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tom_gore

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Everything posted by tom_gore

  1. Their only weakness is that 5+ to hit. Means they won't be sniping off any heroes without some buffing. We'll see what options they have for buffs in the new book. Personally I hope they will lose the Loadsa arrows rule and either become cheaper or more effective without the need to field a mob of 30 models.
  2. The 20-man unit can reliably hold an objective, where a 5-man liberator unit cannot. Of course, 10 Sequitors could also do the job unless it's a really big horde. Has it been FAQd that units who fight first activate before the Sequitors activate Aetheric Channeling? That seems wonky. EDIT: Yeah I get it. Most of those abilities state the attack happens at the start of the combat phase, so if it is the enemy's turn they get to do it first. Bummer.
  3. Yeah. It's pretty unreliable though, and usually combined into lists that have battalions and/or extra CP to start with a higher amount and thus having a better chance of proccing the AB too. Your list had neither, so that's why I was a bit skeptical about being able to do a 5 Waaagh bomb. Sure, you might pull it off on turn 1 with enough luck on the dice, but...
  4. Where did you think of getting those 5 CPs though? On turn 5 you probably won't have too many models left on the table and/or have lost the objective game long ago. Personally, I'm 99% certain stacking Waaagh will go away in the new tome.
  5. Yeah. I'm unconvinced many armies could even remove that 20-strong unit of Sequitors buffed by the Castellant in a game anyway. So let's continue the mind game. If I would to choose no stormhost and pick Staunch Defender (yeah good luck trying to get rid of the sequitors now), which Artefact would you choose? I've been leaning on Gryph-Feather charm since it works wonders in keeping the General alive against shooting and even melee, but against M-W spamming armies it does nothing.
  6. All the battleplans have the "most wounds in a round" objective, which means you want to either have high damage output or very resilient wounds in your army, preferably both. I might have more luck with my Stormcast in ME indeed, as they can be made pretty tanky - well against everything else than Mortal Wounds anyway. Still, having more bodies means you can reliably gain 3 points per round in The Centre Ground, The Borderline and Rearguard Action, plus have a decent chance of controlling the primary objective for 3 points on Changing Priorities. Given that you can't really rely on Waaagh making your army very killy, I'd say with Ironjawz it's better to play the objective game and forget about winning the wounds output. This will mean winning The Raid or Death Pass will be really hairy, but in all other scenarios you should have a decent chance against both horde and tanky armies. That said, I might try something like this: Allegiance: IronjawzMortal Realm: AqshySpearheadOrruk Warchanter (80)3 x Orruk Gore Gruntas (140)- Pig-iron ChoppasMain BodyOrruk Megaboss (140)- General- Trait: Ironclad - Artefact: Ignax's Scales 20 x Orruk Ardboys (280)Rearguard10 x Orruk Brutes (340)- Pair of Brute Choppas- 2x Gore ChoppasTotal: 980 / 1000Extra Command Points: 0Wounds: 98 This list actually might have a shot at a decent Waaagh on turn 3, provided the Megaboss can survive turn 2 (and turn 3 if going second).
  7. So with those suggestions, the list would look like this. How do you feel about the spell choices? Would another Stormhost (or no stormhost and Staunch Defender) be more effective? How to arm the Prosecutors? Hammers or Javelins? Allegiance: Stormcast Eternals- Stormhost: Hammers of SigmarLeadersLord-Arcanum on Gryph-Charger (220)- General- Trait: We Cannot Fail - Artefact: God-forged Blade - Spell: Azyrite Halo- Mount Trait: Aethereal StalkerKnight-Incantor (140)- Spell: StormcallerKnight-Incantor (140)- Spell: Chain LightningLord-Relictor (100)Lord-Castellant (120)Battleline20 x Sequitors (440)- Stormsmite Mauls and Soulshields- 9x Stormsmite Greatmaces5 x Liberators (100)- Warhammers- 2x Grandhammers5 x Liberators (100)- Warhammers- 2x GrandhammersUnits10 x Evocators (440)- 4x Grandstaves- Lore of Invigoration: Speed of Lightning3 x Prosecutors with Stormcall Javelins (90)- 1x Stormsurge TridentsEndless Spells / TerrainEverblaze Comet (100)Total: 1990 / 2000Extra Command Points: 0Allies: 0 / 400Wounds: 124
  8. Battalions are for sure too expensive. And I'd reckon the MK might be too, especially as you can't bring all your army together in the table.
  9. Yeah I can imagine the cringing of the enemy with the Castellant buffing the 20 sequitors and the Lord Arcanum sitting behind them, giving the We Cannot Fail 6+ extra save. But if I were to get a mobile unit for capturing objectives what would it be? Of course the Relictor can make any unit "mobile", but a smart enemy will try to take him out at the earliest opportunity.
  10. What's the current consensus on Ironjawz (post GHB2019) and Meeting Engagements? 1000 pts still too small for us? Any list ideas/suggestions?
  11. What would you recommend for those 220 points? 6 Prosecutors? 2 Tempestors or desolators? 3 vanguard-palladors? Or maybe something allied?
  12. And remind your opponent if he tries to pull that off. Teleporting is usually also remove and set up, not a move. But every other kind of move is, including pile-in.
  13. So as predicted this list didn't do so well in the tournament. I lost to a Slaanesh hero-spam list and then to a Nagash list. Did manage to beat a Nurgle list because they didn't have much rend or MW output and had hard time getting through rerollable 2+/3+ saves. My earlier observations were also confirmed that Castigators are pretty useless and those 160 points could have been used a lot better. I also noticed that even with the Lord Ordinator, two ballistae do not produce enough fire to seriously threaten tougher units. Even if they sniped two heroes off the table in the Slaanesh game. On the other hands, Sequitors and Evocators are still good, despite of their points increase. So is the Gryph-Charger Lord and the Knight-Incantors. To that end, I've thought about changing my list to something like the one below. What do you think? Another Stormhost that would fit better? Combine Sequitors into 1x 20 to save 70 points (and split liberators into 2x 5) and take more Endless Spells? Evocators as 1x 10 for resilience and hitting power or 2x 5 for two spells and dispels? Other suggestions?
  14. Do note that this also applies for controlling objectives in certain GHB scenarios. Deep striking a hero on the objective in Places of Arcane Power does not capture it, for example.
  15. Sadly it seems we'll have to wait at least another week for the new battletome preorder. Next weekend it's Necromunda and Warcry only. https://www.warhammer-community.com/2019/07/28/coming-soon-warbands-enforcers-and-more/
  16. It certainly seems so against pretty much any toughness.
  17. Even with the priority roll removed, AoS will most likely never be the "serious" game you're looking for. And a lot of us players prefer it that way.
  18. Looks like the conversation is starting to go in circles (like in all previous threads about this subject). I like the priority roll mechanic a lot, but I do feel there could be more strategy in it. Something like Warcry is doing, so aiming to go first would (almost) always be a tradeoff. Endless spells are a good start (nobody wants that Purple Sun sailing into the middle of their army), but I feel the roll itself could use some more elements, too.
  19. Hopefully more like Khorne/Nurgle style where you activate it with collected resources instead of a predetermined turn.
  20. As long as objective control is based on model count, monsters will never be competitive for their points, even if buffed with wounds or the degradation removed. One easy fix would be to have a MONSTER count as X models (maybe 10?) when deciding the control of an objective.
  21. Like I posted earlier, I speculate that Waaagh will be removed as a command ability and instead made part of the allegiance ability where we gather waaagh energy and then unleash it as a board wide buff, possibly once per game only.
  22. Just checking if anyone can confirm. Setting up a model (after a teleport ability or bringing it from the reserve) does not count as finishing a move for the purposes of this scenarios "Heroic Concuest" objective controlling rule. Or does it?
  23. I think it would be cool to have an event (tournament) where the game size would be X points (could even be different sizes on different rounds) but you would be able to bring a list of total Y points, of which you would build your army before each game round after the announcement of the scenario and realm rules. You would also know your opponents allegiance, but you both would create the list in secret and then reveal them. Obviously should have a limited time to construct the list, like 15 minutes or so.
  24. The problem with more individual stats leads to a situation where resolving attacks for a 80 point unit takes as long as a 300 point unit, which is not good in larger games of say, 2000 points. I would say, they wouldn't need more individual stats but they should still have some unit-wide rule that makes them unique. Now they're just cheap fodder for the most part. Except the Furies who seem to be really handy in taking objectives behind enemy lines (fly close to the line, charge, then fly over the line behind them).
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