Thanks for all the advice above, I will almost certainly end up just putting some more Rockguts in but wanna try this first. Will be fun to see where it lands on the genius / idiocy continuum:
Allegiance: Gloomspite GitzMortal Realm: GhurLeadersDankhold Troggboss (270)- General- Trait: Loonskin Troggoth Hag (380)- Artefact: Gryph-feather Charm Fungoid Cave-Shaman (90)- Lore of the Moonclans: The Hand of GorkMadcap Shaman (80)- Lore of the Moonclans: Itchy NuisanceWebspinner Shaman (80)- Lore of the Spiderfangs: Sneaky DistractionLoonboss (70)Battleline3 x Fellwater Troggoths (150)3 x Fellwater Troggoths (150)6 x Rockgut Troggoths (280)60 x Stabbas (360)- Pokin Spears & Moon ShieldsEndless Spells / TerrainScrapskuttle's Arachnacauldron (40)Purple Sun of Shyish (50)Total: 2000 / 2000Extra Command Points: 0Allies: 0 / 400Wounds: 153
So basically it revolves around a Troggboss / Fungoid CP farm for rerolling 1s, negating battleshock and using CAs but also stacking so many minuses to hit that target priority becomes difficult for my opponent. With a good magic phase the majority of the army could be at least a flat -1 (Madcap with Fellwaters, Webspinner with Rockguts) and the alternative would be the Stabbas buffed with I’m Da Boss. It’s got some movement shenanigans and the knowledge that one of the little wizards could pop out a Purple Sun might just make them think twice (I could swap it for Shards for extra -1 to hit stuff).
It obviously isn’t competitive but I’m excited to see how it plays.