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Roark

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Everything posted by Roark

  1. The screenshot below assumes a frontage of 10, no buffs whatsoever for the Chosen, and favourable conditions for all the Chosen's rivals (Bestigors charge and face Order, Grimghasts face unit of 5 or more). But with an Undivided Shrine blessing and a Bloodsecrator ally for the Chosen (and nearby Marauders), they are doing about 30 damage to a 4+ enemy. I think Chosen are awesome, and I'm really confused as to why people don't seem to have cottoned on yet. They're reasonably fast infantry that do MWs, buff other units and have easy access to rerolls to fish for more MWs. What am I missing?
  2. Yeah, the two most frustrating things for me in that respect are: very shooty armies who can just knock out support characters one after the other, and a couple of very tight "wholly within" buffing ranges. For the first, I'm relying more on resilient buffing units (eg: Warshrines and Wrathmongers). For the second, well... Khorne has almost always been an army that requires careful positioning and movement. I guess I'm fairly used to it now. It still feels restrictive though, when sometimes you just want to roar mindlessly into the fray per the lore haha.
  3. Yeah, that's kind of the thing with them: they're a bit "swingy". The Hexgorger Skulls can actually dissipate without having a chance to do anything at all. On the upside (for us) there's nothing the opponent can do to dispel or remove them. I imagine that might be frustrating sometimes...
  4. Whoa. Wow. When BoK was released, I thought the extreme simplification that occurred with Skullreapers flagged a new direction in simpler faster play for the game. Haha, nope.
  5. KHORNE DAEMON would be good in that it allows for the Prince...
  6. Ah but they appeared (remade) in Slaves to Darkness already.
  7. None whatsoever... which means I may be pleasantly surprised! Has anything been hinted at beyond a Khorne battalion? I'd love to see a battalion that binds units simply through the Khorne keyword (eg: Bloodbound, Khorne Mortals and Monsters) but I don't hold hope for that. To be honest though, any battalion that includes more units, or more flexible units, would be great.
  8. With the Crimson Crown. He has the best command in our whole roster IMO. He loves to be a Goretide general (because of Hew the Foe and his double weapon profile) but his command is so good that I think it's worth including him in an army just for that...
  9. Well done mate. Humble congrats on a fantastic achievement.
  10. I'm not sure there is much of any consensus apart from it being one of our better battalions due to being unreliant on range to a fragile Hero (like Bloodforged, Skulltake and Dark Feast). I personally think it needs Goretide, 1x10 Skullreapers and Thermalrider Cloak on the Secrator to be optimal. Hew the Foe on an Aspiring Deathbringer is not ideal but, hell, he can chew hordes and force them to spend CPs to prevent an aggravated battleshock because of his warscroll. I don't think you want to spend 600pts on Blood Warriors though. Maybe 3x5 instead, or 1x10 and 2x5. Reapers with rerolls are the star of that particular show for sure...
  11. The Honest Wargamer is at CanCon (the tournament is actually called Call to Glory 2020) and there have been cameras and streaming all weekend. I don't know the actual channels/websites though.
  12. I'm at CanCon right now and just saw an Archaon + Furythirster + Dark Feast Reavers list absolutely stomp a Gordrakk Big Waagh list in the upper tables. It only had 50 Reavers though. I know it's said a lot, but I reckon you're better off with small units due to their base size and Blood Tithe generation. Dark Feast allows quite a few in one deployment drop. Just my two cents.
  13. Couple of observations I'll make now are: - the usual Khorne flexibility that I would normally get from the Tithe table is stymied by the fact that I find myself spending it on CPs (Lvl1) a fair bit (totally worth it for me though). - One Marauder swarm is almost certainly abandoned by the Shrine (and Bronzed Flesh Priest) from mid-game. This requires care and attention! Marauders are incredibly offensive, but they die like flies when not protected obviously. Not a problem for your list. - I need the Aqshy cloak on my Secrator because of awesome Marauder charging. Not a problem for your list. You can take something more impactful.
  14. Yeah, the paid CP is to mitigate enemy Turn 1 charges. All other command points are for the Chaos Lord command or for when Brazen Fury doesn't go off. I tend to spend Blood Tithe on Level 1 in the early game to take the fangs out of my opponent with double activations. I do have a version with a Deathbringer, but I think he goes a bit better with Gore Pilgrims + paid CP + just one swarm of Marauders to focus buffs on. Otherwise it gets a bit CP-hungry. But yeah, Marauders fighting in two ranks with +3 attacks and double activation is truly fearsome. I've settled on the Bloodstoker coz he synergizes really well with Marauder charging. Another fantastic option is to have Violent Urgency on the Lord in addition. The charges just never fail. But in my list, the most important thing about the Lord is his command, so I've made him more survivable with the Berzerker trait.
  15. This is a very non-traditional list that I'm enjoying a lot lately. It has a million drops, but that's fine if everything is deployed properly coz of passive auras. The crux of it is a sea of bodies and resilient buff networks for the Marauders and Chosen, both of whom are absolutely brutal with +2 attacks and rerolls. Attacking twice in a phase just tends to utterly wipe out whatever they confront. Allegiance: KhorneMortal Realm: AqshyChaos Lord (110)- General- Reaperblade & Daemonbound Steel- Trait: Berzerker LordBloodsecrator (120)- Artefact: Thermalrider CloakBloodstoker (80)Slaughterpriest (100)- Blood Blessing: Bronzed FleshSlaughterpriest (100)- Blood Blessing: Blood Sacrifice40 x Chaos Marauders (300)- Axes & Shields40 x Chaos Marauders (300)- Axes & Shields10 x Bloodreavers (70)- Meatripper Axes10 x Chaos Chosen (280)5 x Wrathmongers (140)5 x Wrathmongers (140)Chaos Warshrine (170)- Blood Blessing: Brazen FuryExtra Command Point (50)Hexgorger Skulls (40)Total: 2000 / 2000Extra Command Points: 1Wounds: 180
  16. It's an error. Battletome says that Heroes need to be Slaves to Darkness to exude an aura. The Bloodsecrator doesn't have that keyword.
  17. What even is the argument? It doesn't get much clearer. Are they suggesting you can't do what it explicitly says you can do? Apologies if I'm missing something...
  18. Don't forget their synergy with the WoK Thirster's command when things are desperate and you have a spare CP. I always just assumed it only affected melee weapons but nope.
  19. Have you seen that guy from AOS28 / Ex Profundis and his warband of Malal? Amazing stuff.
  20. The Mighty Lord is occasionally a game-changer, with his axe able to kill any one model instantly (except Gotrek), but he's slow and won't do much against larger units. The Slaughterpriests are good for ranged mortal wounds but not combat. The Khorgies hit fine but there's a lot in the game that will melt monsters, and they won't cap objectives. One of our best assault units is Skullreapers IMHO. 10 of those guys with buffed attacks can rip through whole armies. EDIT: plus the units Smooth Criminal mentioned.
  21. So Varanguard are no longer mixed weapon units despite having been (fairly uniquely) thus for years - since their release. That's a pretty nasty kick in the face to people who have bought and modelled these $100 kits in a particular way...
  22. I definitely take your point, however I think they're worth it even without seeking to activate the buff, with Warshrine rerolls for MWs. If you did want to activate it though, I think you would make it dependent on whether you got Bronzed Flesh off on the big unit of Marauders so they are saving on 4+ 6++. Even with just 3 attacks each and a frontage of only 8 (to conservatively manage the buff range), the Marauders are gonna be coming in with 49 very high quality attacks. They are worth investing in IMO, and the Chosen serve as really reliable redundancy for a Bloodstoker. For me, this is the really hard bit. I've got 10 Skullcrusher heads on standby, and I've been looking at Stormcast parts, non-GW third party, 40K Chaos Possessed parts, heaps and heaps of different combos and options and I still can't come up with something feasible satisfactory. It's extremely frustrating. 😞 Model aesthetics are kinda important to me, which is why I don't use GW Marauders either.
  23. Marauders are great but they don't deliver mortal wounds.
  24. They're completely different units though... I'm using both. 🙂
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