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About Sarkazim

  • Birthday March 10

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  1. Got the Battletome and I got impatient. Had a chat with the GW guy, broke down and picked up the bare minimum. I got a Troggboss and 2 boxes of Rockguts. So no matter what I get from the Secret Santa, I'll be able to use it. I'm not sure if I should order some Fellwater Troggs or not. They're direct only so I'm not sure if I'm even going to get them from the Santa. Would I use more than 6 in a list, in case I do get some? I've got a color scheme in mind and I've ordered some Slate chips before I test it out. I'm not a fan of the Barnacles however, so will probably GS them to look like rocks, not sure yet.
  2. @BrocknerTheBear Thank you for your help. I'm trying to understand where the Battleline requirement is. Are there rules somewhere for it other than the BRB or Battletome? I only just got the BRB so I'm still working through it. I'm not terribly worried about it at this stage, but feel like it would be good to know. I'm actually fine if that is the case. It sounds like I picked a decent faction if we're so limited with options. Makes it easier to manage an army compared to having too many options.
  3. Thank You everyone! I ended up picking up 2 x Rockguts, since that's all they had on the shelf. Is the AoS app not fully debug'd yet? I currently have a 1k setup on there with Mollug as the general, and the Rockguts as Battleline. He has the Dankhold Keyword, but not the Troggboss keyword. Can anyone else test this out? I did see the rule that allows Troggoths to become Battleline if the Troggboss is the General, so I'm inclined to believe that the Troggboss is req'd to make them Battleline. I was also told that Battleline is no longer required depending on what organization you pick? Is this true? Or do I still need Battleline for AoS3? Thanks.
  4. I got bored, played around with the app a bit. 1k list to start off with and came up with this: ---------- Mollug Madcap Shaman 6 x Rockguts 6 x Rockguts Loonshrine ---------- I was told Mollug works for making Troggs Battleline. (No book yet so can't confirm). AoS app allowed it, but I didn't see anything on either Mollug or the Troggboss Scrolls. Without playing any games, 1/4 of your points spent on Troggboss just feels too high. He might still show up from the SS, so who knows. I tossed in the shaman simply because it looks like a simple enough combo with 'Night Shroud' and to learn how magic works in AoS3. The remaining points could be used on a Sloggoth or an Aleguzzler depending on how the Santa thing pans out. No clue on how to Traits/Artefacts yet, so wouldn't even know what to pick there. The Loonshrine is showing ZERO points, is this just something we get? If I'm on the right direction, then picking up 2 x Rockguts wouldn't hurt, even if I get some for SS? EDIT: Will I need the other book for the Sloggoth? Or does the Warscroll off the app work fine?
  5. Just need a starting point for Troggs and what to start off with. The timing is my biggest obstacle right now and my impatience has won for now. I've ordered the Gloomspite Army book through my FLGS, but it's still a few weeks out. I've also jumped in on a 'Secret Santa' hobby at my local Warhammer store with Troggs all on my wishlist. I've got SOMETHING coming I've just got no idea what yet. I've seen a few AoS3 games on YT, but most of it doesn't make sense yet. As a result, when I look at the army on the AoSapp/Bscribe none of it makes any sense. What's a good 1000 pt list to get me started? Which Troggs, if any, can I get now without being worried about getting duplicates from the SS? I'm interested in getting something assembled to test out my paint scheme. A little nudge would be nice and help me feel a bit more confident buyin stuff. I'm mainly a 40k player but have always liked AoS when I can get a game. I've been struggling to find an army that I enjoy in AoS. I've done Dark Elves, Slayers, Kharadron, and Stormcast, but never really felt motivated to finish them and sold them off. Losing interest in 40k and I'm back to give AoS3 a go. I've settled on Troggs for now because even if I don't like them, the army isn't going to take up a ton of room with a lower model count. I did look at Sons of Behemat and the models don't interest me as much as the troggs do. Thanks.
  6. Not really new, but I'm back to give it another go. With Competitive 40k being gone for the foreseeable future, I'm taking a look at AoS again to try n keep my Hobby spirits up. I don't currently have an army. My Dark Elf, and Kharadron armies didn't really work for me, and are now gone. I'm leaning toward Troggoths, but I'm exploring all options at this time. Hoping to make this trip back stick. -Thx
  7. No one should be forced to play a game where they aren’t having fun. Tournaments seem to have forgotten this, and as a few here have said, some have failed to include that in their scoring. It seems like quite a few tournaments are still not treating wins the same. Players are being rewarded for unfavorable matchups, while those who have difficult games are getting punished. Concession punishes the the winner in an unfavorable matchup, but also creates another monster, the ‘Going Easy’ guy. I’ve been guilty of this. It’s where you control the game so well, that you hold back to score more while dragging the game on. While this might be acceptable when teaching the game, or trying to help someone out, it ruins the experience because you are not giving your opponent your best.
  8. After my second game, I did re read the rules and I saw the potential in Urbaz. Decided to stick with Mhornar, so I don’t get confused. In addition to fitting my paint theme, we’re also into 1k games now, so moving past that. I started reading the KO thread before starting this one to track my own progress and found quite a bit of helpful info there. I’m going to stick with the above list for the league largely because I now have most of those models and just need to get the Arknauts at this point. I really like the Thunderers and I’ve decided to get another 10. I also want to get a unit of Skywardens to try out the different Battalions. While not set on it yet, I think I’m going to get two more SC boxes. That’ll give me the Thunderers, Skywardens, and put me at 4 Gunhaulers if I ever decide to use the Mhornar bonus with that Battalion. Just need ideas to convert the additional Skyhooks in the large block of AC.
  9. I'm In: Committed: Aether-Khemist 10 x Arknaut Company 10 x Grundstok Thunderers Pushing it: Knight-Incantor 10 x Arknaut Company 9 x Endrinriggers * Seems like a lot, but one of the newer players at my FLGS was given flak for having a drybrushed army, ironically by someone who's army isn't even painted. So I've decided to do a majority of this force by drybrushing to show that it's okay and can look good. Here's hoping I can deliver on the second part. (Off question, what are people using for img hosting?)
  10. Thanks. I had my first 500 pt game with the above vs. Khorne and had a blast, literally. The 10 Thunderers went to town on the enemy with the Khemist buff and their ability to retreat instead of attacking. Never really got to buff the Skyhooks since they were the screen unit but over the 4 turns they maybe hit once or twice. I originally went with the Aethermatics because of the 1 per box issue, but I’m now leaning toward just having one unit of Skyhooks with two supporting units. Originally I intended to get 60 Arknauts in the long run, running 3x20 with each special weapon. After seeing how the AC did in combat I’m not really seeing much benefit to the Melee option, so it’s good to know that I can use the Skyhooks from the Endrins. It was my first 2.0 game and I learned a ton, and made a few mistakes. I didn’t really play with any of the Barack rules because I had no idea of what the army did. It seems the KO are a good army where choosing to go second could be a better option. Admittedly, I Now think that choosing Mhornar for theme might be more my style anyways after reading what they do. I can already see the problem with Command points in larger games where I’m going to have more units than I can buff, so I’m looking forward to tackling that. The mistakes were mostly related to my opponent an I just finishing a game of 40k before. So we didn’t do the Alternating turns, I forgot about being able to shoot in Combat and that I’m able to target Characters if they aren’t the closest. I let him go first given the range on the guns and he left his Bloodsecrator out in the open behind all of his Warriors trying to manage the Battleshock aura. He was a sitting duck for the Arknauts on T1 and I completely spaced that I could even shoot him. I’m going to have to play around with going second more often I think, but we’ll see. Not using the Mhornar bonuses was a HUGE oversight that won’t happen again, now that I’ve read it. To be fair I wasn’t expecting to play as I had just finished assembling them, and was asking questions about 2.0. The offer to play to answer my questions instead of trying to explain it just popped up.
  11. So I just found out that my local GW store is doing an AoS Escalation league and I'm behind. It's only 500 points so I've decided to start with this: Aether-Khemist 10 x Arkanaut Company - 3 x Light Skyhooks10 x Grundstok Thunderers - All RiflesTotal: 480 Expanding up to 1k: Knight-Incantor 10 x Arkanaut Company - 3 x Aethermatic Volleyguns3 x Endrinriggers Everblaze Comet ------- List tips aside, I'm planning on painting them with an Ulgu theme, and going with a darkness/moonlit paint scheme. If anyone has any tips on how to do this I'd also appreciate it.
  12. Pretty much what the title says. My Shadowblades army is effectively dead, but I still like the game. I decided to pick one of the newer armies and went with KO simply for the look of them and how fun they are going to be paint. I've started collecting boxes, and I'm looking for anything I should be aware of or tips in building, etc. I've gone and read all of the KO thread for some ideas, and with the new year coming up, I might be breaking these out of the boxes soon. What I have so far: Brokk 2 Aetherkhemists 2 Start Collecting 3 Arknaut Boxes 1 Frigate I also have a Knight Incantor given to me, and didn't think I'd be needing him, but I see him on quite a few KO lists, so thought I'd mention that I own one. I've got an idea of what I want to do with them playwise and have 2 lists roughed out, but not set in stone. I'd appreciate any list advice or what I should look at getting next. Also looking out for any building/conversion things I should be aware of. ex. I see Skyhooks on most Arknaut lists, but I guess the box only comes with one? Stuff like that or what guns I should give the boats, etc. Thanks All!
  13. Got an email because I’ve been inactive, so I figured this was the best place to drop a line to say that I’m still poking around. GW gaming has taken a bit of a back burner for now with me working two jobs. One is at a FLGS, but it’s mostly 40k so I don’t get much time in to keep up with AoS. Still have my Shadowblades, but with them getting shafted they’re in a box for the meantime. I’m looking at another army, but it’s mostly going to be for painting as I don’t have much time to play, and there aren’t any events around worth attending. Theres my update, don’t delete me please.
  14. Got a fresh group of players in my area as well. 1k seems to work out fine since the games are short, rules aren't complicated, and table space isn't tied up too long.
  15. This pack is nothing but failure because this is where it starts. We know this because of how the ITC has ruined 40k. This pack, and others like it, are based on fixing a problem that would first have to exist. A perception that such a problem exists in the first place, but it's difficult to balance. AoS has done something that hasn't been done in a long time, and that is updated scenarios within an edition. GW is now actively adapting the game more than they have in the past. Prior to GHB1, we only had the one real scenario, so a problem did exist when trying to provide variety to an event. GHB1 gave us scenarios with 2 objectives. The first being whatever the main objective was. The second test to see who killed more models/points was only ever implemented if the results of the first objective didn't determine a winner. This leads to what you're saying @WSDdeloach, that we have a game where there are clearly top table armies. There is nothing wrong with making it accessible so that players can bring their own armies and still hope to win, but it really needs to keep this core concept of scenario design when trying to make improvements. This pack doesn't accomplish what you're hoping it will. First of all, while there may be a ladder, it is one set by GW. It's their game, we should let them fix it. I'll come back to this, but it's the first key point. The second is that this pack starts by detracting from the game resting on that main objective. No one should ever be able to win off of secondary objectives. This pack actually decreases the value of winning that main objective by possibly denying a major victory to someone who earned it. The last point is that we've had an update, and it was about a year from the previous one. None of the GHB17 missions have added anything resembling this pack, so there isn't a problem. We know this will fail because of what they've done to 40k. (I've tried to make this relevant to the discussion and the approach is from the mentality above, and what the ITC did to address it. If you read this as a defense of a mechanic that isn't current, then you're missing my point). I've put this in a spoiler, since it was mentioned that this is an AoS forum and not a 40k one. I'm attempting to illustrate a pattern here. After this, I'll be done ranting. I play this game to remove stress from my life and not add to it. The ITC as a whole has not been a positive influence on my hobby, and representing ~20% of the total community, shouldn't be dictating the game. That said, this pack is just the beginning of the road that the ITC will drag AoS through. The intent is to make it so that we will see some diversity in the army rankings. The results will show that some will, while it won't impact others at all. The final result will be an altered ranking of what is considered good anyways. Ironically, the only difference between this one and the one that exists under the current setup is that GW isn't dictating which armies are good/bad. So what are you truly hoping to accomplish when change the game into something other than AoS, only to end up with a fan driven result as opposed to a company controlled one?
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