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Mehman

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6 Judicator

About Mehman

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    Judicator
  • Birthday July 31

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  1. As long as they look halfway decent, I'd play against them. As a person that converts models on a whim, I'd say you shouldn't be bothered playing with people that don't like conversions!
  2. If something in the backstory impedes your personal creativity, disregard it and plow forward - it's idea planting time ! What happens if my Ghoul King's insanity was spurred by something else? Just because they're linked doesn't make them clones of one another.
  3. Mehman

    Chaos Warhounds

    I used to play Beastmen and, let me tell you, Chaos Warhounds definitely have a place! They are great for screening units that you don't want to tie up your more elite troops or even your regular guys. Sure, they're weak, but as they are being whittled down, nothing stops you from sending in some Gors to help even the sides. I don't think anyone should think the Warhounds are anything other than turn 1 blockers. Yeah, they'll be killed, but you can have a say in how your army runs down the field.
  4. Mehman

    The Fated Damned

    My package is on the way as of now so building time should be coming up soon. I'm pretty sure I'm going to turn my blog into "Malal and Friends" - a kid-friendly place where we'll talk about damnation and such. Should be fun!
  5. Mehman

    The Fated Damned

    "... and he that went before now came last, that which was white and black and all direction was thrown against itself. Grown mightily indignant at the words of the Gods, Malal did turn his heart against them and flee into the chambers of space... And no man looked to Malal then, save those that serve which they hate, who smile upon their misfortune, and who bear no love save for the damned. At such times as a warrior's heart turns to Malal, all Gods of Chaos grow fearful, and the laughter of the Outcast God fills the tomb of space..." Right then, ladies and gentlemen, I've had an idea. Whether it is a good idea or not is suspect but I'll let you all be the judge of that. Anyone that knows me understands that I'm a bit crazy for Malal. My wife shakes her head when the name is mentioned - or her eyes glass over in futility - because there is about to be a discussion that she knows nothing about. You may be wondering just who Malal is and why you should care. Let's clear that up first and without all the bad legal mumbo-jumbo, either! Malal was created back in the early days of Warhammer when times were easy and models were all metal. He / She / It was created as the Renegade God of Chaos, the anti-hero of Chaos, if you will. Whether he was kicked out of the main pantheon or left of his own volition doesn't matter. All that matters is that he's a dark cookie. Malal is the embodiment of Chaos' indiscriminate and anarchic tendency toward destruction, including itself and its own agendas. This makes him the purest form of Chaos as he opposes both Order and Chaos and their machinations. His power as a God is largely parasitic in nature as the Outcast God only grows in power as the other Gods grow in power. Other bits of information to know: his sacred number is 11 and his livery is black and white (two completely opposite things - just wanted to be sure you got that). His heraldry and a picture of his champion, Kaleb Daark, are followed after the only known picture of him (below). Pretty neat stuff, right? So, to sum up our boy, we've got: a Renegade God that looks like a large dragon with three eyes whose symbol is a bisected skull with white on the left side and black on the right side and a pretty metal champion straight out of an issue of classic Heavy Metal. What does this all have to do with me? Next paragraph! I am hoping to create a Host of Malal for Age of Sigmar called The Fated Damned. The force will include elements from Chaos and Order, specifically the former Dark Aelf range. They will be led by Einar Fate-hewer, the Direbane, a very large Champion of Malal (a converted Exalted Deathbringer with Impaling Spear (you know I'll post some pictures when he's completed)). As Kaleb Daark (pictured above) had a weapon from the Antithesis of Chaos, so does Einar. Instead of having Daark's Dreadaxe, Fate-hewer is in possession of Soulspite, a daemon weapon in the form of a sword. Well, that's about it. I just wanted to throw this idea out there to see if there was any interest. To be honest, I've been struggling to stay with one army all the way through but I think this may be the one. Anyway, feel free to leave some feedback in the form of questions or not-so-serious threats.
  6. I like the boar's darker tone as it sets him apart well from the skin wolves. But, let's be honest, I love everything skin wolf.
  7. @Grimnaud - Good dark gods... I'm going to save this to read later because, y'know, the length! I went ahead and skimmed it. Excellent. Don't go and get a big head over this comment though. EDIT: Having just finished the tale, I can say that it truly was worth the read. The madness evident in the ghoulish host was executed perfectly. It even gave me an idea or two for when I come to write a snippet or two for my own Court. Excellent work, indeed!
  8. So I can justify getting a Rogue Idol... I also used to use mine as a Great Bray-Shaman. I'm going to strip him and add hooves with his new paint job.
  9. Excellent stuff, @Nacnudllah! Having them set in the Realm of Life sees them in the limelight right now, doesn't it? Do you think they'll find allies in the Stormhosts that litter the land or will they only see frustrating prey? After all, it's hard to eat something that vanishes into nothingness ! Well, I'm glad you finally typed that out. That's the way we all benefit from inspiration and what-not. I'm interested to see what the future holds for Lord Gormenghast. @Fenske - I've heard it said that this was the faction no one asked for but that everyone now loves. I think there is some truth to that. What they did was genius, in my opinion. We now have a viable faction that doesn't need to rely on the more "civilized" vampires for support (although a Necromancer or two would be nice). All we have to do is buy a normal troop box, paint one differently, and now we have a hero ready to lead our cannibals glorious soldiers to battle. This saves the company money in sculpts, lets our imaginations go wild with conversions and painting, and, in turn, there is more money for more neat stuff down the road for both of us. Anyway, I think you'll like the background in the book and remember to give us what courtly stories you make right here!
  10. Adding more Gor is never a bad thing. Now they can om nom nom in one big group! I do know what you mean, though. "I'm done with this area of the army." Pff, ok. That never works out !
  11. These look absolutely great! I think you have a talent for terrain !
  12. Beyond the all important redundancy? I may not have the Varghulf Courtier around a viable Crypt Horror or Flayer unit at all times due to Crypt Ghouls being wont to get into trouble but I'll always have one of the big guys' respective Courtiers available and around them.
  13. Absolutely, my friend! I need Crypt Ghouls like no ones' business, if you have any of them. Assembled would be nice but... listen to me being choosy!
  14. Right then, so as not to see this post go down in flames, I'm still curious as to everyone's backstory of our favourite courts. We've had one great tale, will there be more? Personally, I've been doodling in my head and have come up with this rather rough backstory. I'm sure it will pick up as the days go by but, hey, you've got to start somewhere! The Deathwhisper Court is the feverish dream of King Samed the White, Pariah of Tulwar Pass. In it, he sees himself as the king of a large tract of fertile land in Ulgu, the Realm of Shadows, his people villagers and farmers who are ruled over by his trusty knights and barons. Reality spins a different tale, though. The sun in those blighted lands barely reaches midday strength as the low-lying clouds continually hide it from view. While there might be arable farmland, no crop would grow to sustain the lives of the people and their supposed animals. In truth, the Deathwhisper countryside is filled with ruins-upon-ruins of fearful and sheltering humans. The rulers of the fiefdoms, the loyal knights and barons - a mixture of Crypt Flayers and Crypt Horrors, along with their respective Courtiers - husband their livestock well and only let the peasants cull what is needed at the time. During times of festive joy, though, the nobles allow their wards to indulge in fatted calfs and large boars for is it not joyous to have a full stomach? The other bit I've been working on involves Samed the Pariah meeting a friendly Necromancer before he was "crowned king" of his land. It revolves around the pair's journeys through several Realm Gates and Realms as they search out a long lost prince. Stay tuned for that. As for you lot, get to thinking about how your court evolved. Remember, there are many parts of our hobby and background can be just as fun as painting and playing.
  15. Mehman

    Spirit Host

    Um, @discoking... you must tell me your recipe for achieving such beautiful Spirit Hosts! They look absolutely wonderful and they're giving me ideas for my own !
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