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Poryague

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Everything posted by Poryague

  1. I dont think std changes the hero situation but we can now have heroes that synergies with troops. Maruaders lack run and charge but can now hit harder then daemonettes because of synergies. The new lord on the lizard thing may work in pretenders. He has the toughness to actually use the dp mechanic in pretenders.
  2. Could add or swap in a chaos lord on foot for double activation.
  3. Marauders seem to be a good glass canon. With a chaos sorcerer you can have them rerolling saves, hits and wounds. Hoard bonuses get them +1 to hit and rend 1. Axes are 2 attacks now. One thing slaanesh lacks is that reroll on wounds. So they can punch above their weight.
  4. Chaos sorcerer spell gives reroll hit and wound rolls cast on 6+ . The chaos lord command ability gives std units a double activation. There May be some gas in adding some of these updated std units.
  5. Hard to say in the stream rouge idols got the charge and wrecked them. So we did not get to see what they could do.
  6. Chaos lord on foot gives an std unit a second activation used at start of combat phase. So this will fit with the slaanesh play style. Double activation with those rerolls and exploding 6s hit pretty hard.
  7. Checked yeah it was a 5 to cast but 6 to get all that seems good.
  8. Chaos sorcerer daemonic empowerment now rerolls hit and wound rolls. Varangaurd can take marks now like chaos warriors.
  9. Ocular vision I think it may have changed as well to reroll saves he was some how handing out save rerolls. So yeah the kos in your face with reroll hit and wounds possibly armour would be devastating. Large units as Well synergizes well with daemonic empowerment with our exploding 6s. There could be a couple juicy units in the book. May need them because of the upcoming slaanesh adjustment.
  10. Well during gw battle report it sounded like it just targets a friendly unit. It could be std only will find out Saturday when reviews go up. Even if it's std only I have found marauders to be fun to play with. Again depends how much they change mauraders in this book. Varangaurd now just pick a mark so there not allies now. Though it depends on points and other changes if they are worth talking. This could be the only way we get our mortal side of Slaanesh.
  11. Looks like chaos sorcerer spell now lets you reroll hit and wound rolls. This could make it worth while to take.
  12. So new lord of chaos ability appears to be a double activation ability for slaves. This could make some of the slave units more interesting in slaanesh.
  13. So the exalted keepers old warscroll is in the app again for some reason. Wonder how good it would be with the book.
  14. Why calvacade over sybarites? The calvacade 6in pile in can make choosing combat easier. While sybarites floods you with more cp and lower drops. Just kinda wondering how calvacade was a better decision.
  15. We kinda need 4 heroes especially if you want to summon and use the locus to support your units. Another option for horde is chaos marauders marked slaanesh there pretty good 40 for 200 points.
  16. As a slaanesh player this is not right each hero gets to attempt locus of diversion 1 time. Also a unit cannot be targeted by it more then once. The epitome can hit all units withen 6inches with a similar ability called horrible facinations at the start of the combat phase on a 4+.
  17. The daemon prince gets to activate and attack what ever is in reach. It just activates if a unit withen 3 activated. No where does it say you have to attack the unit that activated. It get to jump the line and attack whatever it can like a normal activation.
  18. Fec and skaven with new books gave builds that can bend as high or close to DoK hagnar. I haven't seen anything yet in slaanesh list jumping to that level of bent. I can see some point increases because slaanesh does seem to be over performing for now. We havent seen fully how people will respond with army changes. If anything I would like to see more point drops or new battletomes for other armies. We are seeing more strike first and the ability for units to activate multiple times showing up. Armies that can play in the activation wars or weather the storm of those armies seem to be doing good. It could be possible that for shooting armies to stand shoot or activate twice in the shooting phase for some units could be possible in the future. The introduction of the activation war seems to be causing a lot of armies the headach becuase they dont have good counter play to it.
  19. With ghb 2019 coming i have been talking to people in my local area about points. Seems the point adjusments They want for slaanesh are kos over 400 and enrapturess over 160 and battallion cost increases. Some of that seems a bit much.
  20. Mythicos triumph aos gt slaanesh took 1,2,7,8 there were only 4 apparently. Still waiting for the full results to be posted.
  21. If you dont want to use outside hordes. I would suggest giving units fly to get to the back line units. They tend to have low body count screens. Though not perfect it does counter it to a degree.
  22. Is this taking in consideration he reroll hits and and wound rolls. Because damage seems low considering average 7 shots each.
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