(Sorry if I've brought this up again)
Couldn't find any definite resolution, but I was watching a game and I got a little confused.
What I think I have right:
The 'Bloodshield' ability grants a 6+/5+ Witch save for units in range.
It's possible for multiple Shields to provide multiple attempts if the target unit is in range of both. ex: A unit of Witches is sitting between 2 Cauldrons, so it would get 2 chances to save against each wound suffered.
I don't have an issue with any of this, but what tripped me up was how the Witch player resolved multiple shields.
Witch unit was in range of 2 Cauldrons of Blood.
Witch unit takes 10 wounds.
Player then rolls 10 Dice and saves 3, leaving 7 still wounded. *Nothing out of the ordinary up to this point.
Player then rolls 10 Dice, not 7, for the second Bloodshield.
Question
Sarkazim
(Sorry if I've brought this up again)
Couldn't find any definite resolution, but I was watching a game and I got a little confused.
What I think I have right:
The 'Bloodshield' ability grants a 6+/5+ Witch save for units in range.
It's possible for multiple Shields to provide multiple attempts if the target unit is in range of both.
ex: A unit of Witches is sitting between 2 Cauldrons, so it would get 2 chances to save against each wound suffered.
I don't have an issue with any of this, but what tripped me up was how the Witch player resolved multiple shields.
Witch unit was in range of 2 Cauldrons of Blood.
Witch unit takes 10 wounds.
Player then rolls 10 Dice and saves 3, leaving 7 still wounded. *Nothing out of the ordinary up to this point.
Player then rolls 10 Dice, not 7, for the second Bloodshield.
Is this really how the rule works?
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