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Boingrot Bouncer

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Everything posted by Boingrot Bouncer

  1. I actually think that horde troops with some standard buffs should be able to take out a God character ! If there was someway to get increased rend to your troops a unit of for example 30 skeletons with Dance Macabre should be able to really hurt a God character. However, since there is very few if any ways to get increased rend I could have a 100 skeletons attacking and they would still not kill a god like character. In a lot of match ups there will be in pratice unkillable models which means you don't have to put any tactical consideration into how you use them. You should be risking something if you put your 3+ save hero close to an enemy, but in a lot of situation there is no threat what so ever which make the game boring. And also time wasting since you roll 120 dices to do 1-2 damage sometimes. For me, I would like to se a general spell which gives you -1 rend, and perhaps a CA to give you another -1. That means that you can actually be able to use a big unit of horde troop to do some heavy hitting if you put your resources into it instead of just be used to hold an objective and be something to stand still and soak some damage for a turn or two.
  2. But then you lose the advantage of Warcry, which is that it is easier to react to your opponent, and that who gets priority is not that big of an advantage.
  3. When me and my friends played a 4-player "all vs all" we used an alternative to this in that we only had one hero phase where everybody did one thing and then it was the next players turn (so one spell for example). Then we had one movement phase where everyone moved one unit at a time (so first player 1 moved one, then player 2 move one etc.), then one shooting phase, charge phase, melee phase and battleshock phase in a similar fashion. It was a bit chaotic but a lot of fun.
  4. I mean, they gotta sell that superb arachnarok sculpt to someone and the 5 people in the world that still plays spiderfang gitz is not a big enough market...
  5. None of the warcry bands have been pushfit to my knowledge.
  6. I am hoping the skull is part of the model, and if it is that it will be a lot easier to glue it to the base. If it is only the cape it will be a pain in the a** to glue it to te base.
  7. The rumor started here by someone saying that Rob from Honest Wargamer had heard that there havd been problem with the molds. I haven't seen anything more to back up the rumor but it's possible I have missed more to back up the claim. However, there are lot of other kits not released and since fuel is a problem in the UK (and lorry drivers are rare) it could just be that they have no possibility to get kits out of their warehouse storage.
  8. I think there can be a difference between bringing competitive list and being "competitive". Some people when playing games become a person that has to win at all cost, for example, playing gotachammer, refusing to go back a bit in the turn because the opposition forgot a thing that is important but don't actually means that any dice/moves has to be redone and complain about bad/good dice instead of living with what the dice gives. There is a correlation between these people and playing competitive lists since they want to win, but not all people who play competitive list is “competitive” as described above. And I think that it is this “competitiveness” that can be really toxic since it is no fun to play against, especially for new players who don’t know all the rules for different armies and that tends to forget more about their own turns. In my small play group there tends to be competitive lists, but since we are friends IRL we try not to be the bad competitive players but be goods sports. And if someone want to test out a list that maybe isn’t the most competitiveness we try to match their list.
  9. FAQ used to be about 4 weeks after release, but who knows right know. No bolt boys and the poor SCE-players lack so many kits, and the FAQ for the Generals Handbook was also a bit late I think.
  10. My last kits from GW (except for the ETB Dominion) has been LRL Wardens and Sentinels. Although you get 10 different poses in the unit it's hard to do anything much different then the instruction tell you to do (except perhaps for different faces that you don't see unless you have it 1 dm from your face and different runes on the shield). So for these kits they could just have made them in 3-4 pieces instead of the 10 or so that they had. Many other LRL kits feels the same, they are chopped up in to many small pieces that just feels like it's done to make you miserable (come on GW, one foot on a Warden as a separate piece???. Compare that to Squigs and Squig Hoppers from Gitz where you can change their faces and legs to make a lot of different poses and you see why a multipart kit makes sense.
  11. Yes, our lack of MW is the reason I am thinking of leaning hard on Squig Hoppers and their ability to do MW when they fly over a model. As long as you don't get them in a fight they can dish out quite a lot of MW before they are destroyed. If you go second and are lucky to get at double turn you can destroy most units with their MW-output done twice and can have a hope that they survive for another round. My Boingrots Bouncer which I love is simply not as good since they need to get in a fight and with the coherency rules you need to run them as MSU whcih menas that when they die you will only get back 3 (if you get them back). For new battle tome we need more rend -2 and better possibilty for MW. And make trolls monster with 5 wounds. It would also be nice with something like Orruks Big Whaa so that you could mix the different gitz better.
  12. Yeah, the lack of monster keyword is strange, expecially as monster keyword is so important right know for objectives and strategies. But the hero keyword means that he can use finest hour first turn and survive one round in the enemies back line at least if you use supa sneaky.
  13. If they would have released the battletome in time they might have revealed the Underworld warband earlier, and they might have delayed the reveal until now that the book is delayed. The mini look nice, but I hope they have a schaman in it since you will probably want to run 2 or 3 of them in your list so nice with an alternative sculpt.
  14. I did the hobgrots before I did most of the heroes simply because I knew I wouldn't be bothered to paint them otherwise. No offense to those who like them, but they are the most boring models in the Dominion box for me.
  15. Looks good, I added sneaky snufflers to my list since I had exactly 75 points left but got no use of them in my game. Dependent on scenarios they can give an effect or only be 12 wounds that will be killed of easily by your opponent. Nice idea about the spider, might use that idea myself!
  16. On the other side the other squig battleline we have cost almost as much and although they are on 25 mm base they don't feel as useful as Hoppers. With a run they can move a big distance so they don't need to get into combat to do their MW, and can then do another flyby the next turn for more MW. On heroes and units with a good save that is really useful, since the rend 1 that our units have is easy to counter with all out defence so there is a risk that they do low damage on normal attacks.
  17. The boingrots didn't have much of a chance to do much due to how the game played out, but did one MW to the enemy general when they charged so that's something I guess. For the LB on mangler squigs, my general didn't have a chance to do anything before he was killed (but he took a lot of hits to do that), but my other LB on mangler oneshotted a unit of 20 infantry (I rolled 16 wounds on 3D6 damage) and was the one to kill the enemy general. And since he was a monster he gave me bonus WP for my tactic for the round that was to kill the general. I think that since our squig battleline is so easily killed, one of the better grand strategies is to choose the one where you have a monster alive in the end. LB on manglers also has a big chance to heal 2D3 wounds per round so they are quite survivable if you also go all out defence.
  18. So today I had my first game in 3.0 when I played a 1500 points game against a Cities of Sigmar army (Living City). I used 2 Loon Boss on Manglers, 2 Fungoid Shamans, 1 unit of Squig Hoppers, 2 unit of Squig Herd, 1 unit of Boingrots and a unit of Snufflers (all min. Sized units). He had Yndrasta, 1 mage, a hero on gryphon and a lot of foot soldiers. In the beginning he killed a lot of my units, but thanks to my mobility, that I had 2 monsters and a nice hand of Gork-spell I could get the win by the fourth battlerosin (I was leading by 8 points then and I would have one monster alive to get 3 points from my battle tactics). I also was lucky with the moon, since it's position made it possible to run and chrage twice with my squig hoppers. Some reflections: * Yndrasta is really really good, and really hard to kill. Best is to avoid her or make her fight only chaff units. For 300 points and all the buffs she gives she should be quite common in many order armies in the future. *Squig Hoppers mobility and MW on the fly by almost killed a 13 wound hero by themself, but that they are minimum 10 is suboptimal with their range and 32 mm base. Since they are one of few good ways to get MW in a Squig army I will probably use more units of them in other games. *I don't know if Jaws of Mork is that good anymore. I rolled pretty average on my movement so I didn't need the reroll, and except for that I really don't se the point of JOM when I can get a better artifact and command ability if I don't take it. However, I guess it is a nice back up to be able to reroll movement if you roll bad.
  19. I must say that the models are easy and fun to paint. The last couple of days I have been able to do about half of the kruelboys from the Dominion box. Left to do is the Boss on greater gnastoff, hobgrots and the swampcalla with sidekick. And the hobgrots seem to be easy to get done quickly with, so they should not take long time to do (and since they are my least favourite I want to get them done fast). My plan was to do 600 points of each army to start a path to glory campaign with both sides, but might do all the kruelboys first since they are a blast to paint.
  20. Problem is that you will need to invest 1/4 of your army in one unit if you do that. So if your enemy have the opportunity the player will charge with a cheap unit first and then charge with a big hitter. Sure, you can screen with wardens but then you have sunk even more points into that trick and if the enemy can ignore the screen with flying/teleporting unit the screen will be of little help.
  21. Yeah, 10 min on Hoppers and 12 on Herd make squig-lists harder. I did put up a list here s couple of days ago, with a couple of monster, but unfortunately that means that I can't run as many Bouncers that I would like.
  22. It's like the Holy Hand Grenade (not 2, not 4 but 3). So 3 is not OK, nor 9. Only 6 shall be used as is told in the holy scriptures.
  23. So I was thinking about another squig-list that is heavy on monster and hero. Heroes 2 X LB on Mangler squig (620) 2 X Fungoid Cave shaman (190) Monster: Mangler squig (275) Battleline: 12 Squig Herd (160) 12 Squig Herd (160) 10 Squig Hoppers (180) 10 Squig Hoppers (180) Other 10 Boingrot Bouncers (210) Total point 1975. Would like to get a Loon Boss on Giant Cave Squig, but hard to get him into my list.
  24. I wouldn't take that as a confirmation. When they wrote about Gloomspite they made a lot of mistakes (for example they could only controll endless spells within 18" or something like that, the gobbapalozza didn't have the correct amount of wizards etc). Proof reading don't seem to be prioritized.
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