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Zeblasky

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Everything posted by Zeblasky

  1. You actually got me thinking about the fact that if Dreadlord had a move of 16, he could have flown over the single line screens and straight into the backline in certain situations. And with move of 14 this is literally impossible. High movement is still quite useful for positioning anyway, and if you get a good charge roll, you can fly over and threaten backline anyway.
  2. While a lot of people here mention Irondrakes, you should not forget about Sisters of the Watch. While Irondrakes are more tanky and have a much better potential for buffing, Sisters are faster, have a bit better range, better damage(if compared unbuffed) and overwatch. This does not really make them better, both units are very good, just in different ways. Irondrakes are more about combining multiple buffs on them, while with Sisters you usually just slap +1 to hit and that's it. So they are kinda easier to use and give a better return when you have no buff investment.
  3. I really liked your post and principles within it and you speak about this issue with great competence. The door should be wide open and members of all different ethnicities and gender should be visibly encouraged to try to get it, not forced in via quota system or something like that. But I do know about one issue. I must say, that I do not know if this an issue of some sort of prejudice or simply economics, but I currently have a feeling that GW do not like Russia. Here we have only a single official retailer in the country, the rest are simply resellers buying stuff directly from GW store (and thus buying from them is 30-80% more expensive than from retailer). This retailer works on a quota system, aka they can buy only as much models as GW allows them to buy. And GW does not allow them to buy much. Which becomes a huge problem for many Warhammer enthusiasts. I know about a story with a new Abaddon model, where retailer had 300 preoders on it, but GW sent only 20. Twenty models for a whole frikking Russia. People regularly ask "can you get us this" or "can you bring in that", but retailer can't do much, and quite a few things they manage to squeeze through quota system gets sold off within 2 weeks. May be it's because retailer sells GW products cheaper than GW site, so GW wants their site to be more popular instead (and yet only for Russia you can only ship your order to business address(which is a pain), although some people just put their home address anyway). But there are quite a few retailers in EU (especially in the UK) that do the same thing apparently, so I just ask my friend to bring me some models from EU stores when he comes to visit or I just buy them myself sometimes. So there's that.
  4. Diadem has been FAQed, only heals on unmodifed 6 save. Still very good for frost Phoenix, just not longer that stackable.
  5. Yea, Maligh Sorcery realms are quite weirldy balanced. For example taking Sorceress on a Dragon for Hallowheart is a great idea in most realms. You can use her for arcane channeling, then cast a self only protective buff to make her much harder to kill, thus helping with her weak save. But then you end up with Chamon (extra Mystic shield is not amazing for a 5+ save) or especially Hysh, where you have no amazing self buffs and you are kinda screwed in that regard.
  6. Also all the realm spells if you play with Maligh Sorcery. Those are rarely talked about, while there are great wizard only combat buffs that can turn Sorceress on the Black Dragon into a pretty tanky combat monster(rerolls on succesfull wound rolls in Ghyran and rerolling failed saved rolls from Ghur are the best). Closest things to Sisters of the Thorn are Doomfire Warlocks, which are a very good unit and pretty close to Sisters in terms of combat prowess. But SotT are 30 points cheaper, which makes spamming them much easier.
  7. I have 40 already, send help x) And the thing about Sisters is that as long as they don't move, they provide the best unbuffed shooting in Cities. You can buff them, but you don't really need to, so in Living City you can drop them anywhere together with just a screen. I am more surprised Sisters of the Thorn do not see much play. Considering their cost and combat prowess, they are amazing hybrid wizards. Just for 40 points more you get more mobility, health, +5 save and much more damage. Great for Hallowheart.
  8. With so many sisters of the watch you could definetly use a Soulscream bridge here for teleporting ranged death star. Sisters shooting on 1+/2+ are very scary.
  9. Does this really change anything in the long run? It seems that GW can't release anything now(and probably won't be able for at least another month if not 2 or 3), so the only option they have to keep the flames of hype burning is to reveal content as slowly as possible. Is this annoying? Yes. Does it achive the intended goal? *looks at 70 pages in this thread* I guess very much so. Could GW have done it differently? Well, they could have released all info when adepticon was cancelled and then we would be bored out of our minds for the next few month with no mystery or speculation to discuss, just waiting for something we cannot get at all. So, I guess what we have is better than the alternative.
  10. It actually looks like a great army with a good synergies, A LOT of alpha strike and good chaff for objectives. AT can summon Wyldwood for Durthu extra 2 attacks, while Branchwraith can summon Dryads from it(although you can count yourself lucky if you get at least 1 summon). Having a lot of healing helps as well. The bad thing is that 1) Trees are pretty slow unless you have a CP to spare, 2) you have to deepstrike AT and Durthu together, 3) you will have Wyldwood only in the next turn after AT deployment, 4) you don't want to go too far from your only Wyldwood. So the most optimap way to use them would be to throw them both into the stronges enemy position to tarpit and fight to the death, so you woudn't have to move them much. You have a lot of pressure versus exposed soft targets anyway. I also would have taken Ghurstrike on Durthu instead of the Spear, but both artefacts are good here.
  11. Hey guys! I was recently brainstorming builds for 1000 points and came up with 2 things for me: First one feel quite well rounded, while the second one is a bit more about powering up Dreadlord with Ironoak Artisan. Honestly, at that point I'm thinking that giving him shield would be better for 2+ save. No first turn charge, but whatever I guess. And yea, those are drakespawns you see there, I had no idea how to make battleline fit better with the remaining points. I guess I can ditch Sisters of thorn and get a cheaper mage. Any thoughts, feedback, ideas?
  12. It's kinda counter logical though. You are "piling in" , but there is no movement for your unit at the same time. Still, the main thing for me is that my units will retain their bonuses. Thanks!
  13. It's almost the dream army I want to take when I will be able to get myself a second dragon. I would go with Prince, 2 Dreadlords with Lance, Annointed on Frostheart Phoenix(with Jade Diadem), 2x20 Sisters of the watch, 2 Sisters of The Thorn(probably with double Lifesurge to be extra safe) and exta CP. Both Dreadlords and Sisters of the watch would be in reserve. It would be a very flexible and alpha hard hitting army. Sure you have CPs only for dreadlords, but Prince is there pretty much for backline support(or you can drop turn 2 if you want). You would also have a lot of multiple would models, making LC passive healing pretty powerful, althought the chance of both Dreadlords dying at the end of second turn is pretty high - they can do good damage, but they are not tanky, so just hope they can do good damage before getting killed. P.S. Btw, can anyone clarify, do you have to pile in when in melee or you can stand in place and still attack? It's pretty important for Eternal Guard.
  14. Ah. Well, that's still quite good I guess. The "Next, we roll to save. At this point, if we roll a 6, we heal any wounds inflicted for each 6." was not quite clear to me, so I asked for clarification. Thanks!
  15. Huh, that's a lot of interesting info, thanks! So if my phoenix has +2 to his saves, he can heal wounds on a 4+ versus no rend, but if he has no plus to save and getting attacked by -1 Rend, he gets no healing at all? Now I'm thinking about making him my general. Frost birb with 2+ save that massively heals from attacks with no rend... And even 1 rend is okay. I'll brainstorm some build with him I guess. But I want to make sure about 1 thing here, that is still unclear to me from your description. Again, let's say we have a Frost Phoenix with Anointed and Jade Diadem attacked by crossbowmen. Phoenix is at full HP, Crossbows get 4 wound on him through my saves, and I have 2 sixes rolled. Do I heal 2 wounds and then roll Witness to Destiny, do I roll Witness to Destiny and then use my 2 wound heal on what's left or do I just roll Witness to Destiny whilst ignoring my 2 sixes? Because the most obvious thing for me to do is the first one, heal 2 wounds as they are allocated and then roll Witness to destiny on the rest. Yea, Nomad Prince is great in my Hallowheart list, when he gets bridged with 40 sisters and gives them +1 to hit(posted the build in Hallowheart thread already if interested), but here he's just a okay tanky hero with good support ability and no synergy with the rest. At best he can fight some chaff on the objective I guess and be annoying for big hero Wizards like Alarielle for example. As for TLA - weeeell, he's still a bit worse Treelord Wizard, so not too impressive. But, inlike Treelord he is a hero, so he can charge with CA on his own, and that's a plus. He also has 1 free summoning of Awakened Wyldwood to be extra annoying, blocking LoS and being quite unpleasant to enemy wizards. However it's quite situational too. But yea, initially I was going to use TLA together with Branchwraith to set up Dryad factory, but now that build needs remastering and the strategy, although auxiliary, in general seems not too reliable. Right now he fits into the current build pretty well, works well as a screen-tarpit on flank. However, the thought of replacing him with a Dreadlord on a dragon does seem enticing, but then I lose Lifeswarm(although with only 2 wizards having an Endless spell is counter productive anyway). Food for though, although buying another dragon right now....
  16. Actually that's a topic I wanted to discuss, I'm kinda not sure how it works. First, rules for future reference: Jade Diadem goes "Each time you roll a successful save roll of 6+ for the bearer, heal 1 would allocated to them". Witness to Destiny goes "roll a dice each time you allocate a wound or a mortal would to this model, on 4+ that wound or mortal wound is negated." Lets take Dreadlord on a dragon with Jade Diadem for simplicity at first. I throw saves, I get 2 sixes and fail 4 rolls. So I have 4 wounds allocated and at the same time I should be able to "heal 1 would allocated to them", because the wounds, well, are allocated at the same moment. So do I take 2 wounds or I still take all 4 and Jade Diadem does nothing? And yea, the burst is really dangerous for frost burdie, I agree, but I guess I could position phoenix in such a way that any bridged units would suffer serious retaliation from sisters and other monsters on my turn, while their support would be too far away. Positioning is key and I gotta learn it well. Btw, what changes to the build would you propose and why?
  17. So, I've recently come up with this build: Here I have 2 CP from the start and 2x20 Sisters with Treeman and Dreadlord in Hidden paths. This gives me a possibility of a double charge on turn 1 from Treeman and Dreadlord with 20x2 Sisters of the Watch supporting from their back while hoping that Phoenix can make an 8 inch charge from across the board as well(and even if he does not, he will be an amazing Distraction Carnifex if turn 1 I'm not going first). 3 casters give pretty good magic support in general and for triggering Phoenix + 1 to save specifically. Could drop an extra CP and Emerald Lifeswarm for 10 Dryads, but not sure if this really worth it here. Sure, just having Dryads is more of a reliable investment, but then turn 1 charging is not that scary and I may be forced to wait for turn 2 to engage. So, how does it look? And btw, is it even realistically possible to kill Anointed on Frostheart Phoenix with Jade Diadem on the first turn?
  18. I think Jade Diadem is a must pick for Phoenix with Anointed. This artefact does works on saves after saves, right? If I am correct, then with witness to destiny you have double the chance to roll 6 and turn a frost bird into a perfect distraction carnifex.
  19. For now my prediction mostly holds true btw - I think that you will be able to use these new spearmen and cavalry both in AOS and revived fantasy. And I think it's safe to say that old HE models should be playable instead of the new ones if someone would want not to buy those gorgeous looking models to save money and use old kits instead.
  20. Lets say you got Eternal Guard which get bonuses "if a unit has not made a move in the same turn". If this unit piles in though, does this counts as a move? And also, does "the same turn" means that if you make a move with Eternal Guard in your turn, they will have bonuses in the enemy turn? Another case - Sisters of thorn have a spell called "Armour of thorns", with its effect having "until that units moves" condition. Does this include teleporting and piling in? I know that in 2018 FAQ those kind on no movement rules were clarified speaking only about Movement phase basic movement and running, but some certain clarification would be nice.
  21. I have heavily invested into CoS recently(still assembling mine 20 models of Sisters of Throrn), but give me good looking dragon models and I will file for bankruptcy. P.S. I hope there is a chance we will see Forest Dragon model just like in Total war. Those guys are gorgeous...
  22. I though those were Stormcast? *"GROUND MARINES, CHAAAARGE" shouts in the distance* If anything, aelfs are eldar, because... Well, they almost literally are, pointy ears and pointy hats are still here x)
  23. A bit off topic, but it was not an arm... And he has 6 of them x) Yes, Slaanesh would be pleased.
  24. Oh, I almost forgot - Sisters of the watch could definetly use 2/4 extra range. They are good, but being so heavily outranged by crossbows does not feel nice.
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