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Hebroseph

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Everything posted by Hebroseph

  1. This post is just my "hot takes" or what I think is good in our book. I think a big part of our list building will be dropping the bcr or gutbuster mentality. The only thing in the book that requires certain models are our battalions. Everything else is inter-changeable, and in some places actually better. For example, Winter Bite Subclan, this clan gives out -1 to hit with range weapons in your entire territory. That is a huge thing as more and more armies pick up decent shooting. You know what else loves protection as they run down the field, Gluttons. Running 2 big blocks of Gluttons under Winter Bite and sling a firebelly in there for a lucky billowing ash and you have 24 Gluttons rocketing across the field virtually immune behind a -2 to hit bubble ensuring they reach combat at almost peak performance. Your big BCR stuff is virtually immune to damage if they don't get one rounded when run under the blood gullet sub faction. Between thundertusk healing, butcher healing, slaughtermaster pots, and their relic that heals everything around them when dealing unsaved wounds(Put this on frostlord, not butchers) you can run 2-3 big bois who are amazingly resilient. Nevermind all the support they get from said butchers. Buffs to their damage, debuffs to units armor saves, bonus to hit, extra attacks etc etc. Junkmob may be in the running for one of the best battalions in the game. This battalion is so lean and cheap that it can fit into almost any army list. 1-3 Gnoblars, 1-2 Scapapults and a cheap battalion cost of 100 pts. At bare minimum this battalion runs you 320 points, for 20 bodies to hold a back line objective, a catapult to reach out and harrass their objective holders/screens. Not to mention the free CP and extra relic which is needed as sadly most of the clan relics are subpar. I would probably run 40 gnoblars and one launcher for 420 points of bodies. Make those immune to battleshock and run forward gumming up the enemy plans. 12 man block of Gluttons is our best unit option, period, no contest. It pound for pound delivers everything this army needs at a relative low cost(for our army). When you factor in all the easy buffs we have this gets dialed up to 10. Plus attacks, Plus Hits, Bonus damage, Exploding Sixes, Negative saves, etc etc all force multiply very well on these guys. Don't let 4 to hit convince you on sleeping on Leadbelchers. These guys are the same price as Gluttons(i dont think they get a max stack discount), for one less attack, but an extra rend. 12 Gluttons with exploding sixes get 36 attacks hitting on 3/3/-/2, using a dice calculator against a unit with a 4+ armor this results in 30 hits, 20 wounds, they save 10 and take 20 damage. 12 Lead Belchers have 24 attacks at 3/3/-1/2. This dices out to 16 hits, 10.67 wounds 7.11 unsaved for 14.22 dmg. If you add in its d3 shooting, 24 shots(d3 average of 2 shots each) 12 hits, 8 wounds 5.33 wounds. This puts them at 19.55 dmg vs Gluttson 20 damage. If they stand still and shoot d6 before charging in, they average out to 21 hits, 14 wounds 9.33 unsaved damage. So all in all, max gluttons and Max Leadbelchers perform very similar in stats. They both excel in different areas, such as Gluttons pull ahead with +1 to attack coupled with exploding sixes, where leadbelchers can shine against units with better armor, and when standing still before charging. 1 Firebelly is almost auto include at 120 points. Its a wizard so it helps with some scenarios, it benefits from the mawpot, its not overly expensive and its spell lore is AMAZING. If you need anti horde, its got you, if you need anti elite unit, its got you, if you are feeling lucky its got a massive -1 to hit bubble (if you can cast it, best spell hardest to cast of the lore, sad panda) I think Blood gullet tribe, with a butcher slaughter master and firebelly has some legs. Have the slaughtermaster cast cogs and butcher stand on the balewind vortex and the skin apron to give him all the spells lets him sling out 4 spells covering a big chunk of the board. Kinda eggs in the basket type deal and will probably fall flat against any armor with +++ to cast like Nagash or DoT. As I dig into this and get my games in this week, I'm sure ill have more insights. What is everybody else having fun with?
  2. The spell creates the model, the spell doesn't deal any damage. The hero casts the spell, end stop. The model moves by itself and is its own entity.
  3. The rules on the Endless spell say "Set up this model" then that model "does something". Once it's successfully cast, it is now its own entity, and no longer attached to the caster. If it stayed a hero then that has far reaching ramifications for other factions. When the Ogroid Thaumaturge cast his spell Fireblast, which after dealing damages and sets up models equal to the damage dealt, are those now heroes? Does the Skaven Verminlord who creates clanrats when he casts his spell, are they also Heroes? Endless spells have the keywords, "Endless Spells, name of spell, realm" not "spells" or "Heroes" I imagine GW with release an FAQ addressing this situation soon. Maybe they will rule in your favor and that will make slaanesh endless spells auto take.
  4. Quick clarification, Endless spells do not generate DP when hitting your units, just your heros, even if you cast the spell. Once it's cast it becomes a unit on the table, and is no longer a "hero"
  5. I tried a mix in my godseeker list last night. Sinistrous hand, Progeny of Damnation, Thermal Rider cloak and Speed-Chaser. the 2d3 wounds kept him up and the retreat and charge with fly let me run away from things that could reliably kill me in one turn while getting to the juicy stuff i wanted.
  6. How does the mutilating blades ability on seeker chariots work with units? Do you roll d3 for the whole unit, or d3 per seeker chariot that ends the charge move with in 1"?
  7. I voted Tomb Kings, but with the cavat that I don't like the skeletons. I was never a fan of the actual tomb kings and their chariots. That being said I think the golems they had are still some of the coolest idea/models GW has ever had. The tomb scorpions, the ridable death snakes, the walking Sphinx, the Giant Mummies, are all amazing. I'd like to see GW bring back just that aspect of the faction, leaving the skeletons to Nagash.
  8. Can you give allies a Relic? I thought they didnt get relics, couldnt be general and don't get thier lore, only the spells on their sheet?
  9. I've never had good luck with him. You will get better mileage out of two Bull Tauruks to spread the inspiring presence and then actually bring the damage in melee. I have brought him to 9 tournament matches and he has never performed anything for me. His spell is hard to get off, and impossible vs some match ups. Daemon smith cast fireball just as well, Tauruks do better damage, the only thing he brings is speed.
  10. I've had very good success with Tauruk and 6-9 Bull Centaurs. They don't hit very hard at 4/3/-1/2 but if you spend 2 command points on the Tauruk to make them 3 attacks hitting at 2/3/-1/2 and 3 hoof attacks they will put in way more work than you expect. Units of 6 do very well, units of 9 block half the table off and can be a serious speedbump for your shooting units.
  11. I'd love to know where you are getting 4 SkullCrackers lol. Are Iron Daemons and SkullCrackers the same size? Can I convert the ID's with a Deffroller or something to make skullcrackers?
  12. Models don't have a firing arc in AOS or 40k these days, you can shoot out the rear of the magma cannon as long as you can draw line of sight from the model to the target. Kinda stupid looking, but it is what it is.
  13. I am operating on a smaller basis, building and painting fully before purchasing a new batch. My first batch is finished and painted and im building up my hobby bankroll before I buy my next batch. As it is I have a lot of room for allies and take max 400 points every round to just field my army at 2k. So far Allies that I have taken are Daemonettes, Chaos Sorcerer lord, keeper of secrets, The Masque of Slaanesh, and Ogroid Thamategure(Not spelled correctly lol) The all-stars were definitely the Daemonettes and the Sorcerer. I'm currently light on bodies, only running 20 fireglaives and 9 Bull Centaurs. The Daemonettes in either blocks of 30 or 20 with hero, have been instrumental in winning some of my matches. They hit HARD on the charge, but fold under pressure quite well as they do not have an invuln like their 40K counterparts. Being able to run a big block of Bulls on one flank and Daemonettes on the other force the opponent to split his deployment. The Chaos Sorcerer has been amazing with my big block of Bulls, Rerolling 1's for hit, wound and saves are everything this unit needs to excel. I have read reports of Gutrot Spume and a unit of Blightlords as your allies, but I have not tested them yet.
  14. The Lord of Change Ally seems interesting. Has anybody else used him in our Legion?
  15. I plan on building my LOA army "big guy heavy" IE a lot of Bull Centaur's and very little little guys. Anybody have any success with this build? I know it comes with inherent negatives such as having a hard time scoring objectives etc. etc. but I want to build the most competitive list possible as this will be my tournament list. AKA Help me build a list that doesn't come in last! Do you think 3-4 sets of 3 Bulls and a big set of Kdaai? 3+ Tauruk's? I have a hard time justifying the executioner herd battalion when for the same cost you get 3 more bulls to help score.
  16. I'm doing a blueish theme as I couldn't decide on slaanesh or tzeentch so i picked a light blue as a happy medium. First step after priming is base coat the metal areas pure white. Next step is to apply blue glaze to all the white parts. Next I apply a green wash over the blue after it has dried.I forgot to take a picture of this step but it basically turns into a deep green when the green wash dries over the blue. Next step is to take ice blue and dry brush it on the raised areas. All and all its a pretty easy process. And on the warriors of chaos it's most of The model. Then you just go back and highlight the skulls and whatnot and you have an easy tabletop standard.
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