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SentinelGuy

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Everything posted by SentinelGuy

  1. I think they'll really shine in Hallowheart when accompanied by an Anointed on phoenix. Give him the arcane tome and choose ignite weapons and flaming weapon. Cast ignite weapons on the Wild Riders and flaming weapon on himself. Or skip flaming weapon and go for geminids to try and prevent CAs.
  2. The metal exorcist may be the most fiddly kit I've ever had to attempt to build. I actually gave up building a second and just took more dominions instead. The rest of the old metal kits were pretty easy though.
  3. Yep. I feel like 40k has been going downhill since mid 5th edition and hasn't really recovered. I had high hopes for the Sisters of Battle release but then GW decided to slap heavy bolters into the hulls of existing tanks, reduced the base size of penitent engines and made the new flail superior to the old buzzsaws, just to make more £. Then they dropped a second Sisters codex not long after the first one. I got 2 games in with the old codex before this new one arrived. it's a sad state of affairs when every rumour of a release by GW is quickly followed by a stomach churning fear that they'll kill off half your army just because they can.
  4. I do wonder if it's possible that some people are just waiting to see the errata documents before committing to this new edition. I mean that's where I am right now. I haven't pre-ordered the GHB because I want to see if they actually manage to release good quality fixes to the army lists first. Now if GW marketing had any sense, they'd probably have released the errata files when the GHB flick through went up on YouTube. Instead they've kind of left things to fester for a few weeks. That can't be good for business. Then there was the GW article from a few days ago, which came across as a bit desperate, where they were trying to defend their changes to points costs. Something which I don't think they did very well. So, it's entirely possible that they're frantically re-editing the errata documents before release so that they can then turn around and say - see, we fixed it all. At which point Dominion sales may increase again.
  5. ^ this and increase their points by at least 25.
  6. Doh! That'll teach me to check the book first.
  7. Having to take chaff or wizards is a tax that everybody pays, it's not solely a combat army issue. I agree on changing specific units though. Lumineth archers should be a lot more expensive. Irondrakes should definitely not be battle line - I don't think they need a further points increase at the moment. I have never faced or used stalker so cannot comment on them.
  8. I could see 10 working, but 15 may be a bit unwieldy if people are using more terrain. If you did it in Hammerhal you could charge twice!
  9. People are getting far too hung up on Unleash Hell when there are plenty of ways to counter it. Take cheap chaff units and charge them in first. Shoot their shooting units to reduce return fire. Run MSU lists. Take more/better wizards. Take hordes and swarm them.
  10. Their ability changes in the new GHB. Now when they move over a unit it takes a mortal wound on a 2+ and cannot use CAs. It's actually a pretty handy spell for stopping CAs generally, and for drawing out dispels.
  11. Just use Geminids to stop Unleash Hell. Fly them over a unit, deal a mortal wound and stop them from issuing or being issued an order.
  12. GW focuses too much on Stormcast Eternals. If this set had contained new Cities minis, I'd have been all over it.
  13. I'm a bit on the fence about all this human crusader and dwarf unity talk to be honest. I'm fully onboard with the cities being huge cultural melting pots where dwarves, elves and humans rub shoulders and fight together. I get that they have to change things to generate £$€, but would rather they added new units and do a proper job of writing a new army book that melds the various units together and doesn't leave them with silly keyword restrictions. I've also got concerns about the state of most of the cities in the new rules. Hallowheart and Settlers Gain seem to be the big winners with others like Living City and Misthavn being dependent on mission - not being able to use reserves basically removes their main ability. If the upcoming errata for the new edition fixes any of these problems, I'll be surprised. Half of the cities are useless at the moment - Misthavn, Phoenicium, Greywater, even the new Excelsis is bad (and I've really tried to like it as it fits the fluff for my homebrew city). I had to laugh a few days ago when GW claimed that their new method for generating points was great. I'm sorry, but in what world are 80 point flagellants good value, when skinks are 75? No shooting, pathetic save, weak in combat, only battleline if a human is general, slow and their ability is circumstantial - 80 points, lol. 5 points more gets you a unit of Freeguild or Corsairs.
  14. I hope Dispossessed stay an option in Cities of Sigmar even if they get combined into a dwarf list. Getting tired of constantly having to reforge my armies into something entirely different every couple of editions. It kind of feels like GW twisting the knife - first they insist on breaking the old Fantasy armies up, then they kill off most of the units and put the leftovers together in Cities of Sigmar. Now GW have decided to merge them back into racial armies once again. i wouldn't be at all surprised if 4th edition AoS uses square bases.
  15. For me it's about seeing how an army plays without having to buy the GW products first. I work part time (for health reasons), have a mortgage and live on my own, so I don't have the disposable income required to commit like I used to. It wasn't so bad a decade or two ago, but the price hikes really have made me question staying in the hobby. In the old days a hero mini was about £5, now many are pushing £20. I just don't want to waste big bucks on a unit only to find out it's rubbish and will sit on a shelf gathering dust. I usually watch battle reports when I'm preparing food, multitasking makes them go faster
  16. Cities monsters are pretty bad even if they do have lots of different ones available. I think the only reason they used to get taken was for the battalion requirements. These days they're even more of a hard sell. 10 Irondrakes or a Hydra - I'm taking the Irondrakes. Sorceress on dragon or Runelord, 10 Irondrakes and almost enough leftover for a unit of Aetherwings. The ones with a longer ranged attack may have a very niche role in Living City - that's about the only benefit I can see.
  17. I can't see any reason to take a second troops unit in the Warlord battalion. It seems totally pointless. Am I missing something?
  18. It's funny, I was just looking through the cheap heroes we have access to and noticed the Cogsmith is as cheap as the Fleetmaster. Now that's got me thinking about swapping him in for the Fleetmaster. He'd be more vulnerable with his weaker save, but he's packing multiple ranged weapons, so he won't just be stood there doing nothing but spellcasting, like the elf would be. It's not like I really planned to use his CA on the privateer units I am taking. Taking a fully armed Cogsmith isn't even that bad these days as he'll still get the +1 to hit from the Hurricanum. Hmm. I'm also torn on the 1 drop - my build is basically MSU, so it's not often I'm going to be getting the benefit. If I drop my Eternals to Dreadspears then they're losing so much, just so I can take an average hero that the list doesn't feel like it needs. I'd also still like to keep the Eternals/Dreadspears as my beast hunter shield wall, but the Wild Riders might be cool with it. Then again, a 5+save means they'll die anyway if they can't kill it on the charge. So now I'm leaning towards the single drop being a bit of a trap. Perhaps the best option is to keep the list the same and just make the 3 Eternal Guard units the hunter detachment? I am still considering the Cogsmith swap though. What do you think, is his shooting more beneficial than the Fleetmaster's save? Does it just make him more of a target?
  19. Well that's annoying. Can't believe I missed that rule. Ah well, looks like I'll be working in the 1 drop battalion somehow then. Thanks for making me aware.
  20. No problem If you need a swivel gun, GW used to make some decades ago and you can usually find them on eBay. There were 2 different ones - it's my opinion that the one with the aiming pole out the back of the gun looks better. It originally had dwarf crewmen, but I used one in my old Dogs of War army with human crew and it looked fine.
  21. This is why I'm running elves as my defensive line. I'll take Eternal Guard to start, and then if mortal wound spam gets out of control they can be downgraded to Dreadspears without needing to buy and build lots of new minis. The points saved can then go into something else.
  22. Shadow Warriors and Sisters of the Watch are both still really useful. You could also make pistoliers from Doomfire Warlocks/Dark Riders and give them pistols. Gyrocopters are great in Grey water, so maybe floating chunks of rock with elves on swivel guns as counts as? Irondrakes are also excellent, perhaps have some elves behind pavises with guns resting on them?
  23. Yes, he'll have a single dispel still at +2 for being a Runelord.
  24. Never seemed to have much of a problem dealing with them. Artillery and armour piercing/higher strength shooting usually did the trick. Could have used lore of metals, or even just countering them with your own cavalry or great weapon armed troops. Basic tactics like bait and fleeing to set up counter charges, terror bombs, stand and shoot etc. Most units had a single attack each, so small units of cavalry weren't dealing huge damage against large blocks of infantry with ranks and a banner. Half the time you could panic them before they even made it into combat. The lord's weren't that tough in comparison to later editions - there were a few outliers, but mostly they were a little overpriced for standard 2000 point games. If anything, 6th edition promoted ranking and flanking, combined arms and actual tactics.
  25. I thought about the tome on the Runelord but had concerns about mistcasting mixed with enemy priests trying to snipe him with their prayer. Maybe it's too many eggs in one basket?
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