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Baron Klatz

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Everything posted by Baron Klatz

  1. I'd go vice-versa since he IS the giant dark menacing thing in the shadows. Devil Grots, worshippers of Malerion's twisted form and Ulgu's mist caused them to warp into imps and become deformed with horns and bat wings. Using shadow magic to cover their flying bloodthirsty swarms as they fall upon their foes snd unleash mist shrouded horrors they tamed. New Destruction faction as they view Malerion as an aspect of Gorkamorka's ominous shadow falling upon the lands to bless their hunts.
  2. Yeah, that mist weaver was possibly some neutral party(maybe like a dark mercenarial faction that worship Teclis) or Ulgu shadowkin (Twilightkin?) because in the Silver Tower novel her magic was horrifying like making one cultist go insane and tear his own face off in terror. There could be a twist as she had possible Teclis & Tyrion symbols but there was nothing light-worthy of her madness-inducing magic (on Tzeentchites no less!). That said, the new Hysh Aelves are out of Slaanesh's gut and inherently corrupted like the others. Having a "light casting shadows" aesthetic to have mistweavers cast the madness afflicting the "shining perfect race" army could be how they cope. The darkness hidden by the light.
  3. Huh, subfaction vs subfaction. That's actually clever. It further expands the lore on the smaller elements of the factions and gives some nice starting small forces to two players or combine them for a large army. I add that to my want list! Additionally on the lore end they could go Thunderbellies for the Beastclaw side. Fits with the Chamon focus and Ogor nomads tribes living on floating lightning islands that use alchemy is just too awesome.
  4. Not a problem, here's hoping you and yours the best in your future battles and adventures in the Mortal Realms!
  5. Yeah, i'll third Ironjawz. Powerful head-on army of elites. Great for quickly getting a force together and smashing the enemy in Gorkamorka's name. Waaagh! That their battletome got a nice update that added a whole new layer to them playwise is a big bonus. On top of that is Destruction in general is fun and you can expand in some nice areas like Beastclaws for the Ironjawz experience but on monster cavalry with some icy tricks, add in your Orruks to Bonesplitterz to swarm the enemy with vicious savages and arrow storms, Gloomspite for a swarm of Grots, spiders or bouncing squigs everywhere and all the while troggoths & gargants can mix things up too. So your Waaagh paths are always open to new experiences even when you're just starting off with a good ol' fashion Ironjawz krumpin'.
  6. DoK would be great though from a lore perspective I see DoK vs Soulblight as Malign Portents set up Morathi to crave revenge on Nagash and with his Bonereaper commander at the Varanspire it leaves a hole in Shyish's defenses some new gorgons can slither through. Opposing them could be new vampire knights whose teleporting castle caught them off-guard or deadwalkers raised as a desperate conscription force by the flesh garden queen(zombie hero) we saw in the Soul Wars novel. Otherwise i'm for Fyreslayers vs Bonesplitterz with more focus on the realm of chamon campaign where Kharadrons called in an Aqshy merc brigade of new fiery beasts to melt down the metal fortifications of their enemies but Bonesplitterz riding metal-eating salamanders("Red Hour" novel) and armed with metal stakes and clubs fight them to turn their beasts into forges to make idols to their Chamon Gorkamorka aspect.
  7. Indeed! Also fun post of a fellow showing off some amazing blood effects on Bonereapers and his dynamic poses he gives them to enhance the effect. His instagram: https://www.instagram.com/whiteout_studios/?hl=en
  8. Yep. Either that or they're just fickle "fans" that Total Warhammer brought in that act like troggoths to support their new fandom but once the trilogy and fad ends will forget all about it and drift off to the next thing. (The comments from AoS Champions trailer was more than enough proof of that) But meh, that's getting off topic and into salt territory. On track, the Corebook has vague winged humanoids on it's Hysh realm art. I'm very interested to see if that's the new aelves or another race entirely. The new Sylvaneth artwork has winged reverents in it's art so it might be a trend the aelven gods are doing. (Or preparation for a huge air war?
  9. Oh, that'd be a cool twist. Very symbolic of the relationship between Hysh and Ulgu too. Yeah, saw they invaded Lady Atia's blog too by saying stuff like "it's finally time for the elves everyone wants and not the bland half-elf freak releases". Nevermind Sylvaneth, Melusai, Deepkin and Kurnothi have been AoS' most consistent best-sellers on the store site and popular factions. Best to ignore them, reality is gonna deliver a hard enough blow to them when all their delusions hit a wall.
  10. Ideally it's the magic sword & sorcery Teclis arc now and then the Tyrion's knights arc later.
  11. Indeed and sadly armor was never allowed to catch up to it because of the cost in money. It wouldn't be until the slaughters of WW1 that helmets were introduced that cut casualties from shrapnel by 90% and then in Vietnam from a soldier sneaking a dinner tray in his vest to survive an ambush that body armor was considered. Very galling when a WW1 priest already perfected a bulletproof silk vest he even live fire tested on himself before trying to get the militaries to use it. They refused because of costs. Money came before men. Even the Kharadron would be baffled at that kind of greed.
  12. Deepkin new, none of those mixed factions had the older models nuked first and resurface later. They could mix in some phoenix temple but with what's been teased this is an all new race Teclis made with the souls from Slaanesh. Same as he did with Deepkin which makes them different from the city aelves we have. Hahaha, that's certainly an interesting take on it. I'll admit the designers got creative with the Nordic cards. Not to derail the thread but if you want something else bizarre look up how they designed Jormungardr, turned it into a serpent dragon straight out of the mutating chaos realm.
  13. Haha, depends on the designers. Yugioh has Nordic light elves too and manly's not a word i'd use to describe them. On that note though my guess is the Hysh Aelves will continue the Greek themes we've seen with Morathi(gorgons & civilization diety), Deepkin & Ghyran chaos aelves (Hoplites) and Kurnothi(satyrs). With the mentions of them being "angelic" i'm betting on them either having wings or making wings of light since the Greek goddess Nike was the first inspiration for winged angels in Christianity. The Aether War box might support that as it focuses on all flying forces which could be a tie-in for Teclis to introduce his newly created armies.
  14. Indeed but by the power of proxy and the Mortal Realms narrative he could cobble together an interesting Cities of Sigmar army and count it in Shyish for those "undead" units flavor. (Though the Living City does have background of "sons of the Lichemaster" for Nagashites dwelling there.) So example idea of his UN-Living City (with fluff ideas): Axe Dwarves: Ironbreakers, they clear out the city bottoms of ceaseless undead that spawn there. Elven archers: Sisters of the Watch, emissaries of Ghyran whose life magic wards off the worst of the wild undead that don't visit in peace. Armed men: Freeguild soldiers, the backbone of the Shyish city acting as guards and standing army. Knights: Drakespawn knights, mercenary knights that work for the city after riding out from the shadowy unknown corners of the land. Will ride any beast be it horse or scaled monster to battle and get their blood money. Skeletons: Freeguild, the dead don't rest easy in Shyish and the building of the city awoke these ancient warriors that have decided to bend the skinless knee in exchange for rooms warmer than the cold rustling earth and to see the spirits of their loved ones which travel the town. Skeleton knights: Wild Riders, an order of undead knights that through mysterious contracts the city council have convinced to defend their new nation. These supernatural cavaliers use their connections to the eldritch death lands to scout for threats, find paths for travelers & armies and make treaties with other undead entities. By using the Living City rules you have access to Sylvaneth which can be kitbashed as undead tree monsters or warscroll proxy for other undead your skeleton knights bargained with and the City has a Hidden Ways ability for fast army travel which in this case can be by travel through unearthed tomb catacombs to keep the death city flavor.
  15. Oh no, the current Warscrolls compendium from the GW site is fully usable and does have points in both the generals rulebook and Community site. Go to the Warscroll builder and you can make a list using them. https://www.warhammer-community.com/warscroll-builder/ Just understand the points weren't regulated well like all the other armies were since that's an army they stopped supporting in 2016. So expect uphill battles with them in competitions(Matched play). In friendlier battles (Narrative and Open) you can still have fun though.
  16. Proxy means to use one model but the warscroll of another. So like a Bret model but the warscrolls of a Freeguild/Empire soldier for better rules. People can get more creative too by kitbashing the models and make all new things which have to settle on a official warscrolls even if the new model is based on lore stuff only. So if you say cut you Bret Bowmen in half and give them Beastmen legs and parts you can say they're a mutant kingdom in Ghyran and can choose to center them in a Brayherd army for chaos or go Order as misunderstood mutants with Kurnothi or Deepkin(on being twisted archers in a hidden kingdom) warscrolls.
  17. Yeah, 40k's giving us a little breathing room but we all know that axe is ready to fall.
  18. Sorry, that's just gossip. I'll edit it. At best during the summer GW said they'll be moving all older armies to Warhammer Legends sometime next year so it's pretty obvious which guys are going. I'll edit it around.
  19. Sadly for them you're gonna have to proxy for armies they haven't discontinued. Bretonnia are very likely next in line for Warhammer Legends and being a pure Narrative-only army since they don't sell them anymore nor update rhem competitively so don't want to give people reasons to use Ebay instead. Thus they haven't really balanced them. Also Men-at-arms are like Bowmen in being ancient point costs but got hit waaay harder by the nerf hammer. Like their original warscrolls let them have relics which turned them into a anti-mage unit because they could help stop spells. So once again, if you're competitive then proxy them for Freeguild which do get balanced. That's what most people do with say Living City armies, use the Men-at-arms for that simple earthy soldier look but with more greens and roll them as Freeguild with Wanderer and Sylvaneth back up. Example: https://aosshorts.com/army-showcase-the-living-city/ Edit: though if you're just playing for fun & narrative or open-games then use their original warscrolls which are much better.
  20. Ooh, fellow on reddit finished his Kharadrorkz complete with balloon squigs to proxy as Skyriggers. He gives some pointers in the comments but that's an excellent way for people to get inspired for their own Orruk Scrapfleets and Grotbags to get an early start to the skies.
  21. Oh that's because Brets never got a point change from when they first got warscrolls though their rules changed along with the legacy updates. They were worth those points when the games were smaller focused and their arrowstorm was lethal but now they're much too obsolete. At best it's better to just proxy them as Freeguild huntsmen if not other non-human archers entirely.
  22. Oh darn, year ago my friend saw someone had a near-tournament winner Beastclaw hero who he kitted up to be a deadly icy flyer so he could leap over to the leader and kill them, crippling the army. (he got second place, he was just short of charging Arkhan who proceeded to drown him in Nighthaunts tfw, your surefire gambit finally runs out of luck ) Don't know the load-out but if "cutting the head off the snake" is you and your Beastclaw's background preferred method then try asking around the Destruction part of the forum for tips.
  23. Yeah that's 100% Teclis since the video showed it right after saying he's a god. Which also makes that "leaker's" claim Brayherd droppings since he says it's for a archmage unit instead. There's red flags then there's crimson flags that Khorne personally dipped in his own sacred blood pool. Also shows the "leaker" doesn't keep up with the lore since Mannfred took care of that problem. It's 4chan, that's squashing one cockroach before a hundred more scurry out when your back is turned. (Though I partially agree because that "Not-High Elf" nonsense is making me grind my teeth)
  24. Oh no doubt but that's getting a little outside standard muskets we're talking about. There's already guards in the realms with buffed up rifles or even sorcerous ones used to defend Glymmsforge. That's more unique though. Nice! I still need to read it. That sounds about right though, engineer heroes always have the most terrifying weapons compared to what grunts could get as they enhance them. Easy examples being Skyrye commanders, duardin cogsmiths and the gun master from Spear of Shadows. Agreed on the crazy thick plate Orruks and Chaos easily wear. Those would make any normal marksmen think twice.
  25. To further some oddity, factor in outlaws like Ned Kelly were able to create bulletproof armor in 1880 against the modern firearms of the time using only pig iron they forged and were only defeated because they got surprised and left their ankles unarmored which the police were finally able to exploit. https://en.m.wikipedia.org/wiki/Ned_Kelly With all the magic armors, duardin level craft and realm enhanced minerals like from Chamon (or even Ghur bones) available it's definitely a factor that muskets can't punch through most armors and shields there as they usually could with real-world plate.
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