 9" charge, and mutilated some heroes, with the mortal wounds at the end of the combat phase doing the killing blow.

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