Jump to content

Moldek

Members
  • Posts

    411
  • Joined

  • Last visited

  • Days Won

    6

Posts posted by Moldek

  1. @VBS @JPjr I've found my people ;)

    I totally agree that the "top down" approach has really taken off, personnally I'm not a big fan of it. It seems like a bunch of people at games workshop are trying to remind people as much as possible that they can have fun and do whatever they want. But there's a weird dichotomy too because of the lack of DIY features in White Dwarf and official books, pictures with 99% official terrain and such. Probably a mix of their commercial strategy and actual expectations from lots of players to have an official line on everything. With internet the communities are less local and people do have that McDonald's expectation of finding the same game everywhere. That said the internet also helps connecting with AoS28 communities and such, that are all about personalizing.

    Regarding terrain, I completely agree that plastic terrain on battlemats look very sterile. Just a bit of basing can do so much to blend everything in!
    @VBS if you want some good DIY resources I suggest youtube channels like Mel the terrain tutor or Miscast Terrain. Whereas building your own terrain used to be the norm, it's more like an extra hobby now. But there's still a lot going on :)

    @relic456 I see we have different expectations and that's cool. I hope AoS can stay that weird cross between international fast food and home cooked burgers haha. I actually wish that GW would give more examples of house rules and such to give Narrative / Open Play the same legitimacy and inspire players interested in that approach.

    • LOVE IT! 1
  2. 12 minutes ago, chord said:

    I play skirmish over warcry and even use that as an intro to AOS, as it leads into army building in a much more natural way.

    Do you use any house rules? What scenarios do you play?

    If they keep warcry as the small skirmish option maybe they could take the meeting engagement approach and create an AoS mode balanced around something like 500 points? Enough for the core rules to work but a lower cost of entry for new players

  3. 1 hour ago, Cronotekk said:

    Let me expand that a little more

    Warcry > Skirmish > Path to Glory > Meeting Engagements > 2000 points

    Veering mostly off topic but I have to say, how I wish skirmish was a real thing! I love warcry but it’d still be cool to have something where you can play a couple of small units and heroes with anyone familiar with AoS rules. It would be such a great entry point...

    • Like 1
  4. Personnally the most recent price hike has not impacted me since I already « froze » my hobby spending for the year. Also I mainly play skirmish and warcry. What’s that about the warband price going up?

    I’ll say more generally that I never buy unit boxes that are over 40€ or characters over 20. I might get one after a lot of thought if I really want it but I won’t ever impulse buy. Whereas a cheap box of chaos hounds or a 12€ lord of plagues are the type of stuff I’ll have trouble resisting. 

    It’s not too bad for my hobby but I do miss a bit of the thrill of going into the store and picking a cool model or 2. I suspect I might base a lot of my future projects around underworlds warbands since that’s kind of a price sweetspot for me...

    • Thanks 1
  5. On 10/10/2019 at 5:22 PM, Lior'Lec said:

         Which mercenaries are people leaning towards for the Golems? I’m thinking less about min/maxing and more towards fluff and narrative reasoning but am curious what everyone has been using. Currently looking at a Slaughter Priest for the Golems and a Darkoath Chieftain for the Untamed just based on aesthetics but the Anvil guy for Khorne also fits quite well (almost better) with a Golems warband. Also note I play with the default band using one box, haven’t started expanding my warbands yet.

    Well I have a lord of plagues I bought a long time ago, that guy is definitely getting repainted for my golems.

    On that subject, here is my first painted Iron Golem 😃

    3622DD7F-FEE1-48B2-871E-679E6251F59D.jpeg

    • Like 5
  6. I think you’ve made the right choice! I don’t have a gaming club but I’ve been able to convince some relatives to start warbands, which I’ve never been able to do with AoS and other more rules heavy systems. A quick demo was all it took, even for non wargamers. It’s perfect for casual play, but you can still go pretty deep in the narrative and hobby side if you so choose!

  7. I agree that going digital would be the best, at least for the most involved people in the hobby. 

    I don’t think it’s feasible to integrate machine learning and swarm algorithm into playtesting. It’s a huge investment with questionable returns, though it would be very interesting to see it done.

    Also, personally what interests me in tabletop gaming is precisely how different it is from video games. I like not being on a screen, not having constant updates and data analysis, not being tied into a worldwide meta.

    Converting and painting my dudes, crafting a beautiful battlefield, cracking open a book and sitting face to face with someone to play is what makes warhammer special in my opinion. If a rule feels broken we’ll come to an agreement, and I’m very glad that social dynamic is there. I feel eliminating it would be a disservice.

    I think there’s a place for tournament restrictions / rules adjustments, but it probably should be up to TOs. Maybe with some official guidelines like they currently exist, but local metas and player expectations seem to vary quite a bit.

    All in all I don’t feel the need to have a set in stone « law » coming down from GW for every situation. Not to say that they can’t adjust the system, they should, but it will never be perfect and people will always complain. The feeling that you’re not playing a real game if you’re not playing exactly as written is alien to me. The DIY aspect of the hobby is what sets it apart; and I think that’s GW’s philosophy too mostly.

    I completely understand that some of you will strongly disagree with me, but that’s just the thing : GW wants both of our money, and that’s why I don’t think they’ll go all-in into fine tuning balance. Their goal is to keep most people mostly happy :)

    • Like 8
    • LOVE IT! 2
  8. 19 minutes ago, Eevika said:

    Just make everyone use the app for warscrolls. Update the app. Thats it. Announce larger changes just like FAQs right now. 

    What I mean is that people are not going to buy a 60$ unit and spend 10 hours painting it if it can get nerfed at any point. The time and monetary investment is very significant, and GW have to take that into account in their policies.  People need to know that their rules are going to be halfway stable for a while or they won’t get invested in the game.

    To be clear I’m not against adjusting rules but I think the hobby is too different from videogames for it to be a straight comparison. Plus video games get a ton of perfectly accurate data and metrics.

    • Confused 1
  9. 10 minutes ago, Eevika said:

    I always find this funny in the age of video games like league where you have 130+ champions, 200+ items... and so many variables but every single champion is between 55-45% winrate. Its not hard to reach balance it just takes a lot of updating of the rules when problems arrise. Something GW does not do.

    If people had to photoshop the skin of each hero themselves after buying them at a high price, remember all of their stats, and read each patch note; then had to physically go to a lan party to play a game, that would be a fair comparison.

    I don’t get how people expect GW to apply a digital model to a physical product. It’s a completely different way to play, a completely different investment. If they changed the rules weekly most people would give up in my opinion.

    • Confused 1
  10. 19 minutes ago, DerZauberer said:

    Although this topic has been discussed several thousand time on TGA, i'll add something:

    Several people got to know the terms "balance" and "OP" from videogames. Lets take Starcraft2 for example. There are 3 races in Starcraft2: Terran, Zerg and Protoss. Starcraft is said to be the most competetive and balanced out asymmetrical game ever existed in video game history, and with Korean GSL Players earning around 300.000$-800,000$ in playing Starcraft2 proves to me the game is in a good shape.

    Mirrormatches, like Terran vs Terran or Zerg vs Zerg are 100% balanced, right? Everything is symmetrical. Map, Unit-Pool, etc.

    But Protoss vs. Zerg?  

    Following the recent SC2 Events Protoss is absolutly busted and unbalanced, allthough a finnish guy called Serral won WCS Global Finals 2018 with Zerg. The Community is under the heavy impression Protoss is "OP" and Zerg "Bad". That's ~70 unique Zerg, Terran and Protoss units not well balanced against each other, by a 75 billion dollar company balancing the game since nearly 10 years where the whole purpose of the game is to be the best balanced strategy game ever made, it is the eSport.

    Now compare the small eco-system of Strarcraft 2 to AoS:

    • Asymetrical maps by default
    • Several hundreds of Warscrolls
    • Unique rules, e.g. Hand of Dust
    • Unique faction rules

    We agree that two identical slaanesh lists are 100% balanced, right? But now deviate one-by-one each change you do to the lists and how it affects the pros and cons of the map, etc. You end up so hard in unknown territory that you can't say "what" or "how" something should be "buffed" or "nerfed", just that it needs a change due to pure gut-feeling. 

    Videogames deliver with each interaction in the game data. They are determined in their numbers and you cant change them. You can't change the mission you are playing to favour one player or nerfing the damage of your Zergs. I can't choose which skills i use in dota, which units are available for me in starcraft, which weapons i can buy in counterstrike. You can't alter the balance of the game, so the typical videogamer goes to reddit and makes a karma winning topic "P R O T O S S E D" and how starcraft2 is bad.

    In AoS you can be the balancing factor, you can bring units you usually dont use, you can tailor the objective to the weaker list, houserule stuff, etc.

    When such a limited eco-system like a video game can't be balanced, how should GW balance such a vast eco-system that is Age of Sigmar?

    I’ve been thinking about that point but you put it better than I could. Video game skews perception of balancing into something that has to be entirely handled by the company, and be as frequent as possible. But who would want to play competitive aos with weekly stat tweaks? How would we collect data half as plentiful and accurate as games that record litterally every interaction in a predetermined environment?

    The truth is that wargaming is a social contract. Personal interaction is THE MOST important factor in a fun game of AoS. Being able to have fun and to give your opponent a good time is crucial. I’m sure I could have fun being crushed by a tournament player if he’s nice about it, and I’m certain we could find ways for him to challenge himself : e.g giving me double the points to see if he can still beat me, etc.

    To be able to have fun outside of pure hardcore tournament, you have to make playing against you sound at least as fun as having a couple of pints with a mate. And of course the other person also has to check their expectations : if you refuse to try to optimize your lists, don’t get salty when a tournament player destroys you 😉

    • Like 2
    • LOVE IT! 1
  11. I remember around 96-97 my friends would play pretend space marines in the school yard. I decided to draw one and did some kind of goofy astronaut with a laser pistol. My friend was like : « THAT’S not a space marine !», and that’s how I discovered the hobby.

    I was really into fantasy at first, and went with my dad to a GW store expecting to walk out with a complete wood elves army. I realized I could only afford a squad of 8 identical plastic archers 😂

    But then I saw a poster for Gorkamorka and decided that’s what I wanted. And that’s how I became a hobby butterfly!

  12. @Lior'Lec

    I have about 8-9 chaos hounds. I suppose I could also try to make some custom chaos spawns and razorgor, with spare parts and a bit of sculpting 🤔

    I also have a Lord of Plagues, and I guess with a bit of creativity I could convert some count-as StD mercenaries (my collection is mostly random old models such as flagellants and a lot of leftover parts).

    You may be right that it’s better to stick to the intended game size and extend that way. It does add a bit more work for me but I can probably paint up the beasts pretty quick and work on converting the allies and bigger beasts while the campaign grows. Plus I can make some unique dudes, which is always fun.

    Thanks for your suggestions!

  13. Hey guys, I need some advice from people with more games under their belts.

    I don’t have a gaming group, so originally I started playing with just the card packs for NH and SCE since I already had some minis for those. Just played a few games with my gf and relatives. I managed to convince them to start a campaign! I’m pretty happy about it. I bought the starter set, and we’re going to add a couple of other chaos warbands. I’ll keep the AoS warbands for convergence battles and such.

    I expect this to stay pretty casual, and I don’t think they’d be too excited about pitching in for more models soon. I also expect to paint most of the models myself.

    In order to keep a sense of progression without having to buy more boxes, I was wondering if it could be feasible to start the campaign at a lower points threshold. It would help people get familiar with the rules, and have that feeling of success when they’re able to recruit another fighter.

    So to the point, what do you think about lower points battles? I’m thinking around 700-800. Do you feel it’s too unbalanced? Any advice?

    (if that helps, it’s gonna be golems, beasts, unmade and corvus)

  14. Personnally the only problem that I have with the empire models is that their old school proportions don’t fit with newer models. Huge hands, shorter overall, etc.

    But I love the renaissance aesthetic and I think it perfectly fits AoS. When they release new sculpts I hope they go all in. Extra puffy sleeves, helmets with beaks and more feathers than a Brasilian carnival, flying steam tanks with triple barrelled muskets...

    It’s not like warhammer fantasy has been erased and no trace of it should be left. The old world is everywhere, from the lore to the design cues, to the name WARHAMMER age of SIGMAR 😂

    otherwise let’s squat gloomspite gits, all of chaos, ogors, half of death... down with the old!

    It would be cool to open up that design space though, and my dream scenario is this : a new edition of warcry in a couple years, focusing on explorers from the free cities. Release 6-8 warbands from various cities and realms. A couple of them with the « controversial » Landsknecht aesthetic, and the rest exploring all the possibilities found in the lore. Then all these warbands form the basis of a new range for cities of sigmar. One can dream :)

    • Like 2
  15. 7 hours ago, JPjr said:

    what did you use to add a base to the ruins? I've been thinking of adding something, possibly, like that to some of the Warcry ruins. I assumed some kind of thin plastic card would do the job, just so I could add some rubble and foliage around them, but interested to know what you did. Any pics?

    Basing the ruins is cool, the only downside is that you can no longer stack them to create multiple story buildings. Unless you’re smarter than me and build the base as a partially broken stone floor, without any dirt of ground elements.

    I actually used a bunch of transparent plastic offcuts that I bought for next to nothing at a picture frame store. There I also got a lot of thick card offcuts, that I used to create the stone tile floors.

    I have some pics in this thread :

     

    I’ll try to remember to take a couple more precise pictures tomorrow to really show the bases :)

    • Like 2
    • Thanks 2
  16. @Oath Stoned cool terrain! I think I’ve seen the giant rat one on reddit :)

    pretty cool to build full sets like that, approximatively equal to the starter terrain.

    here are some pics that I have on my phone of my current terrain. I have a bunch of wip stuff that I might post later.

    for now it’s mostly a set of azyrite ruins + some lichen, xps hills & idols. 

    EE95700B-E5E3-4F42-999C-2DBE8AE4CA21.jpeg

    EC1E5C4D-D9A1-461B-9EB2-A33D0CBA10BC.jpeg

    6BC926E4-5EFE-4712-968F-D6ECE2CB1869.jpeg

    8AF379C7-5C4F-4A23-A730-1943387280BF.jpeg

    • Like 2
    • LOVE IT! 1
  17. I don’t really play AoS but I’ll still comment since I love talking about terrain :)

    ever since I got back into the hobby a year ago, I probably devoted 50% of my energy to making terrain. I find it both extremely fun to work on and incredibly satisfying. Especially playing on a textures board, with matching bases and fully painted terrain. I made 4 small buildings from the azyrite ruins, with bases including debris and stone floors, I have some hills, rocks and ancient stone idols, based and primed the azyrite township, primed sigmarite mausoleum, some scratchbuilt mordheim ruins that I want to re-paint. I may get the warcry starter set, but after that I want to make a whole lot more scratchbuilt terrain. If all goes well in a couple months more I should have enough terrain to do at least 5-6 different environment types for warcry.

    If I ever do get into AoS proper I’ll probably play 500-1000 pts max games, to be able to cram enough terrain on the board :D

    • Like 4
    • LOVE IT! 1
  18. On 9/29/2019 at 2:09 PM, Kirjava13 said:

    It's a life thing rather than a burnout thing, but it hasn't been helped by a revolting end to a relationship. And hobby got entwined in that so now I pick up my brush and look at my models and it brings up a lot of memories, which makes me really sad that it's effectively soiled my hobby.

    I feel you man, that sucks. You should know your hobby is not actually soiled, but if it has bad association I'd recommend just letting it go for a while. Focus on seeing people you like, make sure to go outside, allow yourself to feel sad because that's a normal reaction that you need to go through. The desire to hobby should come back after a while.

    If you still want to paint right now, I'd say clean up your hobby space, pack up any projects that were ongoing so that they're out of your sight, and pick up a mini / box from a new army or game. Have fun painting it without the bad history attached to those other models. There's even the "like a virgin" option : buy a start painting box that comes with a few models (nighthaunt or SCE) and use only that box's contents.

    It sucks right now but I guarantee you're still a nerd deep inside. That corruption is never fully cleansed ;)

    • Thanks 1
  19. 33 minutes ago, Acid_Nine said:

    https://www.warhammer-community.com/2019/09/30/warcry-the-future-of-the-eightpoints/

    They're releasing this expansion some day, but don't know if there will be skaven in it. could be, as they hint to having the faction cards "And more"

    Haha I was just on my way to post this.

    I do hope this new book will have more warbands than they previously released.

    Maybe they’ll use this to fix some of the imbalances. As a stormcast player I wouldn’t mind seeing the gryphounds lowered to 15 wounds or so, they are too tough right now.

    It looks like they’re heading towards a general’s handbook type format ( the cover says 2019)...

    All in all I’m pretty excited! It looks like they’re supporting warcry for the long haul; it’s the first time in a long time that I’m fully invested in a game. I’m definitely buying the book, and I need to see if I can convince some people to pool our money together to get the starter set.

  20. @Myrdin you have to admit that, even if you didn't mean it like that, implying that your interlocutor might be "blind, stupid, or have an agenda" comes across as insulting in most contexts. I recommend keeping that in mind because that doesn't help constructive discussion about toy soldier games.

    I'm not weighing in on the issue itself, as it seems that you and @Sleboda just have a different definition of power creep.

    It's funny how often this type of discussion ends up with people either mad or completely boggled by each other's opinions. Personally I don't feel too affected by power creep as I don't play competitively, but I feel that the issues get somewhat exagerated on the internet. In my opinion, a thread about counter strategies to OP armies would be a much more interesting read; although I do enjoy reading about more seasoned players' experiences :)

    • Like 2
    • Thanks 1
    • LOVE IT! 1
  21. 49 minutes ago, Dead Scribe said:

    What I'm reading a lot is people complaining that the game is not balanced and that their armies are getting flattened by the armies that are strong.  That problem will be present in tournament play, pick up play, narrative play, or even open play.

    I agree, but my point was that that problem is exacerbated by people's expectations. If you bought a 2000 point army over time, based on the models you like, and go to the store to play against who enjoys list building, and has spent a lot of time studying synergies and weighing his options before buying his units, this guy is gonna crush you. You're going to feel like the game isn't balanced, because after all you both had the same point values.
    GW has to balance both ends of this spectrum when designing their games, which is pretty hard I think. It's easier for a MTG player to toss their weak cards in a shoebox and get a new deck. When you see someone complaining that there's power creep, it's sometimes hard to tell if that person is salty after losing to a better player, is actually disavantaged in their local meta, plays an old Legends army or is just parotting what they've been reading on competitive forums while their last game was in 2017 😁

    So the conversation is hard to pin down because everyone's ways to play are so varied, and their expectations so different.

    • Like 1
×
×
  • Create New...