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Envyus

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Everything posted by Envyus

  1. It shouldn’t. Particularly since it looks like it can only be used once a turn.
  2. Also I enjoyed Kragnos. He's a simple character but preformed his role well.
  3. Also a powerful Lord Veritent helped the Witch Hunters against them.
  4. They are making it pretty clear that Kruleboyz are part of Warclans. Though I don't see why that would be a bad thing. If anything it's good because the other Orruks would get updated alongside them.
  5. Feel you guys are forgetting that Kragnos is near immune to magic. Which is why Kroak could not do as much. Also Kragnos did not spare Gordrakk on his own, Skragrott distracted him first so he calmed down. Then he seemed to get insight they wanted the same thing.
  6. The Ironjawz actually punch their armour into shape they consider it just like fighting. Ard Boys are considered wannabe by the proper ones cause they had to forge the armour instead of forcing it into shape.
  7. Beastlord seems better other then no longer rerolling his own hits. As he no longer needs to use a command ability.
  8. That's just rumor it looks more like Fimir to me.
  9. I like normal Vampire lords, they heal, do good damage and do magic.
  10. Deathly Invocation can be used as many times as you have sumonable units to heal. It's limited to healing the same unit, but you have other ways to heal them as well. Endless Legions is way better then it used to be. You can just get lots of free units.
  11. Not really Zombies don't come back as fast. Skeletons are super easy to revive and keep going. Zombies are more for pushing while Skeletons are for defending a point.
  12. Not sure what Doko is talking about Skeletons are great defensive units. I think a lot of people are just going to need to get used to lots of units serving different roles then they used to.
  13. It was for someone else Aren73 My quote says I did them.
  14. So yeah I disagree with you pretty heavily. It's a lore for dealing damage, And is something Vampires will use if they don't need to heal a unit that turn. Also remember any time a caster gets a 9+ the spell goes off again. -Blades of Shyish: Easy to Cast Spell that deals 1 mortal wound in a wide area. If the Vamp is in the middle of a large group of enemies units it can be helpful to weaken them. It's just some extra weakening. -Spirit Gale: A spell that depends on who you are fighting. It should be taken based on that. -Soulspike: A pretty useful spell that can hurt combat heroes pretty hard. They have to also decide if they want to risk potentially dying if they charge. -Pinions: It's a good spell. -Vile Transference: The weakest spell, intended to heal the caster if they are fighting big monsters. It should probably deal damage too at least. -The Orb: Honestly it's just a pretty good spell. So overall I don't agree the Lore of Vampires is bad. Particularly if the spells go off twice.
  15. I am still unsure why you think Vampire Lords are bad. Or that the lore of Vampires is.
  16. Personally think people are being a bit kneejerky about Soulblight.
  17. I am assuming tons of things are going to go up in points. Given that we are using 5s now.
  18. you should rephrase that, I thought you were talking about Death Riders. having a better Save and damage.
  19. I also think a lot of you guys are over reacting. Also I am expecting a points hike for pretty much all armies.
  20. Don't know what you are talking about we already saw them and Blood Knights are way better.
  21. Don't know what you are talking about we already saw them and Blood Knights are way better.
  22. I would not assume the new armour has a 100% chance of getting past the cursed Skies.
  23. Pretty sure it's Grungni as Be'lakor would be nervous around him.
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