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sal4m4nd3r

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Everything posted by sal4m4nd3r

  1. I'm hoping that spiderfang grots get rolled into moonclan somehow. They wont get a book of thier own and fit the insect aesthetic moonlcan seems to be headed.
  2. Thanks @Lord_Skrolk for that information! I never bought the MalPo book. Well look at that! So In a SPIDERFANG army, the fungoid cave shamen CAN be the general, but wouldn't be able to take artefacts or command trait. We would lose out on a command trait as he has to be the general to use the command ability. But GBBoGS could still use his command ability. . but cant be given a command trait because he wouldn't be the general.. So the question becomes is the fungoid cave shaman's command ability good enough to sacrifice the command traits available to us? I LOVE jumping into new armies and theory crafting (which I assume we use the GA destruction command traits... even though we arent allegiant to DESTRUCTION??)
  3. @Lord_Skrolk I dont think your list is "legal." Because Fungoid cave shamne must be your general in order to use command ability, and he cant be your general in a spiderfang army. Just something I wanted to point out as an unfortunate loss of a tactic I noticed when building lists. not meant to "call you out" in any way.
  4. Yes but at that point I would need 3 units of moonclan or other destruction battleline. That seems like a waste of points to me for a spiderfang army. Thinking 40-60 spiders is going to be where I land for 2k so i will go with spiderfang allegiance and allies.
  5. If I run a spiderfang grot allegiant army, do moonclan grots still count as battleline?
  6. How do you the A-rok to cast three a turn? And why are they awful? What problems do you run into with them?
  7. What is the role for the lord of afflictions? He is a great model, and can hold his own in combat. But I do think you would get more use with either some more infantry (marauders, warriors of plaguebearers) or even horticulous for a second "free" tree and REALLY ramp up the summoning points. Also He is a TANK and offers great target saturation when the blightkings charge in. Alternatively, by dropping the shakles, and the LoA you could add in a harbinger of decay and some infantry to really boost your survivability. I like the LoA.. but I'm not sure he will have as big of an impact on this list as other choices. Hope this helps.
  8. Thanks for the response! Yes with an army as cool as spiderfang and not necessarily as competitive (although, admittedly, that is one of the reasons I choose them to put this notion to the test).. the rule of cool prevails. I have not had much experience with Destruction.. really at all. Going through the warscrolls availed to us, It seems the warscrolls with the most synergy with spiderfang are really only the Fungoid cave shaman. The grot shamen is cool for casting endless spells and a source of ranged mortal wounds, while the bonegrinder gargant and rougue idol being beatsticks that take up every point of the 400 point ally limit. Moonclan grot sbeing good for objective campers as You pointed out. Anything else I am missing??
  9. Piggy backing on what @PlasticCraic said ... Why dont more Spiderfang players run a GA army to get around the 400 point ally limit? Maybe with one or 2 large blocks of spiders. How do you guys deal with battleshock. My nurgle army is all but immune to morale with high bravery, hard to hit/kill multi wound units, and plethora of healing abilities. Is it better to take MSU spider units to mitigate bravery.. but then the DOPE buffs are only one a couple models as opposed to a a large block of spiders! I bought 60 spider riders, an A-rok and a grot spider boss last year and am looking for a change of pace for a bit after playing Nurgle exclusively for 2-3 years, including a great finish at the NOVA GT this year..which saw me playing MANY practice games.. several per week. a tad spent on the nurgle front and I think spiderfang would be an awesome change-up!
  10. The poxwalkers have crude hand weapons (some wrenches with spikes wired to them, inoperable guns with axes tied to them, scythes, axes and hammers) so they work perfectly. I used shields from the skeleton kit as they are very old and degraded looking. Be sure to remove the chem tanks and maybe the firearm bits from some of them. That was the one requirement by the TOs for them to be allowed at adepticon this year.
  11. @ReAnimate Studios This is really sound advice. Alternatively, gutrot is just so fething good. Another option would be to keep the current list, drop the nurglings and add a harbinger of decay. You would lose extra command point, and have 2 REALLY good command abilities but it would let you choose which one is needed at the time. Expecting a big charge on your mortals? Morbid vigor.. or if your about the get stuck in with some blightkings.. using lords of nurgle for +1 each would be great!
  12. I wore my Brady jersey to remind myself about the value of mental toughness and not giving up until the clock hits 0 . In all seriousness, Nurgle is a late game army, and you really have to have mental toughness and be willing to get beat on quite a bit but rely on resiliency and attrition. But, good lord the amount of "aRe ThOsE dEfLaTeD dIcE??!" jokes got a bit obnoxious though
  13. If you allegiance is nurgle you can only take nurgle traits, lores, artifacts etc.. You can still play GA chaos with a nurgle army, but lose the lores, artifacts, traits, cycle of corruption, summoning and the free feculent gnarlmaw. The only time I could see this being worth it is to run the plaguetouched warband. I would argue that's an even trade. I will try not to be so long winded as my first post. Round 4 Was duality of death. I played against my gaming group mate who was running Prince Vordrai, 40 skellies, 30 reapers, a big block of chain rasps, vampire lord and doggos. Glottkin and Vordrai deployed right in line with each other for a showdown on my left objective. I basically ceded the other objective to him and his vamp lord and chain rasps. I wasn't going to be able to break it from him with his ability to heal those little ghosts and If I tried I risked the major loss. So I from the beginning I decided to settle for trying for the minor win and not risk a major loss. He made one crucial error. He deployed vordrai right behind a single line of doggos, but they were horizontal. So I ran the marauders up (rolling a 5+1), trying for a first turn charge on the dogs to lock vordrai for a turn. Glottkin ran up and grabbed the objective. Marauders made the charge, killed a dog I think.. whatever. Vordrai killed a bunch of them and I used my second command ability to inspire them. So vordrai had to retreat, allowing me time to reposition and damage him before he charged him. I used the lord of blights and the warshrine to block off areas for a charge. He needed 10+ or higher for a successful charge and got it. He swung and hurt glotty. took 7-8 wounds total. At that point there is 20 mins left and priority for turn three. I offered him the minor win as he wiped the marauders and I killed some dogs. He wanted the major. If he won priority he had the chance to kill glottkin and take both. I rolled a 6 for priority, killed vordrai and secured the minor win. Round 5 - starstrike. was against iron jaws. 15-20 brutes, maw crusha, realmgate battalion, warchantas, mega boss. shamen. I loved the guy. Great opponent. Lots of fun but this wasnt really a challenge. Surprised to see orks that high on the tables (table 14 - papa nurgle was smiling down on me). He charged his maw crusha into warshrine, blightkings and near lord of blights and glottkin. I was confused. Didnt know if he knew something I didnt. LOL. He nearly killed the warshrine. But next turn, I hit him with curse of rust (chamon spell -1 to hit/-1 to save), rustfang, and gift of contagion for -1 to save. So -3 to save. dead maw crusha turn one. After that it was just blight kings vs brutes. Tabled and major win by top turn three. Metor landed perfectly for me as well. Round 6 was focal points. I drew one of the nagash lists on table 10. Nagash, 40 skellies, 30 reapers, big block of chain rasps, necro.I thought I was going to get rolled. I had accepted my fate and began chugging beers ahaha. but sometimes the dice just hand you gifts. My rolls were insane. He played it perfectly but his dice just had a vendetta against him. I grabbed three objectives turn one. He brought in all the ghosts from the grave to my weak side. Imagine a yin-yang.. my strong side moved to his weak side and his strong side to my weak side in this rotating ball of bone and guts. BUT he failed all 3 of his 9 inch charges. Nagash could charge because I had used the marauders to charge the skellies...nagash was right behind a single row of skellies and locked him. He retreated to move away but couldnt charge. My turn, cycle of corruption his nagash for 2 wounds. takes em all. Lord of blights hurls a head at him for 2 damage. takes em all. Glottkin uses his shooting attack and it actually hits and wounds and goes through for 7 damage! Very fitting. 5 kings charge in and finish him off in one round of swinging. It was so cinematic! I just envisioned glottkin vomiting acidic bile all over him and everyone just gets inspired and chops him until he just decides ****** this im out and fades away ahaha. Opponent conceded at that point and a major win for me. That concluded an amazing weekend of gaming for me. Thanks for listening to me rant and rave. Im proud to represent The grandfather well. I took 3rd overall with a perfect paint score and 11th in battle points.
  14. @ReAnimate Studios I would run the drones as one unit. Also wouldn’t bother with the Balewind. With favorites oozes the extra spell will go to waste! I think you would get WAY more use out of gutrot spume with five kings by dropping the balewind and either the beast or nurglings. Also bloab won’t activate the drones loci. Maybe run the poxbringer behind them for the bonus attack and run the kings in front of bloab
  15. I really dont want to take away from the Nurgle centered discussion going on here for a high five session. I am weary of being boastful. First a few photos. A full display board shot, a close-up for Glottkin, and the warshrine I kitbashed and painted the week of the event. Heavy handed drybrush but I went for a creepy dead body/compost cart of the priest (epidemius was the PERFECT model for this) is tending and turning into compost for the garden. Whenever I would take down a big model at the event I yelled out "More mulch for the garden!" It was fun. List: Glottkin with Gift of Contagion. Harbinger (general) with Witherstave and Grandfathers blessing, Gutrot, Lord of Blights with rustfang, Chaos warshrine, 20 marauders, 10 kings, 5 kings, 5 kings. Game synopsis. Rounds 1-3 were in the Realm of Gyran. Rounds 4-6 were in Chamon. Realmscape features were predetermined for each round. Round 1 was Knife to the heart with the verdant landscapes realmscape feature. (It is the null realmscape feature) I played against Brad College, a Beast Claw Raider Army. Awesome dude. Fun loving. Has been in the hobby forever. I have a standard deployment I like. Marauders up front. Harbinger behind them in the middle. Glotkin directly behind him, trying to stay 30.01" from my opponents front line (for at least one turn of un-dispellable magic), warshine flanking on side of the harbinger and glottkin with blightkings on the other. An immovable brick. He ran Frostlord on stone horn x2, ogres on thundertusk x2, 4 mournfang and 3 trolls. I deployed in the above manner with one king 6" from my home objective. Gutrot and 10 kings deployed in the slime fleet. I took first turn, not wanting to cede ANY ground to him with his fast movement and long charges. I cut off possible routes to home obejctive. Marauders ran up the middle, glottkin and 10 kings ran up one flank, harbinger hid behind central piece of terrain and doll out FNP. warshrine blocked off an opening through my lines between two piece of terrain with its large footprint. prevented me from getting the bonus 6++ but stopping his movement was key. Gutrot came in on the short board edge to my right. That drew a thundertusk and frostlord over there which he charged. Killed 3-4 kings. The remainder dropped the stonehorn in one round. He had also taken some mortal wounds from Cycle of corruption. Other frostlord and thundertusk got bogged down trying to kill 20 maruaders with fleshy abundance, mystic shield and 5+/5++/6++. Top of turn three glottkin cast mirrorpool (gyran spell - 18" teleport), moved 18" up, moved, ran, and summon 10 plaguebearers near his mournfangs that were guarding his home objective. Made the 9" charge. Made certain to only allow one pig to swing. he killed one or two, but it was an auto win as I outnumbered him on his and he wasnt even close to mine. Game over. It was a pretty sweet move. Major win. 17/17 points. Round 2 was against a friend's Skyre army. Mission was places of arcane power. Realmsacape feature was lifesprings which gave my harbinger +1 wound. He gave me first turn for some reason. I deployed in a brick similar to standard formation but with marauders around the entire brick. I tried to give him limited space for his storm fiends. But he popped up and did 17 MW to the harbinger. I saved 10! with 5++/6++ he ONLY survived because of realmscape feature. I would then go on the charge clanrats with shield of thorns (gyran spell) that did d3 mortals on any unit that charges them and he died. Womp womp. Glotkin tried to mirror pool onto center objective but failed. He took out the Lord of blights with warp fire throwers and stormfiends. Glotkin mirrorpooled onto far left objective held by a weak rat hero but failed the 7" charge. womp womp. I did manage to summon a herald of nurgle onto one objective, make the 9" charge and kill the rat hero holding one, but he held two and out paced me. It was fun but a Major Loss. 5/17 points (secondary and tertiary) third game was against another friend Eel deepin army that's BEAUTIFULLY painted. Mission was shifting objectives with the seeds of hope realmscape feature. He ran an eidolon of the sea, 6 morsarr, 3 morsarr, 6 ishlean eels, 6 ishlean eels, 3 ishlaen eels. Lots of eels. Also tidecaster and the soul scyer. And Volturnos. I took first turn. deployed in my brick formation. The main objective was on my side of the board. Gutrot and 5 kings came in and took that as its only 6" from the board edge. Marauders ran (6" +1! +6" move) right onto the middle objective with fleshy abundance and mystic shield. And I managed to get them ALL in the cover. So 20 marauders, 40 wounds, 4+rr 1s/5++/6++. Didn't even bother with the other objective and decided with 2/3 I could hope for lucky rolls on the shifting objective. 12 eels charged the marauders and couldn't shift them. They held the center even after a 12 eel charge. 6 eels went after gutrot and 5 kings and couldn't reduce them enough to take it. So I took an early lead. Although He valiantly fought back. Volturnos charged in, eidolon charged in and 6 more eels came in to the main fight for the center. On his turn three he swings with ALL his units before I get an activation AND volturnos drops 3 command abilities to add +1 attack (so +3) to all his units. Its disgusting. But I built my army for resiliency. And I simply had more bodies clogging up the objectives. Major win. 17/17 points. I will summarize second days games tomorrow. But sitting at 2-1 I was pleased.
  16. That’s where he shines! To small of a game to use another larger point sink model. And he is the best maggot lords, IMO. He needs a chaperon unit though. His debuff aura is procs in hero phase, so he needs to survive a combat phase or two to get use of it. I like to screen him with a unit of kings or plague bearers. Something a bit Tanky. Then when your turn rolls around you can unleash the flies! Charge him in when the unit is weakened to finish it off with his mounts surprisingly decent combat profile! something I have always wanted to do is combo him and his dope spell with beasts of Nurgle and do damage in the movement phase!
  17. You are correct. Any rerolls on kings are golden! But is the battalion worth rerolling 2s...because they hit on 3s and LoP allows rerolls on 1s even without the battalion.
  18. I will definitely do a write up of my games. I will try not to be long winded. But need a keyboard so probably tomorrow. @Locien83 @hughwyeth I am so happy I took the shrine. It was clutch. No one aspect overshadowed the other. Rerolling all wounds on blightkings that get so many hits was sooo good. The extra 6++ saved my harbinger and glotkin on several occasions from death. And it’s kinda Tanky at 12 wounds 4+/5++/6++. No slouch in combat either with 6 attacks 4/3/-0/2 damage. People seemed to Target it with surprising concern. @hughwyeth glotkin has a key role in deciding the biggest game of the second day. More details to come ? @Tasman blight cyst was dope. After a few test games plague cyst was simply not worth it. Nice with blessed sons. Fun! Not sure if it’s competetive. Probably with right list but I didn’t have the time to find the secret sauce.
  19. Best coast pairings app! Then look for nova AoS gt. Rough outline of lists: khorne: 4 bloodthirsters (wrath, rage, rage, fury) Karnak, 20 flesh hounds and 2 battalions. Tzeentch: 3x 10 acolytes, kairos, loc, gaunt summoner, chaos lord on manticore, 9 enlightened. Nurgle (me): 10 blightkings, 5 Kings, 5 Kings, 20 maruaders, gutrot, lord of blights, the glottkin, harbinger of decay, Chas warshrine, blight cyst deepkin: lotsss of eels. 12 ishlaen guard. 9 morsarr. Eidolon of the sea, soulscyer, tidecaster, volturnos, fleetmaster. nagash: Nagash, necro, Carin wraith, 30 grimghast reapers, 30 reapers. 3x 5 dire wolves, spell portal shackles.
  20. NOVA age of Sigmar grand tournament is finished. Final standings up on best coast pairings. 1. Khorne 2. Tzeentch 3. Nurgle (me ???) 4. Deepkin (from my gaming club) 5. Nagash.
  21. One last question, then I PROMISE I will leave you guys along until I post some NOVA pictures/updates. If Im only running 20 maruaders instead of 40.. is blades worth it on glottkin. sure they are good on blightkings too.. kind of. Maybe gift of contagion?? random debuff but all three are great options. Or perhaps magnificient buboes? d3 mw and -1 to hit but only heros. I like the idea of plague squall too.. but it seems uninspired. Leaning towards gift of contagion.... thoughts? @Domowoj
  22. I'm hoping that new moonclan somehow affects the existing spiderfang line. It seems as though moonclan is going more towards mushroom inebriated grots with insect and squig buddies as opposed to cult of the bad moon type of feel. I hope a battletome rolls spiderfang into that as well because I have 60-70 spiders and several arachnarok I bought on a whim.
  23. @Domowoj Re-rolling all wounds is pretty sick on blightkings when you get a bunch of sixes. And its no slouch in combat with 6 attacks 4/3/-/2. The 6+ is noticeable and DEF helps. but I can say it does get disheartening to get an additional save roll but save so few.. but over the course of the game I do probably save close to 15. A few times it has meant the death of a hero or not. Or saving Glottkin from dropping to a lower tier. Its also good protection against alpha strikes if I cant get my harbinger to apply the command ability beforehand. Im worried about adding another 5 kings that Im piling on both my strength and weakness. As opposed to diversifying. If I run up against nighthaunt with blight cyst it is a headache for sure.. but having the warshrine gives me a better chance then more blightkings that arent effective. I rarely find myself saying... 20 kings just wasnt enough....Im sorry for rambling. Im a neurotic person and ALLERGIC to decision making.
  24. Thats actually a good point! Rotbringer sorc has 6, lord of plagues/blights and gutrot have 7 and lets take horticulous as the monster example (even though he doesnt have the monster keyword but does have a comparable statline and points cost for ghurk if broken down) has 8. Thats 21... WHY doesnt glotty have 21 wounds?! lol so nurgly! And I would tend to agree.. 400 OR 21 wounds would make him PERFECTLY costed. Im ok with the 18 and 420 as it is not that egregious. What was your list? I am having SERIOUS cold feet about my list going into NOVA. And Im kind of upset about it. is 20 kings enough in blight cyst? I could build and paint 5 more in the next couple days if I NEEDED to. Perhaps I should dump the shrine? But RR all wounds is so good. And the 6++ combined with harbinger 5++ is dope. Maybe shouldnt even go blight cyst at all.. GAH. This is the list that I'm defaulting to. LeadersThe Glottkin (420)- Lore of Malignance: Gift of ContagionHarbinger of Decay (160)- General- Trait: Grandfather's Blessing - Artefact: The Witherstave Lord of Blights (140)- Artefact: Rustfang Gutrot Spume (140)Battleline10 x Putrid Blightkings (320)5 x Putrid Blightkings (160)5 x Putrid Blightkings (160)20 x Chaos Marauders (120)- Axes & ShieldsUnits1 x Chaos Warshrine (160)BattalionsBlight Cyst (220)Total: 2000 / 2000Extra Command Points: 1Wounds: 151
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