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sal4m4nd3r

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Posts posted by sal4m4nd3r

  1. On 3/17/2020 at 4:31 PM, 5kaven5lave said:

    Does anyone have the Magnet Baron magnet kit for the Ironclad? How did you attach the magnet to the bottom of the ironclad itself? There’s no adaptor and don’t want to stick to the wrong place. Ta!!

    I just removed the socket where the ball joint would go in, flattened out the bottom of that “ball” exhaust a bit, filled the “ball exhaust” with green stuff and attached the magnet there. 

    • Thanks 1
  2. On 3/19/2020 at 6:56 PM, nine7six said:

    How can you fly high in the hero phase with zilfin? It says normal move only for zilfin (run retreat, disengage) and the fly high rules says “instead of a normal move” which to me means you can’t use the special ability for fly high?

    You can fly high instead of making a normal move. Zilfin allows you to make a normal move in the hero phase. You can use zilfin to fly high in the hero phase. 
     

    had the zilfin rule said move in the hero phase or “move as if it were the movement phase” then you’d be right. RAI and RAW you can fly high with “always a breeze if you look for it.”

    This was also played like that on GW official stream, confirmed on air by rules writers in the room. 

    • Thanks 3
  3. On 2/29/2020 at 7:00 AM, Hannibal said:

    Btw, I used a Soulgrinder in my last match and it is a cool piece, thgough I´m somewhat dissapointed by it´s damage output. Casted the Chaos Sorcerer Lords signature spell on it (rerolls to wounds and to hit) and GUOs CA, but it couldn´t impress me less. On the other hand, watching a big monster flying across the table in turn 1 to pin parts of the opposing forces was nice. Really liked it.

    You cannot cast that spell on the soul grinder because he isn’t a mortal. Or else a soul grinder would make it into every one of my lists

  4. On 3/11/2020 at 4:27 PM, Cauthon said:

    So how do you play as eldritch council then? You arnt grand alliance order because you can’t take anything that doesn’t have eldritch council keyword without it being an ally. 

     

    Your faction is eldritch council in this instance, not grand alliance order  

     

    barak thyrng can be your faction if the whole army shares the keyword, plus your allies allotment  

     

     

    You’re being snarky. Tell me. How would you play a Barak thryng army outside of a KO army? You CANT. That’s the difference between a faction and a sub faction. 

    @Sttufe I have found thunderers completely underwhelming. Certainly don’t feel they are worth ~25 points each. 

  5. 34 minutes ago, Cauthon said:

    In this case isn’t your faction barak thyrng? They all have the same keyword, barak thyrng. 

     

    So how are they allies if they share the same keyword?

     

    You are allegiant to Kharadron Overlords, with Barak thryng being your skyport (sub-faction). Barak thryng is not a faction. You can choose thryng when you are a KO allegiant. 

  6. 3 hours ago, Ser_namron said:

    Amendment- Take help where you can get it 
    1 in 4 units in your army can be a DUARDIN unit that does not have the KO keyword. Those units gain the BARAK-THRYNG keyword. They cannot be army general and do not count towards the number of battleline units in the army. 

    Seems pretty clear to me that this is outside of allies rules. As long as it has a Duardin keyword, you can take them as 1 in 4 for a KO army, even without the KO keyword. 

     

    They are allies because they don’t have the KO keyword in a KO army. Look you all can play however you want or house rule whatever you want that’s fine. No skin off my behind. But to say I’m squeezing fun out of something as @Phasteon said...I mean I’m just following the rules.

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  7. 2 hours ago, Sttufe said:

    hold on a minute, if so, whats the point of this sky port? I mean sure you get the bonuses from being stubborn, but that's it. This essentially renders the entire point of the Barak useless. Honestly this should definitely be on an FAQ.

    The point is the booked was rushed. It’s clear when you look across the book and find multiple aggregious examples of sloppy rules writing. I thought the FAQ/errata would fix a lot of these but it is what it is.

    Take a close look at the command ability for the dirigible suit endrinmaster and the endrinriggers repair ability. The endrinriggers repairs happens at THE START OF THE HERO PHASE, yet the dirigible suit endrinmasters command ability to allow them to re-roll the repair rolls can’t be used until the middle sub phase of the hero phase (IN THE HERO PHASE). So he can’t even use his command ability on them. 

  8. Just now, zilberfrid said:

    They gain Barak Thryng. That should do. Specific over generic.

    If not, some major FAQ concerning this, Tempest's Eye and Living City is long overdue.

    In the CoS book...the sylvaneth/KO/stormcast gain the CoS keyword AND the keyword of the city. This book is just written very poorly. 

  9. 53 minutes ago, DavionStar said:

    This is correct. If you're running Barak-Thryng, you can include Duardin units without having to count them as allies, and while they don't get the KO keyword, they do get the Barak-Thryng keyword. I can bring a 10 model unit of Hearthguard Berzerkers in a 1000 pt Thryng list even though that breaks the 200pt ally limit, cause they're not allies. You CAN still bring extra Duardin units as allies though to 'cheat' the 1:4 rule, they just won't get the Thryng keyword and will count towards ally costs.

    I've confirmed this on the Azyr list builder. (Though BattleScribe hasn't been updated for this yet)

    azure is not a substitute for reading core rules. They don’t gain the KO keyword. So if your army is allegiance KO..all units in your army must have that keyword. If not they are allies. 

    • Thanks 1
  10. On 3/9/2020 at 2:31 PM, Ser_namron said:

    Barak thyrng is mad fun. Had a runefather on magmadroth take on a Deepkin turtle and solo him, a gunhauler loaded with 3 riggers and 5 thunderers take out a block of eels, and a warden king with a nice block of 30 hammerers going at it in the middle of the board with ArkCo providing support. 

    I love the flavor and being  able to bring all kinds of dwarfs is the best. Highly recommend. 

    Just keep in mind that because the duardin units don’t gain the KO keyword only 400 points of units can be taken..as they are allies. So the real limit isn’t 1:4 it’s normal allies rules.

  11. 3 hours ago, Dr Ben said:

    The main thing KO gives you that can't be done by another Cities unit is flying high. If you see lack of teleporting as a significant weakness for Cities you can add that. 

    Pardon me while I blow your mind, but you can fly high in a CoS army. That’s a warscroll ability, not an allegiance ability. Same for embarking MARINE units. So you can have 15 thunderers in an ironclad teleporting around blasting things in a CoS army. 

  12. @Zplasha very clever list! I really like that somewhat elegant solution of fitting the witherstave and one last gift in. I honestly hadn’t thought of that. Looks like your going a max debuff list along with the healing. Have you considered a lifeswarm instead of the cp? You won’t really be needing the re 1s to save command as that’s the pbs locus. I doubt you’d use the rr 1s to hit as it isn’t a damage healing list either. Same with grandfathers blessing (GUO). And you’ll start your first turn with 2. Think maybe 2xd3 healing on one of the pb units would be nifty! 
     

    @sharang2 haha. Thanks man. I think you’re looking into this to hard. Battleshock doesn’t come into play with the command ability. Add up total wounds dealt that phase, compare to bravery, of greater they take an additional 3 mortal wounds. Then battleshock happens. And yes even for a single model monster you would use the bravery. Single model units will never suffer from battleshock. 

  13. 23 minutes ago, sharang2 said:

    @sal4m4nd3r  I see you run a Lord of Blights without any Blightkings.  Why is that?  I feel like I locked myself into blightkings because I got a Lord of Plagues hero, but it seems like you don't need the Kings to warrant the melee heroes.

    Even though the lord of blights can give the blightkings a shooting attack, ironically his command ability is very very good on large sized units. Like plaguebearers, marauders, plague monks etc. my intention in the list above was the make the 1 unit of plaguebearers -4 to hit in shooting and -2 to hit in melee while kicking back mortals on 6s to hit. So a unit hitting them normally on 4s would be hitting on 6s but also doing mortals to themselves on 6s...likely doing more damage to themselves then my unit...and I would then get to heal via battalion. 
     

    my opponent however removed over half the unit with a single spell so it didnt work as planned

    the lord of plagues model is so iconic I feel everyone should own one. You can use him as a champion of a blightking unit if you like! Or as the lord of plagues. Rr1s to hit is nice on Kings. Normally it’s worth the 60 extra points for the lord of afflictions who is killier, more survivable, flies, heals and does an aura of mortal wounds 

    • Like 1
  14. @sharang2

    i think with a LOT of converting the death guard stuff could serve as Nurgle rotbringer. But the blightking kit is so legit. A pro tip is to get a bunch of cheap liberator legs and you can make a fair amount of extra blightkings with the extra torsos and bits they give you! I’d wager you could make even more just smashing a whole liberator kit with the blightkings box. 
     

    my latest list had no marauders because I wanted to try and challenge myself and build a competitive  list using only the maggotkin book...and not “grand alliance nurgle” with slaves to darkness, monks, etc.. Marauders have some of the most insane synergy with abilities,  spells and buffs the nurgle book has to offer. It’s probably our best hammer unit and can be the best anvil unit in the game with an ability or two. 
     

    those maruaders I showed above I was going for an escaped/abandoned prison vibe. Forging a narrative of an abandoned prison. Disease, despair, spread throughout. That attracts nurgles attention. He sends some of his followers to free them and they pledge loyalty.. hence the jumpsuit vibe. Going to strip and repaint my second unit with like a powder blue scheme for jumpsuits. Will be dope.

    • Like 1
  15. 4 hours ago, sharang2 said:

    @sal4m4nd3r Hey; I was googling 'Poxwalker Chaos Marauder Conversion' and you came up.  I think your conversions are really good, I saw some of the pictures you put up - I'm wondering if you would be able to link more pictures and tell me if GW or tournaments would allow for that conversion?  It would save me a lot of money.  Thanks again @sal4m4nd3r

    Of course! Happy to. I added trees (sylvaneth bits) to keep on theme with the rest of my army. But the shields, horn blower were added from the skeletons kit. I also cut off the chem tanks and any grenades they were carrying. In terms of gw sponsored events.. I was on the warhammer TV stream at adepticon with these conversions. This means warhammer community team members inspect and approved my army to be on their official twitch stream. Nobody (opponent or TO) has ever even wary of these conversions! Hope this helps! 

    While I appreciate the kind words, @Crowvus! I’m hardly the best Nurgle player. Just happen to go to a lot of events and like to keep a dialogue going!!

     

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    • Like 2
  16. Took this list to a casual competitive game (a casual game against a close friend who is also honing tournament lists) and got absolutely smashed by his Ironjaws. Gordrakk, 5 brutes, 6 pigs, 10 ard boys, 15 ard boys, warchanta, wurgog, shaman. 
     

    I made a few mistakes but when I put the army on the table and looked at it I said to myself...wow that’s it? It looked decent on paper, synergy, but just had absolutely no teeth. And I don’t mean offensive power I just mean nothing that scared me if I was facing against it. 
     

    Allegiance: Nurgle
    - Host of Chaos: Munificent Wanderers

    Leaders
    Great Unclean One (340)
    - General
    - Bile Blade & Doomsday Bell
    - Command Trait: One Last Gift  
    - Artefact: The Endless Gift  
    - Lore of Virulence: Favoured Poxes
    Lord of Blights (140)
    - Artefact: Mucktalon  
    Poxbringer Herald of Nurgle(120)
    - Lore of Virulence: Glorious Afflictions
    Be'Lakor (240)
    - Allies

    Battleline
    30 x Plaguebearers (320)
    10 x Plaguebearers (120)
    10 x Plaguebearers (120)

    Units
    6 x Plague Drones (400)

    Battalions
    Tallyband of Nurgle (160)

    Total: 1960 / 2000
    Extra Command Points: 1
    Allies: 240 / 400
    Wounds: 116

    I’m going to tinker and fiddle. But I’m quickly realizing why I moved away from just straight maggotkin. Kind of a shame as I’m putting a LOT of time into a big GUO conversion. Tree growing out of him with roots and compost spilling out of the belly instead of guts. WIP pictures added. 

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    • Like 5
    • LOVE IT! 3
  17. Damn that’s a lot a kings!!! I like the list. Perhaps a bit character heavy and the lack of bodies being an issue for objectives. But that’s just my personal playstyle

    I also don’t rate the plague cyst very much. You can be the blessed sons sub faction and just plug in blight cyst for rend on all those blightkings! Swap the lord of plagues for lord of blights and your good to go! 

  18. 2 hours ago, Zplash said:

    Its 4 units of plaguebearers or / and drones ;) so it's a valid list. 

    My first thought was why is he adding tallyband anyway but after thinking about it, it is quite useful. Extra CP and second artefact (which always should be the witherstave) lower drops and at least little bit healing. 

    If the list is strong enough without blades to kill anything I don't know. In my games the drones always didn't do much dmg even buffed up (only blades without hit debuffs works with them). So im not sure how the new sub factions helps us with dmg dealing. On the other hand it helps getting more tanky for sure :)

    Whoa! Why did I think PBs and drones were keyword bold this ENTIRE TIME??! My tallyband list just got 120 points cheaper. HAH!

    @Peegee How about going 1x 9 drones and using those points to rearrange the points. The second set of drones wouldn’t have a reliable locus anyhow. 

  19. 4 hours ago, Peegee said:

    Hi fellows rotten friends.

    As a former Nurgle competitive player, I played a lot a Drone Strike list back in the days meta was still manageable for that kind of army. With the release of Wrath of the Everchosen, I seriously consider getting back to it.

    Here is the first list I came up with, what do you guys think:

    Allegiance: Nurgle
    - Host of Chaos: Droning Guard

    Leaders
    Great Unclean One (340)
    - General
    - Bile Blade & Doomsday Bell
    - Command Trait: Rotwing Commander
    - Artefact: Cloak of Flies
    - Lore of Virulence: Favoured Poxes
    Poxbringer Herald of Nurgle (120)
    - Lore of Virulence: Glorious Afflictions
    Lord of Afflictions (200)
    - Artefact: The Witherstave

    Battleline
    10 x Plaguebearers (120)
    10 x Plaguebearers (120)
    10 x Plaguebearers (120)

    Units
    6 x Plague Drones (400)
    6 x Plague Drones (400)

    Battalions
    Tallyband of Nurgle (160)

    Total: 1980 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 119

     

    I would love to find the points for a Rotbringer Sorcerer since Blades of Putrefaction is almost the only real damage output around here, but the LoA seems mandatory to have a Daemon Hero able to keep up with the Drones.

    Anyway, open to any feedback,

     

    Thanks!

    Great list and great idea! I think the tallyband requires 4 units of plaguebearers though.

  20. @DynamicCalories

    Nonsense! You are on the right track. And Nurgle is a great tool to have in a team tournament to be able to absorb a hard hitting alpha/aggressive list. You’ll do great! Let’s dive into that list. 
     

    First off, if you’re including just ten kings in the list, I would definitely go with spume over the harbinger. I think spume is so overlooked in modern nurgle lists. He effectively doubles your summoning in turn two by being the enemy territory, makes you opponent deploy differently, gives you an option to immediately threaten backfield objectives, and with a native +1 to charge needing an 8 on the dice with ten kings turn one can be amazing. He can also go toe to toe with any hero in the game being able to remove a weapon profile every phase on 4+! And his attack profile is surprising Killy at 4 attacks 3/2/-2/2! 
     

    if you’re going munificent Wanderers you might want to stack debuffs on opponent and also stack revives on yourself to really maximize that reflect potential! There are a couple options to synergize in this way. 

     I think tallyband is finally back in play! Combine with emerald lifeswarm and they could be reviving 2d3 each turn!

    Lord of blights is great on plaguebearers. Especially if you go spume over harbinger. He can hide behind the GUO to! Gift of contagion fecula has another similar effect and favored poxes! Stack those debuffs! Redundancy is my favorite playstyle. 
     

    lastly I think Be’lakor is such an unbelievably good ally in almost any nurgle list so consider him for sure. Everything he does is good and loses nothing by not having the nurgle keyword as he could have it to begin with!

    Don’t hesitate to ask more questions or even pm if you like 😁

    • Like 1
  21. Thanks for the kind words! Although I take your point about using a lot of slaves to darkness units. 

    I’m making a pure maggotkin list perhaps one or two pieces from outside (but staying within a self imposed 400 point limit) to really show maggotkin is ok. Will report back 🙂. Sure a new book would be nice but I think Nurgle can be competitive with tight play.  

    • Like 1
  22. There is no need to apologize my dude. We are all in this together. 

    You have identified the problems with pusgoyles blightlords exactly. And this they don’t see much play. But as you also correctly identified, the models are absolutely ACE.

    Nurgle’s strength isn’t doing damage. It’s debuffs, resiliency, and attrition. Get on objectives and outlast the opponent. We have access to a few hammer units in other books (plague monks, marauders, chaos knights etc.). Drones are the Maggotkin hammer. They have a lot of attacks, fly, fast, shooting attack. But most attacks hit on 4s so can be quite feast or famine. 

    I think your best bet for a fun yet competent list is going to pick one of those big centerpiece models, add some battleline (plaguebearers Or blightkings Or some mix of the two), add a hammer unit as that seems to be a focus of yours. Sprinkle in a caster/support character/fun unit. And do your best. 

    Look to the Pestilens units, slaves to darkness units to expand your options. 

    • Thanks 1
  23. @rosa

    Well in your first post you didn’t now which maggoth lord you wanted. And I think you were confused at to Nurgle’s strength as an army is. So I tried to point out synergies that exist between the units you like. Especially because you said you aren’t a tournament player. Usually that means you would play units that you like the look of or/and want to paint.

    The only models in there you didn’t list is Festus and the lord of afflictions. I figured if you like the pusgoyles you would like he lord of afflictions.

    As I tried to explain in my post, the models you like are a little all over the place. The reason you couldn’t come up with a list you like (probably) is the synergies don’t overlap much with the models you want to include. Here is a list for you, simply using the models you listed.

    Allegiance: Nurgle

    Leaders
    Great Unclean One (340)
    - Bile Blade & Doomsday Bell
    - Artefact: The Witherstave  
    - Lore of Virulence: Favoured Poxes
    Bloab Rotspawned (240)
    - Lore of Malignance: Gift of Contagion
    Lord of Afflictions (200)
    - General
    - Command Trait: Grandfather's Blessing  
    Festus the Leechlord (140)
    - Lore of Malignance: Gift of Contagion

    Battleline
    10 x Putrid Blightkings (320)
    30 x Plaguebearers (320)
    2 x Pusgoyle Blightlords (200)

    Units
    3 x Beasts of Nurgle (240)

    Total: 2000 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 147
     

    • Thanks 1
  24. @rosa

    Welcome to the garden! We are here to help! If you are not a tournament player..what models do you like the most? Nurgle’s strength isn’t doing lots of damage but taking it and chortling. Sitting on objectives. Debuffing the enemy. It’s a denial army. 

    Glottkin is a force multiplier. He is generally better with blocks of larger numbered units. 

    Guo is a support piece, and a good caster. Three of them in a thricefold befoulment list is fun!

    blightkings are great! All around they do some decent damage and have a lot of wounds! Synergize VERY WELL with harbinger of decay. 

    Maggoth lords are great models with interesting tiles, but IMO, really over coated points wise for what they bring to the battle. Bloab rotspawned is generally considered the best and synergizes well with beasts of nurgle.

    plaguebearers are tough and durable bodies.  

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