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PJetski

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Everything posted by PJetski

  1. If the terrorgheist is charging Evocators you aren't playing Anvilstrike right. Terrorgheist should never charge anything but Liberators, and their first charges should always get denied by Aetherwings. Also, you can't use Gavriel in Anvils. Even if you could he wouldn't be used in Anvilstrike because he is not necessary - the Longstrikes force the enemy to come to you, and then the Evocators clean them up.
  2. I don't think Sequitors were ever insane Evocators are still very good (arguably the best unit in the whole book) but theyre in-line with what other AOS 2.0 armies are doing for 200 points. Unless they change the warscrolls (or battalion rules) then Retributors would have to cost 160 to make them a worthwhile choice over Evocators at 200
  3. Woops, I meant reroll all saves instead of just save rolls of 1
  4. The third way is to keep them as the only unit just within 12" of the enemy, then move >12" away so they can't even declare a charge against anything. This tactic is especially useful against deep strike armies.
  5. It would add 30 points to most of my lists 🤣 Liberators are definitely not worth 100 points per 5, but rather than reducing their cost I would rather see Liberators get two changes: 1. A new special rule for shields along the lines of "At the start of the movement phase this unit can declare that it will form a shield wall. Until the start of your next movement phase this unit cannot retreat or charge, but it can re-roll all save rolls". 2. If the unit is equipped with paired hammers/swords then 2 in 5 models can take a Grandhammer/Grandsword instead of just 1 in 5.
  6. There's more in the list than just Longstrikes - 10 Evocators can reliably kill a Terrorgheist in one round of attacks, and they don't care about an Ethereal Amulet. Between 2 dispel scrolls, disposable Liberator screens, and Aetherwings blocking charges I have never had a problem with any FEC list.
  7. There's a rumour that it's a series of battalions with specific unit combinations and rules If that's true, it could be easily balanced for Matched Play with proper point costs
  8. Collected data is not the same thing as facts... Anvilstrike is one of the best lists in the game and it can reliably beat FEC.
  9. Anything is possible if you are delusional enough
  10. Hope: Jungle/Forest theme with Seraphon Gutbusters Expect: Nurgle Idoneth Mixed Aelves like the Gitz and Skaven No, it seems to be the "in between" seasons product. It's meant to be a simplified introduction to the game but with new warbands that work in the regular game as well. It's likely they will keep the same release schedule as Season 1 and 2 so expect Dreadfane in June/July with Season 3 starting in September/October.
  11. It's just easier to run Cruel Taunt or Frozen in Time. They don't combo with Song of Hatred, but they can be used even if they Hidden Path snipe Ylthari.
  12. Are you reliably passing over people with the Tauralon? I haven't been impressed with that ability, so it's interesting to hear people are making it work
  13. How are you getting to 2+? Astral Templars and Ordinator should get you to 3+.
  14. Effects that happen at the start of the phase must occur before effects that happen at any point during the phase. "In" and "during" mean the same thing. Since all the prayers are done "at the start of your hero phase" the forge can never increase the prayer rolls.
  15. There are stronger lists, but Dracolines + Ballistas is a fine list. I'm not a fan of spending 500 points on Sequitors and a Castellant in that list, though - seems like you are just adding more melee to an army that is already heavy on melee.
  16. 30 Grimghast Reapers is a strong unit but it's not unstoppable. You can kill with focused fire. If you can pull the unit away more than 6" away from a hero they lose Deathless Minions. The unit must be destroyed to respawn - sometimes it is better to leave them with 5 models than push to wipe them out entirely. Like most large units that cannot retreat & charge, Grimghast Reapers are weak to being pulled into combat on from a flank attack. They will get very few models into combat and their damage output is drastically lowered when only 5 models are attacking instead of 15+. Then the Grimghast player must choose to retreat and hope for a better position, or keep fighting with diminished capacity. Finally, your friends need to learn the limitations of LON respawning units: 1. Only the general can use that command ability, and it must be used in the hero phase (before movement/shooting/etc.) 2. It can only be used if the general is within 9" of a gravesite 3. The unit must respawn wholly within 9" of that gravesite 4. The unit must respawn more than 9" from any enemy models Kill the general, or kill the unit while you have your own units on the gravesite to deny a respawn.
  17. Funny enough my objectives haven't changed at all since I first put my deck up in this thread. I tried a few different options (Sorcerous Scouring, Precise Use of Force, Escalation) but settled on the same ones I started with. Re: Sphere of Ghur It can help score Song of Hatred, it can inspire Ylthari, it boosts your accuracy to help make sure your kill cards are scored (Strike Swiftly, Death From Afar), and it helps fish for criticals with Skhathael (scoring Lithe Spirits). It's like a little bit of grease to help everything run smoothly. I could just run Determined Effort but I like the synergy with Song of Hatred and inspiring/healing Ylthari. There have been a few times where I wanted to score SOH without having to activate Ylthari, and being able to cast Sphere of Ghur was perfect. For me it's all about versatility and consistency. I never want to mulligan so I want as many paths as possible to score the objectives I draw. On another note... . With this many Score Immediately cards I think Guardians could run a Katophrane deck 🤔
  18. You guys shouldn't confuse "defensive" with good durability. Nighthaunt are an aggressive army but they have pretty good durability. Seraphon are pretty average durability overall but they can play a great defensive style because of specific unit combinations.
  19. I really don't like Trap or Pit Trap in this deck any more. They don't score objectives that activate from kills like Death From Afar, Sorcerous Scouring, and Strike Swiftly. They only score Lithe Spirits but there are enough ways to score that. I think a case could be made for including them with Masterstroke but I'm not sure that's worth so many restricted slots. Furthermore, Pit Trap has the same window as the fighter card reactions so it can often be wasted. With the removal of these two cards I gain 2 restricted slots, which I want to use for Twist the Knife and Awakened Weapon. I like TTK more than Trap or Pit Trap because it can be used to score Strike Swiftly, and with Awakened Weapon it becomes more consistent. I want to also add Healing Amphora to have another consistent way of inspiring a 2nd fighter each game - giving Ahnslaine +1 range is really important when fighting ranged warbands (Farstriders, Profiteers) and high model count warbands (Guard, Thorns, Gitz), and giving Skhathael Cleave and +1 dice can be important against Stormcast, Magore, and Mollog. The extra healing could also come in handy when mitigating the effects of an enemy damage card (Sphere of Aqshy is in every deck with a wizard) or recovering the damage taken from Calculated Risk. So here are the changes I'm thinking about: -Trap -Pit Trap +Twist the Knife +Healing Amphora -Tome of Incantations +Awakened Weapon Here's what my deck looks like now:
  20. This is exactly why I like the COT + KTG package... you dont need to get kills, you can play more passively and still get the glory you need to snowball.
  21. With Khorne and Fyreslayers we have started to see smaller details on the endless spells It's not impossible for that horn to be a Sylvaneth spell
  22. Could one of the spells be a reference to Orion?
  23. I run a 2nd Incantor, geminids, quicksilver swords, and swap the Relictor for a Veritant.
  24. Why are you letting Bloodthirsters fly across the table instead of shooting them down in the middle of the board
  25. Stand and Shoot also counts towards KTG (and Lithe Spirits) Re: Vytrix, I'm not sure. I use Tome of Incantations and there's something very nice value in getting guaranteed spells in a game all about dice rolls. However, as I consider cutting cards like Abasoth's Withering I find less value in boosting channel spells.
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