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Blog Comments posted by mhsellwood
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Lovely work, and agreed on the time crunch issue. I have found that AoS gives good games even down at the two units and some characters level, which is great as often that is my only option!
Great painting and hope to see more!
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Beautiful looking games, and really for me shows the kinds of armies and tables that we should as a community hold up as being 'how the game should be played'. A battlefield that looks like a real place being fought over, armies with monsters, characters, beasts of all forms, and lots of brutal combat.
Also, love the picture of the Hammerers, I can see it in my mind "Oi tall, dead and ugly, come over 'ere and say that -" "Leave it Biffa, 'es not worf it"
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The journey of a thousand miles starts with the first step. Looking forwards to the journey.
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In terms of the Waagh bonus, remember that the 6 units is only for the 2 attacks benefit - as long as you roll equal to or under the number of units within 10" the Megaboss and those units gain +1 attack. Also, they don't need to be within 10" when they attack only when he uses the command ability so they can all go after different units.
Are you running any battalions? Most of the basic ones are focused on increasing speed. For example if you have picked up one of each of the new releases you can field you can take the Ironfist, which enables units to move d6" in the hero phase, which takes them all up to 7" move, so able to get into combat much quicker. Would help to cut down the amount of shooting you face.
How to calculate a probability
in Basic Probability
A blog by mhsellwood in General
Posted
Thanks for the comment, and agreed with your point about it being a great start point.
Something I intend to get to is how to basically work out a units offensive output and defensive output per point, to allow some basic comparisons. Important thing to keep in mind for AoS is as you touched on how much important the availability of buffs and debuffs is to how well an army works in total.