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Eldarain

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Everything posted by Eldarain

  1. I think the Venomcrawler works best of those mentioned. My mind always wanders to Norsca so I'd be tempted to bash a Stonehorn and Ironblaster together with Chaos banners etc to season
  2. They look too big for that. But custom Mannfred/Neferata maybe?
  3. @Tizianolol You can apply it twice to the same target (if you want to insure they stay at even/-1 in case they apply All out attack/unique ability) or apply it to another unit in range.
  4. I think the app still has it. Claws are also named wrong too IIRC.
  5. Sigil seems fine to me. Bit odd it turns off when either player doubles but Slaves needs all the offence they can get. I recommended dropping it as you seem interested in getting your triumphs and dropping it might make that more likely (not sure exactly how many points this list is)
  6. @Pyrescribe I like it. I'd consider dropping the sigil as taking the extra triumph you'd like the best chance at using them. Varanguard can't take the generic artifacts but not a big deal as their list is amazing especially Grasping Plate in a world with Unleash Hell.
  7. In a bid to outdo my last day nonsense I started the Daemon this morning.
  8. @TechnoVampire i wouldn't bump the knights to 10 as that coherency change sucks. Will have to be a 2 drop though as you can't fit two monster heroes into a Battle Regiment.
  9. Definitely feels a bit exploitative as the book was written under a ruleset where it did stop the run.
  10. @Warbossironteef I really like those ideas. Thank you. We tend to have a ton of hero sniping around here hence my doubling down on keeping the Vanhel/battleshock bubble necro alive. Will definitely try both to see if the zombie shrug is up to the task alone though. Appreciate your help.
  11. Hey my unliving friends. I'm looking to have an army from each Alliance and I'm torn between Soulblight and Nighthaunt. Here's the kind of thing I'd hope to run. I really like the summonable buff stacking and enemy debuffs. I think the Mortarchs complement each other well and access the superior lore. Let me know what you think. Cheers. Allegiance: Soulblight Gravelords- Lineage: Legion of Night- Mortal Realm: Shyish- Grand Strategy: Prized Sorcery- Triumphs: BloodthirstyLeadersMannfred von Carstein, Mortarch of Night (380) in Battle Regiment- Lore of the Deathmages: Fading VigourNeferata, Mortarch of Blood (365)- Lore of the Deathmages: DecrepifyVampire Lord (140) in Battle Regiment- Lore of the Vampires: SoulpikeNecromancer (125) in Battle Regiment- General- Command Trait: Unbending Will- Artefact: Amulet of Destiny (Universal Artefact)- Lore of the Deathmages: Overwhelming DreadBattleline40 x Deadwalker Zombies (230) in Battle Regiment- Reinforced x 140 x Deadwalker Zombies (230) in Battle Regiment- Reinforced x 110 x Dire Wolves (135) in Battle RegimentUnits5 x Blood Knights (195) in Battle Regiment5 x Blood Knights (195) in Battle RegimentCore BattalionsBattle RegimentTotal: 1995 / 2000Reinforced Units: 2 / 4Allies: 0 / 400Wounds: 164
  12. @NeoSoul Most Endless Spells got reworked with the 3.0 update. Facehammer has a video going over them.
  13. Lauchon the Soulseeker allows you to move a wizard 18" plus placement. Arcane Tome makes a hero a wizard. Chaos Lord is a fantastic piece to let Archaon and Varanguard inflict even more pain but struggles to keep up. So this let's him fly up to where they are and be in position to apply that fight twice buff. And you get the added utility of him being a 1 cast/1 dispel wizard If I was doing a Host I'd start at Archaon and 6 Varanguard probably all in one unit. A Chaos Lord with Arcane Tome and 1-2 Sorceror Lords (Daemonic Power and Oracular Visions are amazing!) And the Soulseeker. Fill the list out with nuisances. Horsemen for screening. Chariots for tagging Everchosen/Varanguard victims on the far side to mess up pile ins. Golems to survive as they're BS immune too in this subfaction. Shackles to delay where the murderers aren't.
  14. Saw someone mention adding Lauchon (Endless Spell boatman) and have a Chaos Lord with Arcane Tome teleporting around to keep Archaon fighting twice.
  15. Feels like you just have to hope you have super fans of your faction within the team. There's a gulf between books they were excited to write and those that just had to get done.
  16. @leitbur711 Looks like an oversight when culling the old wording because of the new enhancement approach. Definitely worth sending into the FAQ email (AoSFAQ@gwplc.com) It seems likely someone didn't realize a part of the subfaction's uniqueness was in that line as the rest are identical.
  17. Nothing I've heard and guessing their plans is like reading tea leaves lol. If you're open to third party Mantic has great hard plastic minis I use that look like the Wildlings from GoT
  18. How are people finding the Untamed Beasts in their screening role? Their awkward base sizes seem like it would weaken that ability. Does the advance move still make them worth it?
  19. @Christopher Rowe As I understand it games using the GHB Battlepack are all taking place in Ghur so the Battlemage is stronger during this season.
  20. @Neil Arthur Hotep Pretty much how I'm feeling about him. I made my own Teclis so I don't have a Lumineth force to field him with. Maybe he'll get the Alarielle/Warsong treatment where he'll be able to know more spells when taken in Cities at some point in 3.0
  21. @BabaYaga667 The restriction is listed in the Artifact list at the top.
  22. When the established lore of the factions and game world are one of it's greatest strengths, having people who choose to paint their minis as one of the established factions be at a mechanical disadvantage to those who picked their own scheme sucks. I've long maintained tying an armies power to how it is painted (free rules outside the points system from subfactions) was a mistake and this is just the most recent symptom of it.
  23. Does including Teclis at his new price still seem appealing? It's a very expensive ticket for him when he doesn't get all the spells he does in Lumineth.
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