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Boingrot Bouncer

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Everything posted by Boingrot Bouncer

  1. Hey, you wrote Lumineth two times, just like how they get their tomes... Might be a webpage thing, all factions in the new edition will get spearhead rules. For kruelboys it of course might mean that Orruks warclan gets one, and that it's none of kruelboys in it.
  2. Yeah, i know we still have one each to see from every alliance so I am not totally in doooooooom-mode yet, but the marketing team must have known how different the BT:s where in difficult levels and what kind of speculation this would lead too if there was a ln easier one for destruction. Its very thematic but extremely hard to do...
  3. The more I think about the alliance BT the more they feel unequal. Especially the destruction feels like an extremely hard one. You need to: *Have three of your units wholly in your territory (which can be very small) *Successfully get them wholly out of your territory and in range if charging. *Then succed in all three charges (hello redploy!). *And not be killed before you have successfully fight with the three units. I mean, even a newbie player can see so much possibilities to counter play this tactic it's ridiculously hard to succeed in it. Compare that to the death one, which unless you have some very special match is kill a five wound hero or a ten wound unit.
  4. Somewhat positive about the battle tactics, they don't seem to be to easy to do, and can be planned on how to do or counterplay. Still need to see them all before final judgement.
  5. Another downside of faction specific BT:s that I have realised is that as an opponent it's impossible to memorize all factions different BT:s meaning I can't plan ahead to stop my opponents BT:s (if it's even possible), compared to the eight or so standard BT:s that everyone use. So for me I would like perhaps 10 BT:s that you can counter play and maybe at most onebor two faction specific that I can keep in my memory that my opponent can do in the game.
  6. To be honest I think Gitmob should be it's own tome and maybe take Spiderfang with them since Spiderfang feels different when it comes to the looks than the other parts in GSG (and also have it's own spellore).
  7. As for playtime in AoS there seem to be a problem getting it done in three hours even in tournaments. Most perhaps succeed in finishing the game, but just like a student can finish an exam in 1 hour, the student perhaps don't do a good work in that hour since it's stressed about answering all the questions in time. And that's how it feels in AoS, to be sure to finish in three hours you can't allow yourself or your opponent to think too much about your strategy and what decisions to make. This is also amplified by how the rules work in 3d edition, like the fact that the different heroic actions and monsterous actions are on different dice roll results so you can't just roll a dice and see if you succeed before you decide what monsterous action you will do. So you spend a couple of minutes thinking about it and it turns out it was wasted. I haven't played in a tournament yet but for our games it takes about 30 minutes deploying (my friend usually has prepared the board and rolled the scenario before we arrive, otherwise add another 30 minutes) and then the game takes about 2-4 hours where we are quite good at the rules of our armies. And the two hours games are the one where you have a clear winner in the third round and there is little reason to play on. In a tournament where every point could matter this wouldn't be possible. What I have seen of 4d edition it probably will be less time to play, but it feels wrong that the game don't allow you to think a lot about tactics and strategy if you should finish it in 3 hours unless you are really good.
  8. To be honest I lack having units in the 40-50 points range in most armies, so I would love if they could make some units bad enough to warrant that low point. Often you end up at 1950-1960 points and it just feels bad having that gap. Previously you could add a bad endless spell, but that just felt like a bad solution most times. With the apparent change in magic that seem to be gone as a solution too. And I know that there is a risk that some people might spam low points units for board control/screen but it feels like a solvable problem with some kind of army building restrictions.
  9. Yes, Gotrek is an example of how you make a near immortal fighting hero. Having played against him and watched him be played I myself find him to be rather unfun since the tactics is simply to never let him get in a fight with you at any cost. I much more prefer all the heroes that can transfer wounds since you get a hero that lives longer bit still have a chance to kill it.
  10. I am really optimistic about the new edition, so far I have almost no objections about the new rules we have seen.
  11. You also need to remember that the Wizards get all the spells in the spell-lore, not just one spell. That means that most players have more freedom than before (except for a few armies) when it comes to choose spell. And no more thinking which of my fungoid shaman that had which spell and cursing that I wished that it was the other way around...
  12. Yes it feels like skaven should have some part of that too lead the way for 4th edition. Let's just hope it's not "and just as "the big plan"© is supposed to happen Skaven interrupt once again" but something new.
  13. Like the new commands overall, but can not say that CP seem to be so much rarer as they claim in some factions in 4th edition compared to 3d. Sure, if you run kroak or so you're probably getting more than 4 per round in 3d edition, but if I look at my troll-list I would be getting 3-4 per round (depending if I go second or not) + maybe one from heroic action. Same with my normal SBGL-list. I also like the 2 points for counter charge. It's a big threat to be counter charged in your turn, so will be a good mind game there. If it was 1 CP it would be something you always did if you had any available unit within 12 inches of your opponent. I know they have said that extra CP generated by heroes would be very rare, but have they said anything about heroes having built in abilities to use command abilities for free?
  14. You call that a distance? Here in Sweden I got 8,5-9 hours to drive to get to the nearest Warhammer shop, and 8,5-9 hours to get back if I drive without taking any breaks. If I don't hit any reindeers (probably the most stupid animals when it comes to road safety) or moose...not to talk about those pesky marauders. Ok, the last bit was a joke but the rest is true. Luckily I have never felt the need for a anniversary model, but if I had I'd be pretty sad.
  15. Might be the paint job but not sold on this vamp hero. And as a SBGL player I don't know if we needed another hero on foot.
  16. Feels like hobgrot to me since they have sulphuric hand grenades.
  17. Harbinger of decay git my vote too. Bought the box with him just for having a fun paint project and he looks amazing in pics and reality.
  18. For me the zombiedragon still looks good compared with the new SBGL, but I dislike the look of the terrorgheist if you build as instructed so wouldn't mind a refresh if it.
  19. Not surprising it's a small week with only three miniatures after last week's big release. Sadly don't seem to be much about AoS on the community page this week either.
  20. I can also assure that Nurgle will increase his invasion ten folds into any household that brings a baby into it. Nurgle rot will seep out of the noses as well as many other colours not yet released by GW.
  21. Although I will buy our new glorious king it doesn't feel like it is as survivable as as a standard Troggboss with Glowy Howitz and he gets a big target on his back for all the shooting and magic spells especially if he buff the whole army.
  22. I did a quick measure between the bases of a standard troggoth and the new king, and his base is about 2-2,5 the size so 100mm to 120 mm seems about right on base size.
  23. That trogg king...wow! Instabuy and I can see how you easily should be able to put some LED in the portal to make it glow green in a nice way. Let's just hope it gets released soon cause I need it yesterday.
  24. Pure speculation but don't feel like they will follow up a big release like the city box with another big like all the new tyranids so I guess that leaves the side games, maybe something for blood bowl. Since I got in to 40k with the tyranidspart of the box I of course hope I am very wrong and all the cool new sculpts are released...
  25. To be honest some rules could be taken away if they change warscrolls. Let's for example take monsterous actions that probably was added because frankly monsters was often useless compared to the same amount of points in regular troops. The problem with it is that it interferes just as you are about to fight which is probably the most entertaining part of the game and since different actions demands different role on the dice you can't just role a dice and see if you succeed with an action before deciding what action you take. Instead you need to carefully think and then roll and then in 33-50 % of cases nothing happens. 5 minutes wasted and the pace of the game slowed. My suggestion would be to instead increase the power of monsters (and not hero monsters that don't need to be boosted as much) with for example better attacks or specific abilities. The downside of abilities is of course to remember them so there need to be some kind of balance between number of abilities and the power off monsters.
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