Jump to content

Xasz

Members
  • Posts

    953
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by Xasz

  1. It's just a feeling but I can see the Darkoath book replacing the Barbarian/Marauder portion of Slaves to Darkness (and maaaaaaaaaybe the Chosen). In contrast to the Warriors and overall armoured undivided units, they have aged just terribly. A merge with StD might not that far fetched either... Staple a mammoth unto that as a new centerpiece model besides the shrine and we are ready to go. I base that somewhat on the fact that the Darkoath queen has Slaves to Darkness synergy and that GW doesn't seem to retire units that can still work aesthetically in AoS. Plus, with Chaos they tend to just add/replace units to more or less existing factions.
  2. Chaotic-Neutral at best, Chaotic-Evil at worst. (There is an argument to be made that Khorne is more hierarchy driven than other chaos gods and therefore somewhat order driven but it only concerns his own followers. Which he doesn't really care about. So I don't feel like taking this into account, as this hierarchy is rather "primal", the strong lead, the weak follow but only until a stronger entity comes along. It's not really what order stands for on the alignment chart.)
  3. They are: Varanguard 75 x 42mm Chaos Lord on Daemonic Mount 75 x 42mm
  4. It's an alternation of the 3rd place from BLACKOUT. The original list can be seen here: By biggest gripe with @Luke1705's version is not making Archaon the general for one of the mediocre at best chaos command traits. Therefore not being able to use the excess command points (which might run out by turn 3) for the generic command abilities. Furthermore, I have the feeling that the lack of casters was deliberate and adding an endless spell and another caster might weaken the concept.
  5. That is a ridiculously "gamey" interpretation that pops up once in a while and I haven't met a single playgroup or seen a single event that allows or enforces this. As Warscrolls are mostly self-contained the RAI should be clear as day. So, a big no-no. It has been debated several times on this board alone and the bottom line was always that it's not RAI.
  6. This change was needed and made so everything that is technically and artifact is an artifact by RAW. Otherwise heroes with "daemonic adornments" and similar artifact-likes might not have been able to score in scenarios like Places of Arcane Power. When the FAQ hit, a fair amount of people forgot that the restrictions are at the top of the respective tables and not in the retracted texts.
  7. It's on aosshorts.com I have no intention of lessening this achievement but it should be taken with a grain of salt. The edition is still young and the meta hasn't settled one bit. Several participants might have experimented, while the Murderhost is something tested and refined from the previous meta. Not to mention that he is very familiar with the list/concept. Murderhost is a rather aggressive strategy and I feel there are some similarities to Magic. When a new set drops, aggressive decks and especially red often strives for the first couple tournaments but they become less and less attractive (sometimes not, depending on the set/block) when players start to figure the set out. Players become familiar with such strategies and learn how to beat the current aggressive decks and how to optimize their slower decks accordingly. (midrange and control decks tend to be harder to build/optimize than aggressive ones and the latter capitalize on that in the beginning) Nevertheless, good to see a Khorne list doing well.
  8. Afaik, @peasant is playing his army with Chaos allegiance instead of Nurgle... which is absolutely fine. (as per FAQ, all battalions belong to the corresponding grand alliance as well as their faction) There are some misunderstanding going around here... @Tasman
  9. ... and if he has subpar shooting. They can be really good if you know what you are up against (local meta, team tournament, fixed setup game). In any other case, there are less constrained choices for roughly the same job.
  10. That's just bad army setup. There are too many ways to manipulate wound rolls, alongside the always present need for mortal wounds in BoK to even remotely consider not taking daemon weapons.
  11. The moment your opponent has somewhat reliable shooting, they are super bad and just die before the reach anything of value. That's nothing new, they were considered one of our best units before 2.0 due to being just an insane pile of stats. This might have shifted a little due to +10p for Khorgoraths and -10 for Skullreapers. The Gorecleaver Juggerlord has been a staple for quite some time now. He's just ridiculous reliable and one of the few mortal characters that can actually kill stuff in combat. Blood Warriors are just offensive Chaos Warriors. In either case, a unit of 5 is just for holding objectives. On another note, please use ScrollBuilder. These azyr screenshots are just aneurysm inducing.
  12. That's for you to decide, but as a side node the LotR model is significant smaller than the mammoth.
  13. @Rift There is now a thread for Archaon lists: Maybe you could drift by and share your experience.
  14. I had to think about this on my way to work a bit more. I can see such a city being divided into several districts. Each lord on the council governs one district, like a Khorne Lord would manage/lead the Khorne area. Which would have more smithies and arenas than others. The other lords would have no say in how he governs it as long as it benefits the collective to some degree. There would be one undivided 'neutral' part of the city, which is governed my the council as whole (pretty much holding each other in check). Here the majority of trade would be happening, as travelers and traders from outside wouldn't have to fear getting their head loped of by some khorne warrior 10 meters in. Although, Mr guard might watch the other way when he doesn't like you. (but at least there would be some repercussions or compensation)
  15. Oh yeah, I can finally tell someone what I've been thinking about. The existent of evil empires, I think something like this was hinted in some fluff pieces but here is my concept. These cities or city states or obviously situated more to the edges of realms. So siegeing and razing them wouldn't be deemed a worthwhile endeavor. Other cities could even trade with these, but more about this later. Society in such a city would be what you expect of Chaos, the strong lead, the weak follow. A considerable amount of inhabitants would be slaves (humankind, beastmen, mutants). These would be the labour force of such a city, working in mines or growing food. (later might be imported as well). In true chaos fashion, climbing the ladder is always and option. Slaves fight in arenas, in which the weakest are sorted out through death and the strong might advance (slow process, and mutants or beastmen might still be deemed inferior) This leaves us with the middle and upper class of society. The former is made up of warriors, sorcerers, priests, smiths, maybe even traders, so the casual chaos follower. Other than mines there would magic libraries, more arenas or training grounds, bestiaries, smithies in which slaves and masters are working tirelessly and so on. Order is established by a guard of Chaos Warriors, but it's just that. A basic order so the city can function, there is no rulebook. Mr. guard might just decide to kick in your head if you are of lower status and are standing in his way. The upper class consists of Chaos Lords and the Circle of Four. The latter being the ruling class of the city, made up of one follower of each of the major chaos gods. These might actually be Varanguard, as these cities have to pay tribute or a form of tithe to Archaon in form of soldiers, weapons or other resources. Personal might be shifting regularly due to 'tragic accidents' but for the most part they uphold a general sense of order in the city, with sheer force if need be. Trade goods of such a society would be minerals or precious metals some of which might only be found at the edges of an realm and therefore be only obtainable through trade for the "good" cities/empires (or it might be dangerous to harvest them and is considered unethical for cities that care). Other than that, magic artifacts, enchanted weapons and chaosy stuff that you cannot obtain otherwise. Import would be obviously food, as there is not too much to harvest or at least not enough to sustain the city in the vicinity and more slaves. (I can even see refugees from the 'honest' cities entering an evil empire, to flee their jurisdiction, likewise with mutants or outcast as they wouldn't be able to survive by their own) I am aware of the parallels to the old chaos dwarf fluff but I think this is a rather cool concept which I have been carrying around for a while now. There are some plot holes, like why would they work together right from the start but I think you can make up some good reason. Especially when Archaon is involve.
  16. Just to make sure, his ability does not stack. (BoK errata page 3)
  17. That's good news. I kinda expect them to add the scroll to the app again with the next update as well.
  18. Nothing, it's just a text reduction and streamlining for the battletome, but somehow people got the wrong idea.
  19. Nothing has changed regarding artifacts. The tables still have their restrictions. The only thing that changed, is that there is only one introduction text instead of two (in the same way other books do it). Somehow two texts were too confusing... To be honest, the last couple posts about this are hilarious.
  20. Just the spamming is gone, which comes to no surprise... Plaguetouched is not going to make a comeback, as it stays locked behind Everchosen or GA: Chaos allegiance. Geminids got nerfed as well, only one can affect a given unit but never both.
  21. @Luke1705 I personally don't like the lack of a 3rd wizard. Every round you pretty much want to cast: Plague Squall Blades Fleshy Abundance Regenesis to set the wheel back to 5 or if need be 2 There is no room for Geminids, although there is an argument to be made to cast them over Plague Squall, unless they are already on the board. Either way, there is still no 'optional' or 'open' cast to get rid of an endless spell that already hit the board. It's probably a play style/preference thing. Concerning the FAQ... I'm just waiting for it to finally drop, so I can order the rest of my army. I worked out various variants of the Archaon/Nurgle list... with Plaguetouched (for the unlikely event of an 180 on the previous FAQ) with Sorcerer Lord/Balewind/Geminids with Sorcerer Lord/a unit Blightkings instead of endless spells with Nurgle Sorcerer/a unit of Blightkings/Geminids no Sorcerers/no endless spells/2 units of Blightkings no Sorcerers/a unit of Blightkings/2 full units of Marauders/Geminids (although this on is not really a consideration, as I would hate to buy another 40 dudes which are likely to be discontinued and haven't aged that well model-wise) So, FAQ please.
  22. That's normal when a edition or something similarly significant changes. Same goes for digital games, when you have to learn an entirely new build-order or approach to the game after a patch. I'm aware that this is not the same from a financial perspective, but to be honest you either roll with it and the hobby or you don't. Games have to be shaken up once in a while, a stagnant meta is not enjoyable. For the paint-part, this is rarely to never enforced, not even by GW itself and the player-base unanimously ignores such rules.
×
×
  • Create New...