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Aelfric

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Everything posted by Aelfric

  1. It would be nice if the Dankhold's spell resistance could become an area effect, perhaps through an artifact or command trait. Both magic and missiles are becoming more powerful and widespread in the game.
  2. Extra wounds are always useful in game, but it wouldn't really add any Troggoth flavour to the army. I'd rather have rules that bring out the narrative and lore and thus help to distinuish this from other armies.
  3. It can only be an improvement, surely. The one thing I would really like is for them to focus a bit more on the regenerative aspect of Troggoths; it is pretty much a core aspect of the species. Perhaps something akin to the Necron "I"ll be back" rule, with a chance of bringing back models that were slain the previous turn, but not those that flee. I hope, but without great expectation. Is there anything specific you would like to see for the Troggs?
  4. I am looking forward to this one. I built a Troggoth army last year (after wanting the possibility for years), but it could do with a bit of help and some sub-faction rules will be great. Hopefully, we'll also get a useful battalion - or at least a battalion that's pointed correctly. It may require buying more Troggoths, but there's always a price to pay.
  5. Thanks! That's kind of you to say. Pleased to hear the Sentinels are easier - I had so much touching up (and re-touching up) to do on those Dawnriders. I need a break before adding a second unit (although I do have my eye on a box of Sisters of the Thorn to convert Dawnriders to be mounted on Antelope ).
  6. Finding a scheme for an army is often one of the hardest parts of painting it! The wonderful thing about the setting is that it can encompass anything you can imagine. The realms are a good option for ideas each with their emphasis on a particular theme, such as Chamon the Realm of metal, There is lots of information about them in the core book. I usually have to have some models built and then look at them for a while before the overall look that feels right to me will come. I have to say, though, that these models. lovely as they are, are stretching my capabilities, but that is a good thing as I want to do them justice. You've got off to a great start. Love to see them with the bases complete.
  7. They're coming along well. Red and Green are complimentary, so a bit of green on the base should offset the red nicely. Do you have a realm in mind for your Lumineth, as that may give you ideas for the basing.
  8. Thank you! As soon as I had put the Wardens together and stared at them for a while, I realised that the headdress said Africa to me and needed to rethink my original plans. That led to Zebras, which became Quaggas (an extinct type of Zebra). I still wanted an eastern feel too, so went for a yin-yang vibe with the shields. I'm glad you like it. We have been waiting five years for this faction, but they are such beautiful models I feel it has been worth the wait,
  9. Finally finished my Dawnriders! I think it will be a while before I tackle another unit of them - there is a lot of detail. I painted them assenbled apart from the shields, which also made it tricky to get to some places. Currently building Sentinels, which look a little easier.
  10. Phoenix Temple are a warrior caste not mage, so would be more likely to connect with Tyrion. We may see that rule when/if the second half (Tyrionic nations) of Lumineth drop. I'm erring on the side of when, but it could be a while.
  11. The Sentinels will be my next unit to paint and, looking at them, they will be a nice change from the Dawnriders I've almost finished. Not that I don't love the models, but they are quite tricky to paint! (that's typical British understatement, by the way ).
  12. I looked at the list and thought how can it claim objectives? I suppose it depends what it's up against.
  13. My plan was always to buy one or two boxes at a time, as I cannot really afford to spend a large sum in one go on hobby. I bought a box of Sentinels, a Cathallar, the cards and dice (the latter two as they will be limited), which was expensive enough for now. When I have them painted, I will buy another box and so on. Anyway, if I bought them all in one go, they'd just sit there looking at me and that's unwanted pressure. They can just as easily sit at GW until I need them. To answer your question, I will end up buying the same number of Stoneguard kits as before, which is three. If I'd been thinking of a whole Stoneguard army, I probably would have altered my initial plans. I will, though, only be getting one Stonemage and will kitbash/convert the second.
  14. I would like to start by saying that a greater representation of women (and ethnicities by the way) in the model range would be a good thing. My two main forces have always been Aelves and Greenskins, and I could reasonably say that my elves are split fairly evenly between male and female sculpts and that is part of their attraction for me (Greenskins are there because sometimes you just want to have fun and smash things up). It is clear that GW has been introducing more female sculpts into non-Aelven factions in recent years, which is great. While following this thread, I have been wondering how GW can take it to the next level. Creating female heroes is not so much a problem as it is a single model and sold as such. But it doesn't seem so easy when talking about units. This is not a cheap hobby (see LRL, my new army), a box of models represents a unit and an army will be made up of many boxes. I would argue that having two versions of the same unit, one female; one male, for every faction is not a practical, or financially viable, solution, so how exactly, on a practical level, do GW increase the representation of women into the model range? Add to that that every existing unit they update to fulfil equality would require every model to be updated, not just the female ones. To introduce parity into every faction by having a box of models be half female half male would, counter-intuitively, be restrictive, in that anyone wanting a different split for whatever reason would be forced to buy more than one box for each unit in their army. If they pick certain factions to make 50/50, which factions do they pick and how many. If they go by race and only pick humans and Duardin, for example, that would still lead to a lot of factions requiring new models; CoS, KO, Fyreslayers, SCE, S2D, all Chaos mortal units (and probably more I can't think of). Creating alternative female heads is possible within some factions (probably not Khorne). However they do it , it will need to be in a way that that does not make people feel they are having to pay for the privilege. Basically, what I'm saying is that if we want greater representation of women in the model range, then we need to not just tell GW that (I'm sure they already know), but also give them some feedback on how that representation might be achieved in a way or ways that would be acceptable within the community and practically doable within the constraints of a plastic-figure-making company.
  15. If you use the Aetherquartz it's a 3+ rerollable save ignoring rend -2. Only once per game, but could make all the difference.
  16. At least the unit champions have some variation; for the troops it seems to be heads and shields, which doesn't lead to much variety. There may be some leeway in adjusting the arm positions or trying arms on other torsos than intended, but given the cost, it's not something you want to mess up. I wouldn't mind, but if GW are claiming customisation it would be nice if they would give a little detail as to the possibilities - perhaps even some photos showing alternative builds.
  17. I have to admit I was slightly puzzled, having built Wardens and Dawnriders, about the amount of customisation possible. Maybe with my next set of Wardens, I'll see if arm-swaps are possible. The claim does feel like a bit of a stretch at the moment, though.
  18. Yes, on the whole they don't seem too bad, it's the aesthetics that are more problematic. I have 2 Spire of Dawn boxes that I was saving to use with the reimagined High Elves (long term planning), but they really don't sit well next to the new sculpts for me; I'd rather now go for all new models. They will probably be repurposed for CoS: Dreadspears, General on Gryphon and Greatswords I expect. They will fit better there.
  19. Well, all I can say is that I have not been deterred by the prices, high as they are. I want this army and so that is the price I will pay (with a bit of discount from my LFGS of course). In a way it's all relative - I could easily spend more going down the pub in one night than on a box of Sentinels; A branded pair of trainers could get me 3 or 4 boxes (or the army). Fortunately for me, neither of these are a problem. On the positive side, these prices will probably not change over the next few years, so when Malerian's Aelves appear in 2023, these will seem cheap by comparison. I've recently bought 2 boxes of Brutes, which is £65 for 10 models. I don't think this has ever been a cheap hobby, but then very few are and many are much more expensive than this one.
  20. The only way I can think of is if the model becomes the last model from the unit left, at which point you are still retaining the abilities of both Banner and musician. If a unit has two Banner options (such as Ardboyz), you could technically have one model carrying two Banners and playing an instrument - a feat best left to Chaos, I think.
  21. That's a very Luminethy (?) way of assembling an army. I have a goal to replicate a mass phalanx of pikes with a Cathallar behind, so I'm planning my army around a core of 30 Wardens in one big block with Sentinels in support; Dawnriders for harassing. Alarith and Mountain spirits as my hammers (no pun intended). I'd love to field two blocks, but I just can't see myself painting 60 of them.
  22. You forgot to factor in the cost of the Dawnrider Lance battalion, which is 120 points - coincidentally the cost of the CP and Endless spell. I would leave out Endless spells at 1000 points and wait til 2000. All Wizards can select one spell from their respective Spell Lore, including the unit Champions.
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