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ogmaadn

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Everything posted by ogmaadn

  1. You guys say that GG should be pick basically on GHoN because they are battleline, but you are forgetting that when playing Deathmarch you are also meeting the battleline requirements (since you are forced to include 3 skeleton units), so you can just field a unit of 30 GG with the Legion of Sacrament for the extra 3'', and using the Soulkeeper endless spell for the GG. All that leads to an extra 7'' movement as well as a potential turn 1 charge with both the 30 GG and 10-15 BK with the Wight King. I know this is de GHoN topic, but I'm actually starting to feel that playing Deathmarch under LoS seems the most competitive list for Death, at least for the point cost.
  2. GG going down to 140 points for 10, and 360 for max size, so not a big drop unless you are running 30 of them (which I do luckily). So with those 60 points reduction we can take the Soulseeker endless spell and try a turn one charge on the enemy, which might be awesome (I don't know if someone has got success doing so). Other than that, Morghasts drop to 200, but substantial increases for magic tough: Necromancer goes up to 130, Arkhan goes up to 340 while Neferata and Manfred are 380 now, and our Lord Nagash also increasing to 850...
  3. It is said on the Wight King warscroll that he can be mounted on a skeletal steed... So yes it is an option I assume. I'm leaning towards LoS over GOhN now since there are also powerful realm artifact options such as the Ethereal Amulet, and a +7'' extra movement becomes so much important in order to be able to charge on turn one with Black Knights (which is a key part of the strategy).
  4. For me it feels quite tough to maneuver and move all 15, not to mention that it is quite unlikely that all of them would be able to pile in and attack in combat phase, that's what I thought that 10 Black Knights would be just enough for that purpose. Yet I get your point and I'm more and more leaning towards the conclusion that LoS synergizes extremely well with Deathmarch simply because of the `+3`` movement regardless of any other allegiance.
  5. Hello, I'm going to play this Deathmarch list: Vampire Lord on Zombie Dragon Wight King on steed (blade & shield) Necromancer 40x skeletons with spears 10x skeletons with swords 10x skeletons with swords 30x Grave Guard with greatblades 10x Black Knights 1930 / 2000 points 1 extra command point The thing is I'm not sure about which allegiance to choose: Grand Host of Nagash or Legion of Sacrament. I know the +3`` movement from LoS is fantastic and adds an awesome movement capacity to the 4`` Deathmarch movement, so it makes the army insanely fast and makes up for one of the main weaknesses of this army (slowness). But aside from that, it feels to me that the other stuff from GHoN is just too powerful to ignore since it potentiates survability and offensive power from these units so much: Lords of Nagashizzar, Ossific Diadem... As well as other stuff that might become quite in handy such as Legions Innumerable (though the +3`` from LoS seems quite better). Which one do you think is a better choice? Is LoS worthy just for that increased movement capacity? Thanks!
  6. But battalion also benefits other units, gives you +1 artifact... So you are probably going to play one battalion anyway in most list, then Deathmarch becomes a really interesting one because all of the above. GG has smaller base size as mentioned before, so that makes up for the Reapers larger attack range. And that is considering only number of attacks, but when it comes to damage output, GG have a better one for the reasons I mentioned above (+3 To Hit, doubling wounds when rolling 6). I'm not saying Reapers are bad, they are actually very good. But they might not be an auto include over GG in all scenarios because, with the right support and under some specific conditions, GG can become at least as powerful as Reapers.
  7. Not only because of base size but also all buffs and synergies that exist for GG within a Legions of Nagash army battalions such as Deathmarch (better movement, more regeneration potential...) where they are actually mandatory for the battalion. Same happens with some other battalions. (besides they count as Battleline on a GHoN army, for example). And I don't think GG has a worse attack by any means: they have a better "to hit" stat (3+) and their damage is doubled if they roll a 6, so they are actually better imo offensively speaking.
  8. I still feel a big unit of 30 Grave Guard can work pretty well even at the competitive scene. I actually remember some very succesful lists at major events including the Deathmarch battalion with 30 Grave Guard on it (there was one at least at NOVA Open that was posted in this forum if I recall correctly). The only problem about Grave Guard is that they are really overcosted given how extremely squishy they are so that most of the times they can't do anything substantial on combat before being severely decimated. However, supported by the right units, heroes and rules which allow them to survive for longer they can reach combat stage in a much better position, thus allowing them to smash absolutely everything. This means the only way to make them viable is by playing them on big blocks for survivability purposes, and putting resources around them to make them faster (Deathmarch), enhance their regeneration (heroes, artifacts and command traits) and taking opponent's attention away from them (playing a VLoZD and big blocks of 40 skellies or 10-15 Black Knights are always a good way to distract your enemy and force them to divide attacks). All this allows them to get in combat as soon as possible in a good position, and that's when they really shine and become an unparalleled unit in terms of damage and killing potential. This way, they suddenly become just no that much overcosted, and perfectly viable.
  9. I'm leaning towards this list to start an upcoming league at my local gaming club: x1 Wight King with shield 'n sword on steed (General, Ossific Diadem and Lords of Nagashizzar) x1 Necromancer x40 skeletons with spears x10 Black Knights x10 skeletons with swords x10 Grave Guard with Greatblades The idea is to put pressure on the enemy army from the beginning with a big mobile block of 10 Black Knights supported by the Wight King which can survive long enough to either kill some of the key units and heroes or just keep them engaged on close combat (with Ossific Diadem and Lord of Nagashizzar the charge can be truly brutal). This gives the big mass of skellies and the necromancer some valuable time to reach the enemy positions and smash them all since the opponent is forced to pay attention to Knights and King from the very beginning of the game (the 10 skeletons with swords are there just for grabbing objectives). Meanwhile, the 10 Grave Guard are a flexible tool for summoning purposes: they start on reserve since GG are not resilient at all, but since they are extremely killy and able to kill potentially anything even on small units, they will be summoned on gravesites close to the enemy position by either the Wight King early in the game to add more pressure on the opponent side and try to shut down some key enemy units fast, or they will be summoned later once the Necromancer has reached enemy position to wipe out the weakened enemy forces along with the big skeleton mass after the Black Knights and Wight King's attack so that it is then harder for the opponent to deal with all of it.
  10. Hello guys, I'm deciding between these 2 different army lists, I've got some questiones regarding both lists soI might appreciate any insight and help to decide: LIST 1 Legion of Sacrament allegiance Necromancer (general) Necromancer 40x skeletons with spears 10x Grave Guard with greatblades 10x Black Knights 5x Dire Wolves And 40 points left for one Endless Spell. So I have some questions about this list: which endless spell should I choose? ¿Maybe better splitting Black Knights into 2 units of 5? I was also unsure about going for Legion of Sacrament and not including a Wight King since it could be great on a Deathrattle-centric army like this, so I have thought of this other alternative list: LIST 2 Grand Host of Nagash allegiance Wight King with blade and shield (general) Necromancer 40x skeletons with spears 10x Grave Guard with greatblades 10x Black Knights Extra command point And 40 points left for Endless Spell. This time with the possibility of splitting Black Knights into 2 units as well. Now with the GHoN benefits for Deathrattle and the Wight King's command ability, but not as much magic power and bodies as the List 1. What do you think about both? Which one seems more competitive or balanced?
  11. Hello guys, I'm struggling to find a suitable hardcase with proper sized foams to transport my skellies with spears and 28mm models with large weapons. The thing is, from what I'm seeing, the standard size for slots on foams are 25x50mm so that's a bit of an issue since the height of skeletons including spears is around 60-65mm tall... Damn spears! I haven't found any solution so far, how do you transport yours? Have you found proper foams for transporting your skellies with spears? Thanks!
  12. Yep, and maybe Darkoath won't have casters as well?
  13. Just preordered my copy of Nightvault, so excited about a new season and the upcoming warbands! What do you think about Season 1 warbands? First I was afraid that they would become totally outclassed and not competitive given the lack of new mechanics such as spells. However, considering that some of the new warbands won't have spells either (i.e. KO), I hope some of the old warbands still remain top tier, or at least sort of playable on the competitive scene. I'm still afraid they might be a bit outdated compared to the new ones, but 'Id be happy if they just remain competitive enough...
  14. So what about Gors in the new battletome? Are they any viable or playable anymore? Considering all battleline options, Ungors seem to be a "must" since they are the required sacrifice to execute new summoning mechanic, and bestigors seem just a better choice with their new warscroll and also counting as battletine with a Beastlord or Shaman as the general. And now we even have more battleline options with the Bullgors, Dragon Ogors... Gors are just my favourite models and I'd love to spam them on the table, but I'm afraid they may have been outclassed by any other option on the table. What do you think?
  15. There goes my bet for the upcoming Nova's studio preview. A new edition of Mordheim. Period.
  16. So what's the chaos warhound size compared to the original dire wolves? Are they similar, or just smaller?
  17. Thanks, then I assume fenrisian wolves are a bit larger than dire wolves since they are about same size as a mounted cavalry model (including the rider).
  18. I know they have the same base size, I'm asking about model size since I've never seen an actual dire wolves with my eyes
  19. Well, I prefer kitbashing since I'm just getting started with green stuff, but I might try something not too hard. Ogroid seems too big IMO, I think 32mm model should be the thing if that's possible. I really like the Bloodreavers idea! Specially the standard bearer, it seems quite dynamic and could fit really well: However I'm not so sure about the Khorne heroes you mentioned since they are bigger (40mm) and would require more modelling to erase all the Chaos and Khorne elements... So replacing bearer's head with the Chieftain's one could work actually. I guess I'd have to greenstuff the hair though... And what about the mace? Where could I find one like that? And shield? Because he is supposed to be a Wight King with shield (even though he doesn't have one on the picture). Thanks for your feedback, really appreciate that!
  20. Hello guys, I don't know of any of you is familiar with the Planescape: Torment videogame, but I'm a big fan so I'm trying to replicate the main character, known as The Nameless One, as my Wight King for my Legion of Nagash army. Any ideas on how could I build something similar to this model? It seems to be quite a challenge.
  21. So why is that? I've actually designed a Deathmarch list under the GHoN allegiance, and it seems pretty brutal on paper,: Arkhan the Black Necromancer Wight King (still not sure if sword&shield or axe) Deathmarch battalion x40 skeletons with spears x10 skeletons with swords & shields x10 skeletons with swords & shields x30 Grave Guard with greatblades x2 Morghast Harbingers with halberds x5 Black Knights Endless Spell: Spellportal Extra Command Point This provides tons of survability and resilience to all skeleton units due to Deathmarch (1 model returned every turn), Legions Innumerable and the 3 heroes' Endless Legions ability as well as gravesites. Some hammer units with Morghasts (with the +1 attack from GHoN) and 30 Grave Guard. Fast movement with Deathmarch, Black Knights and Morghasts. A Spellportal to take advantage of magic (specially Arkhan's Curse of Years), though this could be replaced by a more defensive Endless Spell. And 1 extra command point to get the most out of the Command Abilities (specially Wight King), which means starting the game with 3 Command Points (not bad at all). What do you think?
  22. Hello guys, I'm thinking about starting a Wanderers army so I've got some questions before getting started: - Where do you think Wanderers are going to sit in the new edition in competitive terms? - What is the core for this army? Which units are a "must"? And what a typical competitive wanderer army list looks like? - Are Wildwood Rangers a competitive unit? Do you think there is some room for them on the competitive scene? If so, how many units and size seem more viable? Specially now that their points cost has dropped hugely in the new edition. I love these models and they are actually the reason why I'm about to start a new Wanderer project. Thanks for your help!
  23. Do dire wolves models have the same size as fenrisian wolves, or they are smaller?
  24. @Sception Thanks for your feedback, really interesting to hear that ghost army alternative but for now I think I'll stock to skellies and traditional death. My only concern is about artifacts: it is true that, in the new edition, we have new tools to protect heroes such as the Look Out, Sir! rule. But still I'm not sure if leaning towards Grand Host means that I'm gonna miss some of the protective artifacts that Legion of Sacrament provides for the squishy heroes on the list. According to the previous army list, there are 110 points left that will be indeed invested on endless spell. I was planning on using them for Spell Portal+Shackles+Palisade, but given the fact that under the Grand Host I can drop one of the Dire Wolves units (since GG are battleline), I could invest those 60 points on more Endless Spells, so maybe a Purple Sun+Spell Portal that should be nuts, or maybe a Purple Sun+Shackles+Palisade if I need more protection (though it feels that Spell Portal is gonna become almost mandatory for Arkhan and some Sacrament spells).
  25. Hi all, So far I've only played either Lords of Sacrament or generic Grand Host armies (no Nagash) since they seemed the most competitive alternatives for Legion of Nagash armies. Now that the new AoS edition is bringing really exciting changes like free summoning (rather "resurrecting" for us), endless spells... I feel that Legion of Sacrament can really become a top-tier competitive army despite the battalion's increase in points. However, when playing a Lords of Sacrament battalion I'm not sure if sticking to the Legion of Sacrament allegiance is the best option or rather going for the Grand Host, specially if you play units such as Grave Guard or Morghasts like I do (since Sacrament lists use to have an important lack of hammer units). Let's say I use to play a list similar to this: Lords of Sacrament: Arkhan+2 Necros+Mortis+battalion Battletines: x40 skellies + x5 Dire Wolves + x5 Dire Wolves Elite: x30 Grave Guard + x2 Morghasts Harbingers And then some room for Endless Spells (i.e. Spell Portal+Shackles+Palisade) On one hand, the Legion of Sacrament battle traits don't seem a big deal: The Master's Teaching seems extremely situational and redundant considering Endless Legions, so now that summoning is free, Endless Legions should be enough to bring back slained units (in a LoS list with big blocks of skellies, you are not going to have those many small units that can be killed and then resurrected either). And Black Disciples (+1 to casting) is ok, but not a major advantage. On the other hand, the Grand Host battle traits seem better for me, specially considering the aforementioned list: the +1 attack for Morghasts is probably more useful since there is already enough magic power for LoS so +1 to casting is not crucial, however the lack of a hard-hitting killy unit uses to hurt LoS lists more, that's why I include both Morghasts and a big block of GG to march along with regular skellies. And Legions Innumerable seems to me way more useful than Master's Teaching since it provides more regen power to keep all units alive rather than simply bringing one back if you get considerably lucky and everything just comes together. And even then, in this list for example you could only potentially resurrect one of the Dire Wolves units at best since the big blocks are hard to erase completely (so that's why I think Endless Legions is enough for this purpose). Not to mention that you could even use your Grave Guard as battleline hence dropping a unit of Dire Wolves and getting more Endless Spells, or even an extra command point... The only thing I can see why I'd pick LoS allegiance over Grand Host is artifacts though I'm not sure that's enough reason to pick it up instead, specially now that we are going to have tons of new options for realm artifacts and so. I think this is an interesting topic coming into the new edition, What do you think?
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