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JerekKruger

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Everything posted by JerekKruger

  1. There's a story behind this I'm not familiar with. What happened?
  2. I think the answer is a fair bit before I am finished with my current Dark Elves, such is what matters πŸ˜„
  3. Elise? I have actually considered her. The question is how eadily I can evil up the unicorn.
  4. Agreed. I think GW have probably learnt their lesson from squatting, well, squats. Even if you don't think the army is popular, and you don't know what to do with it, removing it from the game is going to cause you a huge headache for years to come. People born after squats were squatted were taking about them. What I could see happen is a huge change if direction for BoC, with their old stuff being moved permanently to TOW. But even then I think they need to leave some avenue open for posters to keep using their old models in AoS, or risk backlash. See how High Elf, Wood Elf and Empire units were treated when new CoS were released: there was an article telling you how you could carry on using them as proxies (that sort of thing matters because if you're not playing on a friendly gaming group there's always a chance some dickhead will try to refuse proxies, and having GW endorse then makes that very hard). So I think whatever direction GW goes with with BoC, they will need to include at least one man sized infantry that you can proxy Gors, Ungors and Bestigors as.
  5. If love to see Kraka Drak. Norsca Dwarves eye make a great hobby project and child have some interesting rules variations.
  6. What do you think Witch Hunters do? They hunt down heathen shoe wearers! If being barefoot was good enough for Sigmar it's good enough for us!
  7. It doesn't include the rules, templates, dice and, compared to the Bret/TK boxes, I'd also say it contains less plastic.
  8. Even though I'm not interested in O&G, I am excited to see what the Arcane Journal brings and will but it (I'm still kicking myself hot not buying the Bretonnian journal when I could).
  9. They were recast, but we're their sculpts touched up? I only remember the Casket as being called out as getting a retouch, but to be honest I didn't read the article that carefully as I'm not particularly interested in Tomb Kings or Bretonnians.
  10. With the casket at least, they've actually created new moulds with improved detail, so perhaps they had to cast a bunch first before they could release it? That's just a guess though, it might simply be because they want to space out releases to keep some amount of momentum up (which kinda sucks if you're excited about, say, High Elves, who might be a year or more out).
  11. Oh you sweet summer child πŸ˜„ More seriously, I agree, but I am not hopeful.
  12. It'll probably vary by unit anyway, depending on exactly how the standard is positioned, so good idea!
  13. See, I thought this at first, but when you consider that standard bearers their standards to one side it actually looks quite good with even numbers. For example, if you have a standard bearer carrying their banner in their right hand, then if you place them in the left of the two middle slots of the formation the banner ends up pretty much in the middle of the unit.
  14. I'd be interested in what people are doing in this too. I'm not a fan of linehammer (I just don't like the way it looks). Personally I'm defaulting to 6x4 (maybe 6x3 if the unit is expensive) as my standard size, but that's mostly just because it looks good.
  15. Yeah that's kinda where I am at the moment. Ideally I want an unarmoured horse, and there just aren't any that work.
  16. I'm too lazy to try to find a way to make my models do double duty, so my AoS and TOW armies are completely separate. No DoK or whatever the Dark Elves in CoS are called for me: it's all Druchii all the way. My other option is using her wings on a decent horse miniature to create a Dark Pegasus, but I haven't identified the right horse for that. Ideally it'd be a little larger than the Dark Rider horses, and have an aggressive, feral look. Then I could use other parts from her to create a Sorceress.
  17. I don't have anything profound to say, but I do love me some Dark Elves. Actually, here's a question: had anyone considered buying Krethusa and using her as a Sorceress on Dark Pegasus? Do people think she would fit aesthetically, or is she too weird?
  18. Tomb Kings certainly seem to have some potentially very powerful options. The Old World Fanatics podcast was discussing the possibility of running a Bone Dragon and a huge block of Tomb Guard or Skeletons with a bunch of characters in it. Basically have your scary killing unit in the dragon, then have all your remaining points in a single huge block that the enemy just won't be able to kill. Your opponent won't be able to score points, so as long as your dragon can do something you'll win on points. It's obviously an NPE list, but it highlights how Tomb Kings have potential for some really nasty combos, even if you don't run something as skewed.
  19. I'd love to see him get a new mini that's not got that early AoS stormcast aesthetic, so hopefully.
  20. Any suffered wounds in excess of the models wounds profile are wasted. You can't just chop of the last little bit of the rule absent all context. In the case of successful regeneration saves, wounds are not suffered, so the whole "any excess wounds are wasted" part is not triggered.
  21. To my mind the comma doesn't change anything since, if a model makes a regeneration save it doesn't suffer a wound (or any wounds, in the case of multiple wound attacks), so the clause about not suffering more wounds than it has on its profile doesn't kick in. After all, 0 wounds suffered is not more than the model has on its profile.
  22. Okay, here's my issue with this whole situation. The Multiple Wounds (X) rule states that "each unsaved wound inflicted by an attack with this special rule is multiplied by the number in the brackets...", and the Regeneration (X+) rule states that "models with this special rule can make a "Regeneration" save", but in the "Roll To Wound & Make Armour Save" it states that "if the result is less than the model’s armour value, the model’s armour has proved ineffective and the wound is β€˜unsaved’". So if a Paladin with the Giant Blade attacks a unit of zombies, hits 3 times, wounds 3 times, but the zombies somehow make all 3 regeneration saves then, according to the rules on combat those three wounds are not unsaved and hence are not multiplied by 2. To put it another way: Only unsaved wounds are multiplied, Regeneration saves are saves, Wounds which are saved by regeneration saves are not unsaved wounds, Therefore wounds saved by regeneration saves should not my multiplied. To my mind, the rules as written were not ambiguous, although admittedly parsing through the rules is a non-trivial task. The issue however is that the FAQ contradicts the above reasoning. To my mind, the FAQ contradicts the rules as written. Given the FAQ, I think @Tonhel's interpretation is reasonable, though I personally disagree with it. The Regeneration rule states that "any wounds saved by a Regeneration save are still counted for the purposes of calculating the combat result", but the "Calculate Combat Result" specifically talks about unsaved wounds, not wounds. To my mind, the natural thing to do in this case is to calculate how the saved wound would have impacted the combat result if it hadn't been saved. In the case of zombies this would mean a single point of combat resolution since, had the wound not been saved by their regeneration save, it would only have contributed 1 point to the combat result. In the case of Trolls I'd say the Multiple Wounds (X) rule should be applied, with a cap of the base wounds value of the Troll in question. But ultimately I do think this technically needs further clarification, even though it's a pretty niche situation.
  23. Not only that, in the case of non-undead things, there's still the psychological damage of seeing your opponent successfully inflict a nasty wound, even if it is then regenerated. Combat resolution is meant to measure the balance of morale on each side of a fight, the thoughts of those in the rear ranks about whether it's time to bail on the fight before it's too late, and seeing your opponent chopping into the front ranks is not going to help.
  24. Hmm... that's an interesting situation isn't it. To my mind, it should work like this: if you successfully make a regeneration save against a multiple wounds attack, the opponent still rolls the die to determine the number of wounds that would have been inflicted had you failed. I would consider the hard cap on that being your remaining wounds since, had you failed the save, that's the maximum you could have suffered (so for one wound models, you can skip the roll altogether). In your example @JackStreicher if say yes, 8 wounds are counted towards combat resolution. Technically I would argue that attacks should be resolved one by one, and determine the effect of the multiple wounds rule based on the remaining wounds at the time when the regeneration save is made e.g. let's say you have a 4 wound model which is not by two multiple wounds (d3) attacks and fails any armour and ward saves they might have. If they fail their first regeneration save and the attacker rolls 5 for wounds caused then they only have 1 wound remaining upon resolving the second attack, and thus can suffer a maximum of 1 more combat resolution (whether or not they make their regen save). However if they succeed their first regeneration save, and the attacker rolls 5 for wounds, because they still have 4 wound remaining when resolving the second attack they can suffer more than 1 wound and so you might end up with as much as 6 combat res. However I realise this might be unsatisfying to some people because it feels like it's losing verisimilitude (personally I don't entirely agree, but that's another matter). More importantly, it adds complexity to the game which shows down an already slow game, so I don't think most people are going to go it. I don't quite know what the correct solution should be if you don't single roll regeneration saves. If probably be inclined to cap combat resolution to the wounds characteristic if the target model, because otherwise you have a potential for absurdly high combat resolutions that couldn't occur against non-regenerating minis (there's supposed to be some downside to regen compared to ward saves, 5+ extra combat res feels too harsh).
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