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165 Celestant-Prime

About Bradifer

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    Dracothian Guard

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  1. Bradifer

    Spirit host....who uses them?

    You might need to test them over a few more games. Sounds like the dice were just not in your favor. Also I find most death units are very much about how the affect the battle/objective. So if your spirit hosts/hexwraiths just hold down part of the board and demand specific answers, they are doing their job, so the rest of your army can do its job. Don't forget you can always just retreat hexwraiths and fly out of combat, maybe do some mortal wounds, and regenerate for a turn or two.
  2. Bradifer

    Spirit host....who uses them?

    Spirit Hosts are either really efficient or inefficient depending on who you put them up against. If they're tarpitting big rend units and they don't have -1 to hit, you're winning the value war, so you should pull ahead in the rest of the battle. If your hosts are stuck against -1 attack debuffs or enemy infantry with rend (-), then they will die faster than they will kill, so that's where they're not efficient. The gravesites may not rez models often, but they can still heal up damaged hosts. I think the main argument here is spirit hosts vs. hexwraiths and when to pick one over another. Spirit hosts should be battleline, but since they're not it makes the decision easier. Hexwraiths are easier to bring back with DI, are faster, and have decent attacks some 6+ mortal wound attempts. Overall slightly more damage to units without a great save - but spirit hosts are better vs units with high save. I think it revolves a lot more around what your strategy is going to be on every mission. Hexwraiths are fast and can still fly, so now you have a very strategic unit that uses mobility, damage, and durability to win objectives. So I think it's more of an overall army composition think. Are your units arriving in waves? How do hexwraiths affect that-which wave do they arrive? Or do you need objective holders that mostly stand in place? Hosts are more efficient for that job, but are they really if hexwraiths are easier to reanimate? What's your plan with summoning units from gravesites? Hosts get more value from this because they are slow. Well now you need a hero to reliably move up and summon hosts out of the grave, etc... Lots of decisions but that's why I think GW did a good job making them both good units but not auto-include skyfire/kurnoth hunter level units.
  3. Bradifer

    Optimizing Lords of Sacrament

    The magic isn't really killing most of the enemies, aside from randomly lucky Curse of Years instakills. The magic is debuffing the enemies into being inefficient. You get some mortal wounds depending on the spells you picked, but the debuffs are the strongest spells IMO. The debuffed units mean our opponent fights us in waves of weaker enemies. Your units don't have to be great to beat debuffed enemies, they just need to survive our get lot of value from whatever they did (like tarpitting an enemy hammer). Units that get debuffed and eventually killed help contribute to our attrition plan as we just need to survive and outlast them. (Battleshock phase helps here with our -1's). There are moments where your goal isn't to outlast, but to overpower so you can capture the object. Like @Josh said, we have some control tools to help us focus and punch through certain enemies...Such as focused MW via magic, Vanhels cast on a unit to fight vs the target...Or take over positioning and require that unit to move to a space where it becomes vulnerable to our slower units. I think Vanhels is such a scary tool, so I like to have multiple options for where to place it. I.e. 40 skeletons & 10 Hexwraiths & 6 Spirit Hosts & 15 Grave Guard etc... Also, what hero are you all usually using to summon units from the grave? I'm not inclined to push my Arkhan up far enough to summon the frontline, but it's always an option. Or, do you even use grave summoning at all? If so what units are you popping out?
  4. Bradifer

    Optimizing Lords of Sacrament

    I think 2 x 40 skeletons is approaching optimal list building, but honestly the logistics of buying/building/painting/carrying and playing with 80 skeletons is simply not something I enjoy. I play 40 because it's powerful and a death staple, 80 is just a chore on the hobby and a chore to play with. Just my opinions, but if you're never spent ~$200 on horde units and spent A LOT of time hobbying them, slow down and think about that investment. Also, if we're really optimizing list building, we need to think about our list vs. every single mission. We don't have to go into every matchup, but at least knowing what the plan is onDuality of Death as an example, where a VLOZD is great, but maybe 4 Morghasts are just scarier on a lot of other missions etc. Also a VLOZD makes it easier to fly up and spawn a unit from the grave. These little synergies need to planned around.
  5. Bradifer

    Optimizing Lords of Sacrament

    I'm fine with 2 necros in my list, so I think 3 would be enough to focus more on magic. Here's my take w/ -1 necromancer +3 Spirit Hosts. :Allegiance: DeathArkhan The Black Mortarch of Sacrament (320)- GeneralNecromancer (110)Necromancer (110)Necromancer (110)Vampire Lord (140)40 x Skeleton Warriors (280)- Ancient Spears5 x Dire Wolves (60)5 x Dire Wolves (60)10 x Hexwraiths (320)6 x Spirit Hosts (240)Mortis Engine (180)Lords of Sacrament (70)Total: 2000 / 2000 You can also go -6 spirit hosts for one of these: +2 Morghast Harbinger +40 skeletons (-5 Dire Wolves) +15 Grave Guard Any of those options seems like a fun and powerful choice.
  6. Bradifer

    Tournament Death Lists Discussion

    How did the tournament go? Did you post a battle report anywhere that I missed?
  7. I prefer shorter summary style videos that don't show hours of dice rolling. FrontLine Gaming does a great job of explaining why the players made their decisions and the impact it had on the game. They also toss in some narrative style or feel, even if it's a competitive matched play game, it's fun to throw out those immersive comments. I will also note I think there's a lack of competitive content. There's tons of just "here's the models I own" type of videos or they make 2K lists but they far from competitive, meaning I won't get much knowledge that will affect my future games - so I'm unlikely to watch it.
  8. Bradifer

    New player - few stupid questions.

    It's certainly possible. The game is balanced for 2K, so whatever happens at that level, well it just happens, even if it's a bit crazy. You could just take 2x 2K lists and then fill up another 1k worth of points and that's 5K right there. For Death specifically, you could make 2 different Mortarchs i.e. Arkahn & Mannfred, and theme your list around having different mini-themed armies within the same huge 5K list. That seems fun. Death is limited in normal games because their heroes are expensive. If you take the large point route, you can have some unique battles with both hordes, elites, and multiple behemoth heroes.
  9. Bradifer

    Lets Chat: Legions of Nagash

    Just another example of how great BWV is for this game. Constantly requires rules debates, makes many spells pretty ridiculous. Makes objectives literally untouchable. Low risk high reward. Counters armies that don't have shooting (i.e. the weak ones). Yuck.
  10. Bradifer

    What is the deal with Dire Wolves?

    Won many games using the dire wolves as a 5-man (10 wound) screen that's really fast and keep retreating to capture objectives or re-screen, or just retreat to regenerate. You'll regularly run these guys an average of ~13 inches. Since they are fast, you can run them up and park morghasts w/halberds behind them. Your opponents can't charge the morghasts but if they charge the wolves, the morghasts get to pile in and attack with 2" reach. The dogs will disappoint at doing damage, I wouldn't try to flank heroes, you probably won't kill any. My standard list always includes a 40 man skeleton block and 2 x 5 dire wolves. If you have extra points, look at the value of 5 more dire wolves vs. a cairn wraith. Your opponent doesn't want to put any effort into killing the wolves, which is fine because they usually are the units to actually win via objectives.
  11. Bradifer

    Legions of nagash units, best to worst

    I don't see any harm in trying to figure that out now, seeing as it will probably be another 3-5 months.
  12. Bradifer


  13. Bradifer


    I actually like your list as it is but here's some alternatives. Google Scrollbuilder and you can use this same tool. Version A (Buy 10 GG & 5 Dire Wolves) Allegiance: Grand Host of NagashArkhan The Black Mortarch of Sacrament (320)- GeneralNecromancer (110)Necromancer (110)40 x Skeleton Warriors (280)- Ancient Spears5 x Dire Wolves (60)4 x Morghast Harbingers (440)- Spirit Halberds30 x Grave Guard (420)- Great Wight BladesMortis Engine (180)Lords of Sacrament (70)Total: 1990 / 2000 Version B: (Build Hexwraiths as Black Knights & Buy 10 Dire Wolves) Allegiance: Grand Host of NagashArkhan The Black Mortarch of Sacrament (320)- GeneralNecromancer (110)Necromancer (110)40 x Skeleton Warriors (280)- Ancient Spears5 x Dire Wolves (60) 5 x Dire Wolves (60) 15 x Grave Guard (240)- Great Wight Blades4 x Morghast Harbingers (440)- Spirit Halberds5 x Black Knights (120)Mortis Engine (180)Lords of Sacrament (70)Total: 1990 / 2000 Alternatively, build more lists based models you might buy in the future. I think Dire Wolves and Hexwraiths are really good and I don't like GG very much. Nagash is awesome but certainly requires every army building and gameplay decision to be based around him. My biggest tip is that if you're newer, slow down and focus on a 1000 or 1500 point list. If you haven't build/paint/played a lot of this game, you realize how much time it takes for each part. Don't overwhelm yourself and instead let those first 5+ games just be fun learning experiences.
  14. Bradifer

    LoN object holders

    My go-to objective holders are Skeletons and Dire Wolves. I think zombies have no purpose at this point. 40 Skeletons cost 280. 40 Zombies cost 240. Skeletons hit significantly harder and have 2" reach (spears). They also have a save. Zombies purpose (for me) was to bring 3-6 blocks of 10 and cover your battleline, then merge them later dependent on the mission objectives. Hexwraiths and Black Knights are also decent objective holders. A bit more expensive, but they're fast and can do damage in combat (unlike zombies or wolves.) Hexwraiths can even fly and ethereal makes them really tanky. BK's are cheaper so they lose come abilities, but you get points. Easy to regenerate 2 health models. Spirit hosts are decent objective holders, but they're much slower then everyone but skeletons/zombies. They're efficient once in combat, but they are hard to regenerate requiring a 5 or 6. You're more likely to just heal injured hosts. This unit is particularly awful vs. models with -1 to hit (Treelords, lots of others). Haven't touched Blood Knights.
  15. Bradifer

    Legions of Nagash - Army Lists (Looking for C&C!)

    If you are guaranteed to bring back 3 models with regen, bringing back GG is better than skellies. If your opponent's weak group only kills a few GG each turn, that is bad news for them. 5 GG isn't scary but might put out better damage than 10 skelly. Just try it out. Also @Vortaine I like the new list.