Hello fellow Wanderers,
I've recently played a 2000 point tournament using a Waystone Pathfinder Battalion stemming from the realm of
Aqshy. This is the list I used:
Nomad Prince, General, Mystwalker, Ignax' Scales
Spellweaver
Waywatcher
Waywatcher
Waywatcher
20 Eternal Guard
20 Eternal Guard
30 Glade Guard
10 Sisters of the Watch
5 Wild Riders
5 Sisters of the Thorn
Waystone Pathfinders
Wayfinder, Essence of Vulcatrix
Match 1 against KO was heavily in my favor due to the Battleplan (Places of Power). I picked out both of his artifact bearers and won the game round 2. However, even then, he slowly wore me down and would have tabled me sooner or later.
Match 2 against LoN where my opponent made a massive blunder during deploymend: She deployed Nagash first and in range of all of my shooting. I then deployed everything in the centre, with just 2 units holding the flanks and killed him and his two morghast bodyguards with 1 ranged phase and 1 hero phase using protective volley (that was the only important protective volley in the entire tournament). Again I struggled to keep up with the pressure of the remaining army in the late game, even though she only had like 1000 points left against my 2000 points.
Match 3 against Tzeentch can be watched on youtube on the Channel Stoney Place, language is german:
The match was heavily stacked against me due to the realm rules of Ulgu/shadow realm (18'' range of shooting against infinite range of Umbral Spellportal). I never managed to target his wizards due to the shooting restriction, he screened his backyard and prevented me from setting up ranged units on the border edge. I didn't get a single double turn, thus my opponent was able to close any gaps in his screening units with more summoned units.
Lessons I learned from the games:
The Alpha Strike is strong enough to single out key units/heroes, even with 2 spots filled by Eternal Guards.
Wanderers have little staying power and once all the once-per-game abilities are used and casualties are stacking up, I struggled to deal any real damage.
1 Wayfinder with Hail of Doom Arrow and Essence of Vulcatrix has absurd damage potential, but it is difficult to find the one right moment to use it.
Most players dont know much about Wanderers and overestimate or underestimate a lot of our units.
Sisters of the Thorn are useless against armies who don't rely on melee combat, in general, they have a hard time making their point costs worthwhile, even with two big Shield of Thorns targets.
Protectiv Volley doesn't work at all when the hard hitting ranged units are set up in reserve and the NP himself sits somewhere else.
Stag riders are the best option, maybe even the only option, to cap objectives that are more than 11,9'' away from the border edge.