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Pompe

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Everything posted by Pompe

  1. FYI SoJ only works against monsters and heroes. WLC is neither of them.
  2. Sorry if this has been discussed earlier, but has the Akhelian Kings Commandability been FAQ:d to one use?
  3. Sounds like a really fun event. But you really sould look up Night Runners! That run move ahead of game start will almost certainly secure you the artifact even before the game starts. If your lucky your 13" into the board at the end of deployment.
  4. Hehe, the arch warlock got roasted twice turn 1 last tournament. Once by a thundertusk and once by a VLoZD, since then I really prefer to have my artefacts on chars with more than 6 wounds. No matter their save
  5. Thanks for the input! The reason I didnt give it to the arch warlock is that I want to be able to scitter leap him offensively to tie up big blobs, get the cheeky d3 MW from his shooting attack in or capture objectives. He's a lot easier to get where you want him with his small base. Currently I'm looking at the Grey Seer and also considering not taking the storm fiends.
  6. Bringing this to a 1-day tournament next weekend. Any thoughts? Allegiance: ChaosLeadersVerminlord Deceiver (300)- General- Trait: Cunning DeceiverVerminlord Warpseer (260) - Artefact: Crown of Conquest Plague Priest with Plague Censer (80)Arch Warlock (140)Battleline40 x Clanrats (200)- Rusty Spear & Clanshields - Balechimers, Standard bearer 20 x Clanrats (120) - Rusty Spear & Clanshields - Balechimers, Standard bearer 20 x Clanrats (120) - Rusty Spear & Clanshields - Balechimers, Standard bearer Units 20 x Gutter Runners (200)40 x Plague Monks (240)- Foetid Blades3 x Stormfiends (290)Total: 1950 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 193
  7. Looks great! How much are you selling them for? Would need either 20 or 40
  8. This has been FAQd. The crown and any other items generate bonuses as in they were worded "6 or more". Think it was in the 2017 FAQ?
  9. Regarding the WLC, they seem a bit swingy to me. Furthermore they melt away if touched and you almost get 40 rats for the price of 2 canons. However I do agree that if you bring one, you almost have to bring a second one so you have a bit of back up. This is what Im looking at putting together, with the option of switching the plague priest for another 20 clanrats. However the ability to increase the damage output on a single target with +1 to wound as well as rereolling all wound rolls is really nice. 6 casts the army get when fighting in realms will make sure I get plenty of spells cast. The Warpseer is extremely good in a game where movement is key. His ability to delete a 6 wound hero with a 5" move or less makes SCE, Khorne and a few other linch pins easy to deal with. You could compare him to the WLC in that fashion, however he does not need LoS to take care of them and there areno dice involved. Just 6 MW. My fear, however, is that I do not have enough high rend attacks to be able to kill big monsters. Allegiance: ChaosVerminlord Corruptor (220)- General- Trait: Cunning DeceiverPlague Priest with Plague Censer (80)Arch Warlock (140)Verminlord Warpseer (260)- Artefact: Crown of Conquest40 x Clanrats (200)- Rusty Spear20 x Clanrats (120)- Rusty Spear20 x Clanrats (120)- Rusty Spear40 x Plague Monks (240)- Foetid Blades40 x Plague Monks (240)- Foetid Blades3 x Stormfiends (290)Balewind Vortex (40)Total: 1950 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 213
  10. This is bull ******. Why did I even get my hype up.
  11. I used a drill head and did the holes by hand. Doesn't look pretty but at least they are stuck.
  12. Would you mind doing a quick write-up of your experience? Would love to hear your thoughts! Sorry if I missed it in the thread earlier.
  13. Two units of ten did their job great yesturday against a Stormcast list. One unit brought down the enemy general and the other stood their ground against a group of Evocators long enough for my eels to swoop in and eat them. Don´t dissmiss them totally
  14. Personally I feel that a AoS is too expensive compared to 6 morsar guard and a Tidecaster (or spellweaver) +20 points to aspare. Especially in a Fuethan list where you want superaggro. Bring a Balewind for the spare 40 points that you get and you have the same amount of spells to cast as well as some more range.
  15. Update your app. These changes have been reverted a week
  16. Looks like a fun list, thogh the lack of bodies will make it a hard list to run in matched play Check out the Soulsnare Shackles if you want a good Endless Spell. Limiting your oponents movement only further emphasizes the blitz that is the IDK.
  17. Do note that the points in the GH are WRONG. There is an errata changing them back to the ones in the book. (https://whc-cdn.games-workshop.com/wp-content/uploads/2018/06/age_of_sigmar_generals_handbook_errata_en.pdf)
  18. Points are the same as they were in Deepkin battle tome. There is an errata changing them back. (https://whc-cdn.games-workshop.com/wp-content/uploads/2018/06/age_of_sigmar_generals_handbook_errata_en.pdf) Regarding the army it will struggle in matched play as it does have extremely few models and only 2 heroes (of which only one counts as 20 models in two of the scenarios). But it will look great on the board and looks fun to play!
  19. AoStorm is still missing one ability in mine. Is it corrected in yours?
  20. Beware that as they are not Deepkin they can be shot off even if they are not the closest target. And 5w with a 6+ save and 7 bravery is not sticking around if targeted. That's why I prefer the reavers a bit more. Can't be targeted and a tiny bit more durable. Though I have to admit that I've been glancing at the Khinari as 80 points is a nice gap filler if you don't want to go down the route of endless spells
  21. Only heroes can be teleported with steed. And to be honest I do not think you can use the 9" shot either
  22. What spells, artefacts and enclave are you thinking about? Personally I think that a 30 blob of thralls seem unwieldy and hard to get into combat. At least thats what i thought of my 30 Bloodletters, and they are on smaller bases. 2x20 seem better to me. The Soulrender can then run in between the 4 units of namarti. An endless spell like the shackles or maelstrom might fit in nicely with the AoS as well as it forces the opponent to use one of their casting rolls as a dispel if they fail to dispel it when it is cast.
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