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Injuryprone

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Everything posted by Injuryprone

  1. At 1000 points, what should I spend my last 160 on? I have a fungoid and madcap built but am wondering if something else would be better, like a marshcrawla, mollog, or skagrott. Trogboss 6 Rockguts 6 Fellwater
  2. Every previous tome celestial points to no
  3. How can I best play SoB in PTG or 1k without being "that guy"
  4. I picked troggs for the look and low model count. Now I wish I would have went gargants instead.
  5. Maybe a kraken eater would be a good ally to relocate objectives.
  6. Thoughts on using shaman on arachnarok, webspinner shaman, or wardokks in our lists? So far I'm running: Troggboss Fungoid Rockgut x 6 Fellwater x 3 Fellwater x 3 I was thinking of throwing in another fungoid, a shaman on arachnarok, a webspinner shaman, and maybe a wardokk to eat up some points without having to build more identical troggs. Past that point maybe just spam fellwaters and throw in an endless spell to hit 2k.
  7. Will all these changes make mega gargant mercenaries finally worth it?
  8. Maybe run Mollog, a wardokk, or mass fungoids to throw out CAs.
  9. With troggs not having any monsters (go away hag) will gargants, mega or otherwise, be worth it?
  10. So with: Trogboss Fungoid Rockgut x6 Fellwater x3 Fellwater x3 Maybe spend the last 80 on a madcap or squig herd?
  11. So far all I have is a dankhold, 3 rockguts, and a fungoid. I'm trying to price out a list that will take me to 1000. Bummer that the felwater are better at this value, as their sculpts don't really do anything for me.
  12. Looking to get some bits for Underworlds and lethal hex building. Looking for either of these 2 pusgoyle blightlord heads, spare maggoth faces/tongues (preferable the forked tongue one), extra beast of nurgle faces/tentacles/hands. US based
  13. Does mercs mode come with a higher point cap?
  14. Especially since they are only 45 points.
  15. Ive been running: Bounder boss Bounder Squig x 3 Herder Netter It's doing well in games but I feel that having only 7 models makes for some tough decisions when splitting them up into shield/dagger/hammer.
  16. You spent way too much time thinking about this.
  17. Just to fill points and I don't have any netters.
  18. Boing boss Bounder Squigs x 3 Herders x 2
  19. Maybe it's the bat reps I've watched, but they were mainly used to screen movement and as a sacrifice to tie up a unit for a full turn. With most games ending turn 4 and not being won on bodies dead, hordes seem like the way to go. Maybe not a full horde but definitely not 5 elite units.
  20. But if your 40 point guys are tying up their 250pt cav, they are forced to waste activations on your chaff while you dominate the board with numbers.
  21. Probably missed it, but is there anything stopping hordes from dominating since they can just soak activations?
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