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Chris Tomlin

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Everything posted by Chris Tomlin

  1. Draw yes. Should've been done yesterday but I have been unwell. Will be up this evening. Hopefully I have time to get the lists up on a PDF beforehand as well. Losing yesterday has been a bit of a killer prep wise though.
  2. Morning Maw-Krushas! Hopd you all had a good weekend? Finally have some pics of another painted model. Da Kurlzz - Ironjawz Warchanter Enjoy
  3. Yeh I do think the contrast is required. But I think a dark brown is preferable/more natural to black. I think I read somewhere that the Agrellan Earth adheres better if you paint it first. So that's a pro tip for you all (or utter nonsense!). I've seen people do really clever things with painting lava effects underneath the crackle stuff. Thanks Eric, glad you've enjoyed it so far! I look forward to adding plenty more. As well as modelling, painting, theory and casual games, I currently have 6 Tournaments booked in for the rest of the year and I'm currently planning to use Ironjawz at them all, so that may (or may not) be interesting!!
  4. You'd think right? I was sat at my painting desk for 4 hours last night. Sounds good. 1hr = new Robot Wars! 2 1/2hrs = watching music videos on Youtube. 1/2 hr = actual painting FML
  5. Cheers Kieran...although at present I don't agree with you on the Ardboyz haha!! I've half done the skin then basecoated and washed the other areas and its been a right chore. Taken me far longer than it should've to get this far. I'm hoping that when I get them done and have some nice results I'll be enthused to do 20 more. At present I cant think of anything worse haha!! Cheers bro. I have actually painted Rhinox Hide underneath, which is clearer in real life. I think its important to keep it darker underneath as you really want that contrast. What did you have in mind? I would definitely recommend it for Orruks or Destruction in general. goes nicely. My only concern is whether it'll degrade over time.
  6. Good morning boys and girls! No more thoughts on my revised basing? I had hoped to pick up a couple more comments. I'll just have to assume that "no news is good news" rather than "if you've got nothing good to say, say nothing"! Unfortunately I missed out on another game last night, instead choosing to stay home and get some painting done. Still no update for now though I'm afraid, but by next week at a bare minimum I'll definitely be able to share some pics of my Warchanter, Da Kurlzz, who is almost finished. I've also washed 10 Ardboyz after laying some basecoats and put down the first layer of green on 10 Brutes. So it's all ticking along, but I'll have to sink a lot of hours into these models between now and 20th August to get them done in time. The fact I'm running a Tournament next weekend doesn't help things as it will write off the best part of week with further prep! Watch this space!
  7. Yeh tbh I've really been struggling to get much progress on one single army, so whilst I bemoan it, having some tournament painting deadlines is probably going to be a positive motivation to actually get s**t done!!
  8. You and me both...I have a Warchanter (half done), 10 Ardboyz (half basecoated) and 10 Brutes (undercoated) to paint and plenty else on getting in my way! Considering how long the other models for this army have taken I am feeling increasingly negative about my chances of success. However I really really need to hit this deadline as it also gives me a chance to then paint a further 1k in the following 3 weeks for Facehammer GT.
  9. Hey, I have updated the first post with all the info that has been emailed out to the entrants.
  10. Cheers boyz, I was very aware that Agrellan Earth (and Martian Ironearth) are very much the flavour of the month, however I couldn't argue with the feedback that my bases were very plain before. This way there is another element/texture to add interest, which still keeping the overall feel I wanted to achieve. So to be honest, I'm pretty happy with how it works alongside the sand. Give it a go, definitely looks good for Orruks IMO. Unfortunately until my new wash order turns up, painting is at a standstill on my Ardboyz (which are taking me FOREVER!), that said, I do hope to get my Warchanted near to finished tonight, all being well.
  11. Afternoon Ardboyz! Bit of a hobby update today. Unfortunately no where near as exciting as what I'd hoped to share (see above excuses). Basically I scraped some of the sand off the existing base and added some patches of Agrellan Earth, drybrushing it up the same as the sand to tie it in. Hopefully this adds a bit of interest to the base, without cluttering it. The "plain" basing was the main complaint I'd had against the models. What do people thing of this? Any better? Cheers,
  12. Yeh I can honestly say I have never once tried to cast Green Puke!! The Weirdfist battalion is pretty good and does actually make the Weirdnob useful (as you said). I think in time I would like to try this out as well as the other battalions. No worries....it's thanks to people such as you reading and interacting that are keeping my motivation high. Unfortunately this past weekend I did not get anywhere near enough hobby done. I ran out of AP Dark Tone on Saturday and was horrendously hungover yesterday I have managed to add to the basing on one of my already painted Brutes though, so I will post that up later.
  13. Check out the newest TBS episode for a sweet interview with Jon discussing this event - http://theblacksun.co.uk/episode-xciv-sweet-hobby-bros/
  14. Cheers bro. Yeh that would be my ideal set up if I'm honest. There's just literally no way I can find the 20pts for the second Megaboss though. Pre GH I actually had a pretty dim view of the foot Megaboss, but Rampaging Destroyers + Ravager + Crunk Juce suddenly makes him a legit boss! As soon as I get that second Warchanter I'll give the revised list a go.
  15. Just a one use reroll. Still potentially very good. I do wonder if tournaments will use that table. You're totally right with the Weirdnob. I've never once tried to cast Green Puke and have recently talked myself out of getting overexcited and trying to cast Foot all the time! However, its just typical that when I talk myself and cast Shield instead, I always pop a cheeky 10+ haha! Shield is obviously solid and stacks up nicely with Warchanter and Inspiring Presence on a unit of 10 Brutes. Unbind happens so rarely I find. The Warchanter is not to be underestimated IMO, a really key piece in the Ironjawz army. As I'll have a couple spare soon (hello SC: Ironjawz!) I think I will experiment with dubs 'chanter over the Shaman. It's worth consideration and indeed, testing I think. Mounts would be good, but I tend to find running them behind the units keeps them in range.
  16. It's a D3 table, the 3 buffs are a one use reroll on hits/wounds/saves for a unit. Quite nice. Yeh as you say, its nice to have the flexibility. My concern is the some tournaments will enforce a fixed list with things like this listed and applicable to all games.
  17. Ha! That's more akin to the way it was in WFB. I was hoping for nice clean round numbers of models that directly slot into their warscroll To be honest though, I think it will mostly be like that by the time everything is repacking. There are very few repacks that aren't "warscroll size" (or divisible by the warscroll size)...in fact, I'm not sure I can I can think of any other examples! Yeh agreed...though I think the repack would be 6 as opposed to 3. The trend seems to be to go bigger (Ghouls, Savages etc) and Ogors are 2 per sprue.
  18. I think this was actually factored into how @The Lost Lighthouse (Gary) wanted to play his army. The Haunter Courtier was used much more defensively whilst the Dragon could go marauding without it's loss impacting negatively on the rest of the army. I've been doing a similar sort of thing with my army tbh. The Megaboss on foot is my General, leaving the Cabbage to go off doing Cabbagey things*. I'm not entirely sure this is the best way to play it, I guess more games will be telling. I'm also increasingly finding the Weirdnob less and less effective/important. I've considered another Warchanter instead. This would leave me 40pts under - enough to often get me a roll on the Triumph table. Any thoughts on that anyone? *Cabbagey things include mostly dying and the occasional #cabbagestomp
  19. Yeh it was really good! yup, Ghoul King on Zombie Dragon...there was a reason it wasn't his General, although I don't recall it at present! Perhaps @The Lost Lighthouse (Gary) can advise.
  20. @Nico Yeh we certainly won't be having any of that nonsense I've decided to hold off on sending out a further e-mail until early next week in case anyone has further queries post GH release. Please do respond to the initial e-mail with food choices though, only a few of you have done that so far. Got some great independent prizes coming in for the raffle as well. Plus sorted a couple of other bits - gonna be a really fun event I think.
  21. Wassup Warchanters!? Hope everyone is well...it's finally Friday so you should be, also new TBS episode out this weekend! Last night, as planned, I got to play my good friend Gary Hennessey and his pure Flesh-eater Courts army. As will now be pretty standard for us, it was a 2,000pt game under the General's Handbook. We played...um...why am I so rubbish with these Battleplan names...Border War? I dunno, something like that. Basically there are 4 objectives, 1 in each deployment zone and two in the middle of the board. You claim objectives if at the end of any turn you have more models than your opponent within 6", you then "tag" them and can freely move away if you desire. At the end of your turn you score for any objectives you hold. 1VP for the one in your deployment zone, 2VP for either of the middle two and 4VP for the one in the enemy deployment zone. Straight off the bat I thought this seemed pretty cool. I wasn't wrong. Both our armies were 2k exactly, so no triumphs. Da Black Sunz - Ironjawz 2,000 points (Destruction Allegiance in game) Megaboss on Maw-krusha (Artefact: Meteoric Hammerblade) Megaboss Krunk (Trait: Ravager. Artefact: Battle Brew) Warchanter Weirdnob Shaman Ironfist 10 Brutes (Jagged Hackas) 5 Brutes (Choppas) 5 Brutes (Choppas) 10 Ardboyz (9 Big Choppas, 1 shield) 3 Gore-gruntas (Choppas) Game 4 - vs Gary Hennessey - Flesh-eater Courts @The Lost Lighthouse (Gary) I should preface this report by saying that my record vs Gary in any miniatures wargame is utterly terrible, he is a complete bogey opponent and it's pretty inexplicable (I will flat out not consider him being a better player as the reason!! x). On the flip side, in any card based game we play, I tend to get the upper hand. So I wasn't really all that confident going into the game, I thought I'd just try my best to #cabbagestomp him good n' proper and see how it served me. His army was (roughly); Crypt Haunter Coutier (General; Von Carstein Ring), Ghoul King, Ghoul King on Zombie Spider Dragon (think this guy had an artefact but I can't remember), 2 Crypt Ghast Courtiers, Varghulf Courtier, 2x 30 Ghouls, 6 Crypt Horrors and 3 Crypt Flayers. He also had some sweet 20 point Battalion that allowed one his units to "reform" (free 6" move, although one model stays still) - pretty good for its points considering it gets you an artefact as well. I actually have a Flesh-eater Court army myself. I've only played one game with it and I actually found it pretty tough to keep track of and best utilise the plethora of synergies they have. I know Gary has played quite a lot of games (including all the GH battleplans) with them so I was looking forward to seeing the army work properly. At first I was pleased he didn't bring his Ghoul King's pet Mourngul, but on reflection, whilst it is super super strong, I think he would've lost out a lot in the way of synergy, which the list really thrives on. I'd opted to take the Hammerblade on the Cabbage this time around, the thinking being that if he could get into either of the big Ghoul units he could make a right mess. I'll say upfront, that this didn't come to fruition (vegtablition?). Despite being in a number of positions where it could of had an impact, it was never needed and I did not roll for this. I'm really starting to think that this item is one that looks so good on paper, but perhaps doesn't have quite the desired effect in game. I dunno. If my Brutes hadn't done so well in a round of combat I probably would've used it. Gary had no mortal wound output to speak of, so it's not like I was bemoaning the lack of Talisman. hhhm more testing required. Anyhow, I beat Gary on deployment thanks to the Ironfist and after surveying the battlefield (I won't discuss what was where, I will add photos of all 4 battles at some point, but in the mean time you can check the media on my Twitter feed for the pics @the_black_sun), opted to allow Gary to take the first turn. There was a nice big piece of Damned terrain in his deployment zone. After a quick discussion, Gary realised he was able to take the hit and pick up the Damned buff on a unit of Ghouls and the Horrors, before firing up the Courtier ability to regrow any Ghouls (well, the ones who didn't pass their 5+ from the trait - I don't wish to bang on about this, but I probably will. Man it's good!!). Pretty nifty "combo". He put up a couple of spells/buffs etc and moved forward, sitting on the two central objectives. It was at this point I realised he could claim and score both of these in the first turn, putting him 5-0 up. I was kicking myself a bit here as I arguably I should've taken first turn and done the same myself. Still, it wasn't all lost and I knew I'd be able to strike back pretty hard. In my turn I did indeed strike back. Gary was surprised by my speed and ability to get units in the positions they needed to be. The only downside was the unit of 10 Brutes (buffed up as standard) rolled poorly for the Ironfist and Rampaging destroyers. Still, on my right the Cabbage, 5 Brutes and Megaboss Krunk got into 30 Ghouls (which had Inspiring Presence on them), the 10 Brutes didn't roll far enough to join that fight so instead went for the Crypt Flayers who had jumped into terrain right in the centre of the table. On my left, the Gore-Gruntas and Ardboyz went into the other Ghoul unit (this was the one with the buff from Damned). As it played out, the Cabbage didn't even get to attack (other than his Destructive Bulk charge attack which killed a good few) as 5 Brutes and Megaboss Krunk absolutely obliterated the entire unit of Ghouls to a man!!! I was using Gary's new Age of SigBrah dice against him to good effect at this point - early doors I thought straight up deleting these was super helpful...Gary disagreed. The Crypt Flayers in cover tanked the Brutes very well, with a great save and that god awful Battle Trait! On my left it faired less well, the Ardboyz and Gruntas did very little, but fortunately didn't suffer too badly in return. I ended up scoring 3 this turn and at this point was considering whether I should've just committed vs one unit of Ghouls initially. However in retrospect, if I had done this, Gary could've pushed the other Ghouls onwards (remember once you've "tagged" the objective you can move away) meaning I would've been fighting him further away from the objective, so I do think it was the right call. Gary won an incredibly vital T2 priority roll. I think had I got this I could've used my momentum from T1 to really get on the front foot. However, it wasn't to be. Gary had a good Hero Phase, using the Damned buffs again and put up all the spells and abilities he needed (don't ask me to list them, I couldn't keep track of all the bloody rerolls!), along with a sweet conga line on the Crypt Horrors to get them challenging the objective in my deployment zone (I even let him have a couple of takebacks...I wouldn't usually mention it, but I know he'll be reading and we like to give each other s**t haha!! ). The combat phase was horrendous. The Crypt Horrors got into 5 Brutes guarding my objective however didn't really do much. My large Brute unit completely whiffed their attacks (causing me to switch up dice sets and bring out the big guns - TBS pinks! Gamey!! ) and Gary's Ghouls (sounds like a kids book) deleted both the Ardboyz and the Gore-gruntas in a disgusting display of combo reroll goodness. Was horrible!! At this point, we were basically playing battle for the pass with each of us strongly dominating one end of the board and a big mash up in the centre. The downside for me was that I was behind on VPs. Over the next couple of turns a combination of s**t dice (I really hate blaming dice, but 5/7 1's on wound rolls for Brutes is s**T!) and 5 ups from that bent Death Battle Trait saw the middle of the table remain clogged up - those Crypt Flayers would not die. In hindsight Gary thinks he should've retreated them, but I'm not sure, they took so much attention. If they weren't there the 10 Brutes could've handily dealt with the Crypt Horrors. The Zombie Spider took a lot more effort to kill than it should've (see above excuses), the Brutes went to town on it, however it did still somehow require Megaboss Krunk to deliver the killing blow (which was nice as it gave him 7 attacks going forward, hitting and wounding on 2's thanks to his can of Crunk Juce!). The Cabbage was able to get into the Haunter Courtier and pounded on him, giving me the objective in Gary's zone, allowing me to really pull it back. Gary did actually forget his Carstein Ring here (only realising in a text convo later last night), which is a bit of a shame as it would've meant he could've teleported upon revival and challenged another objective. Gary threw his second unit of Ghouls, which by now had lost some buffs, into the centre only to be welcomed by a few remaining Brutes and Megaboss Krunk. Despite Krunk's best efforts to roll 1's, 7 attacks 2/2/-1/2 (then his fist) still really hurt the Ghouls and they were seen off without much trouble. We both agreed in hindsight he should've held these Ghouls back a bit. The Cabbage then went flying forward, charging a Ghoul King, Varghulf and Ghast Courtier. I had to split my attacks as killing the King and Courtier would've seen me claim the second central objective. Really annoyingly they both survived on one wound. Over a couple of combat phases the Varghulf went mental and pretty much solo'd the Cabbage! At this stage it was starting to look good though, I was winning the war of attrition, calling a Waaaagh in one Hero Phase to really put some hurt on the Horrors and finally finishing off the Flayers. I even had thrown my Weirdnob and Warchanter into the Crypt Horrors to help out - the Shaman actually put in a right shift! At the end of Gary's 5th turn, the score was 23-22 in my favour and I still had a turn left to play, in which I would've scored a minimum of 6. We called it there. So..... Result - Major Victory What a game!! Result aside (although, no denying, it was great to finally get a win over Gary - first in AoS!) this was one of my favourite Warhammer games in ages. Me and Gary always have a great game, full of banter and nonsense, and our armies seemed to prove quite an even match up in this one. The Battleplan is really good and despite my reservations on number of models claiming, it didn't seem an issue at all in this one. The game genuinely could've gone either way and it was great to see the Flesh-eaters being played "properly". Apologies the report tailed off a bit towards the end, but hopefully you'll get a picture of the battle (I will add some literal pictures eventually!!). As always, thanks for reading. I'm really enjoying the army and can't wait to play more! Hopefully my next big update will be some painting progress though. Depends how drunk/hungover I am this weekend Chris
  22. Yeh @RuneBrush is correct - the General's Handbook even covers this with a small section on "under strength units". It's a bit annoying they choose to pack/point Ardboyz this way. It's almost as if they acknowledged it by only putting 10 in the Start Collecting box.
  23. Morning Weirdnobz! All being well and good I will be playing my 4th game with the GH battleplans tonight. I hope to be facing off against @The Lost Lighthouse (Gary) and his dirty dirty Flesh-eater Courts. Should be a good but tough game. I've promised to #cabbagestomp him good and proper though! Wish me luck and watch this space!!
  24. Bonesplitterz and Beastclaw Raiders were the two factions within the General's Handbook that featured renamed Warscrolls not currently in print. Don't fear though, at the rate they are pumping these out you'll have your Gutbusters soon enough I'm sure!!
  25. @Nico - Agreed. Be interesting to see how they pan out for sure. Will be a few at Rain of Stars I suspect anyway. @Dez - Cheers bro! @Auriel - Thanks for replying. I laughed whilst reading your list, and here's why; Da Black Sunz - Ironjawz - 1,000 points - Brothers of Sigmar (Doubles) Megaboss Krunk (Trait: Ravager / Artefact: Battle Brew or Talisman) Warchanter Ironfist 10 Brutes (Jagged Hackas) 5 Brutes (Choppas) 10 Ardboys (9 Big Choppas, 1 shield) Which, as you'll know, is 1,000 points dead on! What's even funnier is that in an ideal world I'd probably drop the 5 Brutes for 3 Gore-gruntas, making the list potentially identical to yours!! However as per my pics on the first page, that unit of 5 Brutes with Choppas is actually painted so with a tight deadline looming (20th August) and lots of painting still to do, I simply can't afford to drop them from the list. I don't think our lists being similar is much of a coincidence though to be honest. The combo of Megaboss, Warchanter, Ironfist and then 4x units of your choosing to fill out 1k is a pretty solid/obvious choice I guess. Adding the Weirdnob leaves you with points you can't do much with (unless you really change the list up). I can't vouch for it being any good mind! The unit of 10 Brutes is good as it is a lot of wounds and can take the Warchanter buff + immune to Battleshock. This way it'll stick around for a while meaning the Battalion's Big Boss (who should be in this unit) will remain alive longer giving you the Battalion benefit later into the game. Does that make sense? I suppose a lot will come down to the Battleplans you are going to be playing. If you need more bodies, then more Ardboyz is a good choice. Also, if you haven't purchased any models yet you could buy 2 of the new Start Collecting: Ironjawz boxes, giving you the following list; Warchanter Warchanter Ironfist 10 Ardboyz 10 Ardboyz 3 Gore-gruntas 3 Gore-gruntas From an independent retailer you could be paying as little as £80 for this solid starter army (940 points). You could also potentially convert one of the Warchanters into a Weirdnob Shaman perhaps if you wanted to keep to a budget. Unfortunately try to make a Megaboss out of him might be a stretch too far! Anyway, let me know what you decide and how your games go! Chris
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