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DrThunder

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Everything posted by DrThunder

  1. Does having 2 Dreadblades mean you can copy the generals command twice per round?
  2. Coalition units still benefit from non allegiance based buffs? Killing Frenzy, Crimson Haze, etc....
  3. Sorry if this has been covered and I have yet to play test anything, Did I read it correctly that the Jabberscythes Aura of Madness returns mortals for EVERY hit roll of 1 against it or just 1 mortal to the unit? I could see suicide bombing my Jabber into a horde unit every time if it is for every 1 the enemy rolls. I am wondering how many points are you wiling to sacrifice per mortal wound delt.
  4. Thanks Azdimy. The FaQ that says replace the Slaanesh instance with Hedonites of Slaanesh threw me off.
  5. Quick rules question from a Beast player that would like to expand into Slaanesh. This may have been covered. With the new coalition rules, if I bring in a unit of Bullgors do they still get the Euphoric Killers allegiance ability?
  6. Still no Mortis Engine? Never mind, found it.🙄
  7. Nice to see my Cygors might actually do some work now with All out attack(core battalion freebie or cmd ability)in both shooting and combat phases.
  8. I agree. Not necessarily more defensive but durable. Speed is enough but 2-3 units getting evaporated in a turn can hurt if you make the slightest positioning error.
  9. You are correct model and lore wise. I am just reaching for something defensive in this army other then the Dirge Horn.
  10. Just give Gors a 3+ base save, re-rolling 1s with a shield.
  11. May be a dumb question but I can not find an answer. Would the Briarqueens Thorns count as battleline since they have the Chainrasp keyword? Bored at work and theory crafting. Thank you for any help😏
  12. In a Shrieker Host to deny inspiring presence🤔 May be worth a double look.
  13. Greek mythology. Centaurs,Minotaurs,Chimera, and Satyrs. We could use a big multi attack Hydra similar stats like a Gigantic Chaos spawn that i like running. Or even a big 3 headed hound like Cerburus.
  14. Best I have found so they are not chaf is in a Khorne list with a Bloodsecrator and Wrathmongers. That's 2 extra attacks on top of thier unit size attack bonus. Frenzy from the Slaughter priest plus the battalion bonuses/abilities. And if a Beatlord is close by with the Halo of Blood artifact from the Bloodlords host, he can get off his CA before the Gor unit gets hit.😊
  15. I love my Gors!!! First thing I painted in my BoC army. 2 blocks of 20 are perfect for that first turn rush on objectives with w/wo Cogs and with thier large base sizes they can screen and hold up to any counter charge long enough for my Bullgors to catch up and clean up that enemy counter charge or my Bestigor slamming in from the flank or my Raiders standing behind taking free pot shots. I am working on my 40 Ungor unit atm and I can see them fitting in an ambush roll for all those bodies in an enemy backfield re-rolling 1s and 2s for a sweet 6 in a Desolating Battalion.
  16. Running and charging is the Breyherds forte. Personally I run cogs in every list because of that. Balewind has its benefits for the Shamans and Pallisade is an excellent as a road block spell but the cogs benefit the entire army more then it does the opponents. Now if we could only get our Bullgors to run and charge....They are BULLS for crying out loud!!!
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